immersive learning workshop: disruptive padagogy

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These slides support the Immersive Learning Workshop given in Hong Kong in Dec 2013

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Disruptive PadagogyDisruptive Padagogy

Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at http://tinyurl.com/padwheelstory.

Stirring the Status Quo

“Disruptive innovation is not a tactic. It’s a mindset.”

Luke Williams: Disrupt

Immersive Learning.. the

Core of the Padagogy Wheel

Hong Kong Dec 2013 Online Resources

Hong Kong Dec 2013 Online Resources

http://tinyurl.com/allanspresentations

You only need this one “tinyurl” webpage link

Develop an Excellent Graduate Profile

“Getting the best use out of the Padagogy Wheel Model”

Developing a profile of excellence with student commitment

Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Based on a work at http://tinyurl.com/padwheelstory.

Establish Learning Contracts

Recruit Student Participation

Request Feedback on Profile

Some Suggested Tactics ... this could change everything?

Attributes and MotivationAttributes and Motivation

Designing OutcomesEmail: allan@designingoutcomes.net

Sieve every teaching idea, activity and assessment through the grid of Autonomy, Mastery and Purpose.

•Improves engagement

•Tests & models attributes & capabilities

•Challenges, choice & consequences

•The big picture

Bullseye!

Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Based on a work at http://tinyurl.com/padwheelstory.

Designing OutcomesEmail: allan@designingoutcomes.net

At the Padagogy Wheel CoreAt the Padagogy Wheel CoreImmersive

Learning Targets Engagement

Podcast Ken Spero: “At the Padagogy Wheel Core: Immersive Learning Targets Engagement”

Benefits of Immersive Learning Micro SimsBenefits of Immersive Learning Micro Sims

•Engage our emotions

•Enable “failing forward”

•Promote critical thinking

•Accelerate time

•Provide shared context

•Trigger memories

Ken SperoScenario-Based E-Learning Book

Learning From and Building on

Experience

Learning From and Building on

Experience

•Articulate Rapid eLearning Blog http://www.articulate.com/rapid-elearning

•3 Simple Steps: Challenge, Choices and Consequences

•7 Tips: for Better eLearning Scenarios

Getting Started

Step 1: Identify the specific problem or issue that needs to be fixed.

Step 2: Envision the desired experience. What is the outcome you are looking for?

Step 3: Determine the timeline in which this experience takes place. e.g. A week-in-the-life? 

Authoring Immersive Learning Micro

Simulations ILMS

Authoring Immersive Learning Micro

Simulations ILMS

Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Based on a work at http://tinyurl.com/padwheelstory.

Designing OutcomesEmail: allan@designingoutcomes.net

Getting Started

Step 4: Define success. How is success going to be measured in the experience? What are the learning objectives?

Step 5: Add conflict. 

Step 6: Finish the story. After you finish the core narrative then add branches later.

Disruptive Padagogy Presentation by Allan Carrington is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.Based on a work at http://tinyurl.com/padwheelstory.

Authoring Immersive Learning Micro Simulations ILMS

Authoring Immersive Learning Micro Simulations ILMS

Podcast Ken Spero: “At the Padagogy Wheel Core: Immersive Learning Targets Engagement”

• Four page questionnaire

• For Designers and SMEs

• Two approaches

• Analytical

• Story Telling

• Help break the blank paper barrier

Ken SperoPhiladelphia USA

Simulation Authoring Job Aid

Simulation Authoring Job Aid

Practice Makes PerfectPractice Makes Perfect

“Sometimes you can do everything right and still not get a good outcome. The scorecard provides the vehicle through which students can make sense of everything, to see what they did right in the situation and where the wrong came from. That allows us to truly encourage "failing forward" in a most constructive manner”.

Ken SperoPhiladelphia USA

ASTD Article TD 081213

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ASTD Podcast Episode9.25 mins

Workshop ActivityWorkshop Activity•Break into teams of 4 or 6 (even numbers)

•Share your planned simulation project

•Have team members contribute to help you: specify the problem, define the experience and the intended outcome

•Also build the timeline, define success and how it will be measured. Define the learning outcomes and add conflict (about 10 minutes)

•Break into pairs and for the rest of the time finish the story concentrating on the core by completing the Scenario-Based eLearning Job Aid http://www.unity.net.au/padwheel/jobaid.pdf

Getting StartedGetting StartedStep 1: Identify the specific problem or issue that needs to be fixed.

Step 2: Envision the desired experience. What is the outcome you are looking for?

Step 3: Determine the timeline in which this experience takes place. e.g. A week-in-the-life?

Step 4: Define success. How is success going to be measured in the experience? What are the learning objectives?

Step 5: Add conflict. 

Step 6: Finish the story. After you finish the core narrative then add branches later.

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