promises, threats and dreams in the digital humanities, u21 keynote, lund
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echa@adm.au.dk
http://erikchampion.wordpress.com
u21:Promises, threats and dreams in the digital
HumanitiesDr Erik Champion
Scale, growth and meaning
2001-4 PhD research
Meaningful Interaction three key problems in designing
virtual environments that in some way depict the values of past cultures.
The first problem is how to create a feeling of immersion or of presence in a virtual environment
reality is / may be at odds with understanding the past or a distant place from a local perspective.
If we do manage to create an engaging and believable virtual environment, will the novelty or entertainment value actually impede the knowledge gained by the users?
Cultural Learning and Interaction
Supervision/research
Malta-UT: Constraints become affordances
Monkey = Journey to the West
Learning Through Interactive Maps
Peripersonal Space
©Dekker 2006
Experience is Spatial
Interaction Design
Panorama+table+Phidgets
Projection: Palenque (UT 2004)
MirrorBox Projection
Warping: Trial, trial, error, success
Biofeedback
Affective Process
Current and future projects
Projection Systems: Large to Small
iSphere-copyright Paul Bourke
Staggered Inhabitation
©Bethesda software
references http://www.destinyrealms.com/griffon/RPGs.html RPG PULP EGYPT:
Adventures Along the Nile, 1933-1939 http://library.thinkquest.org/TQ0312440/ Ancient Egypt and the Egypt
game (also http://www.bookrags.com/studyguide-egypt-game/) OR http://www.sdcoe.k12.ca.us/score/egyp/egyptg.html
http://www.apple.com/games/articles/2006/09/ataleinthedesert3/ A Tale in the Desert III
Egypt: Tomb Of The Pharaoh (Jewel Case) http://pharaoh.heavengames.com/ http://www.gamefaqs.com/portable/ppc/data/918302.html Mystery of
the Pharoh http://pc.gamezone.com/gamesell/p13066.htm Tomb of the Pharoh
Virtual Heritage The ancient Egyptian temple
http://www.planetjeff.net/IndexDownloads/Jacobson2005e.pdf Hawara
http://www.casa.ucl.ac.uk/digital_egypt/hawara/enco2000/enco2000_web.html
Ancient Egypt on CD http://belgium.vsmm.org/pages/program_wednesday_session7B.html
Erik Champion Portfolio
Teaching 3D, game design and game studies theory, interactive media, animated media
Read an Excerpt
Disappearing World: 101 of the Earth's Most Extraordinary and Endangered Placesby Alonzo C. Addison, United Nations Educational Scientific an
http://search.barnesandnoble.com/Disappearing-World/Alonzo-C-Addison/e/9780061434440
Virtual Environments
Learning Environments
Discussion
RESEARCHUNIVERSITY OF MELBOURNE 2001-2004Architecture and Geomatics, Engineering
PhD 2004-Virtual Environments
teaching2005-6 University of Queensland2007-8 University of New South Wales2008-2011 Massey University
2005 NWN, Warcraft, Starcraft
2005 Maltese Rituals UT+Video
2005 3D Surround Projection+Unreal
2006 Hieroglyph Learning -Morrowind
Game Mods-Never Winter Nights
“Burnout” Peripheral Modding in Tent
Torque 2D
Massage Chair+Car Racing Biofeedback
2011 Blender+Unity inside Moodle
supervision2005-6 University of Queensland2007-8 University of New South Wales2008-2011 Massey University
Game Shaders Via Biofeedback (HL2)
Lazy Susan Hybrid Panorama Table
Warping for 3D Projection (OPEN GL)
Touch Screen Taoist Games (Flash)
MEDIA
MORE RESEARCH
MORE RESEARCH
Paul Bourke UWA
Tablet and Kinect Controlled VR
RESEARCH - VR EVALUATION
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