rihp community umpiring sessions
Post on 08-Jan-2018
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RIHP COMMUNITY
UMPIRING SESSIONS
Manage Self Dress according to local competition
standards for umpiring activity Apply self‐management principles
for personal health and safety Identify roles and responsibilities
involved in umpiring a match Display a positive attitude towards
umpiring
Manage Athletes Apply the rules/ guidelines of the
hockey activity Illustrate ability to recognise
dangerous play and respond
Manage Others Work cooperatively with
coordinators, parents/ guardians and other umpires
Manage Environment
Ensure environment is safe for activity
Awareness of Officials Code of Behaviour
Umpire Accreditation Competencies
UMPIRE ROLE & RESPONSIBILITIES Role of an Umpire:
o Call decision in one half of the field
o Award a penalty corner, penalty stroke,
goal or free hit in your half of the field.
o To control the match
o Apply the rules of hockey
o Uphold a duty of care by keeping the game
safe.
Responsibilities of an Umpire: - Things to keep in mind:
o The 2 umpires work together as a team
o Make sure the card is correct; check score
and sign at the end of the game.
o Your signature states all information is
correct.
Objectives to being a good umpire:o Aim to become better with each and everymatch.
o Be approachable
o Be natural and enjoy yourself
o Be prepared with correct umpire uniform
o Arrive 10 - 15 minutes before the start ofthe game
o Be interested and concentrate for thewhole game
WHAT YOU NEED:1. Whistle: A whistle is the most important
piece of equipment that you will require while umpiring. You use a whistle to communicate to the players in the game.
2. Clearly Identifiable shirt:: While umpiring it is a good idea to wear a different colourer shirt to the players in the game. This makes you clearly recognisable to players and other officials
Whistling:
o Have a good solid sounding whistle
o Blow decisively and loudly
o The whistle is used to get players attention
o Loud long and strong whistles are used
when a break down tackle, push or shove
happens
o Don't whistle balls that leave the field of
play [sideline or backline].
Signalling:
o Clear signals held long enough so all
players and fellow umpire are aware of
decision
o Stand still when giving a signal
o Make positive and clear signals
o Arms do not cross the body
o Never turn your back or head on play or players
WHISTLING AND SIGNALLING
UMPIRE POSITIONING
UMPIRE MOVEMENT PATTERN
BASIC RULESFoot:
If the ball comes in contact with a players feet or lower leg it a Free hit to the opposing team.
Stick Check:
If a player attempts a tackle and comes in contact with an oppositions stick and does not get the ball a free hit is given against the tackler.
Obstruction:
If a player blocks the path to the ball from a opposing player
Out of Bounds:
If the ball travels out of the marked boundaries a free hit is given against the team that last touched the ball.
Dangerous Play:
If the ball or stick causes any danger to any player on the field it can be deemed dangerous and a free hit is given against the player who created the danger.
Control
When umpiring remember to: Use clear whistling, signalling and
communication
Allow the game to flow, do not over-blow
your whistle.
Make sure you maintain the same distance
at all times.
Be fair
Be consistent
Concentrate at all times
Obstruction: When umpiring it is easier to pick up onobstruction by watching the players, don't watchthe ball.Players obstruct if they: Back into an opponent Physically interfere with the stick or body of an opponent Shield the ball from a tackle with their stick or any part of their body A player who runs in front of or blocks an opponent to stop them playing or trying to play the ball is obstructing Be sure that the attacking player would be able to get to the ball and makes an attempt to try to get the ball.
BASIC RULES
BASIC RULES Dangerous Play
It is very important hat the rules of the game of hockey protect the players. Here are some rules
that prevent dangerous play.
Players must not lift their stick over the
heads of other players.
A Ball is considered Dangerous when it causes a play to move out of the way to avoid being hit. A penalty is awarded where the action causing danger took place (Not where the danger occurred).
A Players running into the path of the ball to create danger should be penalized. a Intentional offences must be penalize
Location: The free hit is taken close to where the offence occurred. Free hit to attacking team within 5 metres of the circle - the
ball is taken to the nearest point 5 meters from the circle. Free hit to defending team awarded outside the circle but
within 15 metres of the back-line is taken at the 15 metre mark in-line with where the offence occurred.
Free hit awarded to defending team inside the circle is taken anywhere inside the circle or up to 15 metres from the backline in line with the location of the offence.
SELF PLAY RULE
SIGNALS
PROTOCOL Before the game ,it is recommended that you meet with
the other umpire and talk about a few things. You should cover:
1. Area’s of control: Where you control the game and where the other umpire controls the game on the field.
2. Signalling: Assisting the other umpire by signalling what you think the decision should be.
3. If you are unsure of an interoperation of a rule this is a good time to clarify it.
4. Make sure you warm up and stretch before you start umpiring a game.
AREAS OF CONTROL:
Umpire A= Blue Area to ControlUmpire B= Green Area to Control
EXTRA PENALTIESIf a defender breeches a rule in there own penalty circle it can
be deemed a penalty corner or stroke.
INJURY MANAGEMENT When a player is Injured on the field it is important that you act quickly and
concisely. If the Injured player has a suspected Head or Neck Injury you must stop time immediately. You can also stop time if a player is injured and play is near or if they are bleeding. However if the ball and players is no wear near the injured player keep the game going. It is up to you so act quickly and determine if you are going to continue play or not.
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