opengl es 3.0 cookbook

Post on 31-Dec-2016

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OpenGL ES 3.0 Cookbook

Chapter 1: OpenGL ES 3.0 in Android/iOS

Chapter 2: OpenGL ES 3.0 Essentials

Chapter 3: New Features of OpenGL ES 3.0

Chapter 4: Working with Meshes

Chapter 5: Light and Materials

Chapter 6: Working with Shaders

Chapter 7: Textures and Mapping Techniques

Chapter 8: Font Rendering

Chapter 9: Postscreen Processing and Image Effects

Chapter 10: Scene Management with Scene Graphs

Chapter 11: Anti-aliasing Techniques

Chapter 12: Real-time Shadows and Particle System

Supplementary Information on OpenGL ES 3.0

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