android titles 2012 c
TRANSCRIPT
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S.NO PROJECT TITLES DOMAIN Plate form /
YEAR
1 Watermarking of Images Captured by
Mobile Phone Cameras Using 2-D
Walsh Coding in the Y-Channel
1-D Walsh coding was used to
improve the robustness of digital image
watermarking. In this paper, a robust and
efficient digital image watermarking
technique using 2-D Walsh coding is
proposed. In this algorithm a personal
mobile phone digits are embedded in
images captured by the phone camera. The
aim of the proposed technique is to protect
the copyright ownership of the image. The
algorithm is blind and does not require the
original image in the extracting process.
The mobile phone digits were encoded by
using 2D Walsh functions then it was
embedded in the low frequency
coefficients of the discrete cosine
transform of the host image. The
performance of the proposed technique
was evaluated using Stir mark tool.
Results have shown that the use of 2-D
Walsh coding survived various attacks
such as JPEG compression, noise, and
different image manipulation algorithms.
Information
science and
digital content
Technology
android/
2012
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2 Visual Interactive and Location
Activated Mobile Learning
In this paper we proposed an
application on smart phones for
interactive mobile learning. Image
recognition technology is used to link
physical objects seen through the
camera to relevant information.
Through the built-in camera on the
smart phone, visual interactive learning
can be realized. With the GPS sensor,
location activatedlearning is also
possible. Combining both the camera
and the GPS sensor on the phone,
multimedia contents can either be
activated by snapping a picture from a
real world object or entering a
predefined geographical area. This
makes the learning process more
interesting and intuitive. A web portal
is developed for teachers to create the
learning trails for different learning
objectives. The mobile apps are also
developed for iOS and Android
platforms. A trial was conducted with
school teachers and students and
positive feedbacks are obtained.
Wireless,
Mobile and
Ubiquitous
Technology in
education
Android/
2012
3. The Design and Implementation of
Mine Mobile Information System
based on Android
As a high-risk industry, coal-
mining's safety has always been a
Wireless
Communicatio
ns, Networking
and Mobile
Computing
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social focus. By using some emerging
informationtechnology, we propose an
effective solution to improve the safety
of coal-mining. In this paper, we
design andimplement a Mine Mobile
Information System by integrating
Internet of Things and Mobile Internet.
With theclient application developed
on Android system, users could learn
environment information and coal
production anytime and anywhere. It
should be much helpful for coal-mine
enterprises to prevent accidents and to
improve efficiency.
4. Teaching Smartphones
programming using (Android Java)
Pedagogy and Innovation
Mobile devices are becoming indispensable
tools for many students and educators.
Mobile technology is starting a new era in
the computing methodologies in many
engineering disciplines. Students and
scientists are becoming more interested in
learning how to develop their own
applications on mobile platforms. This paper
presents aninnovation in teaching and
learning principals of Android-based Java
programming. A course material is
developed “Introduction to Programming
Java on a Mobile Platform” to teach novice
programmers how to create applications in
shorter than traditional time. This work also
provides techniques for instructors with
modest programmingbackground to teach
cutting edge technology, which is
smartphone programming. Techniques
developed in this work minimize
Information
Technology
based Higher
education And
training
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unnecessary information carried into current
teaching approaches with hands-on practice.
It also helps the students with minimal
background requirements overcome the
barriers that have evolved around computer
programming. The motivation of this work is
to create a tailored programming
introductory course toteach Java
programming on Android by incorporating
selected efficient methods from extant
literature. The proposed mechanism is to
keep students motivated by an active
approach based on student-centered learning
with collaborative work. Teamwork through
pair programming is adapted in this teaching
process. Bloom's taxonomy, along with a
knowledge survey, is used as a guide to
classify the information and exercise
problems. A prototype curriculum is a main
deliverable of this work that is suitable for
novice programmers-such as engineering
freshmen students.
5. System Development for Violence
Mapping in a Social Network in Real
Time
This paper presents a proposal for
development of a system to map the violence
that occurs at Sao Paulo City inreal time , one
of the most important Brazilian capitals. This
solution must be available in a social
network. The application is developed for
mobile and uses the Android Platform. Its
function is to assist users in their navigability
in the city, warning them about points of risk
to make people drive more safely. Elements
were considered in this research as distance
Information
Technology: New
generation
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calculation, creation of risk points on the city
map, a list of automation risk points
automatically and a warning of approaching
danger point. With the popularity of mobile
devices using the Android Platform and due
to the number of occurrences of violence
happening in the cities it was found that
there is a large market that can be achieved
with the development of this platform to
address applications - or reduce - this
problem.
6. Speed Estimation and Travel Direction-
Detection using Handover in GSM
In this paper, we consider the
problem of positioning, travel direction
detection and speed estimation of GSM-
based mobile phones. Many techniques are
proposed using several technologies like
GSM, UMTS or WiFi. Once these
technologies are mature enough to be
deployed, they will have significant impact
on automotive telematicsand modern public
transit systems. We produce a technique for
speed estimation and map matching
usinghandover between Base Transceiver
Stations (BTS). It could be applied in both
network-based and terminal-based
architectures. This work has been completely
tested and analyzed in Indian roads using
realistic data and commercial android smart
phone. In general, all performance evaluation
results were good. Mean positioning error
was 101 m, mean speed error was 3.9 km/h
and percentage of success map matched
samples was 100%.
Informatics and
System
Android/201
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7. Research of Real-time Agriculture
Information Collection System Base on
Mobile GIS
Accurate and reliable agricultural
information is the basis of the
implementation of digital agriculture.
Currently, the processing of agricultural
information collection and data acquisition is
more complex. It urgently needs to develop a
portable agricultural information collection
system with high degree integration and a
wide range ofversatility. It can process
information in "one-stop" service. It can
capture the GPS coordinates of the farmland,
the agricultural attribute data, image
information, and sent to the monitoring
system immediately using 3G network or
GPRS network. In this paper, The system
supports android and IOS system mobile
phones, the Widgets technology and http
communicationis technology is be used to
develop a real-time agriculturalinformation
collection system, which is based on cross-
platform mobile GIS.
Agro-
Geoinformatics
Android/201
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8. Vibration Based Surface Recognition for
smart phones With various sensors in a smart
phone, it is now possible to obtain
information about a user and her
surroundings, such as the location of a
smartphone and the activity of the
smartphone user, and the obtained context
information is being used to provide new
services to the users. In this paper, we
propose VibePhone, which uses a built-in
vibrator and accelerometer, for recognizing
Embedded and real
time computing
systems and
Applications
Android/201
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the type of surfaces contacted by a
smartphone, enabling the sense of touch in
smartphones. For humans and animals, the
sense of touch is fundamentalfor both
recognizing and learning the properties of
objects. The sense of touch is obtained from
the texture of an object and humans
recognize the type of an object by scrubbing
the surface with fingers. Since a smartphone
cannot physically scrub the contacting
surface, we emulate the touch by generating
vibrations using a smartphone and propose a
method to recognize the type of contacting
objects. The recognition of the object type by
vibration alone is an extremely difficult task,
even for a human. However, we demonstrate
that it is possible to distinguish object types
9. Facilitating Academic Service-Learning
with Android-based Applications and
Ubiquitous Computing Environment
This study proposes an integrated
system to support Academic Service-
Learning (ASL) activities, which combine
the community service and experiential
learning. The whole integrated system
includes the mobile system, the online
headquarter system and cloud computing
platform. First, the Android-based mobile
system is designed to assist participants
providing service for community and to help
them getting information and online
troubleshooting advice from backend server.
Besides, it is also developed to facilitate
mobile learning andcollaborative learning
modes to complete the tasks in service
programs. Second, the web-based system is
constructed for administrators and instructors
to offer information and missions to each
Ubi-Media
Computing
Android/201
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learner in communityservice. Further, his/her
progress can be closely monitored via the on-
line system, too. Finally, the Apache Hadoop
cloud-computing platform is used to
calculate and analyze the information
gathered from whole process while
participants are serving the community. In
the end of our study, the proposed
applications were tested using heuristic
evaluation method for one semester with a
total of 20 students from undergraduate
courses at Tung-Nan University in northern
Taiwan. The results show that participants
hold positive views to the interface design,
stability, interactivity, and instructional
potentials of the integrated system.
10 Safe driving using Mobile Phones
As vehicle manufacturers
continue to increase their emphasis on safety
with advanced driver-assistance systems
(ADASs), we propose a device that is not
only already in abundance but portable
enough as well to be one of the most
effective multipurpose devices that are able
to analyze and advise on safety conditions.
Mobilesmartphones today are equipped with
numerous sensors that can help to aid in
safety enhancements for drivers on the road.
In this paper, we use the three-axis
accelerometer of an Android-based
smartphone to record and analyze various
driver behaviors and external road conditions
that could potentially be hazardous to the
health of the driver, the neighboring public,
and the automobile. Effective use of these
data can educate a potentially dangerous
Intelligent
Transportation
System
Android/201
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driver on how to safely and efficiently
operate a vehicle. With real-time analysis
and auditory alerts of these factors, we can
increase a driver's overall awareness to
maximize safety.
11. Development of an application for mobile
devices to record learner interactions
with web-based learning objects
This paper presents a solution to
the need of capturing and recording how the
learner interacts with a mobiledevice while
navigating a web-based learning object. For
this, software with similar features has been
studied, looking for its strengths and
weaknesses, and a software has been
developed, which meets most of the
requirements that might be required.
Advanced
learning
Technologies
Android/201
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12. A Personalized Mobile search engines
We propose a personalized
mobile search engine, PMSE, that captures
the users' preferences in the form of concepts
by mining their clickthrough data. Due to the
importance of location information in mobile
search, PMSE classifies these concepts into
content concepts and location concepts. In
addition, users' locations (positioned by
GPS) are used to supplement the location
concepts in PMSE. The user preferences are
organized in an ontology-based, multi-facet
user profile, which are used to adapt a
personalized ranking function for rank
adaptation of future search results. To
characterize the diversity of the concepts
Knowledge and Date
engineering
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associated with a query and their relevances
to the users need, four entropies are
introduced to balance the weights between
the content and location facets. Based on the
client-server model, we also present a
detailed architecture and design for
implementation of PMSE. In our design, the
client collects and stores locally the
clickthrough data to protect privacy, whereas
heavy tasks such as concept extraction,
training and reranking are performed at the
PMSE server. Moreover, we address the
privacy issue by restricting the information
in the user profile exposed to the PMSE
server with two privacy parameters. We
prototype PMSE on the Google Android
platform. Experimental results show that
PMSE significantly improves the precision
comparing to the baseline.
13. System on Android Platform Developing a
Mobile Phone-based Fall Detection
Since todays smartphones are
programmable and embed various sensors,
these phones have the potential to change the
way how healthcare is delivered. Fall
detection is definitely one of the possibilities.
Injuries due tofalls are dangerous, especially
for elderly people, diminishing the quality of
life or even resulting in death. This study
presents the implementation of a fall
detection prototype for the Android-based
platform. The proposedsystem has three
components: sensing the accelerometer data
from the mobile embedded sensors, learning
the relationship between the fall behavior
Computing,
Communication and
Application
Conference
Android/201
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and the collected data, and alerting
preconfigured contacts through message
while detecting fall. We adopt different fall
detection algorithms and conduct various
experiments to evaluate performance. The
results show that the proposed system can
recognize the fall from human activities,
such as sitting, walking and standing, with
72.22% sensitivity and 73.78% specificity.
The experiment also investigates the impact
of different locations where the phone
attached. In addition, this study further
analyzes the trade-off between sensitivity
and specificity and discusses the additional
power consumption of the devices.
14. Copyright Protection for Images on
Mobile Devices
The rapid diffusion of mobile
devices (telephones, smart phones, tablets,
etc.) has brought new advanced features
developed specifically for these devices. For
example it is now possible to publish directly
the pictures obtained by the integrated
camera of a smart phone to our social
network accounts, or to image hosting
services, etc. It is therefore important to have
tools on the mobile devices that can prove
the ownership of the pictures and to use them
before publishing the images. A common
approach to guarantee ownership of
digitalimages or videos is to use Digital
Watermarking techniques. We have
developed a tool for portable devices
basedon Android OS, that permits to add a
visible or invisible watermark to images. In
Innovative mobile &
Internet services in
ubiquitous
Android/201
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this paper we discuss this tool, and we
experimentally prove its robustness.
15. Android City Tour Guide System Based
onWeb Service
The combination of the smart
phone and the Internet service is the trend of
the future information development and
software applications. Mobile phones are the
most commonly used communication tools.
Using mobile phones to obtain information is
not only quick, but also more convenient
shortcut to improve people's lives. In the
paper, we propose the software development
architecture based on Web services. This
framework introduces the three-layer
architecture of Web development into mobile
phone software development. Based on the
three-layer architecture, the android based
city tour guide system is developed. The
android based city guide system can realize
to query information for hotel, scenery,
restaurant, traffic and so on. The android
based city guidesystem has more practical
significance.
Consumer
electronics,
Communications and
Networks
Android/201
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16. Payments for Outsourced Computations
With the recent advent of cloud
computing, the concept of outsourcing
computations, initiated by volunteer
computing efforts, is being revamped. While
the two paradigms differ in several
dimensions, they also share challenges,
Parallel and
Distributed System
Android/201
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stemming from the lack of trust between
outsourcers and workers. In this work, we
propose a unifying trust framework, where
correct participation is financially rewarded:
neither participant is trusted, yetoutsourced
computations are efficiently verified and
validly remunerated. We propose three
solutions for this problem, relying on an
offline bank to generate and redeem
payments; the bank is oblivious to
interactions between outsourcers and
workers. We propose several attacks that can
be launched against our framework and
study
the effectiveness of our solutions. We
implemented our most secure solution and
our experiments show that it is efficient: the
bank can perform hundreds of payment
transactions per second and the overheads
imposed on outsourcers and workers are
negligible.
17. A Process Model Based Ecosystem
Assessment and Management System
The Loess Plateau covers an area of
640,000 km2 in the upper and middle
reaches of China's Yellow River. The natural
environment of this region is complex and
variable and is considered as one of the
major ecologically fragile areas in China. In
the last two decades, with dramatic changes
in population, agricultural cultivation
patterns and regional climate, uncertainty
surrounding the potential to achieve a
sustainable agro-ecosystem in this region has
Agro-Informatics
Android/201
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increased. The agro-ecosystem conservation
is the dominant challenge in the light of the
complex ecological condition; significant
spatial heterogeneity and serious ecological
degradation. Ecological modeling is an
effective tool in the quest to solve ecological
problems. Scenario simulation is an
important way of tracing nutrient dynamics
and optimizing management practices for an
ecosystem. From the temporal and spatial
perspectives, however, relying solely on
historical data will lead to a certain delay in
the management policy research.
Particularly, more errors will be introduced
in the simulated results due to the ecosystem
factors, which fluctuate frequently with time,
and increasing uncertainty of the whole
system. Considering the challenges
aforementioned, an ecosystem assessment
and management (EAM) system was set up
based on process model, wireless sensor, and
Geographic Information System (GIS)
technologies. The system uses a mobile GIS
platform for real-time data collection, and a
combination of weather information and soil
properties are used as inputs for the process
based model to predict soil nutrients,
moisture, greenhouse gas emissions, yield,
etc. The EAMsystems use historical data to
initialize and the actual data to optimize the
simulations. Real-time information was used
to calibrate the simulation results, optimizing
the simulation parameters to improve the
accuracy of thesystem simulation results.
The system can be used to evaluate the
impact of different management methods on
- he ecological system and identify best
management practices. Currently, this
28,South Usman Road,, TNagar, Chennai-17. Ph : 044-43855940 Mobile : +91-9042085008 Web : www.temasolution.com email : [email protected]
system has been applied in the Loess Plateau
to assess different management practices
impact on soil carbon, nitrogen and crop
yield. The EAM platform provides important
information for the ecosystem management
and protection.
18. A novel M-Learning for interactive
English learning based on Android Mobile
system
The Ubiquitous computing, such as
cloud computing, is now more and more
popular in the world and there are more and
more related applications, especially for
Android system, that are developing.
The Android system,based on the Linux, is
developed by Open Handset Alliance
(OHA), organized by Google. The advantage
of theAndroid system is that different
corporations, such as hardware and software
corporations, can join the OHA to develop
the new cell phone without extra fee. A
potential application, M-Learning (Mobile-
Learning), can change the habit for learning
in the future. Emerging technologies that
harness mobile computing power for the
purpose of providing ubiquitous learning
have changed the landscape of modern
education. The restrictions of time and space
are removed by means of M-Learning and
thus it has become an appealing medium of
delivering instruction to practitioners. In the
academia of EFL education, researchers also
have seized up the promise of M-Learning
asa way of challenging the status quo of
suchlike EFL programs. We propose t A
novel M-Learning for interactiveEnglish
Cyber Technology in
Automation,Control
and Intelligent
Systems
Android/201
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learning based on Android Mobile system.
The project will establish (1) the interacted
multimediaM-Learning platform in the cloud
computing environment, (2) the multimedia
package for end-user, (3) heterogeneous
network system. This platform can be
extended and used in different fields, such as
Content-Based Instruction (CBI) framework
and task-based language teaching.
19. A Novel Framework for SMS Spam
Filtering
A novel framework for SMS
spam filtering is introduced in this paper to
prevent mobile phone users from unsolicited
SMS messages. The framework makes use of
two distinct feature selection approaches
based on information gain and chi-square
metrics to find out discriminative features
representing SMS messages. The
discriminative feature subsets are then
employed in two different Bayesian-based
classifiers, so that SMSmessages are
categorized as either spam or legitimate.
Moreover, the paper introduces a real-time
mobile application for Android™ based
mobile phones utilizing the proposed spam
filtering scheme, as well. Hence, SMSspam
messages are silently filtered out without
disturbing phone users. Effectiveness of the
filtering framework is evaluated on a large
SMS message collection including legitimate
and spam messages. Following the
evaluation, remarkably accurate
classification results are obtained for both
spam and legitimate messages.
Innovations in
intelligent Systems
and Applications
Android/201
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