instructional design and mobile learning

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Webinar by Float Mobile Learning with Gary Woodill and I - Jeff TIllett. I high level discussion of instructional design and mobile learning. @gwoodill @mojotillett #id4mlearning @floatlearning

TRANSCRIPT

Instructional Design and Mobile Learning:a conversation

Gary WoodillSenior Analyst

Float Mobile Learning

@gwoodill

A little about us

Jeff TillettmLearning Strategist and Evangelist

Float Mobile Learning

@mojotillett

Float guides industry-leading companies to understand and

leverage the power of mobile learning. We help companies meet

their business strategies by making useful information accessible,

anytime, anywhere. We are mobile learning strategy specialists.

@floatlearning

www.floatlearning.com

Agenda - conversation points

Where we came from?

Where we are at?

Where we are going?

How to Participate

Chat box – add questions or comments – we will monitor

Twitter - #floatlearning

Email - gwoodill@floatlearning.com

Resources

Resources

What is Instruction?

What is

Instructional Design?

Setting the Stage - a Brief History of Instruction

Setting the Stage - a Brief History of Instruction

Setting the Stage - a Brief History of Instruction

Setting the Stage - a Brief History of Instruction

Normal, IL

Setting the Stage - a Brief History of Instruction

• B. F. Skinner - Behaviorism and Programmed Instruction – 1940s

• Benjamin Bloom - Taxonomy of Intellectual Behaviors – 1956

• Robert Mager - Learning Objectives – 1962

• Robert Glaser - Testing – 1962

• Robert Gagne - Instruction Design – 1965

• ADDIE Model – 1975

• ADDIE and the 5 Rules of Zen – 2002

• Factory Schools – Robert Owen

• Westinghouse – 1890s

• GE – 1910s

• National Association of Corporation Schools – 1913

• ASTD founded – 1944

• Growth of classrooms in corporate training

• Corporate university movement

• Increased professionalization

Growth of Corporate Classroom Training

Founded in 1961

We’ve come a long way…

Technology Advancements

• Computers

• Internet

• Gaming & interactive

• Social or informal

Are we still here?

What if we can learn anytime any where?

Brain Rule # 1

by Dr. John Medina

“1 Exercise boots brain power” - which means we learn better when we are

on the move

A Brief History of Mobile Learning

Change and Technology

“We look at the present through a rear-view mirror. We march backwards into the future.”

~ Marshall McLuhan

4 Conventional Learning Applications for Mobile Devices1. Instructional support uses – delivery of

courses, lectures, video, audio, notes, e-books, instructor evaluation, class management - “e-learning on a small screen”

2. Personal Organizers – for teachers and students

3. Learning Management Systems – LMS on a mobile device

4. Assessments – especially multiple choice tests, training supervision

New Learning Application Categories1. Micro-blogging and text messaging – “social

media”

2. Research tool – data collection

3. Trend tracking and analysis

4. Just-in-time Information Retrieval – structured and unstructured

5. Augmented Reality

6. Mobile Gaming and Virtual Worlds

7. Contextual learning – personalization and location

8. User Controlled Media Production/Playback

…but wait there is more

9. Performance support and coaching

10.Social networking and communities

11.Environmental Controls

12.Haptic Feedback

13.First person Documentation

14.Coordination and cooperation

15.Collaboration

16.Collective behavior

Keep in touch!

Gary Woodill @gwoodill

Jeff Tillett @mojotillett

www.floatlearning.com/blog

Keep in touch!

Thank you!

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