hex tile maps - village and roads pack
Post on 17-Oct-2015
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HHHHeeeexxxx Tile MapsTile MapsTile MapsTile Maps VillageVillageVillageVillage & & & & RoadsRoadsRoadsRoads
Village ~ Farmland Roads ~ Fields ~ Grassland
CCCCornelius ornelius ornelius ornelius CCCCliffordliffordliffordlifford
Kenneth Seward (order #4681437) 71.53.168.207
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Village & Roads hex Tile Maps Expansion pack
This pack is both a taster, or sampler for the Dreamworlds Hex Tile mapping system and an expansion set which builds on the Medieval Maps, Countryside hex tiles pack. It uses the same unique mapping system of hexagonal terrain tiles to create medieval and fantasy maps. You can arrange the Hex Tiles next to each other to make a new map every time, or lay them randomly as the game progresses. The Hex Tiles are generic and suitable for any fantasy, medieval, historic, role playing, tabletop, wargame or campaign game. This Village and Roads expansion set contains twenty full colour Hex Tiles featuring a village, hamlet, roads, farmland, fields and grassland. These can add medieval fantasy or historical interest to your games, and be used on their own or to increase the flexibility of the Countryside Medieval Maps pack.
Original concept ~ Max Bantleman Development ~ Greg Stephens Illustration ~ Cornelius Clifford
First published in 2013 by DreamWorlds
copyright 2013 Cornelius Clifford
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any way or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the copyright holder.
www . Dream-Worlds . co. uk
Kenneth Seward (order #4681437) 71.53.168.207
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Village & Roads
hex tile Maps Sampler & Expansion pack
Contents
Page 2 Contents
3 Introduction to Hex Tile Maps
4 Village hexes
5 Plain grassland or grazing hex tiles
6 A hamlet, farm, woods etc..
7 More farm and road hexes
8 Roads and road junction hex tiles
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
Village & Roads hex tiles Sampler & Expansion pack
Introduction: hex tile Maps
This expansion pack can be used on its own to create a map of a medieval village and the surrounding network of lanes, roads and farms, or as an expansion of the original Countryside pack. We found, with play testing, that more roads and road junctions would be useful and so designed this pack to meet that need. You can also use this pack as a tester to try out the hex tiles mapping system. This Hex Tile system allows for the creation of detailed terrain maps that grow and develop in a unique way. The tiles can be placed one by one and the board will 'roll out' as the game develops and the players explore the growing map. You can use these Hex Tiles for any pre-industrial historic period or fantasy game. Hex Tiles can be very useful for Role playing overland campaign maps, Medieval fantasy maps, Wargame campaigns and so on. The map can expand as you play, the exploration of the map becoming an essential and enjoyable part of the game. Cut out the Hex Tiles carefully; if you can print them on thick card, or stick them to heavy card, then they will last much longer and be more convenient to use. Once you have a stack (or pack) of suitably prepared hexagonal tiles, play can begin. Hexes are added as the game progresses. You can choose the next hex and place it adjacent to the one the players (in a role-playing game) have just moved through, or you can select it randomly. Shuffle the pack of hex tiles (face down) and then select one at random from the middle to add to the map. If it does not fit, dont be frightened of discarding it and selecting another.
Alternatively, for wargames, it is probably easier to create the whole map at the outset and then position the counters representing your units as appropriate before the campaign begins. In role playing games, it is recommended that you have only one encounter per hex, even if the players are mounted and therefore moving through two or more hexes per hour. The scale of the Hex Tiles is flexible. But it needs to be consistent. Each hex can represent as little as a mile (or less) across or as much as five miles from one edge to the other. Maybe seeing the Hex Tiles as about an hours walk (or march) from one edge to another is a good guide. The graphic symbols are intended to be self-explanatory and are there to clearly and simply represent features on the map. They indicate what and where the feature is, rather than being drawn to a specific scale. You can, of course, use these Hex Tiles in any way you like. Laying them out on a table top and creating a fresh new map every time (by connecting up the rivers, roads and so on) can be very satisfying and great fun in itself. They are a good generic gaming tool which has been designed to add to a new dimension to your gaming, no matter what rules or system you use.
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
-
www . Dream-Worlds . co. uk copyright Cornelius Clifford 2013
Kenneth Seward (order #4681437) 71.53.168.207
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We hope you have enjoyed this product. We always like to hear what you think, (both good and bad!) so feel free to email us your feedback here: dreamworlds@albatrossart.co.uk Dreamworlds publish a wide range of gaming and role playing products. These are available to download online (as pdf eBooks) from the DreamWorlds page on Drive Thru RPG; http://rpg.drivethrustuff.com/ and as printed packs and books from our own website: www.Dream-Worlds.co.uk
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Thank you!
Kenneth Seward (order #4681437) 71.53.168.207
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