android in the cloud

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Android in the Cloud Joel Isaacson Copyright 2014 Joel Isaacson [email protected]

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Ascender's enabling technology allows numerous use cases centered around Android in the cloud.

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Page 1: Android in the Cloud

Android in the Cloud

Joel Isaacson

Copyright 2014 Joel [email protected]

Page 2: Android in the Cloud

Android

Android is not likely to be eclipsed in the foreseeable future, with over 80% share of the worldwide mobile phone market,

Google has succeeded in attracting a very large number of developers to Android. This large pool of developers makes the development of Android apps convenient.

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Android VDI

While there is much experience in Virtual Desktop Infrastructure (VDI) for Windows, there is no comparable infrastructure for remote Android access.

Most modern VDI technologies use host side rendering with a codec that compresses graphic frames at the pixel level.

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Host-Side Pixel Based Systems

VNC: Uses a simple protocol (RFB), transferring pixels from host to client.

X.264: Uses a standard video streaming codec. Google's Chrome Remote Desktop: Uses the

Chromoting protocol. Microsoft's RemoteFX: Covers a set of

technologies that enhance the visual experience of the Microsoft-developed remote display protocol Remote Desktop Protocol (RDP).

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Ascender Technologies’ Solution

In contrast to the pixel based approach, Ascender's remote Android technology renders at the client side using remote rendering commands.

Transmitting the remote graphics at the rendering level is intrinsically more efficient than transmitting pixels.

The resulting data stream is very compressible while using low computational resources.

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Benefits of Ascender's Solution

Enables cost and computer resource efficient remote execution of unmodified Android apps on multiple platforms.

Enables viewing on the remote client without performance compromise.

Enables remote access to a large number of the 1,000,000+ available Android apps.

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Benefits of Ascender's Solution

Provides a high graphical frame rate using low network bandwidth.

Solves the BYOD problem of managing multiple systems and platforms.

Reduces cost of cloud hosting: Rendering is done on the client side, GPU's are not needed on the remote host.

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Benefits of Ascender's Solution

Typically uses less than 40 KBytes/sec of network bandwidth: full resolution low latency lossless 60 frames per second graphic stream.

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Use Cases

Ascender’s technology is enabling, and is thus applicable to different use cases.

We examine select use cases.

1. BYOD, Mobile Enterprise Security

2. Android in the Cloud

3. Wearable Devices

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1. BYODMobile Enterprise Security

Ascender's technology levels the playing field for the adoption of BYOD devices. Cloud: Applications can be written once, for

Android only, and can be run in the cloud under the control of the enterprise. Hosting in the cloud intrinsically solves many security problems.

Mobile Device: Android applications can be viewed on a wide range of platforms: desktops, laptops, tablets, phones and even wearable devices. Windows Phone can be supported by enterprises as easily as more popular platforms.

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1. BYODMobile Enterprise Security

Security is simple to provide since the data resides in the enterprise cloud.

Responsibility for mobile device management rests with the employee since the enterprise data security management is done in the cloud.

Complex device dependent mobile device management (MDM) is not needed.

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2. Android in the Cloud In this configuration, the Android application is

run in the cloud on a virtualized host. Cloud: An unmodified Android app is installed in

the Android virtual image running in the cloud. The state of this system is persistent.

Remote: The remote client can be from a wide range of systems: Windows, Chrome OS, OS X, Android, IOS, Tizen, etc. The remote client can be from a wide range of platforms: desktops, laptops, tablets, phones or wearable devices. No state information is preserved on the client between remote sessions, resulting in strong data security.

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2. Android in the Cloud

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3. Wearable Devices

In this configuration, devices that are carried on the person, or are in close proximity to the person, communicate.

The wearable device might have constraints of computational power, network connectivity and/or OS compatibility that will make it difficult to run a desired application.

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3. Wearable Devices

Mobile Device: This is a device running the Android OS, either tablet or phone. Android Wear apps can be run on the mobile devices.

Wearable Device: This might be a device connected to the mobile device via a low bandwidth connection such as Bluetooth. With Ascender's technology, even devices that cannot natively run Android applications, can use remote Android apps.

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3. Wearable DevicesCloud In Your Pocket

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Other Use Cases

Cloud gaming App Library / Subscription Model Set-Top Boxes Automated Testing WebGL Browser Based Implementations

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Links

Main repository on the technology and FAQ. Remote Android rendering

Short summary Full length talk

The challenge of mobile devices in the enterprise

Remote WebGL demo

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