andrew claus greg conklin cis 487/587 fall 2009. sierra-style interface and gameplay the legend of...
TRANSCRIPT
2D Game PitchLegend of Seth the Bard
Andrew ClausGreg Conklin
CIS 487/587 Fall 2009
Game Features Sierra-Style Interface and Gameplay The Legend of the Red Dragon related
Storyline 30 Different Rooms to Explore 2 Major Questlines 5 Different ways to Kill the Red Dragon
◦ 4 Sad Endings ◦ 1 Happy Ending
7 Different ways to Die 5 Random Forest Events 3 Hidden Objects
Game Story Abstract Continues storyline of the Legend of the Red Dragon
◦ A town which is haunted by a legendary Red Dragon is looking for a hero to save their land from the frequent disturbances
Various heroes have trained years to hunt down and slay the Red Dragon◦ Many have attempted to slay it◦ Some boast to have killed it◦ Most do not come back alive
Seth the Bard, a local tale spinner, armed with the knowledge of past heroes, has vowed to stop this menace once and for all
Appearance Classic Point-and-Click adventure/puzzle game
◦ 80’s Sierra / Lucas Arts style 8-bit graphics style Static 3D landscape backgrounds
◦ Dynamic sprites placed on top of background◦ The user can move the character in all 4 directions on
each screen (north, south, east, or west), and when the player reaches an edge, the screen changes to the next scene in the respective direction. Once the final scene is reached, the player will loop back
to the opposite side of the world. Medieval/Fantasy setting
Appearance contd. Screenshot from Legend of Seth the Bard
Player Roles Player controls the main character, Seth the
Bard Main goal
◦ Kill the Red Dragon Sub-goals
◦ Find/acquire items needed to slay the Red Dragon◦ Complete various side-quest objectives ◦ Discover interesting treasures/artifacts/locations
Exploration◦ The player can explore most of the world without
restriction, additional areas can be unlocked by figuring out the puzzles
Available Player Actions Mouse actions include:
◦ Walk to location◦ Interact with item◦ Look at item◦ Talk to person◦ Open inventory◦ Look at inventory item◦ Use inventory item
Keyboard actions include: ◦ Start/stop walking (north/south/east/west)◦ Save/Load game
Strategies and Motivations Talk to the locals to get additional story,
information, and hints Find useful items in the game’s landscape Use the “look at” function on landscapes
and objects to get additional information and hints
Use or barter the items found to receive new items, or progress game play in a logical fashion
When confronted by enemies, run away
Level Summary Main town
◦Main buildings and characters found here Inn, weapons shop, armour shop, training hut
Forest◦Creepy forest area◦Enemies can be found here
Farmer Fields “Other Places”
◦Mysterious location Dragon’s Den
◦Location of the Red Dragon
Story Progression The player will start inside of the Inn with no
inventory and little story information This will force the player to talk with the locals in
the town to gather more information and location hints
Upon exploration of the available areas, the user will be able to find objects which can be used to progress the game◦ Trading objects with non-playing characters◦ Combining objects to form new objects◦ Using objects to open new locations
Once the player finds and uses all objects in the intended manner, the player will have the ability to find, confront, and kill the Red Dragon
Hardware & Software Specification Hardware
◦ Modern PC with keyboard and mouse◦ Video card
320x200 or 320x240 resolution support 32-bit color support
Software◦ Adventure Game Studio Editor
Scripts written in AGS Script (similar to C#)◦ .NET Framework 2.0◦ Windows 2000/XP/Vista/7◦ DirectX 5 or later◦ Video drivers
320x200 or 320x240 resolution support 16-bit color support
Algorithm Style Adventure Game Studio Runtime Engine Graphics drawn using DirectDraw 5
◦ 320x200 screen resolution, 32-bit color Sprites used to implement animation Coordinate based collision detection Audio supported by DirectSound Mouse functionality supported by
DirectInput