practical scrum course day 2

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Practical ScrumDay IIIlan Kirschenbaum

Agile coach co-founder @ practical-agile

twitter: @_kirschi email: ilan@practical-agile.com

blog: http://fostnope.com/

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Exercise

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• Our Specially Crafted Feedback Forms

• Agile Practitioners IL

• Lifetime Guarantee

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Agenda

• Product owner

• Product backlog

• Planning

• Estimating

• Sprint planning

• Sprint backlog

• Burndown charts

• Daily scrum

• Sprint review

• Sprint retrospective

• Scrum simulation

• Scaling Scrum

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Product Owner

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Exercise: The painters game

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Round 1

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Round 2

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Round 3

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QIt’s possible to transfer information effectively on written documents without much of human contact.

Essential knowledge is lost in every handover and human interaction is needed

to overcome it.

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The Product Owner

• The person that represents the customer.

• Should have business knowledge or at least have access to it.

• Has almost no authority over the team in technical aspects.

• Exceptions are non-functional constraints and requirements And the definition of Done.

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Role of the PO

• Defines the features of the product

• Defines release dates and content

• Responsible for ROI.

• Prioritizes feature according to value.

• Can change features and priority once every predefined interval.

• Decides what will be worked on in each iteration

• Accepts or rejects results.

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Concept Change

• Traditionally throws content “over the fence”– no more!

• Takes an active role throughout the development lifespan.

• Needs to make decisions regarding ROI every sprint.

• The single wringable neck.

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Product Backlog

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The Product Backlog

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The Product Backlog

• List of features, Technology, issues.

• Items should deliver value for customer.

• Constantly prioritized & Estimated.

• Anyone can contribute.

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The Product Backlog

• Visible to all.

• Derived from business plan, may be created together, with the customer.

• Can be changed every sprint!!!

• Customer is not “programmed” to think of everything in advance.

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The Product Backlog - Example

Description Estimate Acc. test sprint

As a user I would like to register 3 1

As a user I would like to login 5Show successful

login & Show failing login

1

As a buyer I would like to make a bid 3 1

As a buyer I would like to pay with a credit card 8 2

As a seller I would like to start an auction 8 2

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The Product Backlog - Example

Description Value Estimate Acc. test sprint Wiki link

As a user I would like to register 1200 3 1 www…..

As a user I would like to login 1100 5

Show successful login &

Show failing login1

As a buyer I would like to make a bid

1000 3 1

As a buyer I would like to pay with a credit card

700 8 2

As a seller I would like to

start an auction10 8 2

... …

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The Product Backlog

• Can be defined in any way that serves best the PO.

• User stories are recommended for functional requirements.

• Usually contains the fields: ID, area, description, value, estimate, test criteria.

• Common other fields: dependency details, source of item.

• Remember to “KISS” - Keep it simple, stupid sweetheart!

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User Stories

• Are not use cases!

• Describe requirements from the user’s POV

• A defined format:As a …. I would like to…. [so that….]

• Should not include too many details.

• Modeled for discussion, to overcome the communication gap.

• Guidelines for a good story are: Independent, Valuable, Properly sized, Testable.

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User Stories - Example

• As a customer I want to be able to check my current balance.

• As a manager I would like to be able to see the overall balance of the customers.

• As a manager I would like to see trends in sales.

• As a sales person I would like to have a report of past activity for specific customers.

• As a customer I would like to reprint receipts of past purchases.

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Exercise

As a <WHO> I want to <WHAT> so that <WHY>

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QIt is possible to “collect” or even “know” all the requirements up-

front

Requirements evolve as customers and our knowledge increases – based on

experience

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Backlog Items Size

• The product backlog items (PBI) become more granular the higher they are in the backlog.

• Usually the PBI starts as very big items (Epics) and are split into smaller sized items.

• It is common that the PBIs for the next 2-3 sprints are split so that:

• 3-5 PBIs fit within a single sprint.

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Splitting User Stories

• Different scenarios

• Stubbing\mocking external dependencies

• Splitting across the data model. E.g Support only a subset of attributes

• Splitting across operationsE.g CRUD \ parts of a protocol

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Splitting User Stories

• Splitting on results E.g Success and failure scenarios.

• Splitting cross-cutting concernsE.g Logging \ Security.

• Splitting functional & non-functional requirements

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Exercise

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Backlog Grooming

• Also called backlog refactoring.

• Done by the team and the PO.

• The goal is to have the backlog ready for the sprint planning.

• Grooming = Splitting, clarifying & estimating.

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Backlog Grooming

• Usually grooming just enough for 2-3 sprints ahead.

• Recommended to allocate ~5% of sprint time for this task.

• NEVER allow the PO to reach a sprint planning meeting with a backlog not in good shape.

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Agile Planning with Scrum

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The “Planning Onion”

Daily

Iteration

Release

Product

Portfolio

Strategy

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Why Plan?

• Reduce risk.

• Reduce uncertainty.

• Gather data to assist in decision making.

• Provide external stake holders with data.

• Establish expectation to measure progress against.

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Estimating

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–John Maynard Keynes

“It’s better to be roughly right than precisely wrong.”

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Persistance of Time

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Exercise: Relative Estimations

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34.4

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Why Relative?

• We are not good in measuring absolute values.

• We are good in comparing things.

• We have the basic math skills (or a calculator).

• High accuracy has a high toll.

• Estimates become commitments

• Time is not persistent.

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Story Points

• Name is derived from user stories.

• They reflect the “bigness” of a user story.

• How hard it is ? How risky it is ? How much of it there is ?

• Relative values matters.

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Planning Poker

1. Each person gets a deck of cards (Fibonacci).

2. The item to be estimated is read to all.

3. Attendants ask clarifications for the item.

4. Each person selects a card and puts it on the table facing down.

5. When everyone is done, cards are exposed.

6. If the estimations do not match a short discussion is done – Highest & Lowest estimators speak first. -> Goto 4.

7. Handle next item.

12 3 5 8 13 2040

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Why Use Planning-Poker?

• Those who do the work estimate it.

• Emphasizes relative estimation

• Estimates are within one order of magnitude.

• Reduces anchoring - Everyone's opinion is heard.

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Specification Length

•One page spec•Group A

•7 Pages spec•Group B

173 hours

117 hours

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Irrelevant Information

•Group A

•added irrelevant details:•End user desktop apps•Usernames & passwords•Etc.

•Group B

39 hours

20 hours

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Extra Requirements

•Requirements 1-4

•Group A

•Requirements 1-5•Group B 4 hours

4 hours

•Requirements 1-5 but told to estimate 1-4 only

•Group C8 hours

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Anchoring•Group A

•Customer thinks 500 •customer has no technical knowledge•Don’t let the customer influence you

•Group B555 hours

456 hours

•Same as B customer thinks 50

•Group C99 hours

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Why Use Planning-Poker?

• Those who do the work estimate it.

• Emphasizes relative estimation

• Estimates are within one order of magnitude.

• Reduces anchoring - Everyone's opinion is heard.

• Modelled for open discussion – forces thinking.

• It’s quick & fun !

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Exercise

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Velocity

• How many points can the team complete in one iteration.

• Easy to measure.

• Fixes estimation errors.

• Easily reflects the project status.

• Primary parameter in planning.

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Iteration Planning

Description Estimate

As a user I would like to register 3

As a user I would like to login 5

As a buyer I would like to make a bid 3

As a buyer I would like to pay with a

credit card8

As a seller I would like to start an

auction8

This Iteration

3 5 3

Next Iteration

8 8

Average Velocity = ~14

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Release Planning

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Calculating Release Time

S

T

V

http://artparty4u.wix.com/xtremeaverage/apps/blog/wtc-ceo-andrew-messick-on-ironman-swim :מקור

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Release Planning

• Given that: – the items for the release are estimated. – The velocity is known (or predicted) – We know the scope or deadline.

• We can estimate one of the two: – how much can we do until the deadline. – How many sprints it will take to complete the

content. • The more data we will have, the more accurate will

be our estimate.

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Sprint Planning & Sprint Backlog

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Sprint Planning

• The first meeting of the sprint.

• Divided into two parts

• Part I

• Part II

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Sprint Planning

• Lasts between 2-8 hours.

• Participants: PO, Team, Scrum Master.

• Product backlog should be in good shape.

• PO should have good understanding of the top backlog items.

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Sprint Planning Part I

• Goal: Decide what the team takes to part II in order to commit for sprint content.

• PO Explains the top items from the backlog.

• Team and PO selects the sprint goal.

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Sprint Planning Part II

• Goal: Generate the sprint backlog & commit on the sprint’s content.

• The team splits each of the stories into smaller tasks and estimates each task.

• Some design decisions are done.

• Verify that the goal is achievable.

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The Sprint Backlog

• An artefact that belongs to the team.

• Assists the team in tracking the sprint’s progress.

• Maximum task length should not exceed 16h for a 4 week sprint.

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The Sprint Backlog

• Updated throughout the sprint

• Every team member can add, remove or change the sprint backlog.

• Status of tasks & remaining work is updated daily.

• Sprint content emerges.

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The Sprint Backlog - Example

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The Sprint Backlog - Example

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More Task Board Examples

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Exercise

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Task Board

To do In progress Done

PBI # 1

PBI # 2

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Task Board

To do In progress Done

PBI # 1

PBI # 2

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Task Board

To do In progress Done

PBI # 1

PBI # 2

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Task Board

To do In progress Done

PBI # 1

PBI # 2

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Task Board

To do In progress Done

PBI # 1

PBI # 2

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Sprint Planning

• Part I

• Velocity based planning.

• Commitment based planning.

• Part II

• Trust velocity

• Hours & capacity based.

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QMultiple parallel programs speed up the development

Multiple programs create big management overhead and risk of overloading the

pipeline, R&D works most efficiently in continuous mode

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Burndown Charts

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Burndown Charts

• A simple way of tracking progress.

• Used in different levels:

• Sprint.

• Release.

• Product.

• Shows the amount of work left to reach target.

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Release Burndown ChartEf

fort

rem

aini

ng

0

25

50

75

100

Sprint

1 2 3 4 5 6 7 8

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Sprint Burndown Chart

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Sprint Burndown Chart

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Daily Scrum

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Daily Scrum

• Daily

• No longer than 15 minutes

• Same place \ same time.

• Stand up.

• All the team must attend.

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Daily Scrum

• 3 Questions:

• What have we accomplished since the last daily

• What will we complete until the next daily

• What are my/our impediments.

• Only team members are allowed to speak.

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Daily Scrum

• Keep asking

• Is this meeting useful ?

• If not, find out why?

• Is the team reporting to the SM ?

• Does the team share their work ?

• Are impediments removed ?

• Are the reports unclear ?

• Does it take longer than 15 minutes ?

• Etc.

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Exercise

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Sprint Review

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Sprint Review

• Held At the end of each sprint.

• This is —-NOT—- a Sprint Demo

• During this meeting the team presents to the management\customers\users\product owner, what work has been DONE and what was not.

• The only form of “automated” presentations allowed is working software, Slideware is banned.

• The things that were not accomplished will be returned to the product backlog.

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Retrospective

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Sprint Retrospective

• Key feature of inspect & adapt

• Periodically take a look at what is and is not working

• Typically 1-2 hours

• Done after every sprint (for sprint retrospective)

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Sprint Retrospective

• Who participates ?

• Scrum Master - facilitates

• Product owner

• Team – all of the team.

• Possibly customers and others

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Sprint Retrospective

• The goal of the meeting is to generate action items (Experiments) to execute next sprint

• Things to stop doing.

• Things to keep doing.

• Things to start doing.

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Retrospective Model Example

• Opening (2-5 minutes)

• Data collection (15-25 minutes)

• Generate insights (15-25 minutes)

• Create experiments (15-25 minutes)

• Closing (2-5 minutes)

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Opening

• 1 word

• SAD \ MAD \ GLAD

• Score the sprint.

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Data collection

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To keep \ To change

• List the things in two columns.

• Prioritize each column.

• Take top 3 from each column.

• Prioritize again.

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Timeline

• Draw a chart on the board.

• Have each team member write meaningful events.

• Put sticky notes on the board at the relevant time.

• Group items based on time\topic\else.

• 1 is also a group.

• Prioritize.

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Spider web

• Draw a spider web on the board.

• Write attributes that are important to you on each edge.

• Have each team member rate each attribute.

• Discuss the most painful one.

• Repeat until the time is over.

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Generate insights

• Silent grouping.

• 5 why’s.

• Spin dating.

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Create Experiments

• Not many experiments.

• Experiment should be:

• S.M.A.R.T Specific, Measurable, Attainable, Relevant, Timely

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Closing

• Action items owners.

• And:

• Rate the retrospective.

• SAD \ MAD \ GLAD.

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QProduct development process can be defined as a predictable and

repeatable process

Product development is an evolving and adaptive process

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Scrum Simulation

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Exercise

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Exercise

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Exercise

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Exercise

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Exercise

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Exercise

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Exercise

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Exercise

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Scaling Scrum

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• Do it only if you must!

• Scrum can be implemented without scaling for ~100 people.

• Sometimes it is better to have less people working on a project.

• Focus on synchronization & communication.

• CI at the top level

• Scrum of scrums.

• Multiple team sprint planning.

• COP – communities of practice.

• The right organizational structure

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Scaling Sprint Planning

Planning part I Product owner

Representative of each team

backlog

Planning part II Team 1

Planning part II Team 2

Planning part II Team 3

Select

backlo

g items

Select items

Select backlog items

sprintbacklog

sprintbacklog

sprintbacklog

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– Every team sends one representative (Not the Scrum master!!!)

Daily Scrum 10:00 am Team 1

Daily Scrum 10:15 am Team 2

Daily Scrum 10:30 am Team 3

Daily Scrum 11:00

Scrum of scrums Team

representatives

Extra question: Do we intend to

create a problem

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Organization Structure

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The Traditional Way - Component Teams

Component A

Component B

Component C

Component D

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The Traditional Way - BottleneckComponent A

Component B

Component C

Component D

Release feature list:

•Feature 1 – A(20%) B(30%) C(50%)

•Feature 2 – A(40%) B(20%) D(40%)

•Feature 3 – B(80%) C(20%)

•Feature 4 – A(50%) C(50%)

•Feature 5 – A(20%) C(70%) D(10%)

Total Effort needed: A – 210 B – 130 C – 190 D – 50

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The Traditional Solutions

• Move people from team to team to match requirements A(5) , B(3), C(5), D(2).

• Decreases job satisfaction, hurts performance.

• What will happen next release ?

• Leave team formation as is:

• Some teams will be “unemployed” – What will they do ?

• Need to “invent” work for them.

• Other teams will have too much pressure.

• Change the scope of the release to equalize efforts:

• Still bottlenecks exists on feature level.

• The problem will be worst next release.

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Feature Teams

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Sources of Requirements

Component A

Component B

Component C

Component D

Security related

Features

User admin related features

Item CRUD related features

Reporting related features

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Feature Teams

• All teams have cross component ability.

• This might take some time.

• All team produce E2E functionality.

• Immediately reduces bottlenecks, reduces waste.

• Long term, eliminate this bottleneck.

• Increases flexibility – allows development by business value.

• Requires increased communication between teams (this is a good thing!)

• Increases business understanding inside teams.

• Requires commitment and effort to implement.

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Component A

Component B

Component C

Component D

Release feature list:

•Feature 1 – A(20%) B(30%) C(50%)

•Feature 2 – A(40%) B(20%) D(40%)

•Feature 3 – B(80%) C(20%)

•Feature 4 – A(50%) C(50%)

•Feature 5 – A(20%) C(70%) D(10%)

Feature 1

Feature 2

Feature 3

Feature 4

Total Effort needed: A – 210 B – 130 C – 190 D – 50

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Scaling the PO Role

• Easy when feature teams exists.

• Instead of a PO have a PO team.

• Each team member is an APO – Area product owner.

• Area product owner focuses on one or more requirement areas.

• Team decides together how the general prioritization of the back log is.

• Each APO has the responsibility to support, follow and prioritize within his area\s.

• APOs report back to the team for adaptations.

• Usually an APO deals with the same teams for a long period of time.

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Appendix

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Recommended Links

• Scrum alliance – www.scrumalliance.org

• Scrum development group on yahoo – groups.yahoo.com\group\scrumdevelopment

• Agile alliance – www.agilealliance.org

• infoQ – www.infoq.com

• Agile Practitioners IL Discussion Group http://www.linkedin.com/groups/Agile-Practitioners-IL-81807

• My blog – http://fostnope.com

• Practical Agile website - http://www.practical-agile.com/

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Recommended Books

• Ken Schwaber & Mike beedle – Agile software development with Scrum

• Ken Schwaber – Agile project management with Scrum.

• Ken Schwaber – Enterprise Scrum.

• Bass Vodde & Craig larman - Scaling Lean & Agile Development (2 books)

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Other Recommended Books

• Tom DeMarco & Timothy lister – Peopleware.

• Frederick P. Brooks - The Mythical Man-Month

• Craig Larman – Agile & Iterative software development.

• Mary Lynn Manns and Linda Rising - Fearless change

• Diana Larsen & Esther Derbey – Agile retrospectives

• Mike Cohn – Agile estimation and planning.

• Mike Cohn – User stories applied.

• Test Driven (java) – Lasse koskalle

• Clean code – Robert C. Martin.

• And many more…

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

References and Additional Sources

• 1970 - Managing the development of large software systems (aka Waterfall Model, Winston Royce) http://leadinganswers.typepad.com/leading_answers/files/original_waterfall_paper_winston_royce.pdf

• 1986 – The new, new software development game (Takeuchi & Nonaka) http://files.meetup.com/1671339/The%20New%20New%20Product%20Development%20Game.pdf

• Liker\Hoseus 2008 – The Toyota Way http://www.amazon.com/The-Toyota-Way-Management-Manufacturer/dp/0071392319

• 2001 - Agile Manifesto http://agilemanifesto.org

• 1991-2013 - The Scrum Guide (Schwabber, Sutherland) https://www.scrum.org/Portals/0/Documents/Scrum%20Guides/2013/Scrum-Guide.pdf

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

References and Additional Sources

• 1971 - The Psychology of Computer Programming (G. Weinberg) http://www.amazon.com/The-Psychology-Computer-Programming-Anniversary/dp/0932633420

• 1987 - Peopleware, Productive Projects and Teams (T. De-Marco) http://www.amazon.com/Peopleware-Productive-Projects-Teams-3rd/dp/0321934113

• 2003 - Lean Software Development: An Agile Toolkit (M&T Poppendieck) http://www.amazon.com/Lean-Software-Development-Agile-Toolkit/dp/0321150783

• 1999 - Extreme Programming Explained (K. Beck & C. Andres) http://www.amazon.com/Extreme-Programming-Explained-Embrace-Change/dp/0321278658

Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

References and Additional Sources

• 2004 - Working Effectively with Legacy Code (M. Feathers) http://www.amazon.com/Working-Effectively-Legacy-Michael-Feathers/dp/0131177052

• 1975 - The Mythical Man-Month (F. P. Brooks) http://www.amazon.com/Mythical-Man-Month-Software-Engineering-Anniversary/dp/0201835959

• This is Water video https://www.youtube.com/watch?v=DKYJVV7HuZw

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End of day 2

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