object oriented design in ruby

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Slides about design which makes difference to your app. How design can make your application more flexible to adapt future changes without breaking things.

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Object Oriented

Design In Ruby

Presented By- Swapnil AbnaveKiprosh, 5 December 2013

CHANGE

Fact: your application is going to change. How will your application handle that change?

Your App may be -

o Rigid: Making a change somewhere will break something somewhere else.

o Fragile: You can’t predict where that break will be.

o Immobile: It’s hard to change/re-use your code.

o Viscous: It’s easier to do the wrong thing than to fix things.

Design is all about dependencies

• If you refer to something, you depend on it.

• When the things you depend on change, you must change.

SOLID

● Single Responsibility

● Open Closed

● Liskov Substitution

● Interface Segregation

● Dependency Inversion

Single Responsibility

There should never be more than one reason for a class

to change

Open/Closed

A module should be open for extension but closed for

modification

Dependency Inversion

Depend upon abstractions.

Do not depend upon concretions

IGNORABLE RULES

SOLID principles we can ignore in ruby:

● Interface Segregation● Liskov Substitution

WHY ?

Interface Segregation● Really only a problem for statically-

typed, compiled languages.

“Because we’re in Ruby, we don’t have this problem! Win!”

● “Dynamic languages obey this rule in the most extreme way possible: duck typing.”

Interface Segregation

• What is it ? - “Many client specific interfaces are better than one general purpose interface”

Liskov Substitution

When you design, don’t break the contract of the superclass in the subclass.

DESIGN MIGHT SAVE YOU

To avoid dependencies, your design should be:

● Loosely coupled – D – Inject

● Highly cohesive – SRP

● Easily composable – Can be changed

● Context independent – Can be rearranged

ResistanceResistance is a resource => Listen to

what the pain is telling you.

● Listen to what the code smells are telling you.

● Embrace the friction.

● Fix the problem.

If testing seems hard – examine your design.

Your Checkpoint for Design

When you get to the refactor stage of red-green-refactor, ask yourself …

● Is it DRY?

● Does it have just one responsibility?

● Does everything change at the same rate?

● Does it depend on things that change less than it does?

"Triangle of Responsibility"

Refactoring● Refactor● Extract - Pull functionality out where necessary

● Inject - Inject that new dependency into place from which it was extracted

Act like an idiot

● What if I don't know where I want this refactoring to take me?

● That's OK. In fact, that's typical.

● "Refactor, not because you know the abstraction, but because you want to find it."

Act like an idiot

● "You don't have to know where you're going to successfully refactor."

● When you see someone's code and think it's beautiful and you wonder how they thought of it, they didn't. They evolved it to that point.

Dependency Injection

When injecting dependencies into a class, do so only via arguments to the

#initialize method

def intialize(downloader=FTPDownloader.new)

@downloader = downloader

end

Argument Order Dependency

When you need to inject a few dependencies, you can use an options hash to remove the dependency on the order of the arguments

def intialize(opts)

@env = opts[:env] || Rails.env

filename = opts[:filename]

end

Dependency is unavoidable

How to assess: "Does each object depend on things that change less than it does?”

● Line up the objects from left to right

Left = lower likelihood of change

Right = higher likelihood of change

● Only depend on things on your left

Conclude to begin with design

TDD is not enough

DRY is not enough

Design because you expect your application to

succeed(and to change in the future to come)

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