an eco-system view of virtual world development
DESCRIPTION
Each panelist gave their viewpoint as a developer from industry at this meeting on Simulation in Health (IMSH 2011).TRANSCRIPT
Parvati Dev, PhDPresident
Innovation in Learning Inc.
An Eco-System View of Development
Presented at the panel onExperiences in Healthcare-Related Serious Game Development
IMSH, Session #164New Orleans
Introduction
• Engineering as applied to the life sciences
• E-Learning• Medical modeling, 3D
imaging from CT/MRI• Surgical planning• Surgical simulation• Virtual worlds for learning
Parvati Dev, PhDStanford University and
Innovation in Learning California
I believe that healthcare learning will use virtual
experiences as essential tools
Ecosystem Overview
Curricular Objective
Serious Game or Sim
Underlying Technology
Institutional Capability to
Accept and Use
Selected View of Ecosystem
Competency in communication e.g. through role
playing
Virtual Medical Environment e.g
an Emergency Department
Manikin
Capability to accept:• Technology – compute
power, network, firewall• Usability – learning curve,
adaptable to local needs• Faculty – understand how
to teach with new tool
Technology issues:• Platform: Second Life,
Open Sim, Unity, VastPark
• Depth of interactivity• Patient physiology model• Scripted / exploratory• Assessment tools
Our response to analysis of ecosystem?
Competency in communication e.g. through role
playing
Virtual Medical Environment e.g
an Emergency Department
Manikin
Capability to accept:• Technology – compute
power, network, firewall• Usability – learning curve,
adaptable to local needs• Faculty – understand how
to teach with new tool
Equipment should be routinely available in hospitals
Mass market computers
Easiest access is through browser
Dynamic physiology model
CliniSpace™
250
200
150
100
50
0
22 y/o Pregnant Female, Auto Injury/Traumatic Hemorrhage, EOIS = 5; GASHD 1.0
Time in Minutes
Res
po
nse
of
Mo
del
PR
Sa02
X BP-SRR
TR–005 – Traumatic Hemorrhagic Shock - untreated
11min to death
X X X X
XX
X
XX
X
X
X
X
X
0 1.0 2.0 3:0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0
Dysrrhythmias, Bradycardia,
or PEA, (pulseless
electrical activity)
Richly connected with environment
Ecosystem Overview
Medical decision-making, and Teamwork
Virtual Medical Environment e.g
an Emergency Department
Manikin
Capability to accept:• Technology – compute
power, network, firewall• Usability – learning curve,
adaptable to local needs• Faculty – understand how
to teach with new tool
• Platform: Unity• Commodity computer• Browser-based
• Deep physiology model• Exploratory• Auto and manual
assessment
Thank you !