jari takatalo

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FINNABLE 2020 / TEKES

Emergent learning technologies and communities• MOOC• VR• Learning analytics and metrics• Serious games

Jari TakataloVisiting Scholar, H-STAR Institute

Psychologically-Based and Content-Oriented Experience in

Entertainment Virtual Environments

enjoyment

challenge

competence

control

impressiveness

valence

playfulness

involvement

physical presence

spatial

social presence

attention

interaction SMR

dramaarousal

realexploration

action

media richness

interestimportance

enclosedbeing there

Adaptation socialpresence

emotional outcomes

cognitiveevaluation

control

impressed

playful

valence

skillchallenge

bored

innovative

pleasant

interest

physical presence

co-presence

interaction

role engagement

arousal

attention

importance

Flow

0

1

2

3

4

5

6

7

0

1

2

3

4

5

6

7

Presence Involvement Flow

X

MIN

MAX

0

1

2

3

4

5

6

7

0

1

2

3

4

5

6

7

XpScore

X

MIN

MAX

-4

-3

-2

-1

0

1

2

3

4

5

6

7

-4

-3

-2

-1

0

1

2

3

4

5

6

7

Presence_index Involvement interactivity Flow_ratio Emotional_index

Portal

MIN

MAX

1234567Arousal

Attention

PhysicalPresenceRoleEngagement

CoPresence

Presence

Portal Mean DB

-1

-0,5

0

0,5

1Interest

Importance

Role engagement

Physical presence

Attention

Arousal

Co-presence

CompetenceChallenge

Interaction

Valence

Enjoyment

Playfulness

Impressiveness

Control

Xp 360o Playtest

• Know your game, understand your gamer and success is more likely.

Thank You!takatalo@stanford .edujari.takatalo@helsinki.fi

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