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    Asatru - The Nordic subtradition of the

    Verbena

    By Anders Sandberg

    The Speech of the High One:

     I know I hung on that windswept tree,

    Swung there for nine long nights,Wounded with my own blade,

     Bloodied for Odinn,

     Myself and offering to myself, Bound to the tree

    That no man knows

    Wither the roots of it run.

     None gae me bread,

     None gae me drink,

     !own to deepest depths I peered "ntil I spied the #unes.

    With a roaring $ry I sei%ed them up,

    Then di%%y and fainting, I fell.

    Well&being I won

     'nd wisdom too. I grew and took (oy in my growth)

     *rom a word to a word 

     I was led to a word, *rom a deed to another deed.

    From the Poetic Edda

    History of the AsatruThe Verbena have always been regional, and differ much from area to area. InScandinavia, the Verbena have been the protectors of the old religion and the old ways

    against the tide of hristianity and the Technocracy. !ctually, the Verbena was behind the

    "ld Faith of !satru which ruled before hristianity. !satru means the #belief in the

    !esir#, the old pagan gods.

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    $uring the pre%hristian times they were the priests and counselled the leaders about the

    will of the gods. Their magic& was devoted to practical things li&e helping the crops,

    fishing and hunting, protecting the people from wild animals and worse, controlling theweather and protecting the universe from the forces which sought to bring about

    'agnaro&, the destruction of the world.

    $uring this time magic& was more common than today, and most people &new a few

    minor magics. These were often of a simple protective nature and used to protect againstspirits, the faeries, the dead, in(uries, accidents and bad luc&. These magics consisted

    often in inscribing a special rune )The runic alphabet was regarded as magical, and to be

    able to inscribe runes was regarded as a &ind of magic*, or singing the galders, songssung in a high%pitched voice. These rotes were passed down through generations, or given

    to people by the priests or sibyls. !ll in all, minor magic seems to have been +uite

    common, a bit li&e how most people today &now a few tric&s with technology.

    ear -/ !$ a mon& named !nsgar arrived in Sweden. 0e was sent out by emperor

    1udwig to convert the Vi&ings of Sweden to hristianity )perhaps to lessen their raidsand ma&e them easier to trade with*. The attempt failed, but soon other missionaries

    arrived. The elestial horus were probably among them, and a struggle ensued betweenthe pagans and the horisters. The struggle continued for several centuries, but

    hristianity slowly became the religion of the &ings and leaders and later the rest of the

    inhabitants. 2oth groups adapted to each other, and it seems as the !satru wentunderground and continued its activities with support from the people, while the

    horisters left them and their beliefs more or less alone as long as they weren3t visible.

    Then came the Technocracy, which defeated the elestial horus. !satru remained

    hidden.

    Asatru Today

    Today the !satru has survived in remote corners of Scandinavia. $uring its long

     persecution by the hurch and Technocracy its members have become adept at hiding,

    often in plain sight. 4uch of the old faith has survived as old superstition and localcustoms, and the secret priests have carefully protected the faithful. 4ost of the believers

    live in rural or wilderness areas far from civilisation. They live in small settlements in the

    forests of Sweden, in small fishing villages in 5orway or in the remote corners of Iceland)their current stronghold*. Some of them emigrated to !merica during the 6-77s and built

    their own small communities there, far from civilisation. They often &eep to themselves,

    and avoid outsiders. The belief often goes in the family, tying the tradition together with

     bands of blood.

    8hile their enemies control the political world and society at large, the believers in

    !satru wor& on the local scale, with practical methods. They promote their own and

    similar beliefs, often spreading the old superstitions to undermine the new faith. Theyhave succeeded very well with spreading respect and affinity to nature among the masses

    in Scandinavia. They infiltrate agricultural organisations and influence their wor&, often

    using them as tools to stri&e at the pro(ects of the city%dwellers. They promote a healthy

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    9enophobia to protect their old customs from the influence foreigners and city%dwellers.

    In fact, many of them are supporting local low%level nationalism and racism to encourage

    the sleepers to become more tied to their roots and to mistrust anything else.

    Their relations to environmental organisations are a bit ambivalent. "n one hand they

    support them, since the protection of nature is one of their own most important tenets, buton the other hand they regard the environmentalists as do%gooders from the city who

    doesn3t &now anything about the real problems and only care about cute seals or flowers,not the uglier aspects of nature. In fact, many of the believers wor& against the

    environmentalists, see&ing to protect their land and way of living against environmental

    laws or restoration programs which they regard as yet another way for the masters to tryto wipe them out.

    'ecently some 5ew !gers have begun to worship the old gods and form different groups

    more or less based on !satru. The real mages view this with scorn, and generally disli&e

    them. The 5ew !gers have (ust borrowed much of the names and myths, and then turned

    them into yet another fu::y and nice mythology. The real !satru believers scornfullyremar& that most of them don3t even sacrifice blood on the blots. 0owever, some of the

    real believers have begun using these groups as places to recruit people and a way to gaina foothold into the cities. Since most of the 5ew !gers are so easily manipulated, they

     provide +uite useful pawns. The same is true about neo%na:is, which the believers subvert

     by their magic& and their grasp of ancient myth. They can be used in a similar manner,and are a very good method of harassing their enemies or diverting the attention of media

    and government from their own activities.

    The Faith

    !satru revolves about the worship of the old gods, the !esir. They represent the forceswhich have formed the universe, and still uphold it. 2y worshipping them the believers

    help upholding the universe against chaos and destruction, and may also gain help from

    them. ;nli&e modern monotheistic religions, does not demand that the believers should

    serve the gods. Instead the gods will help those who as& them for help in e9change forfollowing their ideals and respecting them. This doesn3t have to be much, a salutation or a

    small sacrifice of some food and drin& is often enough to ma&e the gods friendly. !nyone

    can perform the small acts of devotion to get the help of the gods.

    0owever, the mages are more advanced than this. They are the priests of the cult, and

    arrange the larger celebrations, the 2lot. 2lot are by tradition held at the Sabbaths,

    especially at the four e+uino9es. The blot are mostly held in remote places, where theworshippers can meet without suspicion. In Sweden the cult%places are often glens withone or more oa&s around it, on Iceland old stone%circles are used. The blot generally

    involve the ritual sacrifice of animals whose blood are used to ensure fertility, harmony

    and the old ways. The priests collect the blood in the hlautbowl, consecrate it to the godsand sprin&le it using evergreen twigs at the trees, on the idols of the gods and on the

     participants. !fterwards the blot turn into a feast where the meat from the sacrifices is

    eaten. 

    ftp://io.com/pub/usr/mimir/asatru/blot_ritualftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrificeftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrificeftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrificeftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrificeftp://io.com/pub/usr/mimir/asatru/blot_ritualftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrificeftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Sundry/animal_sacrifice

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    The tree is a sacred symbol to the, symbolising the 8orld Tree ggdrasil. ggdrasil is a

    great ash, which grows through the worlds of the dead )0el*, the living )4idgard* and the

    gods )!sgard* and upholds creation. It must be protected from the forces which see& to&ill it, because if it dies the world will be destroyed. That3s why the priests carefully water

    it with the blood of the blot, and see& to heal any damage to it they are able to heal.

    The gods are not representations of abstract forces, but powerful beings which happen to

     be good at different things. They are not the ultimate lords of the universe, merely thecreators of it and the currently most powerful beings. They might be powerful, but they

    have a human side and can become angry, drun&, fall in love or otherwise behave li&e

    normal humans, (ust on a higher level. The most important gods are<

    Odin is the oldest and most powerful god. Together with his brothers Vile and Ve he

    &illed the giant mir and shaped the universe out of the dead body. 0e is the god of

    wisdom, magic&, war, death and leadership, riding on his eightlegged horse Sleipnir to

    oversee battles together with the val&yrias. If he throws his spear =ugner over somebody,

    that person will die in the fight. "din has two ravens, 0ugin and 4unin, who spy oneverything that happens and whisper it into his ears. 0e is also one%eyed, since he gave

    his right eye in deposit in the 8ell of 8isdom.

    The sacred animals of "din is the horse and raven, and he is also the god of the hangedones )because he voluntarily hanged himself on ggdrasil as a sacrifice to himself to gain

    the secret &nowledge of the runes*. !t blots in his honour in the autumn the priests hang

    horses and people in the trees as sacrifices. They are left hanging so the ravens can gorgethemselves on the carcasses.

    The god of thunder, Thor, is rather well &nown. The red bearded god races across the

    heaven in his chariot drawn by goats, throwing his hammer 4(olnir at the trolls andgiants, protecting man&ind and gods from the forces of evil. 0e is the god of strength,fighting provess and the forces of nature, especially lightening, but also farming and

    marriage. The sign of his hammer scare away the trolls and elves, and give protection

    from lightening.

    Frey and his sister Freya, are the gods of fertility, growth and love. 2oth are e9tensivelyworshipped to ensure the harvests, good weather, health and virility. 2oth are described

    as blond and fair, and Frey is often depicted as a sitting figure with a drin&ing horn and

    large phallus. The sacred animal of Frey is the boar and of Freya the cat. They are themost often invo&ed gods at the blot, and while "din and Thor are generally mentioned

    first, Frey and Freya are the ones that most worshippers really love. The 2lot of Spring is

    celebrated in honour of Frey, so that he will bless the crops and livestoc& and ma&e theweather good during Spring and Summer. 0orses and boars are sacrificed in his honour,

    and usually the worshippers select a young, blond man who will represent Frey during

    the celebrations. The god is then carried around with great adoration, and he blesses thefields and worshippers. The 2lot of 4idsummer is celebrated to Freya, so that she will

    ma&e the men virile and the women fertile. The participants sing bawdy songs and

    engage in ritual se9.

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    Balder is the god of light and peace. 0e is said to be the most beautiful and shining of the

    !esir, and both wise, elo+uent and helpful, although a bit impractical. 0is sacred plant is

    the mistletoe, because he was &illed by an mistletoe arrow fired by his blind brother0>der )who was fooled to fire by the treacherous 1o&i*. It is to his honour the 2lot of

    4idwinter is celebrated, so that the light will return to the world.

    There are many other gods revered by the worshippers. 0eimdallr is the perceptive

    sentinel of the gods, standing watch at the rainbow for any intruders into !sgard. S&adi isthe wild goddess of hunting, roaming the mountains in the winter with her bow and her

    wolves. 0er husband 5(ord is the god of the sea, fishing and travel. 1o&i is the god of

    fire, deceit, wits and theft who causes and solve problems. Idun is the goddess of healthand longevity, and her husband 2rage is the god of poetry. Frigg, the wife of "din, is the

    goddess of home and motherhood. Tyr is the god of war and bravery. 0el is the dar&

    goddess of death. !nd so on, there are many lesser deities revered in special situations.

    Philosophy

    #"nce upon a time there was only the great void of =inungagap. 8hen the ice from

     5ifelheim )the world of ice and mist* and the fire from 4uspelheim )the world of fire and

    heat* met in the void, they created the immense giant mir. The three brothers "din, Vileand Ve, the grandsons of 2ure, &illed him, and formed the world out of his body. 0is

     blood became the seas, his bones became the mountains, his flesh became the earth and

    his s&ull became the s&y.

    0owever, 2ergelmer, one of the sons of mir, survived the cataclysm of his fathers death.0e swore revenge against the gods, and his descendants, the giants, still see& the undoing

    of the gods and to destroy the world. They are helped by the giants from 4uspelheim and

     5ifelheim, the traitorous 1o&i and his three children 0el, the Fenris wolf and the 4idgardserpent. "ne day 'agnaro& will come, when the world and most of the gods will die.

    2efore it there will be the great Fimbulda%winter, three winters in a row without any

    summer between. 8ar and violence will spread across the world, and the three roosters

    will signal the final day to the gods, the giants and the dead. !ll bonds brea&, the deadinvade the world, the gods and giants &ill each other in battle, the sun dar&ens and the

    8orld Tree ggdrasil catches fire and falls, ta&ing the world with it. 2ut from the

    wrec&age a new world will emerge, with clear waters and lush vegetation. The fields will bear crops without any planting and 2alder will rule with peace and light.

    That is why we must protect the world as long as it stands. 8e must fight the forces that

    see& to bring it down, be they supernatural or mundane. 8e must &eep ggdrasil healthyand strong, heal its wounds and fight its enemies. 8e must &eep the giants and the dar&forces at bay. 8e must protect the old traditions of the blot and the runes, so that the

     people will not forget the gods entirely and the gods will not forget us. 8e must

    strengthen the people so they will fight bravely against the forces of death anddestruction, or the giants will surely win.#

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    Organisation

    The believers congregate around sacred sites and are led by their priests. These priests are

    generally e+ual, although the oldest and most respected of them lead the others. $ifferentgroups have little contact, but sometimes priests contact neighbouring groups to discuss

    mutual problems.

    eetings

    4ainly at the e+uino9es, especially 4idwinter, Spring and 4idsummer. !lso someceremonies at the other Sabbaths and at special occasions )often (ust to celebrate and

    than& the gods for success, or to as& them for help*. 2eside the blot, many worshippers

    hold small #prayer meetings# where the participants toast the gods, sing the ancient songsand sacrifice some food.

    !nitiation

    The initiates are mostly chosen among the faithful. "ne common way to awa&en the

    initiate is to ceremonially hang them in a sacred oa&, and let them hang there. Thedelirious initiate will undergo the same visions that "din saw when he hung himself, and

    will thus become awa&ened, or the initiate will die and become a sacrifice to "din.

    "hantry

    !satru has no true chantries. There have been no real chantries in Sweden since the

     burning of the temple of ;ppsala around year 6677, and probably no others in the rest ofScandinavia. Instead the believers often form small isolated communities, where they can

     practice their religion in peace. The acolytes most often come from these communities.

    Acolytes

    Farmers, survivalists, neo%na:is, fishermen and hunters.

    Sphere

    1ife. The priests especially devoted to "din generally learn about 4ind and Prime, whilethe priests of Thor learn Forces and 4atter. Female priests tend to concentrate on the preparation of potions, mead and the singing of galders, while male priests learn the art of

    the runes. The v>lvas are the only mages who deal mainly in Spirit and Time )see below*.

    Foci

    Blood: #ife$ Pri%e

    ftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Customs/make_mead.gzftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Customs/make_mead.gz

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    This is the most important focus. The blood of the sacrifices is especially powerful, and

    the sacrifices from the blot is the best. 0uman blood is naturally powerful, and the blood

    of voluntarily sacrificed believer have ama:ing power. The bloodline is important, androyal blood is of course the most powerful )in the old days the priests used to sacrifice the

    &ing to stave off famine if it loo&ed really bad*. In using the blood, it is important for the

    mage to give at least some to the gods to show respect, otherwise they might becomeangered. 0owever, in 1ife magic& other bodily fluids can be used, especially in magic&

    regarding to the giver.

    Bo&l: 'ntropy$ Spirit

    This is &nown as a hlautbowl, where the blood or drin& is first poured and consecrated by

    the priest. It is often a wooden or silver bowl with intricate ornaments. 0lautbowls areoften inherited through generations in families of believers, and regarded as sacred.

    Herbs: atter

    This wor&s as normal for Verbena, but substances from the animal or mineral &ingdomsare sometimes used. Some specially important substances are oa& leaves, mistletoe, salt,

    yeast, earth, iron, sna&e venom, ice and poisonous mushrooms.

    Ha%%er: "orrespondence$ Forces$ Ti%e

    This is the hammer of Thor, 4(ollnir. 4ost often it is a small stylised hammer worn

    around the nec&. urrently this is rather popular fashion in Scandinavia, so it is easy tohide. In earlier times the mages sometime used crosses to hide their true faith.

    "irclet: ind

    This circlet imitates to the 2rosingamene, the silver nec&lace worn by Freya. !ccordingto one myth, she has to let 1o&i wear it half of the year after he stole it and tric&ed her

    into his debt. $uring this time nature vanes and dar&ness reign, but in the spring she will

    wear it again and become happy, thus ensuring spring and summer. It thus represent both

    the allurement of Freya and the cunning of 1o&i, a fitting symbol for 4ind.

    "oncepts

    'ecluse, local politician, eccentric, sect leader

    (uote

    #8hat are you doing to protect the 8orld Tree, ggdrasil? $on3t you see how the dragon 5idh>gg gnaws at its roots, how the frost giants of 5ifelheim and the fire giants of

    4uspelheim (ust await the right moment to bring about 'agnar>&? ou might thin& that

    are (ust old myths, but we &now they are real, far too real...#

    ftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Stories/brosin_mythftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Stories/brosin_mythftp://ftp.lysator.liu.se/pub/religion/neopagan/Asatru/Stories/brosin_myth

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    Stereotypes

    A)ashic Brothers 

    #They might be good warriors, but spending all day thin&ing is not good for anyman.#

    They la$k fo$us, and $elebrate body oer mind. They will neer learn anything. "elestial "horus 

    #Their god of light and caring is a worse tyrant than any mortal &ing@ They

    mercilessly crush anything in their path (ust to ma&e sure nobody dare to disagree

    with them@ They burnt our temples, bribed the leaders and defaced the runes@They deserve all misfortunes they have suffered, and more.#

     +agans whose blood rites were (ustly stopped. 

    "ult of 'cstasy 

    They celebrate the (oy of living li&e we do, but without any respect.Wild, powerful and s$ary. Those people are dangerous, and more than a little

    insane. ou would probably be a bit insane too if your faith had been prose$uted

     for a thousand years, I guess. *rea%spea)ers 

    1i&e us they respect nature, but they don3t control it. They believe that Erda will

    help them and give them orders, unli&e us, who &nows that we must fend forourselves. The gods help those who help themselves.

    They are arrogant and foolish, and yet important. They are one of the last links

    beside us to the old days, and we must a$$ept that. 

    'uthanatos  5oble in their own way, but easily misled. They see& out those fylgia has reached

    them, and do what needs to be done. 8e have done the same ourselves through

    generations without having to build elaborate theories about it.

    They hae understood that death is (ust a beginning, and most of them don-t fearit. While their $eremonies and myths may be good or bad, their mindset is ery

    balan$ed. Many of them hae the fatalism of true warriors.  

    Order of Her%es 

    Typical city dwellers. They spend all their time in their houses loo&ing in boo&s,

    instead of loo&ing at the reality that surrounds them.

    They hae some primitie understanding of the importan$e of the balan$e of the for$es of nature, but are trapped in primitie beliefs and their religion. They must

    learn that the world around them is (ust a small $og in the great wheel. 

    Sons of 'ther ;seless gadgeteers. They could learn much from the dwarves.

     #unning around sprinkling blood and drinking mead No thanks/ Virtual Adepts 

    8hat3s the point? They have lost contact completely with the ground and are

    living in their nice castles of air. 8hat will they do when the storm comes?

    e$h/ 0ike all those nature&freaks, $ompletely nuts. 

    Technocracy 

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    They are our enemies, and must be crushed in the long run before they bring

    about 'agnaro& in their own way. 0owever, while they control the cities we are

    ta&ing over what really matters, the countryside. ' small residue of the old religion. Some folkloristi$ interest, nothing more. 

    arauders 

    The followers of 1o&i. 1i&e their master they will one day show their trueallegiance and turn to the forces of destruction completely.

    Stuffy and pretentious, but they want to return to the old age like I do. Too bad

    they won-t help. 

    Nephandi 

    These are the servants of the giants. They see& to help their masters to undermine

    the 8orld Tree, wea&en the people and betray the gods. These are our true

    enemies, and on the day of 'agnaro& we will destroy them.Silly, inbred peasant&mages who think they know eerything. They are dying, and

     slowly $orrupting themseles without een our help. 

    The +ndead 

    8e have &nown for a long time of the e9istence of undead beings, ghosts, wraiths,vampires, wights and whatever. These beings should be sent bac& to 0el where

    they belong to protect the living from their evil. !angerous, ery dangerous/ These mages might not know mu$h about our so$iety

    or our true nature, but they make it up with their $unning, their sheer

     stubbornness, their willpower and their magi$k. They are not afraid of death, and

    they know many se$rets of the Blood and of the Spirits whi$h they use against us. 

    The ,ere&oles 

    The children of Fenris are our enemies. These grandchildren of 1o&i attac& our

    villages, &ill the livestoc& and destroy our sacred places. They must be hunteddown and destroyed for the preservation of the Tree@

    These Wyrm&spawned breeders are a blight upon the land and must be $leansed

    away/ They deal with dark for$es and prote$t the humans against our righteouswrath/ By Thor, we will not rest until eery one of these a$$used mages are left

    dead/ 

    The fey These beings are too diverse to be (udged. Some, li&e the dwarves, can be our

    grudging allies while the trolls and giants are our enemies. 2ut every one of them

    is an individual, and most of them are capricious. 2e careful in dealing with them,

    and remember that they flee the iron of 4(ollnir. *unny figures... hae dan$ed in their sa$red spots a rather long time now. We

    would really like to play more with them, but they hae so mu$h $old iron around

    them all the time... 

    .otes

    Heritage of the Blood /Ti%e 0 #ife 12

    In ancient time, the god 0eimdallr travelled the land, and sired the thralls, the bards, the

    farmers and the (arls )the leaders*. The trace of the god is still upon the people, and a

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     priest &nowledgeable in the ways of the blood can still see it. 2y feeling the force in the

     blood, the mage can follow the lineage bac& through time to its source, and see which

    group someone really belongs to. This is also used to trace the lineages, and find thosespecial bloodlines which contain the life of the people.

    Bre& Veno% /#ife 0 Pri%e 0 'ntropy 12

    8hile the Vi&ings regarded poison as foul, some of the modern mages use it in the

    defence of their homes and traditions. 2y boiling together a foul mi9ture of blood, salt,

    yeast, earth, iron, ice and some drops of sna&e venom under invocations of the powers ofdeath, they create a potent and untraceable poison. The poison can be applied in food or

    drin&, placed on weapons or even on surfaces. The poison will see& out the wea&est point

    of the victim and ma&e him very sic& or &ill him.

    A The poison wor&s as an infection or other disease, completely coincidental. Typicaleffects can be heart attac&s, allergic reactions or food poisoning. It will find the wea&est

     point in the body of the victim using an effect li&e $im 4a& and then stri&e. It does threetimes the number of successes damage levels. B

    agic ead /atter 0 Pri%e 0 ind 02

    2y adding special herbs and some blood to mead and then brewing it together, the

     priestess can create a mead which will infuse the drin&er with the emotions of the herchoice. This is used to create the mead drun& during the blot, or a subtle way of

    influencing people.

    ead of blood /#ife 3 Pri%e 02

    This rote may have started as a &ind of travesty of the atholic 4ass. 2y pouring mead

    into the bowl and adding a few drops of blood, the priest can turn it into blood. 0owever,it doesn3t have to loo& li&e blood or taste li&e it, the priest can ma&e it appear to be

    normal mead. !fterwards, the mead can be used instead of blood as a foci, be imbibed as

    a source of strength or even used as sustenance for vampires )although practically no

    modern &indred &now about this. "nly the oldest Scandinavian 4ethuselahs have tastedsuch mead*.

    4alders

    =alders are magic&al songs sung in a peculiar high pitched voice, with simple and practical effects. These were the most common type of personal magic& during the old

    days, and were completely coincidental. 0owever, as reality became more rigid, they

     became harder to sing with effect, and today only the priests can use them. They havesome peculiar advantages and disadvantagesC on one hand they do not re+uire any foci

    e9cept the song itself. 0owever, the only galders which wor& today are those which have

     been sung since the old days, and it is impossible to create new galders with power. Itseems as if they have become loc&ed into static reality and cannot change anymore.

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     5aturally, the mages have spent much time preserving and researching the old songs, but

    unfortunately only a few are &nown. 0ere are some typical e9amples<

    'ttergalder /atter 12 This galder was used by the legendary Egil S&allagrimson whenhe suspected that his drin& was poisoned. 0e sung it to the mug, and it shattered, showing

    that the contents were poisoned.

    Frostegalder /#ife 12 This galder protects from cold and free:ing. The mage sings the

    galder to his flesh and limbs, ma&ing them liven up and get warm again.

    .unegalder /Pri%e 12 This galder ma&es the runes in the vicinity of the singer to shinewith their light, ma&ing them easy to read. 2y the intensity of the light the mage can se

    how powerfully they were inscribed.

    4astegalder /Spirit 02 This galder protects from ghosts and other deni:ens of the night.

    2y singing it the mage can scare away most of the lesser unbeings.

    Bragdegalder /ind 02 This is a rousing galder which inspires fren:y and bravery

    among those who hear it.

    4il5egalder /ind 02 This galder evo&es loving feelings from a person of the opposite

    se9.

    #6segalder /atter 32 This is a galder which helps mages who have been imprisoned.The mage sings the galder to the bonds, which will release him.

    .unes /Pri%e 32

    The art of carving runes is one of the best &ept secret of !satru. Even "din had to paydearly for the secret. "nce anybody who &new how could carve the magical runes, but

    today they re+uire +uite powerful magic& to create. The physical shape of a rune is no

     problem, but creating the secret pattern inside which gives it power is hard today after the

    activities of the hurch and the Technocracy. Each rune has to be consecrated with a dropof blood by the carver while he whispers its secret name and concentrates, and the

    inscription must be charged by tass. 0owever, when finished, the te9t of runes will wor&

    as a &ind of talisman, retaining its powers as long as it is charged. If they are recharged or placed on a place where they can recharge from the environment they will last nearly

    forever. )li&e on the runestones, which are often placed on ley%lines or nodes. 4any retain

    their power even today*

    Vigrunor /'ntropy 1 ind 0 Pri%e 32

    These are runes which are inscribed on a weapon under invocations to Tyr, and will givethe wielder success in battle. 0e will be able to see the wea&nesses of his enemies,

     become brave and fearsome to his foes.

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    A The Entropy effect will ma&e the user notice the wea&nesses of his foe, while the two

    4ind effects will ma&e him brave and fearless while his foes will become nervous. B

    Br7nningsrunor /'ntropy 0 Pri%e 32

    These runes protect ships at sea from accidents and wrec&age. They are inscribed on the bow and on the helm.

    A The runes will protect from all random accidents and give the helmsman a subconscious

    ability to find the best course through storms and reefs. Each success will add to his

    s&ill. B

    #e%runor /#ife 8 Pri%e 32

    These runes are the most potent way of healing somebody there are today in !satru. "nce

    this type of healing was +uite simple, but it has turned hard. The priest writes the runes on

    the bar& of a tree, usually with the blood of the patient. This creates a potent healing forcethat will see& to heal the patient continuously, thus overcoming and hindering even the

    most serious diseases as long as the runes are inscribed on the tree. 0owever, the runes

    can also be used to curse, causing wounds or sic&ness in the same way as they can heal.2y adding or deleting a rune, the inscription can be turned around, which ma&es it

    important to &eep them secret from enemies.

    A The runes will see& to heal any wounds and sic&ness of the person they mention. Each

    time he is hurt or become sic&, the runes will get a chance to heal him. If they cannot healhim completely, they will at least prevent any worsening of the condition.B

    Protection .unes /Varies$ Pri%e 32

    These runes are inscribed on the runestones mar&ing and protecting the old nodes and

    ley%lines. ;sually they consist of nasty and powerful curses )generally the most powerful

    the present priests can invo&e*. If the runes are destroyed, the flow of power through thestone is disrupted or somebody moves it, the curse will activate. This has given the

    Technocracy in Sweden a lot of problems in the past when they have wanted to move the

    ley%lines. urrently they simply let the stones stand )and actually protects them, to avoidhaving any spurious magic& getting loose* and lead new ley%lines around them.

    'dsrunor /Varies$ Pri%e 32

    These runes are used to seal oaths, deals and curses. 8hen finished, they force the partsto obey to the te9t. If any part brea&s it, he will suffer the effects described. These are

    usually the worst possible curses the priest can do, and it is not uncommon to add curses

     beyond the ability of the mage (ust for effect. In the case of pure curses, the victim isforced to obey the caster or suffer the full curse. These te9ts are usually inscribed on

    stone or wooden boards, and then often placed in sacred places for safe&eeping. The only

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    way to remove a curse is to find the runes and erase them, but some really cunning mages

    write them on pine%needles and scatter them in the forest.

    Seid /Spirit$ Ti%e2

    The magic& of the !satru does not deal much with the world of spirits or advanced formsof divination. That was the realm of seid, a &ind of magic& not done by the normal priests

    and mages. It was originally a type of magic& of the 1app shamen of northern

    Scandinavia, and it was regarded with suspicion and fear. Today it is more accepted, butstill it remains a slightly separate tradition. 0owever, some elements has been

    incorporated into modern and is used by specialised priestesses, &nown as v>lvas. They

    are respected, but a bit apart from the priesthood of the !esir. They are recognised bytheir magic&al rods )v>lva means literally female bearer of a rod*, which are their uni+ue

    foci for Spirit and Time. Some v>lvas are even said to fly on their rods, or on wolves.

    Their lin& to this rod is so strong, that they are said to protect it even after their owndeath.

    Seid involves ecstatic trances, where the v>lva can communicate with the spirits and see

    the future and past. These are achieved by her sitting on a special settee singing certain

    ancient galders )or having acolytes sing them at her*. These galders are reputedly both beautiful and terrifying, but seems to send the v>lva into trance. 5ow she can go out into

    the spirit world, summon the dead, see past and future or reveal the hidden secrets.

    Talis%ans

    !dols /Talis%an 12

    Iron or wooden idols of the gods are placed around holy places or in shrines in the homesof believers. Some are enchanted and have special powers. They are often offered small

    sacrifices in e9change for wor&ing, and some believers even than& them with blood if

    they have done especially well. 4ost popular are idols of Frey, which promote fertility

    and virility when &ept in the house and good crops when placed by the fields. Instead of ahumanoid idol a phallus is sometimes used. Idols of Thor protect against lightening,

    faeries, ghosts and evil forces )sometimes (ust a stylised hammer is used*. Idols of "din

    are rare and regarded as a bit spoo&y, and most are placed as guardians around sacred places )especially where oa&s grow*. They will somehow alert the worshippers that

    somebody is coming. Idols of 0eimdallr are used similarly, but are often placed in the

    home too. Idols of S&adi gives good hunting and Idols of 5(ord helps sailing and fishing.Idols of Frigg are placed by the beds of children to protect them and &eep them healthy.

    Boler) /Talis%an 02

    This is an old Vi&ing sword, with a dull and dar& finish which won3t go away regardlessof any attempts of polishing it. 8hen it is drawn from its scabbard it emits a hissing

    noise, li&e a sna&e. Its name means #2ringer of painDevil#, which is also one of the titles

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    of "din. !ccording to the myth, the sword was forged on the autumn solstice by a priest

    of "din, who had turned to the dar& aspect of his god. It was later wielded by the

    infamous Ing(ald Two%Tongue, and was reputedly buried with him. 2ut it has reappearedsince then, according to the legend wielded by the 8raith of the cruel Ing(ald. 2esides

     being eternally sharp, regardless of how dull it loo&s it has the nasty effect of causing

    e9cruciating pain from any wounds. There are also rumours that it actually see&s contactwith living flesh to cause more pain, and will cut through the s&in of anybody touching it

    carelessly (ust to cause pain.

    A ! 4atter 6 effect &eeps it eternally sharp. ! 1ifeD4ind effect doubles all wound

     penalties made by the sword, and bruised is at %6. B

    Spa&n of *raupnir /Talis%an 02

    "ne of the most pri:ed possessions of "din was the ring $raupnir, which every ninthnight spawned eight similar rings. Some of these rings also had the power of

    multiplication, and a few seems to have been accidentally given to humans )or stolen*.These rings loo& li&e a heavy Vi&ing ring of pure gold, artfully ornamented into threedragonsna&es braiding together and biting their tails. If left alone, it will spawn eight

    similar rings every ninth night. It was originally made by the dwarves, and no dwarf can

    resist any chance of getting the ring, by whatever means.

    .od of the V6la /Talis%an 32

    Some of the v>lvas enchanted their rods so that they could be used more easily. 2y

    holding the rod and going into a trance )or being sleepy, drun& or something li&e that*,the wielder will get visions of the past, present and future. These visions are partially

    random, partially controlled by what the user want to see )not only consciously, but alsosubconsciously*, and may be dangerously biased. Some rods are still strongly influenced

     by their ma&ers, and will be biased towards their views. The lin& between the rod and theoriginal owner is often so strong, that it is possible to communicate with her soul in the

    realm of death )note that most v>lvas have no grasp of modern languages*. 0ow she

    reacts to the mage who disturbs her sleep depends much on how she is treated and whathe as&s her. Some v>lvas are happy to help in any way they can, while others tric& and

    curse people see&ing help.

    A The rod uses a orrespondence Time rote to show distant places and times for the

    user, and a Spirit rote to contact the dead v>lva. B

    ead of Poetry /Artefact2

    The gods created a man called vaser as a part of a peace treaty after a civil war. vaserwas the wisest man who has ever lived, and was able to answer any +uestion. 0e

    travelled around the world giving advice and helping people, but one day he was invited

    as guest by two dwarves called F(alar and =alar, who &illed him. To the gods theye9plained that vaser had gagged on his own wisdom, since nobody could as& him

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    enough. The dwarves brewed the 4ead of Poetry out of his blood, which was able to turn

    anyone into a great poet by drin&ing it. !fter many adventures the mead was finally

    stolen by "din, who dran& most of it and gave some to his fellow gods and some humans.There may still be some mead left somewhere, and if anybody find it and drin& it they

    will gain the gift of poetry.

    Further .eading

    See especially the 0elsdottir  by 2en 2uc&ner. This document describes a strange andgrim being, very &nowledgeable in the old magic& )the sections about the 2lood 4ead,

    rune magic& and seidhr are a must read@*.

    !satru on the net 

    ) ! small note< The old 5ordic names are not easy to transcribe, and fran&ly I lac& anylinguistic &nowledge in this area. I have used those names who fit my impression of old

    Scandinavian best or have appeared in my sources. 5ot to mention the problems with thenational characters )which didn3t e9ist before the 6Gth century*. !nother thing toremember is that the myths are contradictory in many places, and I have made no attempt

    to simplify things. *

    2ac& to Tradition Page 

    !nders 4ain Page 

     'nders Sandberg 1 n23&asa4nada.kth.se

    http://hem.bredband.net/arenamontanus/Mage/hel.htmlhttp://hem.bredband.net/arenamontanus/Magick/trad_page.htmlhttp://hem.bredband.net/arenamontanus/Magick/trad_page.htmlhttp://hem.bredband.net/arenamontanus/mage_traditions.htmlhttp://hem.bredband.net/arenamontanus/mage_traditions.htmlhttp://hem.bredband.net/arenamontanus/main.htmlhttp://hem.bredband.net/arenamontanus/main.htmlhttp://hem.bredband.net/arenamontanus/Mage/hel.htmlhttp://hem.bredband.net/arenamontanus/Magick/trad_page.htmlhttp://hem.bredband.net/arenamontanus/mage_traditions.htmlhttp://hem.bredband.net/arenamontanus/main.html

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