nami - game streaming concept

Post on 13-May-2015

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DESCRIPTION

This was a group assignment with the task of making a business model for an original idea for a service or product. We started out by creating our business model idea by using the business model canvas method, made quick sketches to support our idea and then worked on each part in detail until we had a working concept: Nami, which means stream in Japanese.

TRANSCRIPT

Game streaming

Monday, January 21, 2013

Monday, January 21, 2013

Value

Monday, January 21, 2013

Value

Non-hardware dependent

Monday, January 21, 2013

Value

Non-hardware dependent

A vast collection of games

Monday, January 21, 2013

Value

Non-hardware dependent

A vast collection of games

Price

Monday, January 21, 2013

Value

Non-hardware dependent

A vast collection of games

Price

E-sports

Monday, January 21, 2013

What we do

Monday, January 21, 2013

What we do

Monday, January 21, 2013

Subscription based

What we do

Monday, January 21, 2013

Subscription based

Collaboration

What we do

Monday, January 21, 2013

Subscription based

Collaboration

Adding E-sports

What we do

Monday, January 21, 2013

Competitors

Monday, January 21, 2013

Competitors

Monday, January 21, 2013

Competitors

Not subscription based

Monday, January 21, 2013

Competitors

Not subscription based

Pay-per-game

Monday, January 21, 2013

Competitors

Not subscription based

Pay-per-game

Collaboration

Monday, January 21, 2013

Competitors

Not subscription based

Pay-per-game

Collaboration

Advertising revenue

Monday, January 21, 2013

Competitors

Not subscription based

Pay-per-game

Collaboration

Advertising revenue

Game demos

Monday, January 21, 2013

Competitors

Monday, January 21, 2013

Subscription based

Competitors

Monday, January 21, 2013

Subscription based

Play-packs

Competitors

Monday, January 21, 2013

Subscription based

Play-packs

Pay-per-game

Competitors

Monday, January 21, 2013

Subscription based

Play-packs

Pay-per-game

No advertising revenue

Competitors

Monday, January 21, 2013

Subscription based

Play-packs

Pay-per-game

No advertising revenue

No collaboration

Competitors

Monday, January 21, 2013

Partners

Monday, January 21, 2013

Partners

Game publishers

Monday, January 21, 2013

Partners

Game publishers

Home entertainment systems

Monday, January 21, 2013

Partners

Game publishers

Home entertainment systems

E-sports groups

Monday, January 21, 2013

Revenue

Monday, January 21, 2013

Revenue

Subscription plans

Monday, January 21, 2013

Revenue

Subscription plans

Advertising “pay-per-impression”

Monday, January 21, 2013

Revenue

Subscription plans

Advertising “pay-per-impression”

Promote games

Monday, January 21, 2013

Cons

Monday, January 21, 2013

Non-hardware dependent for customers, but for us

Cons

Monday, January 21, 2013

Non-hardware dependent for customers, but for us

Requires a good bandwidth

Cons

Monday, January 21, 2013

Non-hardware dependent for customers, but for us

Requires a good bandwidth

The consumers might not be there yet

Cons

Monday, January 21, 2013

Future

Monday, January 21, 2013

Promotion, promotion, promotion

Future

Monday, January 21, 2013

Promotion, promotion, promotion

Change the behavior

Future

Monday, January 21, 2013

Promotion, promotion, promotion

Change the behavior

Competitions, rewards

Future

Monday, January 21, 2013

Promotion, promotion, promotion

Change the behavior

Competitions, rewards

“Freemium” vs Premium?

Future

Monday, January 21, 2013

Thanks

Monday, January 21, 2013

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