selected productions serious games interactive 2009 © global conflicts – a case study in games...
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Selected productions Serious Games Interactive 2009 ©
Global Conflicts– A Case study in games for societal issues
Poverty is not a game, 20th October ‘10
Simon Egenfeldt-Nielsen, PhD
CEO, founder Serious Games Interactive
Agenda
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
1. xxx
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Background and teamMy Background
• MA Psychology• PhD Games & learning• Mixing industry & research
Current Research projects: SIREN, PlayMancer & GaLa
Computer games• Global Conflicts: Palestine• Global Conflicts: Latin America• +20 games for clients
• Serious Games Interactive (SGI) was founded in 2006 in Copenhagen, Denmark.
• We develop serious games that contain an inseparable combination of “playing”, “learning” and “story-telling”.
• We are a cross-disciplinary team of 18 people with strong roots in research.
• We work with a range of different national and international partners including Amnesty Int., The National Museum, LEGO and European Schoolnet.
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Background and teamWho we are
Why games? Moving away from passive education…
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Learning 1.0 - Repetition
Learning 2.0 - Information
Learning 3.0 – Engagement!!!
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
• Computer games represent an interactive learning approach, in which the user’s choices has direct consequences.
• Games constitute problem-focused learning, i.e. problem-solving provides satisfaction.
• Serious games exploits the engagement of the user in the virtual world to provide strong learning experiences with value in the real world.
Game-based learningWhat?
International awards
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Children’s Technology Review (US)- Editors Choice Award 2008.
Danish Culture and Business Award (Denmark) – Most Creative Product 2007.
PC ZONE (UK) – Independent Game Award 2007.
GC series
Nordic Game (Scandinavia) – Best Nordic Game 2007 & 2008 nominee.
IndieCade (US)- Best Indie Game Nominee 2008 & 2009.
International awards
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
GC series
Agenda
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
1. Who we are and what we do?
2. The Global Conflicts game series
3. The Global Conflicts Web portal
4. Q&A
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
"Toys are not really as innocent as they look. Toys and games are the preludes
to serious ideas"
Charles Eames
Games beyond entertainment…
f
Welcome to reality
Material from Global Conflicts: Palestine online resources.
Welcome to Global Conflicts: Palestine
Our focus area
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Platform: Web-based & CD-RomPlaytime: 45-60 minutes per episodeTarget: Students in the age 13-20 yearsSubjects: Citizenship, history and media subjects
Game: Assume the role of a freelance journalist / representative from international organization out to investigate stories about the challenges people face in various parts of the world.
Global Conflicts is a 3D educational game series aiming to increase the level of engagement in education!
Layers and learning objectives
Content (Central problems in around the world): Experience central problems in the region through real personal accounts.
Themes (Human rights. corruption & new democracies): Learn about the role of human rights, corruption and new democracies in global conflicts.
Methods (Source criticism & structuring arguments): Learn to be dig out relevant information, the agenda of sources, and article writing.
Competences (Perspective-taking, critical thinking & bias awareness): Learn about the importance of digging deep while thinking critically of bias as you are presented with a variety of perspectives.
Serious Games Interactive | www.seriousgames.dk | sales@seriousgames.dk
Design principles
Layers and learning objectives
Serious Games Interactive | www.seriousgames.dk | sales@seriousgames.dk
Design principles
Målgruppe: Elever i 8.-10. klasse samt gymnasieskolen. Perspektivering: Eleverne bruger og forstår forskellige perspektiver. Engagement: Eleverne er motiverede og engagerede. Realisme og atmosfære: Eleverne interagerer med en troværdig 3D
verden. Pensum: Materialet er tilpasset pensum krav i samfundsfag, historie,
dansk og medievidenskab. Undervisning: Materialet er tilpasset tiden der er afsat til
klasseundervisning.
Teaching form
Teacher talks
Play Game
PlenumGroup
discussions
Read topic overview Overview of theme
Explore perspectives Experience issues
Discuss experiences Write article
Debriefing Evaluation
How to use the series
Teacher manual Topic overview Other curriculum
Mission sheets Work sheets Online resources
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Agenda
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
1. Who we are and what we do?
2. The Global Conflicts game series
3. The Global Conflicts Web portal
4. Q&A
Global Conflicts Web portal
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
With tools that empower teachers and ensure motivated and engaged students!
Online demo
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
www.globalconflicts.eu
Beyond the game and classroom…
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
Students can
• Choose language (English, Danish, German, Swedish)!
• Save games when you want!
• Play from school or from home!
• Publish articles to an international audience!
• Read and discuss views from international students on important conflicts in the world!
Kvalitative feedback
”Jeg synes, det var meget lærerigt.” (elev1)
”Man lever sig ind i idet på en anden måde” (elev2)
”Når man selv sådan prøver at finde ud af det, så er det meget bedre.” (elev3)
Empiriske undersøgelser
Kvalitative feedback (lærere)
”Altså det kan gøre konflikten lidt mere nær for dem… de her konflikter, der er rundt om i verden - de føler jo ikke en skid for det. De sidder pakket
ind i deres vattæpper her” (lærer1)
”Her bliver de jo tvunget til, selv at gå rundt og finde oplysningerne. Og ja, jeg tror det sætter sig bedre fast.” (lærer2)
”Vi savner sådan noget [...] jeg mener, det er et godt læringsredskab (lærer3)
Empiriske undersøgelser
Prices
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
* You are required to keep your membership to keep extra episodes you purchase.
** If your school need more licenses you can request these for free.
It’s cheap, simple and flexible!
LicensesYearly membership* (+ one free episode)
Extra episodes (one-time payment)
Single user 1 9,95 EUR / 74.95 DKK 9,95 EUR / 74.95 DKK
Class set 30 49,95 EUR / 374.95 DKK 49,95 EUR / 374.95 DKK
School set 250** 79.95. EUR / 599.95 DKK 79.95. EUR / 599.95 DKK
Municipality (+50% of schools) As desired 20% discount 20% discount
Contact
Serious Games Interactive | www.seriousgames.dk | info@seriousgames.dk
THANK YOU!
Serious Games InteractiveGriffenfeldsgade 7A, 4th. floor
2200 Copenhagen NDenmark
T: +45 4699 1550E: info@seriousgames.dk
Web company: www.seriousgames.dkWeb game: www.globalconflicts.eu
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