schedule - day 1 · 5:00 pm - 5:30 pm arcore: augmented reality at android scale geoff landskov -...
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Atrium, Level 1
Exhibit Hall 4
7:30 AM - 8:30 PMRegistration Open
4:00 PM - 5:00 PMPre-Keynote Reception
12:00 PM - 5:00 PMExpo Hall Sneak Peek
Exhibit Hall 5
6:00 PM - 7:15 PMOpening Keynote
7:15 PM - 8:15 PMWelcome Reception
Schedule - Day 1October 3
October 3-5
Atrium, Level 1
7:45 AM - 7:00 PMRegistration Open
Breakout 1
8:45 AM - 9:15 AM2D World Building in Unity Rus Scammell - Unity Technologies
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMOctaneRender for Unity: A Look at the Future of Real-Time Cinematic Raytracing in Games and Media | Jules Urbach - Otoy
10:00 AM - 10:15 AMBreak
10:15 AM - 11:15 AMCreative Scripting of Timeline: Bridging Gameplay and Storytelling in an RTS game | Ciro Continisio - Unity Technologies
11:15 AM - 11:30 AMBreak
11:30 AM - 12:00 PMRacing ahead with Unity 2017 – Antigraviator by Cybernetic Walrus Mike Coeck - Cybernetic Walrus Szabolcs Csizmadia - Cybernetic Walrus
12:00 PM - 1:45 PMBreak
1:45 PM - 2:15 PMGet Paid on Mobile | Stephen Sullivan - Unity Technologies Felix The - Unity Technologies
2:15 PM - 2:45 PMExpansive Storyworlds: The Evolution of EntertainmentAlexandre Amancio - Reflector Entertainment Ltd.
2:45 PM - 3:00 PMBreak
3:00 PM - 4:00 PMCinemachine for Games and Interactive: 1st person, 2D, 3rd person and Beyond | Adam Myhill - Unity Technologies
4:00 PM - 4:15 PMBreak
4:15 PM - 4:45 PMBuild the Multiplatform Game of your Dreams with UWPAndrew Parsons - Microsoft
4:45 PM - 6:00 PMBreak
6:00 PM - 7:00 PMNeill Blomkamp's Short Film: Screening & Behind the Scenes Q&ANeill Blomkamp - Oats Studios | Chris Harvey
8:45 AM - 9:15 AMGoogle Blocks: 3D Assets for the Rest of Us Ian MacGillivray - Google | Bruno Oliveira - Google
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMVR in Education: Making Immersive Learning PracticalBruce Wooden - Veative Labs
10:00 AM - 10:15 AMBreak
10:15 AM - 11:15 AMA Look Ahead: Resource Manager, Addressable Assets and Live Preview | Paul Burslem - Unity Technologies | Stephen Palmer - Unity Technologies | Joseph Scheinberg - Unity Technologies
11:15 AM - 11:30 AMBreak
11:30 AM - 12:30 PMRick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* LearnedDevin Reimer - Owlchemy Labs | Alex Schwartz - Owlchemy Labs
12:30 PM - 1:45 PMBreak
1:45 PM - 2:45 PMSo you think you can Augment Reality? | Jimmy Alamparambil - Unity Technologies | Tim Mowrer - Unity Technologies
2:45 PM - 3:00 PMBreak
4:15 PM - 4:45 PMUnity For Film: A WalkthroughMathieu Muller - Unity Technologies
4:45 PM - 5:00 PMBreak
5:00 PM - 5:30 PMUnity for Nintendo Platforms | Justin Price - Nintendo Technology Development | Kirk Scott - Nintendo of America
5:30 PM - 5:45 PMBreak
5:45 PM - 6:45 PMAsset Management Details That You Won't Find in the ManualEric Robinson - Sonic Bloom, LLC
Breakout 2
Breakout 3
8:45 AM - 9:15 AMStreamlining Game Development With Unity Teams | Brendan Fosberry - Unity Technologies | Rohit Garg - Unity Technologies
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMFacebook + Unity: Optimized for Growth | Alex Hopmann - Facebook
10:00 AM - 10:15 AMBreak
10:15 AM - 11:15 AMAdvanced Rendering in Unity: Dynamic Resolution and HDR | Kevin Cogger - Microsoft | Charles Sanglimsuwan - Unity Technologies
11:15 AM - 11:30 AMBreak
11:30 AM - 12:00 PMGnation: Empowering Game Industry RevolutionSergey Sholom - GNATION
12:00 PM - 12:30 PMMission Critical! Capturing Art DirectionMichael Baker - University of Texas
12:30 PM - 1:45 PMBreak
1:45 PM - 2:15 PMCreating Content the VR Way | Josh Naylor - Unity Technologies
2:15 PM - 2:45 PMEasiest Way to Distribute VR from Unity | Akihiro Fuji - Pyschic VR Lab | Nausharwan Mir - Psychic VR Lab Co., Ltd.
2:45 PM - 3:00 PMBreak
3:00 PM - 3:30 PMApp Development with Unity | Ray Barrera - Age of LearningPeter Trennum - Age of Learning
3:30 PM - 4:00 PMUnity – the AEC Workhorse | Sanjay Mistry - VIMAec
4:00 PM - 4:15 PMBreak
3:00 PM - 4:00 PMGame Architecture with Scriptable ObjectsRyan Hipple - Schell Games
4:00 PM - 4:15 PMBreak
4:15 PM - 4:45 PM10 Tips to Maximise Your Game Revenue in SEAJonathon Sze - Cloudmoolah
4:45 PM - 5:00 PMBreak
5:00 PM - 5:30 PMYour best Gaming Moments... Automatically CapturedShaveen Kumar - NVIDIA
5:30 PM - 5:45 PMBreak
5:45 PM - 6:45 PMCombining Unity and Tango/ARKit to create a Unique AR Experience for the City of Austin | Andrew Bell - FiveOut
#Unite17
Schedule - Day 1October 3
Schedule - Day 2October 4
8:45 AM - 9:15 AMGoogle Blocks: 3D Assets for the Rest of Us Ian MacGillivray - Google | Bruno Oliveira - Google
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMVR in Education: Making Immersive Learning PracticalBruce Wooden - Veative Labs
10:00 AM - 10:15 AMBreak
10:15 AM - 11:15 AMA Look Ahead: Resource Manager, Addressable Assets and Live Preview | Paul Burslem - Unity Technologies | Stephen Palmer - Unity Technologies | Joseph Scheinberg - Unity Technologies
11:15 AM - 11:30 AMBreak
11:30 AM - 12:30 PMRick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *burrrp* LearnedDevin Reimer - Owlchemy Labs | Alex Schwartz - Owlchemy Labs
12:30 PM - 1:45 PMBreak
1:45 PM - 2:45 PMSo you think you can Augment Reality? | Jimmy Alamparambil - Unity Technologies | Tim Mowrer - Unity Technologies
2:45 PM - 3:00 PMBreak
Breakout 3
Breakout 4
3:00 PM - 4:00 PMGame Architecture with Scriptable ObjectsRyan Hipple - Schell Games
4:00 PM - 4:15 PMBreak
4:15 PM - 4:45 PM10 Tips to Maximise Your Game Revenue in SEAJonathon Sze - Cloudmoolah
4:45 PM - 5:00 PMBreak
5:00 PM - 5:30 PMYour best Gaming Moments... Automatically CapturedShaveen Kumar - NVIDIA
5:30 PM - 5:45 PMBreak
5:45 PM - 6:45 PMCombining Unity and Tango/ARKit to create a Unique AR Experience for the City of Austin | Andrew Bell - FiveOut
8:45 AM - 9:15 AMAnticipating New Platforms: Porting TumbleSeed to Nintendo Switch | David Laskey - Team TumbleSeed
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMStuck in the Repo with You: Binaries to the Left of you, DevOps to the Right | Terry Williams - Perforce Software
10:00 AM - 10:15 AMBreak
10:15 AM - 10:45 AMScaling CPU Systems Dynamically: The Best Experience for the Most Players | Cristiano Ferreira - Intel Corporation
10:45 AM - 11:30 AMBreak
11:30 AM - 12:30 PMDisruptive Virtual Cinematography on a Budget | Ben Sheftel - Blueprint Reality Inc. | Tarrnie Williams - Blueprint Reality Inc
12:30 PM - 12:45 PMBreak
10:00 AM - 10:15 AMBreak
10:15 AM - 10:45 AMMonetize Your AR Titles: Creating Compelling Augmented Reality Experiences | David Oh - Meta, Co.
10:45 AM - 11:00 AMBreak
11:00 AM - 11:30 AMFuture of Broadcast Industry with VR & Business Transformation Journey | Raman Abral - Tech Mahindra
11:30 AM - 11:45 AMBreak
11:45 AM - 12:15 PMTop 5 things to Consider when Moving Development to the CloudJacek Materna - Assembla
12:15 PM - 12:30 PMBreak
12:30 PM - 1:00 PMPhoton vs UNet: Battle of the Giants. Multiplayer Architectures Explained. | Christof Wegmann - Exit Games // Photon
1:00 PM - 2:00 PMBreak
2:00 PM - 2:45 PMUsing the New Asset Bundle Browser and Graph ToolHiroki Omae - Unity Technologies | Bill Ramsour - Unity Technologies
Breakout 5
Room 19B
12:45 PM - 1:15 PMUnity Labs Behavioral AI ResearchNicolas Meuleau - Unity Technologies
1:15 PM - 1:45 PMBreak
1:45 PM - 2:45 PMExperimenting in Creativity | Ryan Kee - W+K Lodge
2:45 PM - 3:00 PMBreak
3:00 PM - 3:30 PMNext-Gen VR Avatar Control in Unity | AR Schleicher - Trion Worlds
3:30 PM - 4:00 PMBringing International Space Station Science Down to EarthSharon Goza - NASA Johnson Space Center
4:00 PM - 4:15 PMBreak
4:15 PM - 4:45 PMGet to Know the Asset Store: Accelerate Your Development and Earn Income | Andrew Slater - Unity Technologies
4:45 PM - 5:00 PMBreak
5:00 PM - 5:30 PMARCore: Augmented Reality at Android ScaleGeoff Landskov - Google
5:30 PM - 5:45 PMBreak
5:45 PM - 6:45 PMWeird Tech - Working with Novel Hardware | Adam Creighton - Panic Button Games | Andrew Eiche - Owlchemy Labs MJ Johns - Astire Games | Steve Lukas - Across Realities Tristan Moore - Broken Window Studios
8:45 AM - 9:15 AMGame Design with Haptics: Taking the Gaming Experience to the next Level of ImmersionWilliam Rihn - Immersion | Matt Tullis - Immersion
9:15 AM - 9:30 AMBreak
9:30 AM - 10:00 AMEnriching the Driving Experience through 360 Degree VR / Car Configurator and AR Information Visualization using Unity 3DSrinivas Rao - Tata Elxsi
12:00 PM - 2:30 PMWomen in Gaming | Elizabeth Brown - Unity Technologies Yvonne Ingalls - Bluepoint | John Riccitiello - Unity Technologies
8:15 PM - 11:59 PMUnity Party | Don't miss out on the amazing Unity Party, located at Fair Market 1100 E 5th St, Austin, TX 787021
Exhibit Hall 410:00 AM - 6:00 PM > Expo Hall Open
12:30 PM - 1:30 PM > Lunch
#Unite17Schedule - Day 2October 4
Fair Market Austin
Breakout 1
Breakout 2
9:00 AM - 9:30 AMBuilding Narrative Tools for Oxenfree and BeyondBryant Cannon - Night School Studio
9:30 AM - 9:45 AMBreak
9:45 AM - 10:45 AMXR Graphics Overview and Best Practices | Scott Bassett - Unity Technologies | Rob Srinivasiah - Unity Technologies
10:45 AM - 11:00 AMBreak
11:00 AM - 12:00 PMHigh Performance C# Scripting with the C# Job System and the Entity Component System | Joachim Ante - Unity Technologies
12:00 PM - 1:30 PMBreak
1:30 PM - 2:00 PMMassive Battle in Spellsouls Universe With Upcoming Unity Technologies | Tomislav Rakic - Nordeus | Srdja Stetic-Kozic - Nordeus
2:00 PM - 2:15 PMBreak
2:15 PM - 2:45 PMTrivia! Unity by The Numbers | Chuka Ikokwu - Unity Technologies Ulf Johansson - Unity Technologies
2:45 PM - 3:00 PMBreak
3:00 PM - 4:00 PMS.O.L.I.D. Unity | Dan Sagmiller - Productive Edge
9:00 AM - 9:30 AMIntroduction to Vuforia AR Integration in Unity 2017.2Vinny DaSilva - Vuforia
9:30 AM - 9:45 AMBreak
9:45 AM - 10:45 AMInsights to Action: Standard Events and Remote Settings | Mark Choi - Unity Technologies | Marc Tanenbaum - Unity Technologies
10:45 AM - 11:00 AMBreak
2:15 PM - 2:45 PMKnow Your Limits – Understanding GPU Budgets in Mobile Game DevelopmentRafael Ferrari - Skullfish Studios | Roberto Lopez Mendez - ARM
2:45 PM - 3:00 PMBreak
3:00 PM - 4:00 PMThe AAA Graphics of Spellsouls – Our Journey to 60FPS on Mobile | Joseph Oros - Nordeus | Srdja Stetic-Kozic - Nordeus
Breakout 3
9:00 AM - 9:30 AMCreating A World Scale AR Experience Using Geospatial DataDavid Rhodes - Mapbox | Siyu Song - Mapbox
9:30 AM - 9:45 AMBreak
9:45 AM - 10:45 AMThe Walking Dead: March to War - Rendering 10,000 Objects on Low-End Mobile Devices | Jason Booth - Disruptor Beam
10:45 AM - 11:00 AMBreak
11:00 AM - 12:00 PMThis talk will make you love WebGL! Rocco Balsamo - Simmer.io
12:00 PM - 1:30 PMBreak
1:30 PM - 2:00 PMWhat’s Coming to Vuforia AR in Unity Vinny DaSilva - Vuforia
2:00 PM - 2:15 PMBreak
11:00 AM - 11:30 AMUsability Reasoning For XR InteractionStella Cannefax - Unity Technologies
11:30 AM - 12:00 PMAn Open Auction in a Mobile Ads WorldBrian Brownie - Unity Technologies
12:00 PM - 1:30 PMBreak
1:30 PM - 2:00 PMProtecting your Mobile Games from Security ThreatsAmi Kobayashi - DNP Hypertech., Ltd.
2:00 PM - 2:15 PMBreak
2:15 PM - 2:45 PMBuilding Believable Characters in VRAndrew Eiche - Owlchemy Labs
2:45 PM - 3:00 PMBreak
3:00 PM - 4:00 PMBringing Modern .NET to UnityJonathan Chambers - Unity Technologies
Exhibit Hall 410:00 AM - 3:00 PM > Expo Hall Open
12:00 PM - 1:30 PM > Lunch
#Unite17Schedule - Day 3October 5
Breakout 4
Breakout 3
9:00 AM - 9:30 AMTesting For Sanity: Using Unity TestRunner and Unity AnalyticsHollie Figueroa - Unity Technologies
9:30 AM - 9:45 AMBreak
9:45 AM - 10:45 AMCreating a VR Storybook Look for Rainbow CrowNathaniel Dirksen - Baobab
10:45 AM - 11:00 AMBreak
11:00 AM - 11:30 AMDeveloping a Scalable Render Farm using UnityMartin Robaszewski - Crowdstar/Glu Mobile
11:30 AM - 12:00 PMPSVR 12 months after Lunch!! Lessons Learned and Best Practices | Ram Madhavan - Sony Interactive Entertainment
12:00 PM - 1:30 PMBreak
1:30 PM - 2:00 PMGrow your Career and Build your Team with Unity Connect | Carl Callewaert - Unity Technologies | Anne Evans - Unity Technologies
2:00 PM - 2:15 PMBreak
2:15 PM - 2:45 PMLatest Samsung VR Technologies and how you can Benefit from the Samsung Developer Ecosystem | Paul Kim - Samsung Henry Komsky - Samsung Electronics America
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