rebooting the insomniac tools pax dev12

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Rebooting the Insomniac Tools

New Tech for New IP and New Generation

Mike Acton, Engine Director macton@insomniacgames.com

Whirlwind tour through problem-space

Mike Acton, Engine Director macton@insomniacgames.com

Start with the problem

Whirlwind tour through problem-space

Mike Acton, Engine Director macton@insomniacgames.com

Start with the problem

Understand the impact of context/culture

Whirlwind tour through problem-space

Whirlwind tour through problem-space

Mike Acton, Engine Director macton@insomniacgames.com

Start with the problem

Understand the impact of context/culture

Gather and understand real life data

The problemNew IP

The problemNew IP

New Publisher

The problemNew IP

New Publisher

New Platform

The problemNew IP

New Publisher

New Platform

Efficiency

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

No "Right" or "Best" Answer

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

No "Right" or "Best" Answer

Except what allows us to be the best creators we

can be

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

New code...

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

New code...

New assets...

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

New code...

New assets...

More versions...

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

New code...

New assets...

More versions...

More iteration...

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

What's the real problem?

New code...

New assets...

More versions...

More iteration...

The problemNew IP

New Publisher

New Platform

Efficiency

New Tech Spaces

Culture

The problem

New Platform

Efficiency

New Tech Spaces

Culture

New Publisher

The problem

Efficiency

New Tech Spaces

Culture

New Platform

The problem

New Tech Spaces

Culture

Efficiency

The problem (big changes)

New Tech Spaces

Culture

Efficiency Usability testing

The problem (big changes)

New Tech Spaces

Culture

Efficiency Usability testing

Chrome Web App

The problem (big changes)

New Tech Spaces

Culture

Efficiency Usability testing

Chrome Web App

Open houses

The problem (6 examples)

New Tech Spaces

Culture

Efficiency

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

Tools UI

Tools UI

Tools UI

The problem (Tools UI)

New Tech Spaces

Culture

Efficiency Who can + Edit speed

The problem (Tools UI)

New Tech Spaces

Culture

Efficiency Who can + Edit speed

HTML5/JS

The problem (Tools UI)

New Tech Spaces

Culture

Efficiency Who can + Edit speed

HTML5/JS

Feedback

Tools UI (sub-problems)Chrome

Tools UI (sub-problems)Chrome Standards + No cross-browser

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Tools UI (sub-problems)

Data divide

Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Data divide Maintainability

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Data divide Maintainability

Custom controls

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Data divide Maintainability

Custom controls Problem first

Tools UI (sub-problems)Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

Data divide Maintainability

Custom controls Problem first

Pages

Tools UI (sub-problems)

Data divide Maintainability

Custom controls Problem first

Pages Stability

Chrome Standards + No cross-browser

Javascript + jQuery UI iteration time

Remove Flash UI iteration time

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

Tools server

Tools server

The problem (Tools server)

New Tech Spaces

Culture

Efficiency Stability

The problem (Tools server)

New Tech Spaces

Culture

Efficiency Stability

Everything HTTP

The problem (Tools server)

New Tech Spaces

Culture

Efficiency Stability

Everything HTTP

Local -> Global services

Tools server (sub-problems)RESTful API

Tools server (sub-problems)RESTful API Standards

Tools server (sub-problems)RESTful API Standards

CGI scripts

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb Asset queries, Javascript

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb Asset queries, Javascript

Perforce integration

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb Asset queries, Javascript

Perforce integration Simultaneous edits

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb Asset queries, Javascript

Perforce integration Simultaneous edits

Universal undo

Simple, small

Tools server (sub-problems)RESTful API Standards

CGI scripts Stable experiments

mongoose

mongodb Asset queries, Javascript

Perforce integration Simultaneous edits

Universal undo Maintenance, analysis

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

Asset management

Asset management

The problem (Asset management)

New Tech Spaces

Culture

Efficiency Build times

The problem (Asset management)

New Tech Spaces

Culture

Efficiency Build times

Live tracking

The problem (Asset management)

New Tech Spaces

Culture

Efficiency Build times

Live tracking

Personal asset branches

Asset management (sub-problems)JSON format

Asset management (sub-problems)JSON format Ease of edit

Asset management (sub-problems)JSON format Ease of edit

File backed

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker 3rd-party tool edits

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker 3rd-party tool edits

Build manager

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker 3rd-party tool edits

Build manager No choice = automate

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker 3rd-party tool edits

Build manager No choice = automate

Runtime linking

Asset management (sub-problems)JSON format Ease of edit

File backed UX culture

Auto version upgrades Various versions

NTFS tracker 3rd-party tool edits

Build manager No choice = automate

Runtime linking Iteration, Disc layout

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

Lighting, materials, FX

Lighting, materials, FX

Lighting, materials, FX

Lighting, materials, FX

The problem (Lighting, materials, FX)

New Tech Spaces

Culture

Efficiency Lightmap bottleneck

The problem (Lighting, materials, FX)

New Tech Spaces

Culture

Efficiency Lightmap bottleneck

Realtime everything

The problem (Lighting, materials, FX)

New Tech Spaces

Culture

Efficiency Lightmap bottleneck

Realtime everything

Build-time optimizations

Lighting, materials, FX (sub-problems)

Realtime edit

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify Anything moves, changes

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify Anything moves, changes

Occlusion

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify Anything moves, changes

Occlusion Memory, accuracy

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify Anything moves, changes

Occlusion Memory, accuracy

Indoor/Outdoor

Lighting, materials, FX (sub-problems)

Realtime edit Lighter iteration

Artist materials Styles, optimization

Game parameters Runtime advantage

Runtime classify Anything moves, changes

Occlusion Memory, accuracy

Indoor/Outdoor Optimization

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

Animation, cinematics

Animation, cinematics

Animation, cinematics

Animation, cinematics

The problem (Animation, cinematics)

New Tech Spaces

Culture

Efficiency Gameplay and post cost

The problem (Animation, cinematics)

New Tech Spaces

Culture

Efficiency Gameplay and post cost

Graphics vs. Animation

The problem (Animation, cinematics)

New Tech Spaces

Culture

Efficiency Gameplay and post cost

Graphics vs. Animation

Gameplay custom

Animation, cinematics (sub-problems)

Performance tracks

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph Size, reuse

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph Size, reuse

Variations

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph Size, reuse

Variations Reuse, character iteration

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph Size, reuse

Variations Reuse, character iteration

Events (tricky!)

Animation, cinematics (sub-problems)

Performance tracks Lighting, camera, events

Gestures Runtime adapt

Anim drivers Animator control

Blend graph Size, reuse

Variations Reuse, character iteration

Events (tricky!) What to expect

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

6. Debugging

Debugging

Debugging

Debugging

Debugging

The problem (Debugging)

New Tech Spaces

Culture

Efficiency Speed to decision

The problem (Debugging)

New Tech Spaces

Culture

Efficiency Speed to decision

Separate analysis

The problem (Debugging)

New Tech Spaces

Culture

Efficiency Speed to decision

Separate analysis

"Actionable"

Debugging (sub-problems)Asset analysis

Debugging (sub-problems)Asset analysis Relationships & pivots

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu Controls & UX

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu Controls & UX

Peek/Poke from JS

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu Controls & UX

Peek/Poke from JS VS memory edit

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu Controls & UX

Peek/Poke from JS VS memory edit

JSON reports

Debugging (sub-problems)Asset analysis Relationships & pivots

Game live connect Runtime-only info

Actionable > Accurate Few understand

Debug menu Controls & UX

Peek/Poke from JS VS memory edit

JSON reports UI formatting

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

6. Debugging

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

6. Debugging

No "Right" or "Best" Answer...

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

6. Debugging

...but some do suck less than others.

The problem (6 examples)

New Tech Spaces

Culture

Efficiency 1. Tools UI

2. Tools server

3. Asset management

4. Lighting, materials, FX

5. Animation, cinematics

6. Debugging

Twitter: @mike_acton

@insomniacgames

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