lightweight gamification model
Post on 28-Jan-2015
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Lightweight GamificationIntroduction by Toby Beresford, May 2014
DESIGN FOR FEEDBACK NOT REWARD
Rule 1
FOCUS ON THE PLAYER’S PERSONAL JOURNEY
Rule 2
PRIORITISE IMPLICITLY TRACKED METRICS
Rule 3
THROTTLE THE FEEDBACK TO SUSTAIN ENGAGEMENT
Rule 4
Player
Lightweight Gamification Model
Leaderboard 1
Leaderboard 2
Novice Leaderboard
Enthusiast Leaderboard
Master Leaderboard
Epic Goal
Badge
Badge
BadgeDisciplined Activity
Throttled RegularFeedback
The Lightweight Gamification ModelEXALEAGUE
Leaderboard 1
Leaderboard 2
Division 3
Division 2
Division 1
Social MarketingStartup Success
Division Winner
Division Winner
League WinnerSocial Media
Activity
Weekly Feedback
Tech Startup
Comparing approaches
Lightweight Gamification Heavyweight Gamification
Amplify existing behaviours Drive new behaviours
Throttled Feedback Rapid, instant feedback
Discrete off platform notifications (e.g. email, twitter)
In app pop ups (e.g. badges, points earned, real time leaderboards)
Measure retention (i.e. % players who return each week/month)
Measure engagement (i.e. dwell time, behaviour growth)
Low deployment overhead (quick and cheap) High cost of deployment (slow and expensive)
Limited functionality Broad functionality
Can be designed and run by an individual Requires a team to design and run program
Great for SMEs Great for Enterprises
More details
Toby Beresfordtoby@leaderboarded.com
@tobyberesford
www.leaderboarded.comwww.leaderboarded.com/home/blog
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