vbs2 database generation using terratools 4 - terrasim inc

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Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

VBS2 Database Generation UsingTerraTools® 4.0

Bohemia Interactive SimulationsUsers Group Meeting

I/ITSEC 2010

TerraSim, Inc.One Gateway Center, Suite 2050

420 Fort Duquesne Blvd.Pittsburgh, PA 15222

December 1, 2010

Demonstrations at TerraSim Booth 1469

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

TerraTools 4.0 - VBS2 Database Generation

• Mature: 4th TerraTools Exporter software release since I/ITSEC 08• VBS2 Export Plugin: A complete solution for complex map files.

• Supports import of NGA, GIS, imagery, and DEM data sources• Buildings with functional interiors from footprints (Urban Details™)• Addition of roof clutter from user defined model library• Management and reuse of existing VBS2 .p3d models

• TerraTools Core parametric model processing applied:• Telephone pole placement with automatic wire generation• Wall geometry generation from linears with destructible segments• Model scatter: trees, shrubs, other point features• Terrain surface property map specification based on GIS

• Correlation with virtual, constructive, serious game simulation• OneSAF, JointSAF, OTBSAF, JCATS, VR-Forces• OpenSceneGraph, 3DStudioMax, OpenFlight• VBS2, Steel Beasts, X-Plane support (Visit the Calytrix Booth!)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 08 “Desert Village” (Download available at Calytrix)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 09 “Terrastan” Afghan Valley Database

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 09: “Terrastan” Source Data (15km x 15km)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

300+ Unique Buildings with Interiors and Complex Walls

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Automatically placed Interactive Gates

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Orchard and Dry Rock Walls

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Correlation by Design: “Terrastan” in VBS2

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

“Terrastan” in OneSAF 5.0 (OTF 8)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

“Terrastan” in JointSAF (JSAF 8.5)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

“Terrastan” in JCATS 8.0

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

“Terrastan” in OTBSAF (CTDB 7)

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

“Terrastan” in OpenSceneGraph 2.8.2

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

TerraTools Support for VBS2 Model Libraries

Multiple paths for maintaining per-project model library and placement references

Any TerraTools standard model or generated model can be referenced or placed.

Convert 3DStudio Max or OpenFlight models to .p3d within TerraTools project

Model libraries can be reused across TerraTools projects

Conversion and Correlation of SAF Building models supporting MES and UHRB

Use TerraTools Tedit to create model reference placement

Use Urban Details™ for parametric model generation with interiors and clutter.

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 2010: Complex Building Generation for VBS2

• New process to generate complex geo-specific buildings • Remove current 50m x 50m size constraint and 32K vertex limit• A hybrid approach to support our user requirements• Use low cost COTS 3D modeling for geometry and appearance

• Autodesk 3DStudioMax and MAYA• Google Sketchup

• Use existing TerraTools® Core blueprint interior processing to auto-generate all required functional VBS2 layers• Collision surfaces and volumns• AI routing network• Road network

• Model decomposition implemented in our VBS2 exporter• Supports any model generated using TerraTools• Supports “compliant” models imported into TerraTools

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 2010: Complex Building Generation for VBS2• Two buildings used to test hybrid modeling:• Geometry and appearance manually modeled in 3DStudioMax• Interiors and VBS2 functional layers generated in TerraTools

• Building 1: 58m x 68m x 118m• Building 2: 330m x 333m x 309m

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

TerraSim’s Hybrid Modeling Process

TerraTools Blueprint File TerraTools Blueprint in MAX

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in 3DStudioMax Perspective 1

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in 3DStudioMax Wireframe 1

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 3DStudioMax Perspective 2

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in 3DStudioMax Wireframe Detail

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in 3DStudioMax Wireframe Detail

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in VBS2

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 in VBS2

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 Exterior Detail

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 VBS2 Interior

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 VBS2 Interior

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

Building 1 VBS2 Interior

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

I/ITSEC 2010: Complex Building Generation for VBS2

Visit us at Booth 1469 for a live demonstrationQuestions?

Copyright© 2010 TerraSim, IncProprietary InformationNot for Redistribution Serious Terrain for Serious Games™

TerraSim, Inc.

One Gateway Center, Suite 2050

420 Fort Duquesne Blvd.Pittsburgh, PA 15222

Visit us at:http://www.terrasim.com

Demonstrations at Booth 1469

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