introduction to programming in haskell koen lindström claessen

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Introduction to Programming in Haskell

Koen Lindström Claessen

Programming

• Exciting subject at the heart of computing• Never programmed?

– Learn to make the computer obey you!

• Programmed before?– Lucky you! Your knowledge will help a lot...– ...as you learn a completely new way to program

• Everyone will learn a great deal from this course!

Goal of the Course

• Start from the basics, after Datorintroduktion

• Learn to write small-to-medium sized programs in Haskell

• Introduce basic concepts of computer science

The Flow

You preparein advance

I explainin lecture

You learnwith exercises

You put to practicewith lab assignments

Tuesdays,Fridays

Mondays/Tuesdays

Submit end of each week

Do not break the flow!

Exercise Sessions• Mondays or Tuesdays

– Depending on what group you are in

• Come prepared• Work on exercises together• Discuss and get help from tutor

– Personal help

• Make sure you understand this week’s things before you leave

Lab Assignments• Work in pairs

– (Almost) no exceptions!• Lab supervision

– Book a time in advance– One time at a time!

• Start working on lab when you have understood the matter

• Submit end of each week• Feedback

– Return: The tutor has something to tell you; fix and submit again

– OK: You are done

even this week!

Getting Help

• Weekly group sessions– personal help to understand material

• Lab supervision– specific questions about programming

assignment at hand

• Discussion forum– general questions, worries, discussions

Assessment

• Written exam (3 credits)– Consists of small programming problems to

solve on paper– You need Haskell ”in your fingers”

• Course work (2 credits)– Complete all labs successfully

A Risk

• 7 weeks is a short time to learn programming

• So the course is fast paced– Each week we learn a lot– Catching up again is hard

• So do keep up!– Read the text book each week– Make sure you can solve the problems– Go to the weekly exercise sessions– From the beginning

Course Homepage

• The course homepage will have ALL up-to-date information relevant for the course– Schedule– Lab assignments– Exercises– Last-minute changes– (etc.)

http://www.cs.chalmers.se/Cs/Grundutb/Kurser/funht/

Or Google for ”chalmers

introduction functional

programming”

Software

Software = Programs + Data

DataData is any kind of storable information. Examples:

•Numbers

•Letters

•Email messages

•Songs on a CD

•Maps

•Video clips

•Mouse clicks

•Programs

Programs

Programs compute new data from old data.

Example: Baldur’s Gate computes a sequence of screen images and sounds from a sequence of mouse clicks.

Building Software SystemsA large system may contain many millions of lines of code.

Software systems are among the most complex artefacts ever made.

Systems are built by combining existing components as far as possible.

Volvo buys engines from Mitsubishi.

Bonnier buys Quicktime Video from Apple.

Programming Languages

Programs are written in programming languages.

There are hundreds of different programming languages, each with their strengths and weaknesses.

A large system will often contain components in many different languages.

Programming LanguagesC

Haskell Java

ML

O’CaML

C++

C#

Prolog

Perl

Python

Ruby

PostScript

SQL

Erlang

PDF

bash

JavaScript

LispScheme

BASIC

csh

VHDL

Verilog

Lustre

Esterel

Mercury

Curry

which language should we teach?

Programming Language Features

polymorphism

higher-order functions

statically typed

parameterized types

overloading

type classes

object oriented

reflection

meta-programming

compiler

virtual machine

interpreter

pure functions

lazyhigh

performance

type inference

dynamically typed

immutable datastructures

concurrency

distribution

real-time

Haskell unification

backtracking

Java

C

Teaching Programming

• Give you a broad basis– Easy to learn more programming languages– Easy to adapt to new programming languages

• Haskell is defining state-of-the-art in programming language development

– Appreciate differences between languages– Become a better programmer!

Industrial Uses of Functional Languages

Intel (microprocessor verification)

Hewlett Packard (telecom event correlation)

Ericsson (telecommunications)

Carlstedt Research & Technology (air-crew scheduling)

Hafnium (Y2K tool)

Shop.com (e-commerce)

Motorola (test generation)

Thompson (radar tracking)

Microsoft (SDV)

Jasper (hardware verification)

Why Haskell?

•Haskell is a very high-level language (many details taken care of automatically).

•Haskell is expressive and concise (can achieve a lot with a little effort).

•Haskell is good at handling complex data and combining components.

•Haskell is not a high-performance language (prioritise programmer-time over computer-time).

A Haskell Demo

• Start the GHCi Haskell interpreter:> ghci

___ ___ _ / _ \ /\ /\/ __(_) / /_\// /_/ / / | | GHC Interactive, version 6.6.1, for Haskell 98./ /_\\/ __ / /___| | http://www.haskell.org/ghc/\____/\/ /_/\____/|_| Type :? for help.

Loading package base ... linking ... done.Prelude>

The prompt. GHCi is ready for input.

GHCi as a Calculator

Prelude> 2+24Prelude> 2-20Prelude> 2*36Prelude> 2/30.666666666666667

Type in expressions, and ghci calculates and prints

their value.

Multiplication and division look a bit unfamiliar – we cannot omit multiplication,

or type horizontal lines.

23 X

Binding and BracketsPrelude> 2+2*38

Prelude> (2+2)*312

Prelude> (1+2)/(3+4)0.428571428571429

Multiplication and division ”bind more tightly” than

addition and subtraction – so this means 2+6, not 4*3.

We use brackets to change the binding (just as in

mathematics), so this is 4*3.

This is how we write1+23+4

Quiz

• What is the value of this expression?Prelude> 1+2/3+4

Quiz

• What is the value of this expression?Prelude> 1+2/3+4

5.66666666666667

Example: Currency Conversion

• Suppose we want to buy a game costing €53 from a foreign web site.

Prelude> 53*9.16642485.82026

Exchange rate: €1 = 9.16642 SEK

Price in SEKBoring to type 9.16642 every time we convert a price!

Naming a Value

• We give a name to a value by making a definition.

• Definitions are put in a file, using a text editor such as emacs.> emacs Examples.hs

The UNIX prompt, not the ghci one!

Do this in a separate window, so you can

edit and run hugs simultaneously.

Haskell files end in .hs

Creating the Definition

Give the name euroRate to the value 9.16642

variable

Using the Definition

Prelude> :l ExamplesMain> euroRate9.16642Main> 53*euroRate485.82026Main>

Load the file Examples.hs into ghci – make the

definition available.

The prompt changes – we

have now loaded a program.

We are free to make use of the definition.

Functional Programming is based on Functions

• A function is a way of computing a result from its arguments

• A functional program computes its output as a function of its input– E.g. Series of screen images from a series of

mouse clicks– E.g. Price in SEK from price in euros

A Function to convert Euros to SEK

-- convert euros to SEKsek x = x*euroRate

Function name – the name we are defining.

Name for the argument

Expression to compute the

result

A definition – placed in the

file Examples.hs

A comment – to help us understand the program

Using the Function

Main> :rMain> sek 53485.82026

Reload the file to make the new definition available.

Call the functionNotation: no brackets!

C.f. sin 0.5, log 2, not f(x).

sek x = x*euroRate

x = 53While we evaluate the right hand side

53*euroRate

Binding and Brackets again

Main> sek 53485.82026Main> sek 50 + 3461.321Main> sek (50+3)485.82026Main>

Different!This is (sek 50) + 3.Functions bind most

tightly of all.

Use brackets to recover sek 53.

No stranger than writing

sin and sin ( + )

Converting Back Again-- convert SEK to euroseuro x = x/euroRate

Main> :rMain> euro 485.8202653.0Main> euro (sek 49)49.0Main> sek (euro 217)217.0

Testing the program: trying it out to see if does the right thing.

Automating Testing

• Why compare the result myself, when I have a computer?

Main> 2 == 2TrueMain> 2 == 3False Main> euro (sek 49) == 49True

The operator == tests whether two values are equal

Yes they are

No they aren’t

Let the computer check the result.

Note: two equal signs are an operator.

One equal sign makes a definition.

Defining the Property

• Define a function to perform the test for us

prop_EuroSek x = euro (sek x) == x

Main> prop_EuroSek 53TrueMain> prop_EuroSek 49True

Performs the same tests as before – but now we need only remember the function name!

Writing Properties in Files

• Functions with names beginning ”prop_” are properties – they should always return True

• Writing properties in files– Tells us how functions should behave– Tells us what has been tested– Lets us repeat tests after changing a definition

• Properties help us get programs right!

Automatic Testing

• Testing account for more than half the cost of a software project

• We will use a tool for automatic testing

import Test.QuickCheck

Add first in the file of definitions – makes

QuickCheck available.

Capital letters must appear exactly as they

do here.

Running Tests

Main> quickCheck prop_EuroSekFalsifiable, after 10 tests:3.75

Main> sek 3.7534.374075Main> euro 34.3740753.75

Runs 100 randomly

chosen testsIt’s not true!

The value for which the test fails.

Looks OK

The Problem

• There is a very tiny difference between the initial and final values

• Calculations are only performed to about 15 significant figures

• The property is wrong!

Main> euro (sek 3.75) - 3.754.44089209850063e-016 e means

£ 10-16

Fixing the Problem

• The result should be nearly the same

• The difference should be small – say <0.000001

Main> 2<3TrueMain> 3<2False

We can use < to see whether one number is less than another

Defining ”Nearly Equal”

• We can define new operators with names made up of symbols

x ~== y = x-y < 0.000001

Define a new operator ~==

With arguments x

and y

Which returns True if the difference

between x and y is less than 0.000001

Testing ~==

Main> 3 ~== 3.0000001TrueMain> 3~==4True

OK

What’s wrong?

x ~== y = x-y < 0.000001

Fixing the Definition

• A useful functionMain> abs 33Main> abs (-3)3

Absolute value

x ~== y = abs (x-y) < 0.000001

Main> 3 ~== 4False

Fixing the Property

prop_EuroSek x = euro (sek x) ~== x

Main> prop_EuroSek 3True Main> prop_EuroSek 56TrueMain> prop_EuroSek 2True

Name the Price

• Let’s define a name for the price of the game we want

price = 53

Main> sek priceERROR - Type error in application*** Expression : sek price*** Term : price*** Type : Integer*** Does not match : Double

Every Value has a Type

• The :i command prints information about a name

Main> :i priceprice :: Integer

Main> :i euroRateeuroRate :: Double

Integer (whole number) is the type of price

Double is the type of real numbers

Funny name, but refers to double the precision that computers originally used

More Types

Main> :i TrueTrue :: Bool -- data constructor

Main> :i FalseFalse :: Bool -- data constructor

Main> :i seksek :: Double -> Double

Main> :i prop_EuroSekprop_EuroSek :: Double -> Bool

The type of truth values, named after the logician Boole

The type of a function

Type of the argument

Type of the resultType of the result

Types Matter

• Types determine how computations are performed

Main> 123456789*123456789 :: Double1.52415787501905e+016

Main> 123456789*123456789 :: Integer15241578750190521

Correct to 15 figures

Specify which type to use

The exact result – 17 figures(but must be an integer)

Hugs must know the type of each expression before computing it.

Type Checking

• Infers (works out) the type of every expression

• Checks that all types match – before running the program

Our Example

Main> :i priceprice :: Integer

Main> :i seksek :: Double -> Double

Main> sek priceERROR - Type error in application*** Expression : sek price*** Term : price*** Type : Integer*** Does not match : Double

Why did it work before?

Main> sek 53485.82026Main> 53 :: Integer53Main> 53 :: Double53.0Main> price :: Integer53Main> price :: DoubleERROR - Type error in type annotation*** Term : price*** Type : Integer*** Does not match : Double

Certainly works to say 53What is the type of 53?

53 can be used with several types – it is overloaded

Giving it a name fixes the type

Fixing the Problem

• Definitions can be given a type signature which specifies their type

price :: Doubleprice = 53

Main> :i priceprice :: Double

Main> sek price485.82026

Always Specify Type Signatures!

• They help the reader (and you) understand the program

• The type checker can find your errors more easily, by checking that definitions have the types you say

• Type error messages will be easier to understand

• Sometimes they are necessary (as for price)

Example with Type Signatures

euroRate :: DoubleeuroRate = 9.16642

sek, euro :: Double -> Doublesek x = x*euroRateeuro x = x/euroRate

prop_EuroSek :: Double -> Boolprop_EuroSek x = euro (sek x) ~== x

What is the type of 53?

Main> :i 53Unknown reference `53'Main> :t sek 53sek 53 :: Double Main> :t 5353 :: Num a => a

Main> :i *infixl 7 *(*) :: Num a => a -> a -> a -- class member

:i only works for names

But :t gives the type (only) of any expression

If a is a numeric type Then 53 can have type aIf a is a numeric type

Then * can have type a->a->a

What is Num exactly?Main> :i Num-- type class...class (Eq a, Show a) => Num a where (+) :: a -> a -> a (-) :: a -> a -> a (*) :: a -> a -> a...-- instances:instance Num Intinstance Num Integerinstance Num Floatinstance Num Doubleinstance Integral a => Num (Ratio a)

A ”class” of types

With these operations

Types which belong to this class

Examples

Main> 2 + 3.55.5

Main> True + 3ERROR - Cannot infer instance*** Instance : Num Bool*** Expression : True + 3

2, +, and 3.5 can all work on Double

Sure enough, Bool is not in the Num class

A Tricky One!

Main> sek (-10)-91.6642Main> sek -10ERROR - Cannot infer instance*** Instance : Num (Double -> Double)*** Expression : sek - 10

What’s going on?

Operators AgainMain> :i +infixl 6 +(+) :: Num a => a -> a -> a -- class member

Main> :i *infixl 7 *(*) :: Num a => a -> a -> a -- class member

The binding power (or precedence) of an operator

– * binds tighter than + because 7 is greater than 6

Giving ~== a Precedence

Main> 1/2000000 ~== 0ERROR - Cannot infer instance*** Instance : Fractional Bool*** Expression : 1 / 2000000 ~== 0

Wrongly interpreted as1 / (2000000 ~== 0)

Instead of(1/2000000) ~== 0

Giving ~== a Precedence

• ~== should bind the same way as ==Main> :i ==infix 4 ==(==) :: Eq a => a -> a -> Bool -- class member

Main> 1/2000000 ~== 0True

infix 4 ~==x ~== y = abs (x-y) < 0.000001

Summary

• Think about the properties of your program– ... and write them down

• It helps you understanding– the problem you are solving

– the program you are writing

• It helps others understanding what you did– co-workers

– customers

– you in 1 year from now

Cases and Recursion

Example: The squaring function

• Example: a function to compute

-- sq x returns the square of xsq :: Integer -> Integersq x = x * x

Evaluating Functions

• To evaluate sq 5:– Use the definition—substitute 5 for x

throughout• sq 5 = 5 * 5

– Continue evaluating expressions• sq 5 = 25

• Just like working out mathematics on paper

sq x = x * x

Example: Absolute Value

• Find the absolute value of a number

-- absolute x returns the absolute value of xabsolute :: Integer -> Integerabsolute x = undefined

Example: Absolute Value

• Find the absolute value of a number

• Two cases!– If x is positive, result is x– If x is negative, result is -x

-- absolute x returns the absolute value of xabsolute :: Integer -> Integerabsolute x | x > 0 = undefinedabsolute x | x < 0 = undefined

Programs must often choose between

alternatives

Think of the cases! These are guards

Example: Absolute Value

• Find the absolute value of a number

• Two cases!– If x is positive, result is x– If x is negative, result is -x

-- absolute x returns the absolute value of xabsolute :: Integer -> Integerabsolute x | x > 0 = xabsolute x | x < 0 = -x

Fill in the result in each case

Example: Absolute Value

• Find the absolute value of a number

• Correct the code

-- absolute x returns the absolute value of xabsolute :: Integer -> Integerabsolute x | x >= 0 = xabsolute x | x < 0 = -x

>= is greater than or equal, ¸

Evaluating Guards

• Evaluate absolute (-5)– We have two equations to use!– Substitute

• absolute (-5) | -5 >= 0 = -5

• absolute (-5) | -5 < 0 = -(-5)

absolute x | x >= 0 = xabsolute x | x < 0 = -x

Evaluating Guards

• Evaluate absolute (-5)– We have two equations to use!– Evaluate the guards

• absolute (-5) | False = -5

• absolute (-5) | True = -(-5)

absolute x | x >= 0 = xabsolute x | x < 0 = -x

Discard this equation

Keep this one

Evaluating Guards

• Evaluate absolute (-5)– We have two equations to use!– Erase the True guard

• absolute (-5) = -(-5)

absolute x | x >= 0 = xabsolute x | x < 0 = -x

Evaluating Guards

• Evaluate absolute (-5)– We have two equations to use!– Compute the result

• absolute (-5) = 5

absolute x | x >= 0 = xabsolute x | x < 0 = -x

Notation

• We can abbreviate repeated left hand sides

• Haskell also has if then else

absolute x | x >= 0 = xabsolute x | x < 0 = -x

absolute x | x >= 0 = x | x < 0 = -x

absolute x = if x >= 0 then x else -x

Example: Computing Powers

• Compute (without using built-in x^n)

Example: Computing Powers

• Compute (without using built-in x^n)

• Name the function

power

Example: Computing Powers

• Compute (without using built-in x^n)

• Name the inputs

power x n = undefined

Example: Computing Powers

• Compute (without using built-in x^n)

• Write a comment

-- power x n returns x to the power npower x n = undefined

Example: Computing Powers

• Compute (without using built-in x^n)

• Write a type signature

-- power x n returns x to the power npower :: Integer -> Integer -> Integerpower x n = undefined

How to Compute power?

• We cannot write– power x n = x * … * x

n times

A Table of Powers

• Each row is x* the previous one

• Define power x n to compute the nth row

n power x n

0 1

1 x

2 x*x

3 x*x*x

A Definition?

• Testing:Main> power 2 2

ERROR - stack overflow

power x n = x * power x (n-1)

Why?

A Definition?

• Testing:– Main> power 2 2– Program error: pattern match failure: power 2 0

power x n | n > 0 = x * power x (n-1)

A Definition?

• Testing:– Main> power 2 2– 4

power x 0 = 1power x n | n > 0 = x * power x (n-1)

First row of the table

The BASE CASE

Recursion

• First example of a recursive function– Defined in terms of itself!

• Why does it work? Calculate:– power 2 2 = 2 * power 2 1– power 2 1 = 2 * power 2 0– power 2 0 = 1

power x 0 = 1power x n | n > 0 = x * power x (n-1)

Recursion

• First example of a recursive function– Defined in terms of itself!

• Why does it work? Calculate:– power 2 2 = 2 * power 2 1– power 2 1 = 2 * 1– power 2 0 = 1

power x 0 = 1power x n | n > 0 = x * power x (n-1)

Recursion

• First example of a recursive function– Defined in terms of itself!

• Why does it work? Calculate:– power 2 2 = 2 * 2– power 2 1 = 2 * 1– power 2 0 = 1

power x 0 = 1power x n | n > 0 = x * power x (n-1)

No circularity!

Recursion

• First example of a recursive function– Defined in terms of itself!

• Why does it work? Calculate:– power 2 2 = 2 * power 2 1– power 2 1 = 2 * power 2 0– power 2 0 = 1

power x 0 = 1power x n | n > 0 = x * power x (n-1)

The STACK

Recursion

• Reduce a problem (e.g. power x n) to a smaller problem of the same kind

• So that we eventually reach a ”smallest” base case

• Solve base case separately

• Build up solutions from smaller solutions

Powerful problem solving strategyin any programming language!

Counting the regions

• n lines. How many regions? remove

one line ...

problem is easier!

when do we stop?

The Solution

• Always pick the base case as simple as possible!

regions :: Integer -> Integerregions 0 = 1regions n | n > 0 = regions (n-1) + n

Course Text Book

The Craft of Functional Programming (second edition), by Simon Thompson. Available at Cremona.

An excellent book which goes well beyond this course, so will be useful long after the course is over.

Read Chapter 1 to 4 before the laboratory sessions on Wednesday, Thursday and Friday.

uses Hugs instead of

GHCi

Course Web Pages

URL:

http://www.cs.chalmers.se/Cs/Grundutb/Kurser/funht/

Updated almost daily!

•These slides

•Schedule

•Practical information

•Assignments

•Discussion board

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