the sluggish chicken

Post on 15-Apr-2017

30 Views

Category:

Technology

0 Downloads

Preview:

Click to see full reader

TRANSCRIPT

The Sluggish Chicken

Group 10

Group Members

● LI Wai Kin15022276D

● Wong Kai Ho15022322D

● Fok Ching Kit15023151D

Content

● Main Concept○ Background Story

○ Core Mechanic

○ Gameplay

○ Target audience

● Finalized Design of the Game (Game Features)

● Video Walkthrough

● Evaluations of the Game on Target Users

● Conclusion and Future Works

Main Concept

Core mechanics

Real-time adventure strategy game Create a mysterious dimension

The Sluggish Chicken suddenly fall into a burrowAnd start his escape journey

Helps The Sluggish Chicken to find a way back home Protect him from the dangerous threats

Stay alive and reach the lift Escape floor by floor

Target Audience

Gameplay

18 - 24 years old university students

Left mouse click

Interact with different game objectsCreate a safe path for the Sluggish Chicken

Finalized Game Design

Mouse-only Puzzle Game

● Everyone can enjoy the game with a single mouse button

Simple-Cartoony Graphics

● The game graphics are mostly hand drawn

Progressive Design

● The difficulty of game increased per level

Features

Increasing Difficulties By Level

Bring new challenges (e.g. new obstacles)

Features

Paths

Different paths will lead to different results

Features

Atmospheric BGM & Sound FXs

More than a dozen sounds have been added

into the game to enrich the user experience

Interact with Game Objects

Clicking

Some game object can be triggered by clicking on it.This will help the chicken reach the destination if used properly.

Interact with Game Objects

Dragging

While some objects can be triggered by dragging.This requires the player to find out the operation trick.

Evaluation of the Game on Target Users

● “How to play” interface can be improved

● Some of the game objects are too hard to discover

● Sluggish chicken is walking too fast sometime

● Need lots of trial and error to beat the game

● Too difficult may lose the fun of game playing

Difficulty Encountered

ProblemA lot of program codes are needed to do a reset. Too many useless objects are created when the game run for a period. It affect the performance of the game.

Solution Rewrite each level to be newable.Re-new the “Game” object to reset it.

Difficulty Encountered

ProblemMaking a gameobject for a game.Need to spend quite a lot of time to makequite a lot of time.

SolutionWrite some generalized and newable game object.“New” a gameobject and customize it.Use less code to do the same task.

Difficulty Encountered

Problem: Dynamic resources loading cause the image to pop out one by one if not cached before.

Solution: PreloadJS.(not implemented yet)

Conclusion

We achieve several goals set in the proposal:

● Number of levels with their own styles● Puzzles which required players’ creativity● A simple-cartoony outlook● Sounds effects and background musics

However, we have yet to complete/implement:

● Multiplayer mode

Future Works

● Multiplayer mode

● Physics

● Resources loading optimization

● More levels

ENDThank You

top related