animation creations

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a unit designed for yr 7 kids

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ANIMATION CREATIONS

ANIMATION CREATIONS

Technology Plan Yr: 7 2007 - approx 10 weeksTopic: Animation CreationsTech Areas:ICTMaterialsContexts:Personal HomeSchool RecreationalCommunity EnvironmentalEnergy BusinessIndustrialUnit Focus (Need/Opportunity/Issue/Concern):Animation is used in a variety of ways today. Year 7 students have decided to use their computer technology time to create an animationResources & PreparationPhysicalA collection of different forms of animation.An animated cartoon

HumanAn expert to discuss animation in contextSome Interrelated Components of Tech PracticeIdentifying issues, needs, opportunities.Analysis and Planning - Initial and On-going Exploring and evaluating conceptual ideas Exploring social and environmental influencesWriting a brief with specifications Developing and evaluating ideas as possible solutions Developing knowledge and skillsMock-up, testing and evaluating developed ideas Producing final solutionIntroductory / Motivating ActivityShow a video depicting a historical family event to showTeacher KnowledgeStorage SystemsA variety of software (Flash)WordScanningFlashPlanning for Safety: A short introduction in the computer room about safe practice is appropriate

Discuss the animation and it what it is composed ofIntroduce the opportunity to develop a small animation. Discuss what needs to be investigated and brief development or planning needs.Discuss why people develop animations, who is it for and what sort of information could be there. Identify who would be interested in their animation family. Stakeholders, Target MarketBrainstorm what can be put into an animation and talk to peers to gather further information. Interview a senior student to find further information. Make use of school facilities. Collect samples of information animations. Students to select five different places animation is used. identify the type and fitness for purpose in that animationDiscuss the principles of effectiveness, aesthetics, and fitness for purpose. Negotiate specifications for their time capsule.Explore possible contents for the animation. Teach software as needed to produce content.Thoughts about starting a short animationStory boardingAn interview for ideasSketching for 2D animationscanningputting it all togetherReflect on the process to develop their animations gather information, select and develop content, modify & refine ideas.

Sequence of Learning ActivitiesLearning Outcomes The students will be able to:Assessment StrategiesEvaluate the animation against the specifications.First partWeek 1Brief Developmentdefine the conceptual statement that communicates what they are developing and why. describe key attributes for their technological outcome/s specificationsIdentify stakeholders.Planning for practice - flow chartexplain the key stages and the reason specific resources were used in their development work to date. Week 2Research: Several animated pictures, annotated for fitness for purpose.Week 3Concepts and evaluations: Here students can demonstrate understanding of the structure and systems used to create animated stories by creating a small thumbnail sketch storyboard for their animation. They will need to think about Beginning, middle, approx 12 framesWeek 4: Concepts:In the computer room students should be introduced to computer room expectations. Begin tutorial on basketfla (in box in N4) Fourth Part Week 5-9: Development/Final presentationStudents now work on their own animated storyOutcome Evaluationevaluate their final technological outcome/s in terms of the key attributes that address the need or opportunity.The written brief with specificationsStakeholders/ target marketFlow Chart/Planning ChartFlow chart with evaluation stages and relevant resourcesA story board for a flash animationCould also make a flip drawing sequence for GATE learners

A small animated sequence of a ball bouncing through a hoop

Completed Flash Animation with written evaluation in workbook

Previous student work

Hand-drawn animationOr Classical animationMovie compiled in Flash

Introduce the opportunity to develop an animation. Discuss what needs to be investigated and brief development or planning needs.

Discuss an animation for year 7 studentsWhat materials will need to be used.Who is the target audienceWhat steps will we takeHow should we make our animationWhat will we designWhere we will create the animationWhat software we will use

Create a Rich Picture Flow chart for your Animation Project

Create a Time Chart to show how long each step will take, use appropriate Rich Pictures related to your project

What materials and Technologies will you use in your project, create a chart.

You could interview your peers for ideas for your animation; Create a storyboard

Dont forget the steps: RESEARCH existing movies

RESEARCHMake notes about user friendliness and fitness for purpose

CONCEPTS:Explore Possibilities

Create a StoryboardMake notes where necessary

DEVELOPYour best idea

Keep it simple stupid (Kiss)EVALUATE FINAL WORK

STUDENT WORKExercise using Flash

B TownsTechnology, St Dominics College, 2007