metal gear solid 2 substance f
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----------------------------------------------MetalGearSolid2:Substance-StrategyGuide----------------------------------------------
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Writtenby:ElGrecoCreated:March2,2003Version:1.70Updated:August28,2004E-mail:elgreco(at)gmail.com
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---WHAT'SNEW?------------------------
Itoo thePreviousStoryTranscriptoutsincethatnowappearsinmySonsofLibertyGameScript.
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Ifyouhaveanyquestions,comments,suggestions,orcontributionstoma ethenyoucane-mailmeattheaddressprovidedbelow.Iwillonlyacceptquestions,comments,suggestions,andcontributionsiftheyabidebytheguidelinesoutlinedbelow.Idonotthin
thatIamas ingmuchbydoingthat,butifyoudohaveaproblemwiththatthenIas youjustnotsendmeanythingatall.
E-MAIL:elgreco(at)gmail.com
SUBJECTLINE:MetalGearSolid2:Substance
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01)Contents
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-NavigatingtheGuide-
Tofindtheplaceinthewal throughthatyouwouldli etouseyoucanuseyourinternetbrowser'sSearchfunction.Allyouhavetodoishighlightthe
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sectionyouwouldli etogoto(e.g."5.1Controls"fortheControlssection),pressCTRL+C,CTRL+F(thiswillbringuptheSearchfunction),andthenpressCTRL+VandENTER.Thisshouldimmediatelybringyoutothedesiredsection.
6.1:CoversgameplayfromtheentireTan erChapter
6.2:CoversgameplayfromthebeginningofthePlantChaptertotheentranceofStrutC,beforemeetingStillman.
6.3:CoversgameplayfromthepointwhenRaidenmeetsupwithStillmaninStrutCtotheendoftheFatmanbattle.
6.4:CoversgameplayfromthebeginningofthesearchforAmestotheexitofthehallinShell1Core.
6.5:CoversgameplayfromthebeginningofthejourneytoShell2torescuethePresidentuntilthepointatwhichallofthecut-sceneswiththePresidenthavebeencompleted.
6.6:CoversgameplayfromthestartofyourquesttorescueEmmatotheendoftheeventsintheBigShell.
6.7:CoversgameplayinsideArsenalGearandLowerManhattan.
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01)Contents02)Introduction03)PreviousStory04)Characters
05)GameOverview5.1Controls5.2BasicActions
5.3In-GameInformation5.4OtherThings5.5SubstanceFeatures
06)SonsofLiberty6.1Tan erChapter6.2Infiltration6.3BombDisposal6.4ContactingAmes6.5PresidentialRescue6.6EmmaandtheVirus6.7ArsenalGear
07)Missions7.1Raiden7.2NinjaRaiden7.3RaidenX7.4Sna e7.5Plis in7.6TuxedoSna
e7.7MGS1Sna e
08)Sna eTales
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8.1AWrongdoing8.2BigShellEvil8.3ConfidentialLegacy8.4DeadManWhispers8.5ExternalGazer
09)Appendices9.1Weapons9.2Items9.3SpecialItems9.4DogTags9.5Bosses9.6S ateboarding9.7QuoteBoo
9.8FrequentlyAs edQuestions
10)Conclusion10.1ContactInformation10.2Credits10.3Conclusion10.4LegalNotice10.5VersionHistory
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02)Introduction
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MetalGearSolid2:SubstanceisbasicallytheexpansionofMetalGearSolid2:SonsofLiberty.ItfeaturestheoriginalgameofMGS2plusawhole
shitloadofextraspiledontopofit.Includedinthegamebesidestheoriginalgameisabout500VR/Alternativemissons,5Sna eTales,aCastingTheatre(see"Features"),afeaturecalledBossSurvival(see"Features"),andanewdifficultylevelcaledEuropean-Extreme.Thereareafewmoreminorextrassuchasnew2-5secondcinematicsinnewplaces,somealtereddialogue,andcrappylittles ateboardingmini-gamethatreallyisn'tworthyourtime,unlessofcourseyouenjoys ateboardinggames.
ThisismyfirstFAQ.Iwillprovidethedetailsnecessaryforcompletingthegame.ThisFAQonlycoversonewaytodothings,therearelotsofotherwaystobeatthisgame,andIhavejustwrittenwhatIfeltwasthebestandeasiestwaytogoaboutthings.
Thiswillcoverthe"SonsofLiberty"game,theVRmissions(exceptweaponmodewhichisverystraightforward),AlternateMissions,Sna eTales,DogTags,andBosses.Thisisintendedforthecompletionofthegame,nothingmorethanthat.OccasionallyIwillthrowinsomefunthingstodo,orsomealternativestrategies.
YoudonotalwayshavetogobytheguidethatIhavewritten.Ifyouprefertogoanotherrouteordoalittleexploringthenbyallmeans,doso.Thegameplaywasmadeveryopenendedsohavefunsometimes.Youdon'thavetotranquilizetheguardsallthetime,cho ethem,punchthem, illthem,and
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flipthemifyouwantto.However,becareful,ifyouarecaught,youwillhavetofightyourwayout.So,treadsoftly.
IfyouarehavingtroublewiththisgamegototheMissionspartofthisgame.TheVR/AlternativeMissionswilldefinitelyhelpyourgameplay,andtheyareagoodsourceoffun.TheSPECIALmenucontainsa"BasicMoves"sectionsorefertothisifyouseeanythingthatappearsunfamiliarinthisguide.
Feelfreetocontactmeifyouhavequestionsaboutthegame,wanttosuggestsomestrategiesforapartinthegame,orwishtopointoutanyerrorsthatIhavemadeintheFAQ.IfyousubmitastrategyIwillbegladtoputinmyguideandIwillgiveyoucredit.Ihopethisishelpful.
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03)PreviousStory
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*MetalGear-TheOuterHeavenUprising
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Theyearis1995.DeepinSouthAfrica,200 mnorthofGarzburg,OuterHeaven-anarmedfortressnation,establishedbythelegendarymercenary.Hewasfearedincombatbybothhisfriendsandfoesasaheroandalunatic.The"Western"nationshavefoundthataweaponofmasdestructioncapableofrewrittingwarhistoryisunderdevelopmentatOuterHeaven.Theyhavecalleduponthehigh-techspecialforcesunitFOX-HOUNDtota ecareofthesituation.Inresponsetothisorder,BigBoss,thecommander-in-chiefofFOX-HOUND,sentGrayFox,themanwiththecodename"Fox"whichisgiventothebestmemberoftheunit"OperationintrudeN313"
Afterafewdays,hislastmessagebeing"MetalGear..."GrayFoxwasmissinginaction.Ta ingthesituationseriously,thetopmenofthe"West"againcalledforFOX-HOUND.BigBossselectedSolidSna
e,whohadrecentlyjoinedFOX-HOUND,astheagentandentrustedeverythingtohim.
Successfullyma ingasoloinfiltrationtoOuterHeaven,Sna egotintouchwithlocalresistancemembersSchneider,DianeandJennifer.Withtheirco-operation,Sna esuceededinrescueingGrayFox.GrayFoxlaidouttheterrifyingfactsabout"MetalGear"MetalGearwasthedevelopmentnameofanuclearwarhead-equipedtwo-leggedwal ingtan .Itcanwal throughoverthetoughtestterrainsthatwouldstopnormaltan
s.Itcanconductlocalwarfarebyitselfwithuniqueweaponsli eitsvulcan-cannonandanti-tan missiles.
Itwasindeedanewtypeofweaponthatcanconductanuclearattac
againstanyplaceonthefaceoftheEarthfromanylandsurface...
WithMetalGear,OuterHeavenwastryingtoestablishitsmilitarysuperiorityovertheentireworld.InordertodestroyMetalGear,Sna erescuedMetalGear'schiefengineerDr.Pettrovichandhisdaughter,Elen,whowasta enhostagetoforceherfathertocontinuewithhisdevelopment.Sna
ehearsfromDr.PettrovichhowtodestroyMetalGear.
However,asSna eapproachedtheheartofOuterHeavenandMetalGear,well
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designedtrapsaresetallaroundSna e-asifhisactionsarebeinglea edtotheenemy...
Inthemidstoftheescalatingbattle,theleaderoftheresistance,Schneider,fellintothehandsoftheenemy,andSna ehimselfwasinjuredthroughthedeadlybattleswithOuterHeaven'sbestmercenaries.ButSna
esindomitablespiritleadhimtothe100thfloorbasementofthesecretbasewhereMetalGearwasdeveloped.Evadingthepowerfuldefensesystemthatwipesoutallintruders,Sna eultimatelysucceededindestroyingMetalGear.
Sna etriedtoescapefromOuterHeavenuponcompletingthemission.However,duringtheescapehewascomfrontedbyoneman-FOX-HOUND'scommander-in-chiefBigBoss.BigBosslaughedattheastoundedSna eandtoldhimthetruthbehindhismission.Whileservingascommander-in-chiefofFOX-HOUNDBigBossalsoranamercenarydispatchcompanyutilizinghisconnectionsandcapitalsfromhisownyearsasamerc.Hewasplanningontobuildthiscompanyalargermilitaryestablishment,andhebuiltOuterHeavenasitsbase.Hispurposeforsendingtheroo ieSna ewastocauseinformationconfusionamongstthewest.However,BigBossmiscalculated.HeneverthoughtSolidSna ewouldma eitthisfar...
HavinglostMetalGear,BigBossactivatedtheself-destructsystemoftheundergroundbase.Whilethecountdowntodestructioncontinued,hisscreamedechoedintheemptiness
"YOUHAVEGONETOFAR.TOOFAR!!!"
Onthe100thfloorbasement,thebattlebetweenthe2mencommenced-freeofidealogyandpolitics.ThearmedfortressnationOuterHeavencollapsed.Theimpenetrabefortressmadefromthebestmilitarytechnologyandoccupiedbythetoughestmercenariesburnedinflames.Behindhim,theflamesreacheds yward,asOuterHeavenfellleavingSolidSna eallalone...
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*MetalGear2:SolidSna e-TheZanzibarLandDisturbance
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1999,theworldwasfacinganenergycrisis.Itwasobviousthatthepetroleumwouldrunoutfasterthanwhatwasexpected.However,thedevelopmentofanalternativeenergyresourceisfarfromcompletion.Thepriceofpetroleumhass
yroc
etedandtheworldeconomyinconfusion.The21stcenturywasexpectedtobeoneofchaos.Onemansinventionchangedtheentiresituation.ACzechgeniusandbiologist,Dr.KioMarv,inventedOILIX,amicroorganismthatrefinespetroleumtoproductahighlypurifiedformofpetroleum.Theworldwasfilledwithhopeuponthediscoveryofthismessiahtosolvetheenergycrisis,butatthesametimetheworldenteredatimeoftensionregarding
thisnewalgae.
JustwhenthewholeworldsattentionwasdrawntoOILIXandDr.Marv,hewasabductedbysomeoneanddisapeared.Nationsbeguninvestigationsimmediatlyandanamesoonappeared...'ZanzibarLand'...
ZanzibarLandwasademocraticmilitaryregimethatsuddentlyappearedincentralAsiain1997.Whentheiruprisingtoo place,theCISArmy,formedaroundRussia,sentinasuppressiveunitimmediatly.ZanzibarLandresistedbygatheringabandofMercenariesfromnationsaroundtheworldand
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fortifyingmostofitsland.Asaresult,theCISArmywasrepeatedlydefeated,andZanzibarLanddeclareditsindependence.Duetotheactiverolemercenariesplayed,thiswarwascalledthe'MercenariesWar'andZanzibarLandwasreferredtoasanarmedfortressnation.Amilitarynationwithagroupofstrongmercenaries,surroundedbyatoughfortress.
Accordingtothelatestinformation,ZanzibarsuppoedlywasarmedwithNuclearWeapons.Thewholescenariowascrystalclear.ByobtainingOILIXinadditiontonuclearweapons,ZanzibarLandwastryingtoestablishitseconomoicandmilitarysuperiorityovertheentireworld.Concernedaboutthesituation,theUnitedStatesofAmericaorderedRoyCampbell,Commander-in-ChiefofhightechspecialforcesunitFOX-HOUND,torescueDr.Marv.CampbellwasaformermemberofFOX-HOUND.Hebroughtbac SolidSna e,themanwhosinglehandedlybroughtdownthearmedfortressnationofOuterHeaven4yearsago,andas edSna etobringbac Dr.MarvandOILIX.
SuccessfullyinfiltratingZanzibarLandandwithhelpfromCIAangentHorryandothers,Sna ewasabletogodeepintothefortressandmeetagainwithDr.Pettrovich,thechiefengineerofMetalGearfromOuterHeaven.HetoowasabductedtoZanzibarLandandforcedtodevelopanotherMetalGear.HetoldtosurprisedSna eanevenmoreshoc ingfact.BigBoss,themanSna ehaddefeatedatOuterHeaven,turnedouttobetheGeneralCommanderofZanzibarLand.
Sna
erescuedDr.Pettrovichinco-operationwithNatasha,Dr.Marv'sguardandformerCzechInternationalSecretPoliceagent,andthenheadedfortheconfinementfacilitydeepinthefortresstosaveDr.Marv.WhenPettrovichandNatashacrossedthenarrowsuspensionbridgeoverthedeepvalley,amissileblewthebridgeaway.Natashaflewintotheairbecauseoftheexplosion.WhileunabletodoanythingtosaveNatasha,Sna estartedhearingawell- nownvoice"HeySna e,we'regoodbuddies.Icanletyougo.Justleavethisplaceatonce!"GrayFox.Sna esawGrayFoxcontrollingMetalGear.ThebestsoldierinFOX-HOUNDwho,afterthefallofOuterHeaven,disappearedasifhefollowedBigBoss.LosingNatashainfrontofhiseyesandlettingPettrovichgetta enaway,Sna escreamed"Fox!Iwillnotgiveup!"
Afteraseriesofdeadlybattleswithmercenaries,Sna efinallymadeitto
Dr.Marv'sconfinementfacility.However,hearrivedtolate.HesawDr.Marv'scorpseandPettrovich,whocoulddonothingbutjuststandthere.PettrovichtoldSna ethatDr.Marvcouldnotwithstandtherepeatedtorturesbecauseofheartproblems.Sna
ethenrecievedanemergencycallfromHorry.Theinformationshesuppliedwasveryshoc ing.PettrovichhadbeenvoluntarilyvisitingZanzibarLandtodevelopMetalGear.TheabductionofDr.MarvwasconductedunderthethedirectionsofPettrovichhimself.Afterthetruthcameout,Pettrovichattac
edSna
e,butSna
eeasilyputanendtohimandobtainedthestructualplanofOILIX.
Whiletryingtoescape,Sna ewasconfrontedbyMetalGearagain,controlledbyGrayFox.Thetremendousbattletoo
placeintheundergroundbase.Sna
efinallysucceededindestroyingMetalGear.However,GrayFoxdidnotsubmit
andchallenedSna
etothefinalbattle.Inthemidstofaminefield,Sna
eandFoxfoughtwithoutanyweapons.Afist-to-fistduelinvolvingnohatredormurderousintent.Duringthatmomentofpuritythe2wereboundbyforcestranscendingwordsandemotions.Sna ewonthetoughbutpurebattleagainstGrayFox.However,therewasstillsomeoneelse.Sna ehadtofightBigBoss.Justli e4yearsagoatOuterHeavenBigBosswaswaitingforSna e."Onewhohasexperiencedthetensionofbattlecanneverleavethebattlefield.I'mtheonegivingyousomethingtolivefor,andthatiswar"Sna ewasinfuriatedatthearrogantBigBoss"ThereisonlyonebattleIhavetofight.Tofreemyselffromyou,toshatterthenightmare...BigBoss,Iwill ill
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you!"
WiththestructualplanofOilix,Sna eandHorryescapedfromZanzibarLandonarescuehelicopter.Sna eonceagainsavedtheworld.However,therewasnosmileonhisface.BigBoss'slastwords eptringinginhishead"Whoeverwins,outbattledoesnotend.Thereloserisfreedfromthebattlefield,thewinnermustremainthereandthesurvivormustlivehislifeasthewarrioruntilhedies"Sna
ethendisappearedintothewhitelandsofAlas
a...alone...
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*TheShadowMosesIncident
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*Tan erChapter
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FollowingtheShadowMosesincidentOcelotlea
edthetop-secretspecificationsforMetalGeartothepublic,viatheblac mar et.Noweverygroup,state,anddot-comhastheirownversionofMetalGear,MetalGearisnolongerasecretweapon.Ithasbecomeoneofthemostcommonandeffectiveweaponsonthebattlefieldoftheday.Ourhero,SolidSna e,recievesintelligencethattheUnitedStatesMarineCorpsisplanningtotestouttheirnewversionofMetalGear.Sna e,havingspentallofhisdaysasamercenarywor ingoneliminatingMetalGear,decidesthathehastofindoutmoreonthisnewMetalGear.Withthehelpofhisnewaccomplice,Otacon(a aHalEmmerich,ascientistfromShadowMoses),heinfiltratesthetransportforthenewMetalGear.Thetransporthasbeendisguisedasanoiltan erdescendingtheHudsonRiver,onitswayouttosea.Sna emustdiscoverthepurposebehindthisnewincarnationofMetalGearandif
necessaryhemustdestroyit.
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*PlantChapter
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Followingtheterroristincidentaboardanoiltan erintheLowerNewYorHarbour,thegovernmenthasestablishedanoffshoreclean-upfacilitydesignatedasthe"BigShell".ThepurposeoftheBigShellistocleanup
thespilledoilfromtheincidenttwoyearsagoandrestorestabilitytothelocalecosystem.Now,terroristshaveseizedtheBigShellandcaptured30hostagesandthePresidentoftheUnitedStates,whowasta
inganinspectiontourthatday.Theterroristsaredemadingthatthegovernmentpaythemthesumof$30billionorelsetheywillblowtheBigShelloutofthewater.ThenewlyreformedFOXHOUNDhaschosentheirnewestrecruit,Raiden,toattemptarescuemission.RaidenmustrescuethePresidentandtheotherhostagesanddisarmtheterroristsbyanymeansnecessary.RaidenmustalsodisarmthenumerousC4bombsthattheterroristshaveplacedaroundtheBigShell.RaidensuccessfullyinfiltratestheDeepSeaDoc oftheBigShellandbegins
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hisfirstactualmission.
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04)Characters
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*SolidSna e
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ThelegendaryherowhohasthricesavedtheworldfromthemenaceofMetalGearinthepast,SolidSna eisaninfiltrationexpertwhoalwayscompleteshismissionnomatterhowdifficulttheodds.OriginallyamemberofFOXHOUND,nowamemberoftheNGOPhilanthropy,ananti-MetalGeargroup.
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*Raiden
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AmemberofthespecialforcesunitFOX-HOUND,Raidenhasnoexperienceinreal-lifecombatsituations,buthiss illsasasoldierhavebeenhonedtothehighestlevelsthroughVRsimulationtraining.TheinfiltrationoftheBigShellishisfirstactualmission.
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05)GameOverview
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STEALTHGAMEinfiltrateandavoiddetection
STEAL
vt.{stolestolen}toperformanactioninasilent,secretivemanner.
vi.toproceedsecretively,tosnea
tomovesilently.
n.stealththeactofmovingsilentlyandsecretly.
MetalGearSolid2:Substanceisatacticalespionagegame.
Theplayermustsingle-handedlyinfiltrateafacilityunderenemycontrolandcarryoutacovertoperation.
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Ifanenemysoldierspotstheplayer,thesoldierwillcallhiscomradesandattac
.Sincetheplayerdoesn'tstandmuchofachancewhenvastlyoutnumberedinbattle,unnecessaryconflictshouldbeavoidedwheneverpossible.
MetalGearSolid2:Substanceiscomposedoftheoriginalgame,MetalGearSolid2:SonsofLiberty,aMissionspac
featuringnewstagestoplay,fiveadditionalplayablestoriescalledSna eTalesandaspecials ateboardingmode.
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*5.1Controls
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========================BASICCONTROLS========================
X.............................CrouchSquare........................ShootCircle........................PunchTriangle......................ActionButton
R1............................FirstPersonView(FPV)R2............................BringupweaponsmenuL1............................Auto-AimL2............................BringupItemMenuStart.........................Pausegame(BigShell-Map)Select........................ActivateCodec
===========================EXTENDEDCONTROLS===========================
|-crouchX|-crawl|-roll--------------------|-------------------------------------------|-fireweaponsSQUARE|-cho ingguards|-flipguards|-jumpoutshot--------------------|-------------------------------------------|-handtohandcombatCIRCLE|- noc onwall|-confirmationbutton--------------------|-------------------------------------------
|-hangingmodeTRIANGLE|-ActionButton|--------------------|-------------------------------------------|R1|-FirstPersonViewmode|--------------------|-------------------------------------------|-activateweaponsmenuR2|-tacticalreload
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|--------------------|-------------------------------------------|R3|-controlHFBlade|--------------------|-------------------------------------------|-HFBlade-blocL1|-auto-aim|--------------------|-------------------------------------------|L2|-activateitemsmenu|--------------------|-------------------------------------------|L3|-movecharacter|--------------------|-------------------------------------------|START|-pausegame|--------------------|-------------------------------------------|-activatecodecSELECT|-deactivatecodec
|
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*5.2BasicActions
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------------------------FirstPersonViewAttac------------------------
Thisallowsyoutoattac enemieswhileinthefirstpersonview.Thisma esshootingatenemiesfarawayaloteasier.Youcanshoothandguns,assaultrifles,usetheHFBlade,andusefistattac
swiththefirstpersonview.
-----Throw-----
Whenyouarerushingthroughanareaorrunningthroughagroupofguardsandyouhaverunoutofammoyoucanflipaguardbypressingtheweaponbuttonwhilemovingandwithoutaweaponequipped.Thiswillcauseyourcharacterto
grabtheguardaroundthewaistandtosshimoverhisshoulder.Ontheeasierdifficultiesthiswill noc outaguard.
-----------CornerView-----------
FlattenyourselfagainstthewallnearacornertoenterCornerView.This
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willallowyoutoseethingsthatarebehindthecornerwithoutexposingyourselftotheenemy.
----------------ClimbUpObjects----------------
Presstheactionbuttoninfrontofanywaisthighobjecttoclimbontopofit.
------------RollForward------------
PressXwhilerunningtodoaforwardfliporadivingsomersault.Thiswillallowyoutoclearcertaingaps,ormoveovermetalgratingquic lywithoutma ingalotofnoise.
----------------
DraggingEnemies----------------
Tograbanenemyaroundthenec wal uptohimandstop.Thenunequipyourweaponifyouhaveoneequippedandpresstheweaponbutton.ThiswillenableyoutomaneuverenemiestoanotherareathatismoresecludedforpurposessuchasgettinghisDogTag.Whileheisinthischo eholdhewillsquirmtotryandgetoutofyourgrip.Youcanma ehimstopforamomentifyouquic lytaptheweaponbuttonagain.
-------
Hanging-------
Standfacinganywaisthighrailingandpresstheactionbuttontohopovertherailing.Whenyourcharacterishanginghewillnotbespottedbyenemysentriesunlessheishangingrightabovethem.Youcanshimmyineitherdirectionwhilehangingonaledge.Usetherightanalogstic
,thedirectionalpad,ortheL2andR2buttonstomove.
-------------CardboardBox
-------------
Ah,yes.ThefamouscardboardboxgagfromMGS.Youcanequipanyboxinyourinventoryandyourcharacterwillduc insideit.Thiswillfoolenemysentriesunlesstheyseeyoumoveortheyseeyougetintoit.Youcanalsoalerttheirsuspicionbyusingtheboxnearboxesthatarenotofthesametypeforexampleusingtheboxusedforstoringorangesinapileofboxesthathouseelectronicsupplies.
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Youcanalsomovearoundinacardboardbox.Thisisusefulfordodgingenemyfire,isa
indofduc
edrun.YoucanpresstheR1buttontopressyourfaceupagainstthesmallopeningthatservesasahandletoseewhatisgoingonoutsidethebox.YoucanpresstheL2andR2buttonstoloo ineitherdirection.
---------Cho ehold---------
Withoutyourweaponequippedcomeupbehindaguardandpresstheweaponbutton.Yourcharacterwillnowgrabhimaroundthenec
totemporarilyimmobilizehim.Onceheisinthecho eholdyoucaneithersnaphisnec , noc himout,orleavehim.Tosnaphisnec
rapidlypresstheweaponbuttontosnaphisnec
,youwillhearaquitedistinct,anddisturbinglypleasing,"SNAP!"Ifyouprefernottota ehislifeyoucanpresstheweaponbuttonabout9ortentimestocausehimtoloseconsciousness.
------------------Pee AroundCorner------------------
WhenincornerviewusetheshoulderbuttonsL2andR2topee aroundthecornertogetabetterviewofthearea.Youcanusetherightanalogsticnowtomovethecameraaroundtoseemoredetail.
-------------StepSideways-------------
WhileinFPVyoucanusetheshoulderbuttonsL2andR2tostrafeorstep
sidewaysineitherdirection.Thiswillallowyouhidehehindcornersandstepoutquic lytoshootintheFirstPerson.
-------------Knoc OnWall-------------
WhileleaningupagainstawallpushCircleto noc onthewallwithyourfistoryourgun.Thiswillalerttheguardandcausehimtocomeandinvestigate.Thiswillprovideyouwithanopenopportunitytosnea
pasthimifyouhaveutilizedthiscorrectly.
--------------RollingAttac--------------
To noc overaguardquic lyoragroupofguardsrunuptohimandpushXtoma eyourcharactertoafliporaroll.Thiswill noc himoverforamomentandhewillremainonthegroundforasecond,thiswillallowyoutoescapeor
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attac himwhileheisrecovering.
----Boo----
Thisisbasicallyapornmagazinethatcanbelaidonthegroundtoconvenientlydistractaguard.LaytheBoo
ontheinorneartheguardspatrolroutesothatitwillcatchhisattention.Hewillstophispatrolandstartbrowsingthroughit.Thiswillallowyoutosnea
pastunnoticed.
------------Quic
Change------------
Toquic lyunequipaweaponorquic lyequipitpresstheR2buttonfortheweaponsandtheL2buttonfortheitems.Quic lyunequippingandthenequippingwillautomaticallyreloadyourgun.
-------------JumpOutShot-------------
Whileincornerviewpresstheweaponbuttontohaveyourcharacterjumpoutquic lyandshootandthenquic lyhidebac behindthecorner.Youcanusethisduringseveralbossbattlesandthisisveryusefulforshootoutswithattac teams.Youcanusethistogetinaquic shotataguardwiththeM9,aslongasyougetahityoucanwaituntilthedrugsta eeffect.And,thereisnoris ofhimseeingyouafteryoushoothim.Youcanthrowgrenadetypeweaponswhilepee ingaroundthecorner.
-------Hold-Up-------
ThisishowyougetdogtagsanditemssuchasrationsandbandagesfromguardsSnea
upbehindaguardwithahandgunequippedandpresstheweaponbutton.Ifyoudidthiscorrectlyyourcharacterwillsay"Freeze!".Theguardwillputuphisarmsandnowheisunderyourcontrol.PressL1to eepabeadonhimwhileyoumovearoundtothefront.NowyoucangointoFPVandwaveyourgunathisheadorhisgroin,thiswillcausehimtopanicandhewillnowstarttodropitemsforyou,suchasammo,bandages,anddogtags.Whenyou
aredoneyoucandispatchhimwiththeSOCOMorUSP,orifyou'reinafriendlymoodtheM9.
Occasionallyyouwillrunintoaguardthatdoesnotwanttogiveuphisdogtag.Hewillsaysomethingli e,"Ifyou'regoingtoshootthenshoot."Nowyougettotorturehim.PumparoundintoalimbwithyourSOCOMorUSP,oryoucanfireabulletpasthishead(withalethalweapon).Now,thiswillfrightenhimandhewillnowgiveupitemsforyou.
Onanadditionalnote,donotunequipyourweaponinfrontofaguardthathas
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notbeenproperly"disposedof".hewillpullouthisAKandattac you,thenhewillrunawayandcallinreinforcements.Also,donotstandinfrontofhimfortoolongwithoutyourgunpointedathimorhewilldothesamethingasamentionedbefore.Onemorething,ifyoutrytoholdupandArsenalTenguoranattac teamguardtheywillmoc surrenderandthenattac youverysuddenly.
------------AimandMove------------
PressdownL1whichistheloc
onbuttontoshootwhilemoving.Usefulforescapingattac teamswhileatthesametime illingthem.
--------------Sha eOutItem--------------
Whenanenemyis noc edoutor illedthenyoucanpic upthebodybypressingtheweaponbuttonandyourcharacterwillpic himup.Youcanlift
anddropthebodyseveraltimestoobtainitemsandammunition.Youcanalsodragthebodyintoaloc ertohideitbypic ingupthebodyanddraggingitsomewhere.Onthetan erontheAftDec therearetwogatesthatyoucanusetodumpbodiesoutof.Loo foranenclosedwhitelinedboxonbytheedgeoftheship.SimplydragthebodyintotheboxandSna ewillopenthegateanddumphimintothewater.
Bysha inganenemyinthismanneryoucanalsowa ethemupfaster.ThisismainlyusefulintheTan erwhereyouhavetranquilizedaguard,or noc edhimoutinsomeway,andyoudidnotgethisdogtag.InthePlantyouwillhavethecoolantwhichdoesthesamethingjustalotfaster.
-------------DestroyRadio-------------
Withanygunyoucanshootaguardsradioandthiswillpermanentlydisableitandhewillnolongerbeabletocommunicateviaradio.Whenaguardhasdiscoveredyoucanshoothisradiowhileheisma
ingthereportorbeforehedoes,givingyoumoretimetogetaway.YoucanonlydothisinFPV.
-----------------FireExtinguisher
-----------------
Whenyouseeafireextinguisheronthewallyoucanshootitwithanyguntopunctureit.Thiswillcauseitscontentstospillout.ThiscanbeusedtotemporarilyblindenemiesorexposethosedamnedIRbeams.Bewarethough.Yourcharacterwillsneezesometimesafterthisisdone.
---------------------
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DealingwithIRbeams---------------------
ThemostcommonwaytodealwiththeseistoequiptheThermalGogglesandta ealoo
inFPVatthelocationwheretheyare.Thebeamswillappearasfaintlinesstretchinginbetweenthetwoterminalswherethebeamsocmeoutof.AnotherwayistoequiptheCigarettes,Sna
eorRaidenwillstarttosmo
ethemandthesmo eproducedbyhecigarettewillslowlyrevealtheIRBeams.Aftertheyareunequippedthesmo
ewilleventuallydisperseandthebeamswillbeinvisibleonceagain.Thelastwayyoucanseethemistofindafireextinguisherorabagofflourthatisnearthebeamsandsireashotintoit.Thecontentsofthefireextinguisherorthebagwillexplodeandsaturatetheair,thebeamswillthenbecomevisibleandstayvisibleforalongtimeaftertheairclears.Ifyouarecloseenoughtothefireextinguisherorothersourcewhentheairbecomessaturatedyourcharacterwillbegintosneezeatrandommoments,thiscancausecertainproblemswhenyouaretryingtosneapastsomeguards,sousethiscarefully.
----------------Climbingladders----------------
Onarareoccasioninthegameyouwillbeforcedorhavetheoptiontoclimbaladder.Toclimbontoitsimplypushtheactionbuttonwhileinfrontofitandyourcharacterwillclimbontoit.Omnceatthetopyourcharacterwillclimboff.
---------------Usingelevators---------------
Thereareonlytwoelevatorsinthisgamethatyouwillberequiredto
operate.Tocallupanelevatorortoopenthedoorsstandinfrontofthecontrolpaneloftheelevatorandpushtheactionbutton.
----------------Usingthecamera----------------
ThemainobjectiveduringtheTan erchapteristota e4picturesofMetalGearRAY.Oneeachfromthefront-right,front-left,andcenter.Youalsoneedaclose-upofthe'Marines'mar
ingonthesideofRAY.Tota
eapictureequiptheCamerathroughtheItemsmenuandaimatthetarget.Zoominwith
theCIRCLEbuttonandoutwiththeXbutton.TosnapaphotopressSQUARE.Thefaintgreenlinesrepresenttheborderofthepicture,getyourphotoinbetweenthoselines.
----------------Sendingthedata----------------
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Afteryouta ethefourpicturesofMetalGearRAYyouwillneedtotransmitthephotostoOtacon.Thewor
stationthatwillbeusedtotransmitthephotosisinthesoutheastcornerofthehold(3)whereMetalGearishoused.Gouptothewor stationandpushtheTRIANGLEbuttontoaccessthewor station.FromthereOtacon'sspecialsoftwarewillta eovertoconfirmthequalityofthephotos.
-------------------------------Findinganddisarmingthebombs-------------------------------
DuringthePlantchapteroneofyourobjectiveswillbetofindanddisarmatleastsixbombsthatFatmanhasplacedaroundtheBigShell.EquipSensorAandgothrougheachstrut.Whenyouseeyellowstuffontheradarthatmeansthatthebombiswithinthatarea.Theyellowstuffisthevisualrepresentationoftheodormoleculesgivenoffby"Fatman'ssignaturesmell"thatisoneachC4bomb.Whenthebombisneutralizedtheyellowstuffwillslowlyfadeaway.
Todisarmthebomb,afteryouhavefoundit,equipthecoolantspraythatStillmangaveyouandaimatthebomb.PressSQUAREtospraythecoolantonthebomb.Thespraywillfreezethedetonatorandthebombwillnowbeunable
toexplode.
------------GuidingEmma------------
NeartheendofthePlantchapteryouwillhavetoguideEmmaacrossShell2totheOilFenceatStrutL.Unequipanyweapon(itemsdonotmatter)thatyouhaveandpresstheTRIANGLEbuttontohaveherholdyourhand.Youwillhavetowaitforhertogetupifshehasdecidedtositdown.Whensheisholdingonyouwillnowbeabletomovearoundbutonlyataslowwal .Ma esurethat
theareaisclearofenemiesbeforeguidingheranywhere,sheissignificantlywea erthanyouandshewilldiequitesoonifattac ed.
-------------------Holdingyourbreath-------------------
AttwopointsinthegameRaidenwillbecho edbyanothercharacterandyouwillhavetoholdhisbreathforhim.TodothispresstheTRIANGLEbuttonrepeatedlytoholdit,otherwiseitwillbeforcedoutofyourlungs.TheOxygengaugerepresentshowmuchoxygenisinhislungs.Whenitreacheszero
hislifebarwillbegintodecrease.NowyouhavetopresstheTRIANGLEbuttontoregainlife.Whenthelifebarreacheszeroyouwilldieanditwillbegameover.
-------------------------------------------------------------------------------
*5.3In-GameInformation
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-------------------------------------------------------------------------------
===============RADAR===============
NORMALMODE
Centraldot-Playercharacter.
Greencone-character'sFOVwhileinFPV.
DotsandCones-RepresentsenemyunitsandtheirFOV,includes:soldiers,cameras,cyphers.
Normal-BlueSuspicious-YellowCautionMode/Afterdiscoveringcharacter-Red
WHILEUNDERWATER
Blueareas-indicatethepresenceofbreathingpoints,airpoc ets.
WHENSENSORAISEQUIPPED
Yellowareas-indicatethatabombhasbeenplacedinthisarea.Unlessthemaphasbeendownloadedfromanodeonlytheyellowareaswillappearontheradar.
WHENTHEMINEDETECTORISEQUIPPED
YellowDotsandCones-Yellowdotsindicatethepositionsofmines.Enteringtheyellowcone-shapedareawhilestandingwillcausetheminetoexplode.
=====================RADARMODES=====================
NormalMode:Thisisthedefaultstate,whentheplayerhasnotbeendiscoveredbyenemysoldiersorsurveillancecameras.Whileinnormalmode,enemysoldierswillfollowsetpatrolroutes.Whileonpatrolenemieswillusetheireyesandearstochecforanythingunusualontheirpatrolroute.Somesoldiersmightstandguardinasinglespot,whileothersmightfallasleeponduty.Whenasoldierinnormalmodehearsanoiseorspotsomethingsuspicious,suchasfootprintsorbloodstains,
hewillleavehispatrolrouteandsearchthesurroundingarea.Ifhefindsnothingoutoftheordinaryhewillreturntohispatrolroute.Creatinganoisetodistractanenemyisanessentialtechniquetomaster.
AlertMode:Theradarcannotbedisplayed.Occurswhentheplayerisdiscoveredbyanenemysoldier,camera,orcypher.YouwillenterEvasionModewhenthegaugehasreachedzero.
EvasionMode:Theradarcannotbedisplayed.Occursduringaclearingor
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whentheenemyissearchingtheareaforSna e/Raiden.YouwillenterCautionmodeafterthegaugereacheszero.
CautionMode:Occurswhenenemysoldiersaremorevigilantthanusualintheirpatrols.YouwillenterNormalModewhenthegaugeisdowntozero.
RadarJammed:Radarcannotbedisplayedwhentheradarsignalisbeingjammed.Also,anyequipmentcontainingelectroniccomponentssuchassurveillancecamera'sandremoteoperatedmissileswillnotfunctionproperly.Furthermore,enemysoldierswillnotbeabletousetheirradiostocallforbac
up.
======================NODELOCATOR======================
Nodesarecomputerterminalsthathavealin -upwithyourradar.Whenyouaccessthemtherewillbeasmallloadingscreenwhileitloadsthedatatoyourradarnetwor ,andthenitwillshowascreeninwhichyoucanchangevariousoptions.Youmayrecognizethismenu,itistheOptionsmenuthatappearsonthemainmenuofthegame.Thenodesalsoactasingamesettings
changers.So,ifthereisaparticularcutscenethatyouwishtoviewwithoutbloodyoucanaccessoneofthesebeforeithappensandthenproceedonwards.Or,ifthereisabattlewhereyou nowthatyouwillbedoingalotofitem/weaponchangingyoucanchangethe"Quic change"optiontopreviousitemsothatittogglesbetweentwoitemsandyoudonothavetoscrollthroughthemenu'severytimeyouneedsomething.
Nowthisis,obviously,justalistofthenodesandtheirlocations.Ihaveindicatedforeachnodewhereitisandinwhichpartitfirstappears.Thisisjustincaseyouarehavingtroublefindingthenodes,whichisunli ely,butthenagainI'mheretohelpyouwithjustabouteverythingaboutthegame.Also,youdon'thavetoloo throughtheguidetofindit,insteadyoucanjustcomehereforquic reference.
Inveryeasyyouwillnothavetoaccessthenodes,theradaristherenomatterwhat,exceptwhenyouarecaughtoritisjammed.IguessthattheyjustassumedthatifyouplayonVeryEasyyousuc
atthegame.Onalltheotherdifficultiesyoumustaccesstheminordertogettheradarandlocateallofyourenemiesbeforeyourunaroundacornerrightintooneofthem.Youdon'thavetohaveradarofcourse,ifyouprefertheoldfashionedsnea ingaroundstyle,pee
ingaroundcorners,usingdistractionsandsuch.
PLACELOCATIONPART-------------------------------------------------------------------------------StrutA,DeepSeaDoc TotherightoftheelevatorTwo
StrutA,PumpRoomBehindthedes
,belowtheTV'sTwoStrutB,TransformerRoomBythestairswherePlis inisTwoStrutC,DiningHallNextto
itchenbehindglassTwoStrutD,SedimentPoolLowerlevel,bydoortobridgeTwoStrutE,ParcelRoomNortheastcornerofmiddlelevelTwoStrutF,WarehouseBottomfloor,southwestroomTwoShell1Core,1FLoc
erroominthesouthThreeShell1Core,B1Loc erroomtorightofelevatorThreeShell1Core,B2NortheastpartofcomputerroomThreeShell2Core,1FRestareainthenorthwestFour
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Shell2Core,B1TotherightofelevatorFourShell2Core,FChamber2Intheloc
erroom,topofstairsFiveArsenalGear,StomachSmallroomleadingtoJejunumSix
=====================GAMESCREEN=====================
LifeGauge:Appearsintop-left.Ifthelifegaugedropstozerothegameends.Whenthereislittlelifeleftthecharacterwillbegintobleed,atwhichpointthegaugewillturnorange.Crouchtostopbleeding.
Radar:Appearsintop-right.DisplaysthepositionofenemysoldiersandtheirFOV,andtheplayerssurroundings.
WeaponEquipped:Appearsinbottom-right.Displaystheweaponthatiscurrentlyequipped.Notdisplayedifthereisnoweaponequipped.
ItemEquipped:Appearsinthelower-left.Displaysthecurrentitemequipped.Notdisplayedifthereisnoweaponequipped.
Visualrepresentationofgamescreen______________________________________________________________/\|LifeBarRadar|||||||||||||||
|||||||||||ItemWeapon||||EquippedEquipped|||\______________________________________________________________/
==============
==GUAGES================
BossLifeGauge:Thisisthegaugethatappearsasablue/greentintedbarabovethebossesname.Whenthegaugereacheszerothebossbattlewillend.
BossStunGauge:Whenabossishitwithatranquilizerorpunchingattacthisbarwilldecrease,whenthisreacheszerothebattle
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willend.Thisappearsdirectlybelowhis/herlifegauge.
GripGauge:Whileinhangingmodethiswillappear.Appearsbelowcharacter'slifebar.Whenthisgaugereacheszeroyourcharacterwilllosegripandfall.Youcanincreasethedurationofhangingbydoing100pull-ups,or10hang-drops.Thereare3levelsofgrip.Level1isabluebar,Level2isanorangebar,andLevel3isawhite/graybar.
OxygenGauge:Whenunderwaterthisbarshowstheamountofairleftinthecharacter'slungs.Whenthegaugereacheszerothelifebarwillbegintodecreasegradually.Therateatwhichtheoxygengaugedecreasescanbeslowedbypressingtheactionbutton.
PartnerLifeGauge:Whenwor ingwithapartnerincertaincircumstancesthiswillappear.Whenthegaugereacheszerothecharacterwilldieandthatwillresultinagameover.Justasifyouhaddied.
=========================
==READINGTHEENEMY===========================
Severalmar swillappearoverasoldiersheadtohelpyou nowwhattheircurrentstateis.
Sleeping:Sometimesyouwillcomeacrossaguardthathasbeendozingoffonduty.YouwillseeblueZ'scirclingoverhishead.Theywillalsoappearwhenyouhavetranquilizedaguard.ThemoreZ'saguardhasoverhisheadthelongerhewillstayasleep.
Unconscious:Whenyouhave noc edoutanenemywithyourfistshewilllie
onthegroundwithyellowstartcirclingaroundhishead.Themorestarstherearethelongeritwillbeuntilhecomesaround.
Suspicious:Whenaguardhasheardorseensomethingthathasalertedhissuspicionabig"?"willappearoverhishead.Thisappearswhenhehasseensomethingjustoutofhisvisionconeorheardanoisesuchasamagazinebeingthrownoryou
noc
ingonthewall.
Discovery:Whenaguardhasdiscoveredyourcharacterabig"!"willappearovertheirhead.Thisalsoappearswhenaguardhasdiscovereddeadbodyoranunconsciouscomrade.
-------------------------------------------------------------------------------
*5.4OtherThings
-------------------------------------------------------------------------------
=============
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==CODEC===============
Radio-li edevicethatusesnanomachineswithinthecharactertotransmitsignals.Allactionispausedwhenusingthecodec.Usefulforcontactingothercharactersforhelpfulinformation.
Tousethecodecfirstadjustthefrequencywithhedirectionalpadortherightanalogstic
.Youcanalsochosearecipientofacodeccallbypressingtherightanalogstic downordownonthedirectionalpad.Thiswilldisplayalistofallthe
nowncontactsonyourcodec.Pressthecirclebuttontoma ethecallorpushupontheanalogstic orthedirectionalpad.YoucanexitthecodecbypushingselectagainorpressingXafterthecall.
Youcanadvancetheconversationwithseveralbuttons.PressTriangle,X,orCircletostoptheconversationandthenpressTriangleagaintoautomaticallyfastforwardtotheend.PressSquaretofastforwardthroughtheconversationorXtogoonelineatatime.
===========================CODECFREQUENCIES===========================
_____________________________________________Tan erChapter
Otacon:141.12,willprovideyouwithinformationaboutyourgearandstrategiesfordifferentsituations.
Otacon-Save:141.96,willsaveyourdataandafterwardsyouwillgettohearaChineseproverbthatcouldhelpyouinsomeway.
_____________________________________________PlantChapter
Colonel:140.85,willprovideyouwithinformationaboutyourmissionobjectivesandcontrols.
Rose:140.96***,willsaveyourdataandnagyouaboutcertainthings.
Mr.X:140.48**,mysteriousfigurewhocallsRaidentowarnhimaboutcertainthings.
Stillman:140.25,willgiveyouinformationaboutbombdisposalandpossiblelocationsforbombs.
Plis in/Sna e:141.80,willgiveyouinformationaboutpeople,weapons,and
items.
Ames:141.72*,givesyouinformationaboutMetalGearandexplainscertainsmalldetailsthatcanbeconfusing.
Pres.Johnson:141.32*,tellsyouaboutthePatriotsandArsenalGear,warnsyouaboutSolidus'splans.InstructsyoutofindEmmaEmmerich.
Emma:141.52,tal saboutcomputerprogrammingandthevirusthat
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shedesigned.
Olga:140.48*,revealsheridentityandtruepurpose
Otacon:141.12,givesyoufightingtipsandinformsyouaboutacertaincharacter'strueidentity.
*thispersonisonlyavailableduringcut-scenes,youcannotcallthem.
**thispersoncannotbecontacted,he/shewillcontactyouwhenhe/shewishesto.
***thispersonisEXTREMELYannoying.
______________________________________________CrazyCodec
Duringacodecconversationyoucanusetheanalogstic stomovethepicturesofthecharactersaround.Pushthestic sintozoomin.PushR1andR2tohearyourcharactersthoughts.Thiscanbequitefunnyattimes.
===============
==LOCKERS=================
YouprobablyheardaboutMetalGearSolid2'sfamousloc erstuffingmethod.
Loc ersareusefulforstuffing(mmmm...stuffing)guardsintoloc ers.Ifyouwantto eepotherguardsfromfindingoutaboutguardsthatyouriddledwithbulletsyoucanhidethem,conveniently,inaloc er.Pic themupbypressingSQUAREwithoutaweaponequipped.Dragthemintoanearbyopen(duh!)loc er.
Loc erswillalmostalwayscontainanitemorammo.
Youcan
ic
andpunchthedoorsoffoftheloc
ersifyoufeelinthemood,orfindthatoneisloc ed.Thehingeswillbrea andthedoorwillfallontoyourcharacterifyouhaven'tmovedoutoftheway.Don'tworrythiswon'treduceyourhealth.Shootingatthehingesalsowor
s.
Ifyouareapinchforagoodhidingspot(i.e.searchanddestroyteamsareonyourass),loo foranearbyloc er.Youwillmostoftenbesafeinaloc erbecauseguardswillrarelysearchthem.PressingL2andR2willallowyoutoloo outbothsidesoftheloc ersvent.UseR1toleanupagainsttheventandloo out.However,donotdothisquic lywhenasearchteamisintheareaoraguardispatrollingnearby,yourcharacterwillbanghisheadontheventalertinganynearbyguards.
Ifyouneedagoodlaughyoucanentertheloc
erroomonDec
-Aofthetan
er.Opentheloc erandloo atthegirlyposterontheinsideinFPV.CallOtaconandseewhathappens.IfyougetamessagefromOtaconaboutthecorrectutilizationofloc ersthenyoumaybestandingtoocloseortoofar.
========================CATCHINGCOLDS========================
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Yourcharactercancatchacoldduetoprolongedexposuretocoldorbeingdrenchedinwater,stayingoutintheraintolong.Whenyourcharacterhasacoldhewillsneezeperiodicallyandunexpectedly.Thismayalertnearbyguards.Whichisalwaysbad.TocombatthisyourcharactermustfindMedicine.Thisislocatedinaloc
erinDec
-B,Crew'sQuartersintheTan
eronEuropean-Extreme,orinthePlantChapterinArsenalGear,Stomachinaloc
erinthesmallsideroomthatleadstoArsenalGear,Jejunum.
==========================DIFFICULTYMODES==========================
VeryEasy:Guardsarequitestupidandwea
inthisdifficultyandbossesarealmostinstantta edowns.DoNOTletmecatchyouplayingthis,unlessyouaretryingtogetdogtags!(ma esameanface,"grrrr")
Easy:Guardsaremarginallyintelligenter,waitaminute...crap!Anyway,thenamespea sforitself.
Normal:Guardsarefairlyintelligent;bossesta eaboutasmuch
damageastheydotoyou.Guardscan'thearverywellorseeforthatmatter.Thereisagoodscatteringofguardsthroughoutthelevels.
Hard:Harderthannormal,getit?(startslaughingathimself...ao aythatwaslame)."Gameoverifdiscovered"optionisnowavailableforalldifficultieshigherthanthis,showsyouhowhardthegoingcanget.Youhaveasmallchanceofma ingitoutofashootoutaliveifyougetcaught.
Extreme:Ifyoucanfinishthisdifficultywithoutma ingaholeinyourwallthengoodjob.Bossesare2hit ills,ifyouarecaught.Guardsseeabouttwiceasfarasinnormaland
canhearverywell."Gameoverifdiscovered"optionisavailable.
EuropeanExtreme:(curseswildly)!Guardsseealmostbyhumanstandards,haveamazinglygoodhearing,andbossesareonehit ill.Youbetterhaveyourstealths illsdownpat,orelseyouareinforagooddealofgameoverscreens,andmaybeafewbro
encontrollers.Asthegamemanualsays,"forthetrulypossessed"."Gameoverifdiscovered"optionisavailable.
Alldifficultylevelswillbecomeavailableaftercompletingthemaingameonce.ThatmeansBOTHchapters.
Thedifficultylevelsdifferintheseways,
-Theamountofdamagedonetoyoubyfalls-durationofgripmeter-eyesightofguards-hearingabilityofguards-intelligenceofguards-lengthofevasionmode/alertmode-thoroughnessofclearings
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-damagedonebybosses/guards-damageyoudotobosses/guards-amountofC4bombsinthePlantChapter-amountoftimeguardsstay noc edout/tranquilized-numberofassaultteammembers-accuracyofguards-howmuchrain/coldexposureforyourcharactertocatchacold-availabilityofitemsandammo-amountofsha ingwhensniping-numberof"ToughGuys"ineachlevel-numberofDogTagsineachlevel-tranquilizereffecttime-healthrestoredusingaRation
==============================PRESSURESENSITIVITY==============================
TheDualshoc AnalogControllershavepressuresensitivebuttons,andMGS2usesthisfeaturetotheutmost.
Whenyouhaveyourgundrawnandyoudonotwanttofirethegunandwastea
bullet,slowlyta
eyourfingeroffoftheweaponbuttonandSna
e/Raidenwillputthegundownwithoutfiring.Also,withtheassaultrifle,whenyoulightlypresstheweaponbuttonthegunwillbedrawnbutthegunwillnotfire,whenyoupressdownfully,thenthegunwillfire.
WhileinFPVtheshoulderbuttonsthatallowyoutostrafeandpee willmoveyourcharactermoredependingonhowhardyoupushdownontheshoulderbuttons.ThisisveryusefulforgunduelssuchastheOlgabattle.
I'mnotsureifthiscountsbuttheanalogstic scancontrolhowfastyoumoveyourcharacter.Ifyouslightlypushonthestic yourcharacterwillslowlywal .Whenyoupushittofulltiltthecharacterwillbrea intoaquic run.
========================SAVINGLOADING========================
TosaveduringtheSOLgamepressSELECTtobringupthecodec.Usethesavedfrequenciestocontacttherightpersonforsaving,Tan
er-Otacon,Plant-Rose.PressCIRCLEonthesaveoption,choosewhichmemorycard,andchoosethefilethatyouwanttosavein.
Tosavethemissions,gotothebottomofthescreenwhereitsaysSAVEandpresstheCIRCLEbutton.Selectwhichmemorycard,andchoosethefileyou
wanttosavein.
ToloadtheSOLgame,gotoLOADGAMEonthemainmenu,selectamemorycard,andchoosethefileyouwanttoload.
Toloadthemissions,gotoMISSIONSinthemainmenu,choosewhichmemorycard,andchoosethefileyouwanttoload.
Whenyousaveinacertainarea,whenyouloadityouwillhavethesameequipment,ammo,anditemsaswhenyouentered.Ifyouwantto eepwhatyou
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havegatheredinaroomthenexittheareaandthenrenterandthensave.
TosaveintheSna eTalesyouhavetopresstheSELECTbuttonduringthetimethenarrationtextisuponthescreen.Thenjustfollownormalsavingprocedure.OutsideofthisthereisnootherwaytosaveintheSna eTalesbesidesafteryoucompleteit.
-------------------------------------------------------------------------------
*5.5SubstanceFeatures
-------------------------------------------------------------------------------
=======================BOSSSURVIVAL=======================
Thisfeatureallowsyoutoplay8consecutivebossbattles.YouwillbeabletoplayaseitherRaidenorSna e.Somedifferenceswilloccurwhenplaying,suchaswhenbattlingSolidusasSna eyouwillonlybeabletouseyourfists,sinceSna ecan'tuseasword.Youwillbeabletochoosethreedifficultylevels.Easy,Normal,andHard.
Thebattlesare...
-Olga-Tan erSoldiers-Fatman-Harrier-Vamp-ArsenalTengus-MetalGearRAY-Solidus
=======================
==CASTINGTHEATRE=========================
Thiscoolfeatureletsyouchangethes inonthecharactermodelsin8cutscenes.ThevoiceswillstaythesamebutitisstillhilarioustowatchRoseta eout3MetalGearRAYswithaP90.Thecutscenesthatareavailableare...
1.Sna einfiltratestan er2.Sna ewatchesthesoldiersdescendfromtheKasat a3.Sna
estic
supOlga4.OcelotstealsMGRAY
5.Vampvs.SEALS6.Fortunevs.SEALS7.Solidusvs.massproducedMetalGearRAYs8.Solidusvs.Raiden(thefinalbattle)
========================PREVIOUSSTORY========================
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YoucanreadseveraldocumentspertainingtotheShadowMosesincident.Theywillgiveyouagreatideaofwhathappenedthereifyouhaven'tplayedMetalGearSolid.Whenyoufinishonethenextonewillappear.theordertheyappearinis,
THENEWYORKMIRROR
-Boo reviewofNastashaRomenen o'sboo "IntheDar nessofShadowMoses".Isashortoverviewoftheboo
.
THESHOCKINGCONSPIRACYBEHINDSHADOWMOSES
-DocumentarybyanewsreporterabouthisadventuresintoShadowMoses."It'sjustatuna".
INTHEDARKNESSOFSHADOWMOSES
-Boo detailingNastashaRomenen o'sexperiencesduringtheShadowMosesincident.ExplainsquitethoroughlytheplotofMetalGearSolid.
=======================BASICACTIONS==
=====================
Thisdemonstratesseveralactionsthatcanbeusedduringthegame.
BEGINNER
-FirstPersonViewAttac-Throw-CornerView-ClimbUpObjects-RollForward-DraggingEnemies
-Hanging-Open/CloseLoc er
INTERMEDIATE
-CardboardBox-Cho ehold-Pee
AroundCorner-StepSideways-Knoc OnWall-RollingAttac-Boo
-Quic Change
ADVANCED
-JumpOutShot-Hold-Up-AimandMove-Sha
eOutitem-DestroyRadio-FireExtinguisher
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MostoftheseareexplainedintheBasicMovessection.
======================OPTIONSMENU======================
Vibration---------
TogglethevibrationfunctioninDualshoc 2AnalogControlleronoroff.
Radar-----
Choosebetweenthethreeradarmodes.
Blood-----
Togglebloodappearanceonandoff.
Sound-----
Choosebetweenstereoandmonauralsound.
DolbyDigital5.1-----------------
IfyouhavesurroundsoundonyourTVyoucanactivatethisoptionsothatsomecut-sceneswillbeshownwithsurroundsound.Prettysweet.
Caption-------
Togglethecaptionsthatappearduringcut-scenesandduringthegameonoroff.
Own-view--------
Ifyoupreferyoucanreversethecontrollerdirectionsfromthedefaultdirections.
Itemwindow-----------
HaveyourItemsandWeaponsappearinlinearformasinMGSoringroupings,whichwasthepresetoptioninMGS2
Quic
change------------
Whenyoudoaquic changeyoucannowhaveitunequiptheitemorswitchwiththelastequippedone.
Screenadjustment-----------------
AdjustthegamescreensothatitiscenteredinyourTVscreen.
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Brightnessadjustment---------------------
Adjustthebrightnessofthegame.
AlloftheseoptionscanbechangedduringgameplaybyaccessinganodeduringthePlantchapter.
*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~
06)SonsofLiberty
*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~*-~
***note***thissectionisforthenormaldifficultysetting.Tranqmeanstranquilize(obviously).Whentranquilizingaguarditisbesttoaimfortheheadorgroinforaninstant noc out,thatwayhewillnotbeabletoturnaroundandseeyouorcomeinvestigating,whichwillonlyma elifemoredifficultforyou.Iwillprovidealistofalltheitems/ammothatcanbefoundinacertainroom/area.
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*6.1Tan erChapter
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Cut-SceneAnalysis:Trytothin aboutthesequestionswhenyouarewatching.
(1)Thin ofthetwolinesthatOcelotsays,
"Ourboyisrightonschedule.He'll nowsoonenough."
WhatisSna eonschedulefor?Whatishegoingto
findout?
(2)WhydidOcelotlea thespecificationsforMetalGearontheblac
mar
et?(3)WhatdotheMarinesstandtogainbyeliminatingalltheotherMetalGears?(4)WhataretheRussianterroristsloo ingforontheTan
er?Why?(5)Whatisthetimeframeofthetan erincident?HowlongagowasShadowMoses?(6)HowdidOtaconfindoutaboutthisMarineCorpsexercise?
MissionAnalysis:Yourobjectivehereistoinfiltratethetan
erthatOtaconandSna esuspectiscarryingthenewestMetalGearprototype.First,youmustma
eyourwayuptothetoplevelofthetan er,tothebridge,andfindoutthroughtheship'scomputerwhereitisheaded.Oncethatisdoneyouwillhavetoma eyourwayintothebowelsoftheship,totheholds,andta
efourphotosofthenewMetalGear.Oncethatisdoneyoumsutexitthetan er,atwhichpointOtaconwillpic youupinasmallboat.YoumustbeoffbeforetheshipreachestheVerranzanoBridge.
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LevelAnalysis:Thetan
erlevelwillrequirelotsofverticalmovementsinceitcanonlygosowideandsolong.Mostofthegameplaywillta eplaceinthefrontendoftheship,thereseemstobealmostnogameplayontheotherendoftheship,asidefromtheholds.Ma
enoteofafewimportanttings,itisraining,thatmeansthatSna ecangetsic
ifhestaysouttoolong,andwhenheheadsinsidehewillleavewetbootprints.Thenoisecreatedbytherainwillmuffleyourgunshots,footsteps,andmostothernoisesyouma eunlesstheyareveryclosetoapatrollingguard,dependinguponhowyouloo
atthis,thismayormaynotbegood.
------------------------------------------------------------------------------
AftDec========
Equipment:WhenthegamebeginsSna ewillbeequippedwithanM9,APSensor,Scope,DigitalCameraandCigarettes.IfyouhavetheradaronthenyouwillnotneedtheAPSensorunlessyousendthegameintoalertmodebylettingaguardspotyou.FornowyouwillnotneedtheCigarettes,
unlessyoujustwantSna
etosportthe'badass'loo
.Theywillcomeintoplaylateroninthegame.TheM9iswhatyouwillwanttousefornow.ifyouwanttousethescopetoscoutaroundthendoso,orchec outifyouhavegottenanyofthedogtagsoftheguardsinthisarea(ifyouhavealreadyplayedthroughbefore).
AreaAnalysis:Itisraining,thatmeansthatSna ecangetsic ifhestaysouttoolong,andwhenheheadsinsidehewillleavewetbootprints.Thenoisecreatedbytherainwillmuffleyourgunshots,footsteps,andmostothernoisesyouma eunlesstheyareveryclosetoapatrollingguard,dependinguponhowyouloo atthis,thismayormaynot
begood.
Oneithersideoftheshipthereisaboxofwhitepaintedlinesbytherailingonthelowerlevel,whenyoudraganunconsciousordeadenemyintothisboxanddraghimtowardsthegate,Sna ewillopenthegateandheavetheguardoutintothewaves.Thiswillallowyoutodisposeofguardsthatyouhave
illedor
noc
edoutsothattheircomradsdon'tstubleacrossthebodyandsendthegameintoalertmode.
GeneralStrategy:-NOTEthehatchesinwhichyoucangetintothemainstructureofthetan er;
(1)Portlevel1:OpensintoDec A,crew'squarters(2)Portlevel2:loc
ed(3)Starboardlevel1:loc ed(4)Starboardlevel2:OpensintoDec B,crew'squarters
-EquiptheM9andloo
uptothewal
wayabovetheAftDec .Shoottheguardpeeringovertherailing.
-YoucangotothehatchthatleadstoDec B,crew's
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quarters.Gotothestairsandwaitfortheguardtoloo
overtherailingwithhisbinoculars,gouptohimandeithercho ehimorshoothimwiththeM9.Openthehatch.
-TogettothedoorthatleadstoDec
B,crew'squarterswaittotheleftofthefirstsetofstairsyoureachandgointoFPV.PullouttheM9andwaitfortheguardtowal intoyourlaserbeam.Shoothim,obviously.Nowgotothehatchandopenit.
-Youwill
nowthatyouarenearthehatchwhenyouhearthecodecringing.AnswerthecallandOtaconwillinformyouthatyoucangothroughthehatchtogainaccesstotheTan er.
-ThereisaRationinthenorthwestcornerofthisarea.
-ThereisaBandageunderthefirstsetofstairsyoupassgoingtothehatchthatleadstoDec A,crew'squarters.
-ThereisaboxofPentazemininthenortheastcornerofthisarea.
ShadowStrategy:-GoingtothehatchtoDec B,gotothestairsandwaitfortheguardtoloo overtherailingwithhisbinoculars.Whenhedoesdothatruntothehatchandopenitquic ly.
-GoingtothehatchthatleadstoDec A,waitinthesmallwal waybetweentherailingandthewall.Waitfortheguardpatrollingtheretowal tothespotinfrontofyou,whenhedoesrunbehindhimandopenthehatch.
Items:[VE]-[NM]
-2Rations-1Pentazemin-2Bandages
Ammunition:[VE]-[NM]
-chaffgrenades
Dec A,crew'squarters=======================
AreaAnalysis:Thisroomisshapedli ea'U'withahatchordoorat
eithertipofit.Ifyouexploretothesouthalittlebityouwillfindaroomwithafewrowsofloc ers.Thereisonlyoneguardinthisareaandhepatrolsontherightsideofthe'U'.
GeneralStrategy:-Sha ethewateroffofyourselfbyrapidlypushingtheXbutton.
-Gosouthandentertheloc erroom.Searchalltheloc ersforgoodies.Ifaloc erisloc edtrypunching
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and ic ingitopentogainaccess.
-Watchtheguardpatrollingincornerview,whenheisatthefurthestpointawayfromyou,whipouttheM9andshoothim.Youcanalsouseajump-outshot,thatwor sprettywell.
-Youcanusethepipesandcylindersalongthepassagewaytotemporarilyblindtheguard,ordistracthim.
Shadow:-Watchtheguardpatrolling,whenheisheadingawayfromyourunbehindhimandloo
offtotherightsideofthepassage.Hideinthelittlenicheinthewallandwaitfortheguardtocomebac
andpassyou.Whenhedoesrunnorthandexittheroom.
UselessCrap:-Findthegirlyposterontheloc erinthenorthwestoftheroom.Opentheloc erandloo attheposterinFirstPersonView.NowcallOtaconandSna ewillbebeplayingwithhiser...SolidSna e.
Items:-Ration
Ammo:-M9x15
Dec A,crew'slounge=====================
AreaAnalysis:Thisiswherethecrewoftheshipcomestorelaxduringbrea s.Unfortunately,theyarealldeadandnowitisoccupiedbyterrorists.Anyway,thisisshapedasahallwaywithastaircaseintheroomsoneitherside.Inthemiddleofthehallwaythereisalargeglassbarrierthismayeitherwor toyouradvantageornot,ifyouwanttoshootaguardontheothersideofityoucan'tsince
thebulletwilljustcrac
theglass.Buttheglasscanalsobeusedasadistraction,fireabulletintotheglassandanynearbyguardswillgoinvestigate,potentiallyopeningaholeforyoutoslipthrough.
Thereareonlytwoguardsthatyouwillhavetoworryaboutinthisarea,theguardpatrollingthelengthofthehallwayandtheguardwhopatrolstheloungeitself.
Theroominthewesthasaguardatthebaseofthestaircase,snoozing.Hehastworationsonhimandadogtag.Ifyouwanttoyoucangoaheadandta
ethem.TheUSPammothereisuselessforthemoment,sinceyoudon't
haveaUSP.
Ta
enoteofthemini-barinthelounge.Itcanprovideyouwithlotsofcoverduringashootout.
GeneralStrategy:-Usejump-outshotstogetthefirsttwoguards.
-GrabtheM9ammobehindthemini-bar.
-Ifyoudooptogoforthesnoozingguard,becarefulof
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thefliescirclingaroundhishead.IfyoustaythereawhiletheflieswillbecomeattractedtoSna
eandalerttheguardandanyotherguardsthatseetheflies.
-ThereisaRationbytheTVscreen.
-Youwillwanttoreachthedoorwayontheright,abovethestairsinthemiddle.
Shadow:-Observeincornermodethepatrollingguards.
-Spottheholeintheirdefense.Itiswhentheguardpatrollingthecorridorgoestothewestsideandtheloungeguardisstillwal
ingalongthenorthwallofthelounge.
-Snea through.
UselessCrap:-Tal aboutdetail!InFPVloo atthemini-baritselfandyoushouldseeanicebuc etonthecounter.Shootitsothatitscontentsspillout,ice.Now,loo attheiceforawhileandeventuallyyouwillseeitmelt.Also,thelargerpiecesoficewillta elongertomeltthanthesmallerones.
-InthewestsideofthisroomthereisasmallTVscreenshowingviewsofthenewMetalGearprototype.Whenyoushootitwillgoblan .
-Whenyoushootthemagazinesonthemagazinerac theywillexplodeinashowerofpapershreds.Youcancontinuedoingthisuntilthepiecesaretoosmalltoshoot.
-Fireabulletthroughtheplantsintheroomandtheleaveswillsha ealittlebit.Theysha emoreifyoushootthestems.
-Whenyoufirebulletsintotheglassinthemiddleoftheroomitwillma easmallcrac intheglass.Fireabout15shotsintotheglassanditwillcompletelyshatter,showeringshardsofglassalloverthefloor.
-Theguardatthebottomofthestairsinthewesthasfliescirclinghishead,ifyoustaythereforamomenttheflieswillsuddenlybecomeattractedtoyou,thefliescanalertguardstoyourpresencesobecareful.
Items:-Ration
Ammunition:-M9x15-USPx15
Dec -B,crew'squarters=======================
AreaAnalysis:Thisareaisbasicallyasquare(roughlyspea
ing)shapedhallwaywithsmallroomsoneaithersideofit.TheroomintheeasthasastairwayuptoDec Cbutitisbloc edbyasetofcrates.Thisisalsowhereyoucomeinfrom
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theAftDec ifyouchosethestarboardsidedoor.
TheroominthewesthasanotherstaircaseuptoDec C,thisisyoureventualgoalinthisarea.
Thereareonlytwoguardsinthisroom.Thereisonepatrollingthenortherncorridorandanotherpatrollingthesouth.Theybothmovebac
andforth(fromeasttowest)ontheirpatrolroutes.
Ta enoteofthecut-scenewhereSna eseestheguard'sshadowonthefloor,thiswillbeamajorobstacleinthisroom.Ma esuretopayattaentiontowhereyourshadowisbeingcastatalltimes.
GeneralStrategy:-ThereisM9ammounderneaththestairsintheeast.
-Watchtheguardontheradarandobservethetimingandlocationsofhispatrol.Waitforhimtoturnwest,whenhedoesthisyoucaneitherholdhimuptota eitemsfromhimorjusttranquilizehimfromtheendofthecorridor.
-Theguardinthesouthcanbeta encareofinthesame
wayastheoneinthenorth.
-Theloc erinthesouthcanprovideyouwithahidingplaceintheeventofyoubeingspotted,thereissomeUSPammointherebutyoudon'tyethavetheUSPsoitisuseless.
-ThereisaRationinthedar spaceinthesoutheast.
-Thedar spacewheretheRationwasandthecorrespondingspaceinthewestcanbeusedashidingspaces.
Shadow:-Gotowardsthesouthernguard.Waitforhimtoheadtothewestsideofhispatrolandthenfolowhimandhideinthelittlenicheinthewallwheretheloc eris,leanagainsttheloc
er.Whentheguardpassesyou(goingeast)gofurtherwestandthenyoucangotothestaircasetoDec C.
ITEMS:rationAMMO:M9x15,USPx15
Dec -C,crew'squarters
=======================
AreaAnalysis:Watchthecut-sceneandthecodeccallfromOtacon.Ta
enoteoftheirdiscussionandthin ofhowyouaregoingtogetpastthecamera.Thisareaisjustalongcorridorwithtwostaircasesoneitherside,withtheeastonebloc
edbycrates.ThereisastaircaseinthemiddlethatgoestoDec D.Theonlysecurityprecuationsinthishallwayfornowisthesecuritycameramountedonthewall,neartheceiling.Therearenowguardshereatthe
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momentbuttherewillbelateroninthegame,whenyoucomebac
throughhere.
GeneralStrategy:-Sidestepunderthecameraandgoupthestairs.
-Ifyoupic
edupachaffgrenadeontheAftDec
thenyoucanuseithere.
-Thereisachaffgrenadeintheloc erbythestairs.
-ThereisaRationintheventbythestairsintheeast.
Items:-noneAmmunition:-chaffgrenades
Dec
-D,crew'squarters=======================
AreaAnalysis:Thisisthemostdifficultpartofthegameasofyet.Dec Dhasa itcheninthewest,apantryintheeast,andastaircasegoinguptoDec Einthesouth.
The itchenisaccessedbytwoslidingdoors,onebythestaircasethatyoucameupandtheothertothesouthof
it,bythestaircasetoDec
E.The
itchenismonitoredbyasurveillancecameraandtwoguards,theywillpatrolinbetweenthetablesinacircularpattern(youcanwatchontheradartoseewhatImean).Inthefoodpantrythereiscurrentlynoguardbutthatwillchangeeventually.
Theguardthatpatrolsthenortherncorridormainlypatrolsbac andforth(hewillventureintothe itcheneventuallyheisthesecondguard).Nowthesoutherncorridor,wherethestairsareismonmitoredbyoneguardwhopatrolseast/west.
Yourmainworryinthisareaisthehallwaythatconnectsthenorthandsouthhalls.Ifyouloo closelyyouwillseetwovertical,blac stripsonthewall.Doyou nowwhattheyare?Well,ifyougetcloseenoughtothemOtaconwillcallSna eandexplainittohim.
GeneralStrategy:-Waitfortheguardinfrontofthecameratomovetothe
itchen.
-Gointocornerviewbytheblac stripsonthewallandobservetheguardinthesouth.Whenyoufigureouthowtotranquilizehimwhileheisn'tloo
ingyoucandoso.
-Thefoodpantrycontainsacardboardbox(remmeberfromMGS?).
-IfyouenterthefoodpantryanotherguardwillcomeupfromDec Candenter.Hewilleventuallydozeoff.Justwaitforit.
-CrawlundertheIRBeamsafteransweringthecallfromOtacon.Tochec thelocationofthebamsyoucanuseSna e'sluc ycharms(Cigarettes)oryoucanshootthe
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fireextinguisherontheothersideofthebeams.Thecontentswillspilloutandshowyouthebeams.
-Inthe itchentheguardswillpatrolinacircularpatternaroundthetables.Theonewhoapprochesclosesttothedoorwilleventuallyreturntohisfirstpatrolpositioninthenortherncorridor.
-Thesecuritycameracannotbedestroyed,youmusteitheruseachaffgrenadeoryourstealths
illstogetaroundit.
-ThereisaRationbehindthecounterinthe itchen.
-ThefoodpantryhassomeM9ammunition.
-Onceyouaredoneheadtothestaircaseinthesouth.
Shadow:-Ignorerheguardinfrontofthecamera.
-Watchtheguardinthesouthfromcornerview.Whenheturnsaroundtoheadtowardsthe itchenthenquic lyduc undertheIRBeamsandfollowhimuntilhepassesthestairs,goupthembeforeheturnsaround.
Items:-Box1
Ammunition:-2M9x15-2USPx15
UselessCrap:-Ifyoushootthepanshangingfromtheceilinginthemesshalltheyma elittlenoises.Ifyouexperimnetenoughyoumaybeabletocreatealittletune.
Dec -E,thebridge==================
Cut-SceneAnalysis:(1)Ta enoteofthenameofthechoppertransport.(2)Whereisthetan erheaded?(3)Whoisthewomanousideonthedec
?
AreaAnalysis:Thisisthebridge,wherealloftheshipscontrolsare.Rightnowthereareonlyafewthingsofnote,thehatchontheleftandaRationrightnexttoit.
GeneralStrategy:-Pic uptheRationandopenthehatchontheleft,astheoneontherightissealed.
Shadow:-DothesameasinGeneralStrategy.
Items:-none
Ammuniton:-USPx15
NavigationalDec
=================
Cut-SceneAnalysis:(1)Whoisthewomantal ingto?
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(2)Whoisthevehiclespilot?WhatdidheundergoVRtrainingfor?(3)Whatisthevehicle?(4)WhoisShalashas a?(5)Whatisthe'Unit'?
BossBattle-OlgaGurlu ovich----------------------------
GeneralStrategy:-Trytotric
Olgaintothin
ingyouaresomewhereelse.
-Shootoutthespotlightandthestringsonthetarpthatholdittothedec .
-Usetheside-stepmove,hidebehindaboxandpee outtoshoot.
-Trylyingdowninbetweenthegapbytheboxesontheright,youwillgetagoodshotonOlgaformhere.
-Sometimes noc ingagainsttheboxeswithyourpistolorfistwilldistracther.
-Jump-outshotswor nicely.
-Whenshethrowsgrenadesmovetoadifferentlocation,sometimesyouwillbeabletoshootherwhilesheiswindinguptothrowit, noc ingwillalsoma eherstopherattac .
-Formorein-depthstrategiesseetheBOSSGUIDE.
NavigationalDec ,wing(afterthebattle)==========================================
Cut-SceneAnalysis:(1)WhyistheCypherthere?Whoiscontrollingit?(2)WhoisthemanSna etoo aphotoof?Whatishis
relationshiptoOlga?(3)Whosentthetip?(4)WhydidOtacontrustthetip?Whatwasdifferentthistime?
Equipment:NowyouhaveaUSPhandgun,thisisyourfirstlethalweaponinthegame.Nowyoucanhaveatleastafightingchanceagainstanyattac
teamsthatyourunacross.
HeedOtacon'swarning,theUSPma esALOTofnoise.Useitonlyinverysecludedplacesorinplaceswherethereisalotofbac
groundnoise.
Ifyouaregoingfordogtagcollectionbeverycarefulwithwhoyou ill.Ifyou illaguardwho'stagyouhavenotgottenyetthenyouwillbeunabletogethistaguntilyouplaythroughthegameanothertime.
OnegoodthingthatyougetwiththeUSPisaflashlightthatcomesonwheneveryoudrawthegun.This(obviously)allowsyoutoseeindar placesandilluminateplaceswhichneedlighting.Ofcourse,whenyoudrawtheUSPnearanenemyit(thelight)willattracthisattention.
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Soma esurethatyouhavetheguardinaholduporsomethingli
ethatwhenyoudrawit.
AreaAnalysis:ItisrainingagainandonceagainSna ecancatchacold,sodon'tstayouttoolong.ThereisaplaceontheoppositesideofthisareaalmostidenticaltotheoneyoufoughtOlgain.Themiddlepartofthisareaisraisedupabout20feetabovethesurroundingarea.Ontopofthisisthecrow'snest,thereisaladderheresothatSna ecanclimbuptothetop.
GeneralStrategy:-Sha
edownOlga'sbodyforadogtag.
-GrabtheRation.
-ClimbuptheCrow'snestandgrabanyitemsyoufindonit.YoushouldatleastgettheThermalGoggles.
-Whenyougotowardstheothersideofthedec thehatchwillopenandaguardwillbegintopatroltheareabythespotlight.Shootthespotlightifyouwanthisdogtagoranythingelseromhim.
-GrabtheWetBoxfromunderthespotlight.Ma esureto
onlyusethisitemoutside(thin
aboutit).
Shadow:-Ignoretheguardandgointhehatchhecameoutof.
Items:-Ration-ThermalGoggles-WetBox
Ammunition:-none
UselessCrap:-ShootOlgaandOtaconwillcallandyellatyou,calling
youamonster.Also,ifyoucallOtaconwhileloo
ingatOlgaSna ewillmentionneartheendoftheirlittleconversationthathehas"hadenoughoftomboys."Loo sli
eMerylsurvivedShadowMosesafterall.
Dec -E,thebridge==================
AreaAnalysis:Onceagainthisisaprettyboringroom,justsomeUSPammoinfrontofthehatchandsomestairsgoingdowntoDec D.
GeneralStrategy:-GrabtheUSPammo.
-Godownthestairs.
Shadow:-DoasinGeneralStrategy.
Items:-none
Ammuniton:-USPx15
Dec -D,crew'squarters
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=======================
AreaAnalysis:Theareaisessentiallythesameaslasttimeyouwerehere,thereisaguardpatrollingthenortherncorridorandanotherinthe itchen.Everythingelseisthesameaslasttime.
GeneralStrategy:-Knoc
onthewallnexttothestairwell(ontheright).Waitinsidethestairwellfortheguardtocomearoundtoyoursideandthenyoucanmanagehimfromthere.
-Thecameracanbeta
enoutwiththeUSP.
-ThereisUSPammounderthetableclosesttothecameraandunderneaththecamera.
-Nowyoucandealwiththatsleeperguard(heisa'toughguy').Ifyouwanttoyoucangrabhistag.Justentertheroomli eyoudidbeforeandhewillcomeupintotheroom.
Shadow:-Watchtheguardpatrollingbothonscreenandontheradar.Waitforhimtoturntothewestandthencrawlunderthebeams.Followhimuntilhestopsbythe
stairsandthenpasshimandgodownthemtoDec
C.
Items:-Box1-Ration
Ammunition:-2USPx15-2M9x15
Dec -C,crew'squarters=======================
AreaAnalysis:Nowthereisaguardpatrollinghere.hesimplypatrolsbac andforthfromoneendofthecorridortotheother.
Notverycomplicated.Thesecuritycameraisstillthesameaslasttimeyouwerehere.
GeneralStrategy:-Waitagainstthewall(onthesidewheretheloc
eris)andwatchtheguardcomingfromthepartwherethecamerais.Whenhepassesyouhewillbewideopen,dowhateveryouwantwithhimnow.
-PassthecamerabyshootingitwiththeUSP,usingachaffgrenade,orwal ingunderit.Iprefertowalunderitsothatdon'twasteammounnescessarily.
Shadow:-Waitfortheguardtopassyouandthengounderneath
thecamerabysidestepping.
Items:-none
Ammunition:-chaffgrenades
Dec -B,crew'squarters=======================
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AreaAnalysis:ThisareaisEXACTLYthesameaslasttime,nochangesatallexceptyouarecomingfromtheotherside.
Thisareaisbasicallyasquare(roughlyspea ing)shapedhallwaywithsmallroomsoneaithersideofit.TheroomintheeasthasastairwayuptoDec
Cbutitisbloc
edbyasetofcrates.ThisisalsowhereyoucomeinfromtheAftDec
ifyouchosethestarboardsidedoor.
Thedoorthatleadstothercrew'sloungeonDec
Aisyourgoal.
Thereareonlytwoguardsinthisroom.Thereisonepatrollingthenortherncorridorandanotherpatrollingthesouth.Theybothmovebac andforth(fromeasttowest)ontheirpatrolroutes.
GeneralStrategy:-ThereisM9ammounderneaththestairsintheeast.
-Watchtheguardontheradarandobservethetimingandlocationsofhispatrol.Waitforhimtoturnwest,whenhedoesthisyoucaneitherholdhimuptota eitemsfromhimorjusttranquilizehimfromtheendofthecorridor.
-Theguardinthesouthcanbeta encareofinthesamewayastheoneinthenorth.
-Theloc erinthesouthcanprovideyouwithahidingplaceintheeventofyoubeingspotted,thereissomeUSPammointhere,ma esureyougrabit.
-TheremaybeaRationinthedar spaceinthesoutheastofthisroom,itdependsuponwhetherornotyougotityourfirsttimethrough.
-Thedar spacewheretheRationwasandthe
correspondingspaceinthewestcanbeusedashidingspaces.
Shadow:-Gotowardsthesouthernguard.Waitforhimtoheadtotheeastsideofhispatrolandthenfollowhimandhideinthelittlenicheinthewallwheretheloc eris,leanoppositetheloc er.Whentheguardpassesyou(goingwest)gofurthereastandthenyoucangotothedoortoDec A.
Items:-Ration
Ammunition:-M9x15
-USPx15
Dec -A,crew'slounge=====================
AreaAnalysis:Rememberwhereyoucameoutofthecrew'squartersonthisfloorandSna epee edoutaroundthecorner?Wellthestaircaserightbythereisyourgoalfornow.Theguardspatrolsatthesamebutthereisanewguardhere
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(patrollingeast/west)soifyouaregoingfordogtagsthenyoucangrabhis.
GeneralStrategy:-Juststayatthetopofthestairsandwatchtheguardspatrollingbelowyou,ta enoteofwhereandwhentheholeintheirpatrolisandthenta
eadvantageofittogettothestaircaseinthenortheast.
-Ifyouarefeelingimpatientthenyoucanjustshootthem,itsentirelyuptoyou.
-Nowyoucangetthedogtagfromtheguardwhohasthefliescirclingaroundhishead.Ma esureyoutranquilizetheotherguardsinthisroombeforeyouta ehimon.
-GrabtheM9ammobehindthebar.
-GrabtheStunGrenadeatthebottomofthestairs.
Shadow:-Spottheholeintheirpatrolsandthengoapstthemwhenitcomesup,itisthesameaslasttimeyouwerehere.
Items:-Ration
Ammunition:-M9x15-StunGrenade
UselessCrap:-Tal aboutdetail!InFPVloo atthemini-baritselfandyoushouldseeanicebuc etonthecounter.Shootitsothatitscontentsspillout,ice.Now,loo attheiceforawhileandeventuallyyouwillseeitmelt.Also,thelargerpiecesoficewillta elongertomeltthanthesmallerones.
-InthewestsideofthisroomthereisasmallTVscreen
showingviewsofthenewMetalGearprototype.Whenyoushootitwillgoblan .
-Whenyoushootthemagazinesonthemagazinerac
theywillexplodeinashowerofpapershreds.Youcancontinuedoingthisuntilthepiecesaretoosmalltoshoot.
-Fireabulletthroughtheplantsintheroomandtheleaveswillsha ealittlebit.Theysha emoreifyoushootthestems.
-Whenyoufirebulletsintotheglassinthemiddleof
theroomitwillma
easmallcrac
intheglass.Fireabout15shotsintotheglassanditwillcompletelyshatter,showeringshardsofglassalloverthefloor.
-Theguardatthebottomofthestairsinthewesthasfliescirclinghishead,ifyoustaythereforamomenttheflieswillsuddenlybecomeattractedtoyou,thefliescanalertguardstoyourpresencesobecareful.
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EngineRoom-Starboard=====================
ToavoidlongconfusingsectionsofwritingIhavedividedtheEngineRoomintotwopartsStarboardandPort.BasicallyIsplititinhalf,youshouldbeabletofigureoutwhereIdidit.Thereisathirs=dsectionalthewayontheothersideoftheroom,whereyoushootoutthecontrolunits.
AreaAnalysis:ThisisthestarboardhalfoftheEngineRoom(rightside).Whatyoushould
nowrightoffthebatisthatitisprettysafetousetheUSPinjustaboutanyplaceintheEngineRoomsincethenoisecreatedbytheenginesoftheshipcreatesalotofbac grundnoisetomuffleyourshots.
Thisroomismainlycomprisedofcatwal
srunningaroundtheopenspacesaroundtheenginessothereisotalotofmanueveringroomavailableifyouhavetofightoffanattac teamorslippastaguard.
WhenyoufirstentertheEngineRoomandgonorththerewillbeashortlittlecut-scenewhereSna eseesVulcanRaven'sShadowonthewall.Sna ethin sitmaybeahintofsomesortandbelievesthathewillhavetobattlehim
(thatisifyoucallupOtacononthecodecafterthescene).IfyougonorthalittlebitmorethenyouwillseethattheshadowisjustcreatedbyalittleRavendollinfrontofaflashlight.
Cut-SceneAnalysis:(1)WhywouldtherebeaRavendollinthetan er?AretheterroriststryingtotellSna esomething?
GeneralStrategy:-Grabtheitemsfromtheareaandtheloc ers.
-Whenyougooutthedoorandseetheguardstandingbytherailingyoucandothreethings:
(1)Kic
himofftheedgesothatheplummetstohisdeathandlandonanotherguard.Funbutyouwon'tbeabletogetadogtagfromhim.
(2)Tranquilizehimifyouaregoingforno ills.
(3)Grabhimanddraghimawayfromtherailingsoyoucangrabhisdogtagandanythingelsehenmayhaveonhim.
-Thereisaguardpatrollingthesecondlevel.Youcandothreethingswithhim:
(1)Dropdownofftherailingontohim,thiswill noc himout.Onceheisoutthenfireatranquilizerbulletintohimsothathewillbeoutforalongtime.
(2)Shoothimfromaboveorfollowhimdownandthenshoothimasheiswal
ingawayfromyou.
(3)Followhimdownandthenholdhimupforadogtagandsomeitemsandammo.
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-Theguardonthelowestleveliseasilyta
encareof,justwaitforhimtoturnawayfromyou.
-Headforthestairsinthesouth.
Shadow:-Youwillwantoshoottheguardontheportsideoftheroom(lowerlevel)withtheM9sothatwhenyoudropdownfromthewireyoucanlandwithoutalertinganyone.
-UsethewirestrungacrosstheEngineRoomtomoveacrossit.Youwillneedfullhealthtoma
eitacrosssouseaRationtoreplenishanylosthealth.
-SeeEngineRoom-Portforcontinuationofthis.
Items:-Ration
Ammuntion:-USPx15-M9x15
EngineRoom-Port[One]======================
AreaAnalysis:Thisareaisjustli ethestarboardsideoftheroom.Therearethreelevelsofctawal sandwal waysandguardsoneachone.ItisstillsafetousetheUSPinjustaboutanyplaceintheEngineRoomsincethenoisecreatedbytheenginesoftheshipcreatesalotofbac grundnoisetomuffleyourshots.
GeneralStrategy:-Goupthebigsetofstairsandloo fortheguardstandingaloneinthesouth.heiseasyenoughtoholdup.Tryitwhenheisloo ingthroughhisbinoculars.
-Theotherthreeguardsarecomparativelyeasytostic
up.Thereisoneonthebottomlevel,anotheronthesecondlevel,andoneonthetoplevel.
-Thereisagrenadeonthebottomlevelinthesouthwest.
Shadow:-Dropdownfromthewire(doingahang-drop-catch)moveandgetontothecatwal belowyou.
-Theguardonthesecondlevelcaneasilybepassedbymovingupthestairswhenheisfacingaway.
-Thelastguardcanalsobepassedwhenhestopstoloo
outovertherailing.
-Gointhedoortotheleft.
UselessCrap:-Thatguardloo ingthroughthebinoculars,rememberhim?Loo closelyatwherehewasloo ing,seethatposter?
Items:-none
Ammuntion:-Grenade-USPx15
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EngineRoom-Port[Two]======================
AreaAnalysis:ThisissimilartotheroominwhichyoufirstenteredtheEngineRoom.Thedoorinthesouthisloc edandthereisasmallroominthenorth.Youwillnotice,ifyougointothatroomthattherearemoreIRsensorsthatyouneedtogetpast.Whenyougonorththerewillbeashortcut-scenewhereaguardcomesoutoftheloc eddoorandreportsin.
GeneralStrategy:-Waitfortheguardtofinishhisreportbeforeyoutrytodoanythingtohim.
-Theguardwillma eaquic circlearoundtheroom,goingcounter-cloc wise.
-Hewillreturntotheareabehindthedoorhecameoutofoncehehascircledtheroomonetime.
-Donotgothroughtthehallwayinthenorthuntilyouhaveclearedoutthesensors.
-UsetheUSPtota eoutthecontrolunits.
-YoumaywanttouseaPentazeminbeforeshootingtosteadySna e'saim.
-Thetelltalesignofacontrolunitisaglowinggreenlightonasmallrectangularbox.
-Whenyoulandashotonacontrolunitthegreenlightwillwin out,theboxwillhaveaholeinit,andyouwillhearanoiseofsomethingbeingshutoff.
-ToseethebeamsequiptheThermalGoggles,theCigarettes,oryoucanshootthebagofflourontheothersideofthehall,bythehatch.NotethatshootingtheflourwillcauseSna
etosneeze.
-Therearethreecontrolunitsthatyouwillhavetoshoot.
(1)Thefirstoneisontopoftheshelfontherightsideofthehallway.Getontopoftheplatforminfrontofitandpee up(R2+L2).Youshouldbeabletogetaclearshotatitnow.
(2)Thesecondcanbeta
encareofbylayingdownonthefloorbetweentheloc erandtheplatformthatyouusedtoshootoutthefirstbox.Whenyouloo
inFPVyoushouldseeagreenglowinglightnearthewallontheright.
(3)Thethirdcanalsobeta
encareofinthesamewayasthesecond,itisontheleftsideinsteadoftheright.
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-Whenallthecontrolunitshavebeendisabledgothroughthehatchinthenorth.
Items:-none
Ammuntion:-USPx15
Dec -2,port============
"VeranzanoBridgechec
pointpassed.Allnon-essentialpersonellreporttotheholdsin10minutestimeforthescheduledbriefingsessionwiththeCommandant.Youareorderedtocontinuemanningyourpostsuntilthattime."
AreaAnalysis:Don'tworryaboutmissingyourrecoverypoint,ithappensnomatterwhatyoudointhegame.Otaconwillhavetouseadifferentpointnow.
Thisareaisjustabiglonghallwaythatwillgopastalotofsealedhatches.Attheendofthelongstraight-awaythereisasmallerhallwayleadingeast,youmustgothroughthere.
Thereareonlythreeguardsinthisarea,onewillcomedownsouthtowadsyouasyouareheadingnorth,anotherwillpatrolbac andforthintheeast/westhallway(heislisteningtomusic),andthenthelastguardisstandingmotionlessabout4/5ofthewaydowntheeast/westhallwaysleeping.
GeneralStrategy:-Runnorththroughthehallwaycollectingitemsfromthesiderooms.
-Whenyouseeaguardcomingtowardsyouduc intothefirstsideroomyouseeandflattenagainstthewall.
-Whenyouseetheguardwiththemusicplayingjuststaybac inthehallwayuntilheturnsaroundandheadsbactowherehecamefrom.Heshouldbeeasytodealwithwhenhehashisbac
toyou.
-Whenyoucomeuptotheguardwhoisdozingoffandmumblingabout'nothingtoreport'thenyoucanjusttimeitsothatyouholdhimuporwal
pasthimwhenhecloseshiseyes.Justobserveforamomenttogetthegeneralideaofwhatthetimingis.
Shadow:-Wal
throughthecorridoruntilyougettotheguardwhoiscomingsouthtowardsyou.Justhideinthefirst
sideroomthatyouseeandwaitforhimtopass.
-Fortheguardwiththeheadphonesonjustwaituntilheturnsaroundandthenfollowhim.Whenhepausesintheeast/westcorridorquic lygetbehindoneofthewallstothesideoftheopenings.Waitforhimtopass.
-Observethesleepingguardforamomenttogetthegeneralideaofwhatthetimingisofwhenhedozesoffandwa esup.Onceyouhaveitgopasthim.
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Items:-Ration
Ammuniton:-USPx15
UselessCrap:-Whenyouareleaningagainstthewallstepouttotheleft.Sna ewill noc overapipescaringthecrapoutoftheguardcomingdownthecorridor.
Dec -2,Starboard=================
AreaAnalysis:Youwillonlygetpastthefirstsideroombeforeacut-scenebegins.Afterthecut-sceneabattlewillensuewithsomeGurlu
ovichsoldiers.
GeneralStrategy:-Gatheralltheammoanditemsyoucanandgosouthforthecut-scene.
Cut-SceneAnalysis:(1)Whoisthemanthesoldiersaretal ingto?Whatisheas ingofthem?
GeneralStrategy:-Stayduc edbehindtheboxandpee uporstrafeleft
toshootattheguards.
-Goforcrotchshotsorheadshots.
-Trythejumpoutshotmove,thiswor sverywell,evenwhencrouched.
-Occasionallyaguardinthebac willthrowagrenade,everyothertimehethrowsitwilllandbythebox,theothertimeitwilllandbehindyou.Justgetawayfromthegrenadebeforeitexplodes(didIevenneedtosaythat?).
-Whenalltheguardsappeartohavebeen
illedor noc edoutthreeguardswillcomeoutofthatsideroomandrunuptoyou.Youcanusethejump-outshottodisposeofthem.
-ThereisM9andUSPammointhebac alongwithaRation.
Shadow:-Seeabovestrategies,useM9ifyouwant.
Items:-Ration
Ammunition:-2USPx15
Cut-SceneAnalysis:(1)WhydoesOcelot illtheGurlu ovichsoldier?(2)Whatisindicatedbyhiswordsbeforehegoesoffcamera?
Hold-1======
AreaAnalysis:Nowthisiswhereyouabsolutelymustusestealth,even
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Sna ecan'tfightoff300USMarines.ifyougetcaughtthegamewillbeover.Ifyouwatchinthecut-sceneyoucanseethatthemarinesarewatchingtheCommandantspeaonaprojector.Theywillnotturnaroundtofacethebac oftheroomorevenloo aroundsincetheyaresorivetedtohisincrediblespeech.
Whatyoumustdoissnea
downaroundthebac
oftheholdsandfindyourwayintotheholdwhereMetalGearRAYisbeingstored.Oncethereyouhavetota
ethefourphotosandgetyourassoutofthere.
GeneralStrategy:-IfyouarelowonammogointotheroombehindSna eandgraballthatyoucan.
-UseonlyyourM9intheholds,ifyou
illaMarineorletoffaloudshotyouwillgetaquic GameOver.
-Climbdowntheladderandgoslowlyacrossthesouthendofthehold.Duc undertheprojectorandbesurenottobumpintotheguardstandingbyit.
-Gooverthegratesbywal ing,rolling,orcrawling.
-Youwanttoma
eittothedoorinthenorth.
-Youcanalsogothroughtheventsundertheholds.Opentheblac hatchinthefloorandcrawlthrough.WhenyouseetheammunitionclipdroppedstopandwaitforthetwoMarinestostoploo ing.
Shadow:-SeeGeneralStrategy.
UselessCrap:-IfyougouptotheprojectorinthesouthendoftheholdandpresstheactionbuttonSna ewillturnitoff.Itis indoffunnybutitwillresultinagameover.
-Ifyouwal
infrontoftheprojectorwiththeStealthcamouflageequippedSna ewillcastaslightdistortionoverthedisplayscreen.ThiswillconfusealltheMarinesbutSna
ewillgetcaughtoncetheyfigureitout.
Items:-Ration
Ammunition:-2M9x15
Hold-2======
AreaAnalysis:Thisisjustli ethefirsthold.ThereareafewdozenMarinesinthisholdandtheyarewatchingtheCommandant'sspeechonadisplayscreen.Thereareseveralimportantdifferencesthough.One,therearetwoprojectors.Whydoesthismatter?Wellyouwillseeeventuallythattheprojectorsta
eturnsdisplayingtheimage.Whentheprojectorsswitchtheholdwillgodarandthentheimageofthecommandantwillswitchtotheothercreen,whenthishappenstheMarineswillallturn
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atoncetofacetheotherscreen,ifyouhappentobeinaplacewheretheyshifttheirgazetothenyouwillbecaught.
GeneralStrategy:-CrawlalongthesouthwalloftheroomunderthetwoprojectorsandbesurenottoalerttheMarinestandingbyit.
-Youcanenterthehatchinthesoutheastcorner,thiswillta
eyoutothethirdhold.
-Gooverthegratesbywal
ing,rolling,orcrawling.
-Youwanttoma
eittothedoorinthenorth.
-MovewhentheMarinesareloo
ingtheotherway.
Shadow:-SeeGeneralStrategy.
UselessCrap:-IfyougouptooneoftheprojectorsandpushtheactionbuttonSna ewillturnofftheprojector.ButinsteadofbeingcaughttheotherprojectorwillturnonandtheMarineswillturntofaceit.IfSna econtinuestodothistheneventuallybothscreenswill
haveprojectedimages.Thenbothscreenswillbeta
enoverbytwopicturesofhotchic s.Obviously,youwillgetcaughtwhenthishappens.
Items:-none
Ammuniton:-none
Hold-3======
AreaAnalysis:Allrighthereyouareatlast.Thisistheroomwhere
thenewMetalGearisbeingstored.Itisaratherimposingmachinedon'tyathin ?Anyway,youwillseethatthisroomhasonlyonedifferencefromtheotherholds(besidesthatfactthatthereisagiant,bi-pedal,nuclear,wal ingdeath-mobileinthemiddleofit).TheMarineCommandantisgivinghisspeechinthisroom.TheMarinesinthisroomwillfollowhimwal ingbac andforthacrosstheplatform.ThereareMarinesgaurdingbothside
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