thesasureus app android
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[Date]ndroid Thesaurus pp
Project Report
Gulzaib zahidWWW.GULZEB7.WEBS.COM
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ABSTRACT
Android Mobile Thesaurus is a large vocabulary store of English with
up to 160,000 records and more than 1.6 million words, designed bythe Zahran from Gulf college Muscat.
Android Mobile Thesaurus is ordered with a new and appropriate
method. Nouns, verbs, adjectives and adverbs are gathered into
sets of reasoning synonyms, In addition to the direct definition the
dictionary shows how each word is related to other words in terms of
synonyms, opposites and similar words,
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ACKNOWLEDGEMENTS
I amgratefulto my teacherwho encourage me to make such a unique application to
help the people who want to improve their English.
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CONTENTS
ABSTRACT ....................................................................................................................................... 1
Acknowledgements ..................................................................................................................... 2
Table OF Figures ............................................................................................................................ 5
1 INTRODUCTION ...................................................................................................................... 6
1.1 PROJECT IDEA ................................................................................................................. 7
1.2 Project Motivation.......................................................................................................... 7
1.3 Aim/Objective ................................................................................................................ 7
1.4 Background of issues ..................................................................................................... 7
1.5 Proposed Approach ...................................................................................................... 8
1.6 Scope of project ............................................................................................................ 8
2 PROJECT DOCUMENTATION ................................................................................................ 9
2.1 Research ....................................................................................................................... 10
2.2 Project Management .................................................................................................. 10
2.2.1 Requirement .......................................................................................................... 11
2.2.2 Quick Design ......................................................................................................... 11
2.2.3 Build Prototype ...................................................................................................... 12
2.2.4 Customer Evolution .............................................................................................. 12
2.2.5 Refine Prototype ................................................................................................... 12
2.2.6 Program Ready ..................................................................................................... 12
3 Literature Review ................................................................................................................. 12
3.1 Introduction .................................................................................................................. 13
3.2 Back Ground and Context ......................................................................................... 14
3.3 Methods ........................................................................................................................ 14
3.3.1 Agile Methodology .............................................................................................. 15
3.3.2 Rapid Action Development ................................................................................ 15
3.3.3 Prototype ............................................................................................................... 15
3.3.4 Waterfall methodology ....................................................................................... 15
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3.4 Case Similar Projects .................................................................................................... 15
3.4.1 Thesaurus Free by Speedy Marks ....................................................................... 15
3.4.2 Free Thesaurus Dictionary .................................................................................... 16
3.4.3 Rogets Thesaurus Dictionary ............................................................................... 16
4 Summery ............................................................................................................................... 17
4.1 Methodology ................................................................................................................ 17
4.2 Major Outcomes .......................................................................................................... 19
4.3 Recommendation ....................................................................................................... 19
4.4 Conclusion .................................................................................................................... 19
5 References ........................................................................................................................... 20
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TABLE OFFIGURES
S.No Figure PageNo.
1 Gantt Chart 8
2 Prototyping Methodology 13
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1 INTRODUCTION
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1.1
PROJECTIDEA
Idea of project iscoming backto my mindonce Isearch some words meanings intoweb and I did not find any suitable meaning for this word and I had to search a lot into
books to find meaning of this word. Then I decided to design a application which help
me and also students to find out what are meanings of their desired world from hard to
easy word.
1.2 PROJECT MOTIVATION
Some reasons build my thoughtfulness towards this program for android as many
professionals and students don't seem to be satisfied while using other mobile
dictionaries to search appropriate word but making nervous while find more hard words
from dictionary.
1.3 AIM/OBJECTIVE
Aim of this application ishelp to improveeverystudent and professional a completeapplication with the help of this application
1.4
BACKGROUND OFISSUES
Many students have several queries and that they don't have
enough resources to sort out from dictionaries from academic
libraries or buy expensive e- dictionaries, so I make an androidapplication with the help of it student can find solution for grammar
mistakes with ease of access.
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1.5 PROPOSED APPROACH
I approach during this application to directly professionals and
students will check any difficult word from application from their
phones thus saving their time to find out proper word to their quries.
1.6 SCOPE OF PROJECT
There is pretty much scope for this development because it make easiness for student
to learn fast and accurate words and student do study likely.
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2 PROJECTDOCUMENTATION
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2.1 RESEARCH
weinvestigationwithseveralstudentsseveralof them are new comers andask
them regardingtheirissuesin study and that wepointed outthat their problemsare short and can be solved with a small application launched in their mobiles. So
when they found solution for their spelling and grammar problems they will take keen
interest in study.
2.2 PROJECT MANAGEMENT
Gantt Chart
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PROTOTYPE GANTT CHART
2.2.1 Requirement
we have begin gathering initially data regarding our project from 1st Apr 2013. I t takes
around five days to collect enough data which could initiate me to support our
application.
2.2.2
Quick Design
we design a quick design so it can be modified easily and can be extended or
reduced according to customer desire.
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2.2.3 Build Prototype
in this step I make mobile application with most of its content and I
ask users to check rather it is ok or not. So when this stage
application is checked and if any query is found then it is very easyto modify the application at this stage.
2.2.4
Customer Evolution
User or customer check the application for five days and found
some problems he tell us and give some suggestion for his
requirement. So this phase help us to find what is more beneficial for
our application.
2.2.5
Refine Prototype
At this stage we modify our application according to customer need
so we can built completely a mobile app which is hundred percent
according to user friendly and provided all feature for what purpose
it is designed.
2.2.6
Program Ready
At this phase we complete the application which is user friendly and
providing all of features with no mistake and students can easily use
it to improve their English.
3 LITERATURE REVIEW
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3.1 INTRODUCTION
This application facilitate the users in following ways as written below;
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Helps users to recognize the word meanings well.
Enables the quick search of the exact meaning.
Allows users to fast remember words.
Easy and accurate definitions of over 160,000 words. Synonyms, antonyms, similar and related words to help user
make his text and language more exciting.
Quick dynamic search of words while you type
Capability to add bookmarks to desired words
Hyperlinks between different connected words
Cleans to help you find the word you are looking for.
3.2 BACK GROUND AND CONTEXT
There are some reasons build my thoughtfulness towards this
program for android as many professionals and students don't
seem to be satisfied while using other mobile dictionaries to
search appropriate word but making nervous while find morehard words from dictionary. There is no reputable android free
app which help students and users to improve their English in
easy way so I decided to do so.
3.3 METHODS
There are a lot of several strategies used to design a mobile application for android like
xml and android developing tools and also many methods for designing but like to
prefer prototype because it saves our efforts to develop any program. These methods
are discussed below;
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3.3.1 Agile Methodology
Thismethodologyis workingwhereascoming up withthe massivecomputer codeand
every onesoft wareis splitintoseveralelementsandoncecompletionof everyphase
theseelements are connected withone anotherfor creatingonecomputer code.Mostly large programs developed like this.
3.3.2
Rapid Action Development
Thisdevelopingmethodisquickestdevelopingmethod.During
thismethodologycodes will bemodifiedin single step withclientdemandand
simplymodification is done on same step.
3.3.3
Prototype
we use this method for developing my app.
3.3.4
Waterfall methodology
This is standard methods for making all programs. Most of
programmers use this technique. In this method first gathering
information from customer then analyze these information thenmake a design for program then verify with customer then
implement and then make it maintain.
3.4 CASE SIMILAR PROJECTS
3.4.1
Thesaurus Free by Speedy Marks
Advantages
It shows similar words.
It shows antonyms.
Disadvantages
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It is not working on above Android 4 v.
Too much Ads.
3.4.2
Free Thesaurus Dictionary
Advantages
Small application
Direct working from SD card.
Can access usb drive data
Disadvantages
Must install color Dictionary for work. Bad users review
3.4.3
Rogets Thesaurus Dictionary
Advantages
Quick /references
Support phrases
Include 30000 words.
Disadvantage
Showing one result at a time
Ad supported
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4 SUMMERY
4.1
METHODOLOGY
We use prototype methodology during
this mobile developing. During this methodology all
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4.2 MAJOR OUTCOMES
As this application is creating for all users rather they are
students or professionals or labor, one word that every body use
this application to improve his English skills.
4.3 RECOMMENDATION
We suggest all students to use this application to improve
their vocabulary and English grammar because now it is day of
English, if students English is good they can compete the world easily
and can get all knowledge with ease of access.
4.4 CONCLUSION
This application specially facilitate students to improve their English
with vocabulary improvement and learning new phrases and
synonyms but also it help professionals to take proper words while
working on projects.
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REFERENCES
http://en.wikipedia.org/wiki/Software_prototyping
https://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&h
l=en
http://thesaurus.iphonemarks.com/
http://en.wikipedia.org/wiki/Software_development_methodology
http://en.wikipedia.org/wiki/Software_prototypinghttp://en.wikipedia.org/wiki/Software_prototypinghttps://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&hl=enhttps://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&hl=enhttps://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&hl=enhttp://thesaurus.iphonemarks.com/http://thesaurus.iphonemarks.com/http://en.wikipedia.org/wiki/Software_development_methodologyhttp://en.wikipedia.org/wiki/Software_development_methodologyhttp://en.wikipedia.org/wiki/Software_development_methodologyhttp://thesaurus.iphonemarks.com/https://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&hl=enhttps://play.google.com/store/apps/details?id=com.mobi.android3.RogetsThesaurus&hl=enhttp://en.wikipedia.org/wiki/Software_prototyping
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