sig1510: power your material editing with substance designer, … · 2015-08-11 · substance...

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SIG1510: Power Your Material Editing withSubstance Designer, MDL and Iray

Sebastien Deguy (CEO, Allegorithmic)

Jerome Derel (Director of Product Management, Allegorithmic)

Power Your Material Editing with Substance Designer, MDL and Iray

• Introduction

• Iray & MDL integration

• Substance Designer as a Material Editing Tool

• Demo

• Results

Substance: Texturing, New Generation

• A fast-growing community: 35k active users, from indies to major studios

• More than 80 AAA projects currently in production use Substance

• Substance format natively supported by Unity, UE4, 3dsMax, Maya, etc.

• A toolset dedicated to PBR workflows

"With Substance, Allegorithmic now offers the most complete and powerful texturing package out there"

Laurens “Xoliul” Corijn, Technical Art Director,

Artwork by David Connely

The creative tool for 3D artists.

The pipeline tool for Tech Artists.

The Substance Texturing Tools

Artwork by Jean Marcell

PBR THE NEW STANDARDREAL TIME RENDERERS PROVIDE HIGHER THAN EVER QUALITY

MOTIVATION #1

Artwork by Koola

GAME ARTISTS ARE LIKE ANY ARTIST: THEY WANT TO SHOW THEY CREATION UNDER THE BEST LIGHT

Artwork by David Lesperance

THE NEED FOR A PATH TRACER

Artwork by Tobias Vogel

EXPLORING UNCHARTED TERRITORIES: DESIGN AND MANUFACTURING

MOTIVATION #2

Artwork by Tobias Vogel

WE NEEDED HELP FOR BOTH: HERE COME NVIDIA AND IRAY

Artwork by Mark B Tomlinson

DEMO TIME

Artwork by Loic Anquetil

Iray & MDL integration

• Added value to Substance Designer• Physically-Based Rendering with Iray

• Complete material definition with MDL

• Target new audience like Design & Architecture

• Enable portfolio high-quality images for current customers in games

• Added value to Iray & MDL• Tweakable textures with Substance

• Graph Authoring tool to create complex spatial variation of bsdfs

• Dedicated tool to edit MDL materials

Substance Designer as a Material Editing tool

• Import, tweak and export MDL materials with presets

• Tweak shader and texture parameters at the same time with the same tool

• Drive bsdf parameters, mixing and layering bsdfs, even mixingmaterials

Demo

• Content

• Substance Designer introduction

• Default material

• Leather measurement

• Emboss

• Stretch

• Stitches

• Rendering & Saving shots

• Custom MDL import & export

Demo - Content

Demo - Substance Designer introduction

Demo - Default material

Demo - Leather measurement

Demo - Emboss

Demo - Stretch

Demo - Stitches

Demo - Rendering & Saving shots

Demo - Custom MDL import & export

Demo - Custom MDL import & export

Results

Results

Questions ?

Team

• Demo creation• Damien Bousseau• Jerome Derel• Anthony Salvi

• Substance Designer management• Nicolas Wirrmann

• Substance Designer development• Sylvain Paris

• Research• Jean-François El Hajjar

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