analysis & principles of design

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ANALYSIS & PRINCIPLES OF DESIGN ENG L 10 1 SUMMER 201 3

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Analysis & principles of design. ENGL 101 Summer 2013. 3 Methods of Persuasion. Ethical- Arguments grounded in convincing the audience of credibility and authority Emotional- Arguments grounded in affecting the audience emotionally Logical- Arguments grounded in logical reasoning. - PowerPoint PPT Presentation

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Page 1: Analysis & principles of design

ANALYSIS

&

PRIN

CIPLE

S OF

DESIGN

EN

GL 1

01

SU

MM

ER

20

13

Page 2: Analysis & principles of design

3 METHODS OF PERSUASION

Ethical- Arguments grounded in convincing the audience of credibility and authority

Emotional- Arguments grounded in affecting the audience emotionally

Logical- Arguments grounded in logical reasoning.

Advertisers often start by choosing one of these methods for the basis of their strategy, and then expand to a specific approach based on the audience they are targeting.

Page 3: Analysis & principles of design

ETHICAL? EMOTIONAL? LOGICAL?

Barilla Pasta

http://www.youtube.com/watch?v=Gj7ITz-dxMI

Which Method of Persuasion is this ad using?

Page 4: Analysis & principles of design

TARGET AUDIENCE

Refers to the group of people an advertiser is intending to affect with the ad.

Advertisers generally rely on STEREOTYPES (broad, common assumptions based on demographics) to affect a wider audience than narrow appeals do.

Example: The Barilla Pasta is targeting women, specifically younger, single women.

A secondary audience would be men who want to impress young, single women

Page 5: Analysis & principles of design

STRATEGY

Refers to the specific approach advertisers employ based on the method of persuasion they have chosen to best affect their target audience.

Example: The Barilla ads chose an EMOTION based argument, with a TARGET AUDIENCE of women, with a STRATGEY of promising them romance if they eat/buy Barilla Pasta .

Page 6: Analysis & principles of design

*REMEMBER*

When viewing/creating your ads keep the Elements of Narrative, we’ve been working on, in mind.

Particularly: Characters, Plot, Setting, & Conflict

These elements all serve the advertisements overall aim.

Page 7: Analysis & principles of design

PRIN

CIPLE

S OF

DESIGN The principles of design

govern the relationships of the elements used and organize the composition as a whole.

The designer's purpose and intent drives the decisions made to achieve harmony between the elements.

Page 8: Analysis & principles of design

SELECTE

D ELE

MENTS O

F

ART

DE S I G

N E

L E ME N

T S AR

E TH

E BA

S I C

UN

I TS O

F A V

I SU

AL I

MA

GE .

T HE S E

E L E ME N

T S IN

CLU

DE :

C O L O R - T H E W A Y L I G H T R E F L E C T S O F F A S U R F A C E , O R I N C O L O R E D L I G H T S O U R C E S .

V A L U E - R E F E R S T O T H E R E L A T I O N S H I P B E T W E E N L I G H T A N D D A R K O N A S U R F A C E O R O B J E C T A N D A L S O H E L P S W I T H F O R M .

F O R M - A N Y T H R E E D I M E N S I O N A L O B J E C T .

S H A P E - A N A R E A T H A T S T A N D S O U T F R O M T H E S P A C E N E X T T O O R A R O U N D I T D U E T O A D E F I N E D O R I M P L I E D B O U N D A R Y , O R B E C A U S E O F D I F F E R E N C E S O F V A L U E , C O L O R , O R T E X T U R E .

S P A C E - R E F E R S T O T H E D I S T A N C E S O R A R E A S A R O U N D , B E T W E E N O R W I T H I N C O M P O N E N T S O F A P I E C E .

T E X T U R E - P E R C E I V E D S U R F A C E Q U A L I T Y

Page 9: Analysis & principles of design

UNITY, HARMONY, & CONTRAST

Unity- refers to a sense that everything in a piece of work belongs there, and makes a whole piece.

Harmony- is similarity of components or objects looking like these belong together. Harmony may be visually pleasing and harmony is when some of the objects like drapes and couches share a common trait. A common trait between objects could be: color(s), shape(s), texture, pattern(s), material, theme, style, size, or functionality.

Contrast- is the occurrence of differing elements, such as color, value, size, etc. It creates interest and pulls the attention toward the focal point.

Page 10: Analysis & principles of design
Page 11: Analysis & principles of design

REPETITION, VARIETY, & BALANCE

Repetition (rhythm, pattern): The recurrence of elements within a piece

Variety (alternation): The use of dissimilar elements, which creates interest and uniqueness.

Balance: A sense that dominant focal points don't give a feeling of being pulled too much to any specific part of the artwork.

Balance can be achieved by the location of objects, volume or sizes of objects, and by color. It can also be achieved by balancing lighter colors with darker colors, or bold colors with light neutral colors.

Page 12: Analysis & principles of design

A1

A2

B

A: RepetitionB: Variety

Page 13: Analysis & principles of design

EMPHASIS

Emphasis refers to areas of interest that guides the eye into and out of the image through the use of sequence of various levels of focal points, primary focal point, secondary, tertiary, etc.

Emphasis or dominance of an object can be increased by making the object larger, more sophisticated, more ornate, by placing it in the foreground, or standout visually more than other objects in a project. The primary focus point or area receives the largest emphasis in a room.

Page 14: Analysis & principles of design

EMPHASIS

IS

CREATED

BY

USE OF:

Page 15: Analysis & principles of design

THE RULE OF THIRDS

By dividing an artwork with evenly spaced horizontal and vertical lines - two of each, creating 9 parts -, the intersections of these lines are to be sought after as the most preferred focal points of an artwork or photograph.

at these points, the eye has the best perception of the main object in relation to the surrounding objects.

applying the rule of thirds to an image, stresses the focal point and turns a dull image into something more interesting.

Page 16: Analysis & principles of design

RULE OF THIRDS

Page 17: Analysis & principles of design

RULE OF THIRDS

Page 18: Analysis & principles of design

EYE MOVEMENT MANIPULATION

The way the viewer’s eyes move across an image.

Entry- The point where the viewer “enters” the image.

Sweetspots- points of highest visual interest

Pointers- points that direct the eyes movement

Exits- Where the eye leaves the image– ideally on the product

Page 19: Analysis & principles of design

1

2

2

3

1: Entry/pointer2: Sweetspot3: Exit

Page 20: Analysis & principles of design

1

2

3

4

Page 21: Analysis & principles of design

VISUAL S

TRAT

EGIES

Page 22: Analysis & principles of design

SHOCK

Page 23: Analysis & principles of design

HUMOR

Page 24: Analysis & principles of design

SEX

Page 25: Analysis & principles of design

HAPPINESS

Page 27: Analysis & principles of design

SLIDESHOW

AVA

ILABLE

ON COMPO

SE YOURSELF

101!!!