inspect and adapt

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INSPECT AND ADAPTBy Le Trong Hiep

1

AGENDA

Introduction

Pitfalls when

inspecting

Effective adapting

Games Q&A

2

To succeed, it requires

ContinuousImprovement

Ready For Changes

TransparentIssues

Developing software is as hard as being in relationship.

Developing Software Is Not Easy

3

Agile Manifesto

Responding to change over Following a plan (4/4)

Agile Principles

At regular intervals, the team reflects on how to become more

effective, then tunes and adjusts its behavior accordingly. (12/12)

4

INSPECT AND ADAPT

INSPECT AND ADAPT

5

Lean Development

Amplifying Learning to create new knowledge

Kaizen Development

Change for the best

OBJECTIVES OF INSPECT AND

ADAPT

Make bad teams good

Make good teams great.

Keep great teams great.

6

Continuous Improvement

Ready For Changes

Transparent Issues

INSPECT AND ADAPT – HOW TO?

Engage the whole team.

Have inputs from everyone.

Find out what was successful.

Find out what could be improved.

Generate actionable commitments.

7

PITFALLS WHEN INSPECT AND ADAPT

8

PITFALLS WHEN INSPECT AND ADAPT

Do it internally.

Invite clients, experts, guests.

9

PITFALLS WHEN INSPECT AND ADAPT

Make it a Q&A section.

Apply Retrospective Games to let

the team actively involve to the

discussion.

10

PITFALLS WHEN INSPECT AND ADAPT

Focus on individual performance.

Look at the team performance and

interaction between members.

11

PITFALLS WHEN INSPECT AND ADAPT

Anchoring bias because of 1-2

dominating members.

Finding methods to remove

anchoring bias and empower

everyone to join.

12

PITFALLS WHEN INSPECT AND ADAPT

Overlook good things in the

iteration.

Publicly compliment and praise the

team.

13

PITFALLS WHEN INSPECT AND ADAPT

Make general commitments. Ex: the

team will test more careful.

Make actionable commitments. Ex:

write failing tests before fixing bugs.

14

GAMES

Fishbowl

Mad Bad Sad Glad

Starfish

Problem Tree

Five Ys

Four Ls

Speedboat

Etc...

15

SPEEDBOAT RETROSPECTIVE

Engine.• The internal

strength.

Anchor• The internal

impediments.

Wind• The external

help.

Rock• The external

impediments.

16

The plot: the team is a boat.

Heading toward the same goal.

While reaching the goals, it has:

THE BIG PICTURE

17

HOW TO RUN IT

Pick a goal.

Hand to each member a set of stickers.

Ask team members to write down their ideas in

each section. (in absolute silent)

After 5-10 minutes, ask them to put stickers.

Behold the magic and take a picture.

18

FINAL RESULT

19

WHY IT WORKS

Think as one team.

Remove bias of anchoring.

Less time and more ideas.

Effortless facilitation.

Visually understanding.

20

Q&A

21

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