the art and science of designing games for learning
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The Art and Science of The Art and Science of Designing Games for LearningDesigning Games for Learning
Ken Perlin, DirectorKen Perlin, DirectorJan L. Plass, Co-DirectorJan L. Plass, Co-Director
Susan Stratton, Strategic Initiatives and PartnershipsSusan Stratton, Strategic Initiatives and Partnerships
MissionMission
Study the use of digital games for learning–socio-cultural, cognitive, and emotional impact.
Develop design patterns for effective learning games that
industry partners can draw on to assure high quality when designing their own games for learning.
Focus is on games that teach science, technology,
engineering and mathematics to middle school students, bridging in-school and out-of-school learning.
SponsorshipSponsorship
CollaboratorsCollaborators
School of One NYC DOE – Network of Middle Schools Mouse Squad (After School Programs) New York Hall of Science Computers for Youth National Council of Women in Technology Pragmatic Solutions Games for Change
Research TeamResearch Team
Participating researchers
Mary Flanagan (Dartmouth)Steve Feiner (Columbia)Bruce Homer (GC/CUNY)
Katherine Isbister (NYU-Poly)Charles Kinzer (Teachers College)
Colleen Macklin (Parsons) Cath Milne (NYU)
Andy Phelps (RIT)Carl Skelton (NYU-Poly)
Joel Wein (NYU-Poly)Miguel Nussbaum (PUC Chile)
Ken PerlinInstitute Director
Jan L. PlassInstitute Co-Director
Advisory BoardAdvisory Board
Kaelan Doyle-MyerscoughJames GeeAlan Kay
Jaron LanierMitch ResnickTobi SaulnierWill Wright
Game Design: MathGame Design: Math Games that teach mathematics to middle school students–
School of One
Game Design: ScienceGame Design: Science Games that teach science to middle school students
Adventure Game for Chemistry Augmented Reality Science Game
ResearchResearch From game design patterns to learning outcomes
Affective OutcomesAffective Outcomes
Educational Game Design Patterns
Educational Game Design Patterns
Factual Knowledge
Factual Knowledge
Conceptual Knowledge
Conceptual Knowledge
Procedural KnowledgeProcedural Knowledge
Meta-cognitive Knowledge
Meta-cognitive Knowledge
Curricular
Integration
EducationalGames
EducationalGames
ResearchResearch Using Sophisticated, Cutting-Edge Research Methods and Tools
Expertise/ProductsExpertise/Products
Design patterns for effective educational games
Representative Games for Math and Science Learning
Framework for In-Game Collection of User Data
Methods for In-game Assessment of Learning
Mining algorithms to measure many user variables
ApplicationsApplications Research Applications
In this open app culture, G4LI is seeking to create a public/ private partnership
Licensable options Digital ‘Toolbox’ for teachers Digital ‘Backpack’ for students Digital ‘Shoebox’ for parents
Evaluation criteria (seal of approval) for learning games Aggregated web site, the ‘Google’ of learning games
Licensing arm to achieve self-funding Domestic base, global reach
ScopeScope
Domestic and International Emerging Leader in the Games for Learning Community
Hosting Will Wright talk Hosting Games for Learning Day at G4C Hosting Invitational Learning Games Summit with Gates
Foundation support; Chair: James H. Shelton III, Asst. Deputy Secretary for Innovation and Improvement, US DOE
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