working on educational content in 3d collaborative virtual environments: challenges and implications

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Collaborative construction and exploration of educational content is an important part of a learning process. In this paper, we focus on collaborative construction of educational visualizations in 3D Collaborative Virtual Environments (CVEs), analyzing results from our earlier case studies in Active Worlds and Second Life. We discuss various aspects of presenting educational content in a 3D environment, such as aesthetics, functionality and expressed meaning, various design solutions adopted by students in their constructions and the challenges they faced. Furthermore, we outline the implications for using 3D CVEs for working on educational content as a part of everyday classroom activities.

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1

Working on Educational Content in 3D Collaborative

Virtual Environments: Challenges and Implications

Ekaterina Prasolova-Førland and Mikhail FominykhNorwegian University of Science and Technology (NTNU)

Norway

Theodor G. WyeldFlinders University (FU)

Australia

IASTED International Conference on Computers and Advanced Technology in Education25.08.2010. Lahaina, Hawaii, USA

2

Contribution

• 5 case studies• 4 major categories of constructions• 3 aspects of presenting content• 2 platforms

3

3D Virtual Environments

Three dimensional, multiuser, synchronous, persistent environments, facilitated by networked computers

Active Worlds Second Life

4

Content in Virtual Environments

• What is Content?• How to use it for learning?

• Constructionism• Social constructivism

5

Information Spaces

• Great freedom of construction

• Real-life experiencebut• Significant effort

required• Difficulties with

navigation and search

• Scaling up problems

6

Abstract Concepts

• Improving understanding

but• Time-consuming• Ambiguity of

visual symbols

7

Crystallized Activities

• Overcoming cultural differences

• Activities can crystallize into content

but• Limited awareness• Limited

coordination• Social challenges

8

Student Environments

• Supplementing virtual campus

• All construction categories - all types of benefits

but• Functionality vs.

reality resemblance

9

AestheticsFunctionalit

yExpressedmeaning

Visual Shells

10

Visual Shells. Aesthetics

• Enhance motivation• Trigger creativitybut• Weak connection to content• Complicated navigation

11

Visual Shells. Functionality

• Clear and simple structures• Well known metaphors• ‘Traditional’ ways of displaying

contentbut• The less ‘Aesthetics’ the better

12

Visual Shells. Expressed meaning

• Better understandingbut• Significant amount of effort

and planning• Less flexible structure• Ambiguity of symbols

13

Text Multimedi

a 3D symbols

Straightforward

Ambiguous

Vague and dull

Vivid and appealing

Filling visual shells with content

14

Visualization harmony

Presentation

Aesthetics

Functionality

Expressed meaning

Content

Text

Multimedia

3D symbols

conflict

15

Platform issues

• 3D or not 3D

• Bandwidth and computer power• Resources for training• Building blocks• Connection to existing projects

16

Conclusion

• Exploration of educational visualizations in 3D collaborative virtual environments

• Discussion of visual shells for presenting educational content

• Implications for “content – presentation” conflict/harmony

• Implications for technological platforms

17

Thank you!

Ekaterina Prasolova-Førland and Mikhail Fominykh

NTNU, Norway

E-mails: ekaterip@idi.ntnu.no

Slides: http://slideshare.net/mfominykh/Second Life: http://slurl.com/secondlife/NTNU/

mikhail.fominykh@svt.ntnu.no

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