an overview of elearning. what is elearning blended stand-alone electronically delivered...
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An Overview of eLearning
What is eLearning
blendedblended
stand-alonestand-alone
electronicallydelivered
electronicallydelivered
interactiveinteractive
digitaldigital
web-basedweb-based
Advantages of eLearning
socialcollaborative
learning
socialcollaborative
learning
customizablecustomizable
multimedialitymultimediality
learner-centredlearner-centred
up-to-datecontent
up-to-datecontent
accessibilityusability
accessibilityusability
easydistribution
easydistribution
cost-effectivecost-effectiveC E A U L M C S
Components of eLearning
Managementof
content
Managementof
content
Deliveryof
content
Deliveryof
content
Developmentof
content
Developmentof
content
Standardizationof
content
Standardizationof
content
D M D S
Components of eLearning
Development of contentLet's create content
reusablereusable
stand-alonestand-alone
granulargranular
interactiveinteractive
digitalweb-based
digitalweb-basedReusable
Learning Objects(RLOs)
That: interactive, digital web based, stand alone, reusable and granular
Components of eLearning
Management of contentLet's make content available
Components of eLearning
portals digital library repositories LMS VLE
e.g. Blackboard or Moodleinvaluable aid not only to deliver but also to track
learners achievements and facilitate social learning
Delivery of contentLet's communicate content
Components of eLearning
Synchronous: real-time communication, all learners receive content simultaneously;
(e.g. Connect, Breeze, Elluminate, Wimba Live Classroom, chats)
Asynchronous: learners are responsible for pacing their own self-instruction and learning;
(e.g. emails, blogs, wikis, Web 2.0, Blackboard VLE)
S A
Standards are crucial as they promote:
SCORM (Sharable Content Object Reference Model);
Standardization of contentLet's share and reuse content
Components of eLearning
Compatibility Usability Interoperability
C U I
Attitudes
possibilities forhuman interaction
Attitudes
possibilities forhuman interaction
Knowledge
convergence'just-in-time' & 'just-for-you'
Knowledge
convergence'just-in-time' & 'just-for-you'
E-Learning
Skills
virtual realitysimulations
Skills
virtual realitysimulations
P2Previews
P2Previews
virtualeducation
virtualeducation
onlinegroupsonlinegroups
simulations(Second Life)simulations
(Second Life)
problem-basedlearning
problem-basedlearning
ePortfoliosePortfolios
role-playrole-playcase-based
onlinediscussions
case-basedonline
discussions
E-Learning
smartphoneslaptopsPDAs
(e.g. iPhone,iPad,
iPod, Kindle)
smartphoneslaptopsPDAs
(e.g. iPhone,iPad,
iPod, Kindle)
'just-in-time'&
'just-for-you'
'just-in-time'&
'just-for-you'
E-Learning
Conclusion
learner-centred;
accessibility/usability;
teachers as facilitators;
adaptive learning;
social and collaborative learning;
reflective learning;
virtual learning;
mobile learning;
self-assessment;
formative assessment;
sustainable development.
Ideal Developing of eLearningengaging with people through technology