media and technology in higher educatiion

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1

Alaa SadikPh.D., University of Hull, UK

South Valley University

alaasadik@hotmail.com

www.alaasadik.com

Using Using Media & TechnologyMedia & Technologyin Higher Educationin Higher Education

.

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PART ONEMedia, Technology & Learning

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1.Types of Instructional Media

Text, Image & Audio

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The HumanEar

Text (words, numbers, signs, symbols, equations, etc.)

The ear consists of three basic parts the outer ear, the middle ear, and the inner ear.

Each part of the ear serves a specific purpose in the task of detecting and interpreting sound.

………………………………

………………………………

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Image (drawing, graph, photo, map, etc.)

The HumanEar

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Audio (human voice, sound effects, etc.)

The HumanEar

The human ear consists of ...

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The human ear consists of three parts:

1. The outer ear

2. The middle ear

3. The inner earListen

TheThe HumanHuman EarEar

Text, Image & Audio

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Types of Instructional Images

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The New Media Class Hierarchy

- Temporal

- Static

- Computational

- Directive

(Waters, 1998)

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Temporal (animation)

The HumanEar

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Made in Qena

Temporal (video)

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Auditory

Physiology

Lab.This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps.

Computational (graphs)

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Define

Values

Using

Sliders

Directive (sliders)

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Multimedia

End of this point

A transmission that combine different media of communication (text, graphics, audio, animation, video, etc.)

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2. Message Design

Communication Process

- Sender

- Message (to carry the content)

- Medium (to carry the message)

- Receiver

- Domain

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Communication Process

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Media & Experience

Dale’s Cone of Experience

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Dale’s Cone of Experience

Upper levels: provide more information,

compress information,faster for those able to process it, need more instructional support.

Lower levels:involve the learner as a participant,encourage active learning, provide less information, more stimuli and richer

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Dale’s Cone of Experience

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3. Media & Technology Attributes

- Interactivity- Branching - Realism- Bandwidth

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Interaction

Exchange of information, ideas, opinions between andamong learners and teachers.

Usually occurring throughtechnology with the aim offacilitating learning.

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Types of Interaction

- Learner-teacher - Learner-learner- Learner-content- Learner-machine

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Time of Interaction

- Synchronous (time-dependent)

- Asynchronous (time-independent)

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Traditional Media

Technology-Mediated Interaction

Two-way Media

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Indexed design

Branching

Sequencing design

Exploration design

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Level of Use

- Informational - Supplemental- Communal- Essential - Immersive

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PART TWOInstructional Design & Media

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Instructional Design

For whom is the programme being developed?

1. What do you want the learners to learn?

2. How is the subject content or skill best learned?

3. How do you determine the extent to which the learning has been achieved?

The structure of an environment to provide learners with conditions that support learning.

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Instructional Design

ASSURE Model

Analyze learners State objectives Select media and materials Utilize media and materials Require learner participation Evaluate and revise

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Selection Criteria

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Selection Criteria of Media & Technology

Suitable for time and place Suitable for learner’s ability Interactive Reusable Cost-effective …

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PART THREEUtilization of Media

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Media and ProjectionAudio-Visual Presentations

Audio

(e.g., Audio-Cassette, Radio, Microphone, etc.)

Visual

(e.g., Over-Head Projector, Slide Projector, Opaque, etc.)

Audio-Visual

(e.g., Television, Video-Cassette, Computer, etc.)

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Audio-Visual PresentationsAudio- Cassette (Analogue)

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Audio-Visual PresentationsSmart Cabinet (Analogue Audio)

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Audio-Visual PresentationsDigital Audio

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Audio-Visual Presentations

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Audio-Visual Presentations

Over-Head Projectors

Visual (Analogue)

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Audio-Visual PresentationsVisual (Analogue)

Slide Projectors (35 mm)

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Audio-Visual PresentationsVisual (Digital)

Electronic Board

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Audio-Visual Presentations

Video Presenter

Visual (Digital)

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Audio-Visual PresentationsAudio-Visual

TV

Video

DVD

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Audio-Visual PresentationsAudio-Visual (Digital)

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Audio-Visual PresentationsSmart Classroom

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Examples of Digital Media & Technologies

- Satellite broadcasting

- Video-conferencing

- CD-ROMs and DVDs

- The Internet and the Web

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Internet and Web Technologies

- Authoring tools

- Support tools

- Delivery and management systems (DMS)

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Authoring Tools

- For general purposes

FrontPage, MM Flash, etc.

- For instructional purposes

ToolBook Instructor, Authorware, etc.

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Authoring ToolsGneral

FrontPage

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Authoring ToolsInstructional

ToolBook Instructor

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Authoring ToolsInstructional

ToolBook Instructor

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Support Tools

- Word processors

- Photo editors

- Drawing tools

- Audio/video editors

- Web browsers

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Photo editors PaintShop Pro

Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.

Support Tools

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Drawing toolsSmartDraw

Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.

Support Tools

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Video editorsPinnacle Studio

Contain many tools to edit and produce professional video clips.

Support Tools

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Multimedia authoring Liquid Media

Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.

Support Tools

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Multimedia authoring ECTI

Create presentations, demonstrations, simulations, images, Flash animations, etc.

Support Tools

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Delivery and Management Systems

- WebCT

- Blackboard

- TopClass

- Moodle

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WebCT - Tutor utilities- Course tools- Interaction tools

Delivery and Management Systems

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BlackBoard - Content builder- Communication tools- Assessment tool- Student administration

Delivery and Management Systems

Alaa Sadik, Ph.D.Alaasadik@hotmail.com

This presentation is available at www.freewebs.com/alaasadik

The End

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