andrew lewis - thinking holistically about mobile-responsive services

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Andrew Lewis Thinking Holistically about Mobile-responsive Services Museums Get Mobile! MCG Spring Meeting Victoria and Albert Museum hed, Bristol, 16 May 2014

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From MCG 'Museums Get Mobile!' event 16 May 2014 This session looked at how user needs and behaviours vary across different contexts in their lives and how different devices are used in different ways that affect how to think about responsive service design. It combines concepts to help think through and prioritise a responsive design, with hints and tips based on service implementations at the V&A that you can adapt and use.

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Page 1: Andrew Lewis - Thinking Holistically about Mobile-Responsive Services

Andrew Lewis

Thinking Holistically aboutMobile-responsive Services

Museums Get Mobile!MCG Spring Meeting

Victoria and Albert Museum

MShed, Bristol, 16 May 2014

Page 2: Andrew Lewis - Thinking Holistically about Mobile-Responsive Services
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Mobile-responsive?

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A responsive web service is

one that adjusts

automatically

to suit the different ways

your audiences choose to

access it

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brick

• Heavy• Rough• Orangey• Porous• Flat• Hand-sized• Stable on each side• Dense material• Quite brittle• Cheap

characteristics

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phone

• Takes photos, videos audio• Allows remote speech• Has a rechargeable battery• Quite light, easily breakable• Pocket-sized• Touch enabled, finger-sized• Expensive/valuable• Has model-specific features• Replaces pre-planning• Taken everywhere

characteristics

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2007

Stability Disruption

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What does mobile responsive mean?

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TechnologySocial behaviour

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• Takes photos, videos audio• Allows remote speech• Has a rechargeable battery• Quite light, easily breakable• Pocket-sized• Touch enabled, finger-sized• Expensive/valuable• Has model-specific features• Replaces pre-planning• Taken everywhere

characteristics

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as digital technology changes

User contexts

change

services need to be responsive to

mobile is simply asignificant context

(currently)

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The contexts of voice??

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The contexts of wearables??

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User context – planning on the go

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User context – phone as visual diary

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User context – comfy sofa time

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User context – uncomfy conference time

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Department of Transport. THINK! campaign

Mobile users Tablet users

A.Lewis, random observation

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Digital elements of a museum visit… screen use is contextual Discovery Journey Being hereAwareness

Activity: social digital

Location: anywhere

Screen: mobile

Activity: leisurely discoveryLocation: homeScreen: tablet

Activity: wayfindingLocation: on the move

Screen: mobile

Activity: leisurely discoveryLocation: Museum

Screen – none/gallery screens/mobile

Twitter, Facebook, etc

Digital map, What’s On

Mobile-optimisedVisit Us page

The awesome V&A

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Enough theory…

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Keeping it simple

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Display changes as

screen size changes

@media screen and (max-width: 640px) { your code here… }

}

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Banner

A CB

Banner

A B

E FC D

AB

C

Banner

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Scaling and positioning of images

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Dual-modes for task optimisation

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Responsive to orientation

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Responsive to zoom scale

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Responsive for large screens

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Visitor Information

Optimisation - quick wins based on data

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Separate user-design

from digital assets

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Search the Collections (STC)

Mobile STC

Website auto-display module

Furniture gallery digital label

Digital map

One chair. One

authoritative digital asset.

Powered by APIs

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Free stuff

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www.vam.ac.uk/b/blog/digital-media/mobile-research-resources

Research reports are listed here :)

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http://www.vam.ac.uk/b/blog/digital-media/mobile-wifi-screens

Mobile Wi-Fi review is here…

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www.vam.ac.uk/digital

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Andrew Lewis

Thank you…

Victoria and Albert Museum

www.vam.ac.uk/digital