the forty year path to the 2016 filmatic festival
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“The Forty Year Path to the 2016 Filmatic Festival”
Opening Talk
Filmatic Festival
Calit2’s Qualcomm Institute
May 7, 2016
Dr. Larry Smarr
Director, California Institute for Telecommunications and Information Technology;
Harry E. Gruber Professor,
Dept. of Computer Science and Engineering
Jacobs School of Engineering, UCSD
Four Themes Led to the Filmatic Festival:
• Teaming Artists and Scientists with Technologists• Computer Graphics and Digital Cinema• Virtual Reality• Tele-Collaboration
Artist and physicist Daniel Sandin (left) and computer scientist Tom DeFanti (right) founded the UIC Circle Graphics Habitat
(later renamed the Electronic Visualization Laboratory) in 1973.
Calit2’s Computer Graphics and Virtual Reality Traces Its Roots Back 40 Years
One of the First Computer Animations Used in a Feature Film Was Created at the UIC Habitat
Larry Cuba used programming language written and developed by fellow computer scientist Thomas DeFanti as a basis for producing
the 3-D computer graphics for Star Wars.http://chicagotonight.wttw.com/2013/05/23/star-wars-connection
Scene from Star Wars (1976) Lucasfilm
Lucasfilm Created Industrial Light and Magic and Pixar
Creating Death Star on PDP-11 in Habitat
The National Center for Supercomputing Applications (NCSA) Was Founded in 1985
NCSA Integrated Scientific Visualization with Supercomputing
Simulation and Visualization of a Severe Thunderstorm-Scale Tens of Kilometers
Wilhelmson, Arrott, et al.
Thunderstorm Video Debuted at SIGGRAPH 1989
From Scientific Visualization of Supercomputing Science to Movie Special Effects
http://access.ncsa.uiuc.edu/http://movies.warnerbros.com/twister
www.jurassicpark.com; www.jamescameron.orgwww.cinemenium.com/perfectstorm/
NCSA 1987
1993
1996
2000
Computer GraphicsFrom NCSA to ILM
1991
Stefen Fangmeier
• Televisualization:– Telepresence– Remote Interactive
Visual Supercomputing
– Multi-disciplinary Scientific Visualization
A Simulation of Shared Physical/Virtual Collaboration: Using Analog Communications to Prototype the Digital Future
“We’re using satellite technology…to demowhat It might be like to have high-speed fiber-optic links between advanced computers in two different geographic locations.”― Al Gore, Senator
Chair, US Senate Subcommittee on Science, Technology and Space
Illinois
Boston
SIGGRAPH 1989
“What we really have to do is eliminate distance between individuals who want to interact with other people and with other computers.”― Larry Smarr, Director, NCSA
Boston
Smarr, Haber, Cox
“It’s the real start of humans being able to immerse themselves inside the brains of computers―seeing what the computers are seeing.”― Larry Smarr, Director,
National Center for Supercomputing Applications, UIUC
“See things you’ve never seen before.”― Tom DeFanti, Director, Electronic Visualization Laboratory, UIC
“Virtual prototyping of new products, from small to large.”― Rick Stevens, Director, Math and Computer
Science Division, Argonne National Lab
“Next year―SuperVROOM…Get rid of the Machine Farm and put gigabit networks in place to talk to computers at remote sites―a whole new level of interaction and communication.”― Maxine Brown, Associate Director,
Electronic Visualization Laboratory, UIC
SIGGRAPH 1994Introducing the CAVE Virtual Reality Room
Post-Euclidean Walkabout George Francis, NCSA, UIUCwww.math.uiuc.edu/~gfrancis/
General MotorsResearch
UIC
www.evl.uic.edu/EVL/VROOM/HTML/OTHER/HomePage.html
Source: Maxine Brown
Caterpillar / NCSA: Distributed Virtual Reality for Global-Scale Collaborative Prototyping
Real Time Linked Virtual Reality and Audio-Video Between NCSA, Peoria, Houston, and Germany
www.sv.vt.edu/future/vt-cave/apps/CatDistVR/DVR.html1996
Alliance 1997: Collaborative Video Productionvia Tele-Immersion and Virtual Director
Alliance Project Linking CAVE, ImmersaDesk, Power Wall, and Workstation
UIC Donna Cox, Robert Patterson, Stuart Levy, NCSA Virtual Director Team
Glenn Wheless, Old Dominion Univ.
Alliance Application TechnologiesEnvironmental Hydrology Team
2005: Two New Calit2 Buildings Provide New Laboratories for “Living in the Future”
• “Convergence” Laboratory Facilities– Nanotech, BioMEMS, Chips, Radio, Photonics– Virtual Reality, Digital Cinema, HDTV, Gaming
• ~ 1000 Researchers in Two Buildings– Linked via Dedicated Optical Networks
UC Irvinewww.calit2.net
Preparing for a World in Which Distance is Eliminated…
$100M From State for New Facilities
Calit2 Has Facilitated Deep Interactions With the Digital Arts and Humanities on Both Campuses
“Researchers Look to Create a Synthesis of Art and Science
for the 21st Century”
By John MarkoffNYTimes November 5, 2005
Ruth West, UCSD “Ecce Homology”
SPECFLIC 1.0 – A Speculative Distributed Social Cinema by Adrienne Jenik
Calit2@UCIeMedia Studio:
Interactive TelepresenceDance/Media Performances
Calit2@UCSD Multipurpose Room—A “Black Box” Theatre Space
• 100-seat Reconfigurable Space• Performances/Seminars
Calit2 3D Immersive StarCAVE OptIPortal:Enables Exploration of Blended Reality
Cluster with 30 Nvidia 5600 cards-60 GB Texture Memory
Source: Tom DeFanti, Greg Dawe, Calit2
Connected at 50 Gb/s to UCSD Campus Switch
30 HD Projectors!
15 Meyer Sound Speakers + Subwoofer
Passive Polarization--Optimized the
Polarization Separation and Minimized Attenuation
First Trans-Pacific Super High Definition Telepresence Meeting Using Digital Cinema 4K Streams
Keio University President Anzai
UCSD Chancellor Fox
Lays Technical Basis for
Global Digital Cinema
Sony NTT SGI
Streaming 4K with JPEG 2000 Compression ½ gigabit/sec
100 Times the Resolution
of YouTube!
Calit2@UCSD Auditorium
First Tri-Continental Premier of a Streamed 4K Feature Film With Global HD Discussion
San Paulo, Brazil Auditorium
Keio Univ., Japan Calit2@UCSD
4K Transmission Over 10Gbps--4 HD Projections from One 4K Projector
4K Film Director, Beto Souza
Source: Sheldon Brown, CRCA, Calit2
August 2009
Tele-Collaboration for Audio Post-ProductionRealtime Picture & Sound Editing Synchronized Over IP
Skywalker Sound@Marin Calit2@San Diego
Crossing Boundaries 2012-Co-Taught Interdisciplinary Graduate Class
27 graduate students, (playwrights, designers, directors, actors, musicians, filmmakers, performance artists, stage managers, engineers, and theatre scholars)
Source: Shahrokh Yadegari, Dept. of Theatre and Dance2004 Calit2 Professor of Arts and Humanities
Co-Taught by Alan Burrett, Robert Castro, Lisa Porter, Victoria Petrovich and Shahrokh Yadegari
Performances in Calit2 VROOM Dec 2012
Becoming Dragon-A Mixed Reality, Durational PerformanceCombining Virtual Reality, Motion Capture, Second Life
Source: Micha Cárdenas, CRCA, Calit2
365 hours, from December 1-17th, 2008
Artist Dan Ambrosi Teams with Software Experts to Create Dreamscapes-Sees His Art For the 1st Time at QI
April 2016
The WAVE (2013) ~$400,00035 Megapixels/Eye $0.010/Pixel
WAVE VR Display 7 High by 5 Wide HD Panels 125,000 Cores (50 Nvidia 780s), 200TF
WAVE Cluster20x40Gbps
Collaboration Between EVL’s CAVE2 andCalit2’s VROOM Over 10Gbps Optical Fiber
EVL
Calit2
Source: NTT Sponsored ON*VECTOR Workshop at Calit2 March 6, 2013
Qualcomm Institute Has a Variety of Projects with HMD VR
• Oculus Rift for viewing MR and CT scans in 3D
• Using In-House Developed Direct Volume Rendering Algorithm, Optimized for VR
• Drone Controlled by Head Motion with Oculus Rift
• Video (mono) Streamed Live to HMD
VR Rock Climbing
Source: Jurgen Schulze, Calit2’s QI
UC San Diego Undergraduate VR Laboratoryin Computer Science and Engineering Building
• ~40 graphics Workstations with HMDs• Viewers for Smart Phones• Walk Around VR with HTC Vive• Two 80” 4k Displays
– Group VR Viewing
– Discussions, Tutoring
• Ready by Fall Quarter 2016
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