animation opportunity 2009
TRANSCRIPT
Hollywood and Animation: An Intensive forCG Artists on the Business of CG-Animated Filmmaking
Lance L. Young
A Weekend Seminar
Animation2009
Opportunity
Strategies to CreatePremium CGI Animated
Films
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The Animation Opportunity 2009
About The Seminar
This Two-Day Intensive offers an in-depth look at the inner workings of the CG-AnimationStudio in Hollywood. It focuses entirely on development and production and targets studentswho are looking for a career making CG-Animated Features. Presented by a veteranexecutive who spent six years at DreamWorks and consulted internationally in the field, theseminar offers a rare and candid look at how key decisions are made at all levels. It beginsby analyzing why there remains only two CG Studios, Pixar and DreamWorks, whoconsistently produce successful features. Why have all but two Major Distributors failed tosource and distribute these films which are the least risky and most profitable genre of alltime? Over the two-day seminar, these questions will be answered along with an in-depthstudy of studio operations, how management interfaces with the artistic and technical staff,and the key elements that lead to success and failure. How these studios source theirideas, develop them with writers, and ultimately green light them is revealed along with itsconsiderable cost. The digital pipeline will be analyzed to give the student a thoroughunderstanding of the role of junior and senior artists and programmers and how theyeffectively interface together. The Animation Budget will be demystified including abreakdown of the pay rates for each discipline and exactly how a movie budgeted between$65-80 Million inevitably ends up costing well over $120 Million. Changing technologystrategies, legacy costs, and the 3-D revolution (This time it’s here to stay!) are all analyzedin depth. Most importantly, the Seminar will give each student new awareness on how tonavigate the “people and politics” that govern these large institutions.
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The Animation Opportunity 2009
About the Presenter:
Lance L. YoungLance L. Young is an entertainment executive and acclaimed writer/filmmaker withover 20 years of industry experience. Most recently he has served as a consultantand advisor (both live action and animation) to large and small media companiesaround the world. Formerly, Mr. Young was Head of Creative Affairs andProduction for DreamWorks Animation from 1999-2007. At DreamWorks, Mr.Young maintained oversight in development and production of films from inceptionthrough release. During his tenure DreamWorks Released 8 films including Shrek,Shrek II, Shark Tale, Shrek the Third, Bee Movie, and Madagascar. Before that,Mr. Young was a writer on several produced films and the writer/director Bliss, acritically acclaimed love story for Columbia Pictures. He began his career atParamount Pictures and Warner Brothers where he served as a senior executive onover 30 major motion pictures including Top Gun, The Hunt for Red October, Daysof Thunder, Black Rain, The Pelican Brief, and Dennis the Menace. Mr. Younggraduated from Harvard Business School and the USC Cinema/Television programwhere he subsequently taught as a professor in the Peter Stark Program.
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The Animation Opportunity 2009
The Seminar — Table of Contents
DAY 1: The Structure & Economics of the Premium CG-Animation Studio
Introduction
Definition: What is a “Premium” CG-Animation Studio
Distribution Capacity and Why There Remains a Shortage
CG-Studio Economics
Animation Studio Reporting Structures
DAY 2: Managing Content, Process, and TechnologyContent Strategy: The Narrow Parameters of StoryContent Sourcing: The Animation Development ProcessThe Production Schedule with Multiple PipelinesManaging the Front End: The Workshop EnvironmentTechnology Strategies and IssuesManaging the Back End: Process and FlexibilityThe Premium CG-Animation Budget: Money & Man HoursThe 3-D Evolution: All The Rules ChangeRecruiting and Training
An “Artist 1st” CG–Animated Studio Strategy The Toughest Business in The World?
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
Premium CG-Animation
The Universe of all “Premium” CG films and their TheatricalBox Office Revenues
$ Millions
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
Shortage of Capacity is Based on:(d) Diverging Management Outlook
Lower
6-8 Years
4 Years Minimum
Long Term Contracts and Freelance
Executive/Producer/Director
3-4 Years
Low Tech and High Tech
Internal
2 CG-Animated Films
Animated material, live-action & animationtalent relationships, talent management,pipeline process management
Live-action material, liveaction, talent relationships,talent, management
EXECUTIVE EXPERTISE
12 - 15 Live Action FilmsANNUAL PRODUCT GOAL
Largely ExternalPRODUCT GENERATION
Low TechPRODUCTION PROCESS
3-4 MonthsPRODUCTION TIMELINE
Director/StarPRODUCTION CONTROL
FreelancePRODUCTION TALENT
1 YearPRODUCT HORIZON
Extremely HighTALENT PARTICIPATION
1 YearPORTFOLIO HORIZON
CG-animation productionLive-action production
Distribution conglomerate
Major motion picture studio
Studio head (live action)
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
($ in millions) A B C D E F G
REVENUES
Domestic Theatrical 60.0 90.0 105.0 112.5 120.0 150.0 180.0
Int'l Theatrical 60.0 90.0 112.5 127.5 135.0 180.0 210.0
Network Television 9.0 12.0 13.5 15.0 16.5 18.0 18.0
Domestic Syndication 5.3 6.8 7.5 7.5 7.5 7.7 7.5
Int'l Free TV 7.5 9.0 10.5 12.0 13.5 15.0 16.5
Domestic Video/DVD 157.5 202.5 229.5 244.5 259.5 324.0 390.0
Int'l Video/DVD 75.0 97.5 111.0 120.0 129.0 168.0 216.0
Domestic Pay TV 6.0 7.5 9.0 10.5 12.0 13.5 15.0
International Pay TV 6.0 6.8 7.5 9.0 9.8 10.5 10.5
Pay-Per-View 4.5 6.0 9.0 9.0 9.0 9.0 9.0
Non Theatrical 3.0 4.0 4.5 5.3 5.3 5.3 5.3
Merchandising 3.0 3.0 3.0 3.0 5.0 5.0 5.0
Total 396.8 535.0 622.5 675.8 722.0 906.0 1,082.8
DISTRIBUTION COSTS
Domestic Media 60.0 67.5 75.0 82.5 90.0 97.5 105.0
Domestic Print 11.3 11.3 12.0 12.8 12.8 12.8 13.5
Domestic Other 1.5 1.8 2.3 2.3 2.3 2.3 2.3
International Media 30.0 37.5 37.5 42.0 45.0 52.5 60.0
International Print 9.8 9.8 10.5 10.5 10.5 11.3 11.3
International Other 1.8 2.4 3.0 3.0 3.0 3.2 3.2
Dom. Video/DVD 30% 22.5 29.3 33.3 36.0 38.7 50.4 64.8
Int'l Video/DVD 35% 2.1 2.6 3.2 3.7 4.2 4.7 5.3
TV Costs 0.9 1.1 1.4 1.4 1.4 1.4 1.4
Total 151.8 178.1 199.1 215.0 228.8 256.9 287.6
DISTRIBUTION FEE 12.5% 49.6 66.9 77.8 84.5 90.3 113.2 135.3
CG-Animated Film UltimatesMadagascar
“TheGold”
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
Old Disney
Children (G)
Adult (PG-13)
Comedy DramaDWS
Pixar
MarketingEnvelope
The Marketing Envelope
The CORE AUDIENCE is kids ages 5 to 12. Always.Period.
Achieve CROSSOVER to older audiences with TONE, orby dealing with FAMILY ISSUES. NEVER make a movie with solely a child protagonist.
COMEDY is King. Both physical and verbal humor.
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
One Facility = Two Pipelines
Shared Design and Story Resources
Each Production team is unique
Film Studio not Film Factory
Pipeline #1:
StoryboardingPre-VisualizationModeling and RiggingLayoutAnimationLighting and EffectsEditorial (Primary)
Pipeline #2:
StoryboardingPre-VisualizationModeling and RiggingLayoutAnimationLighting and EffectsEditorial (Primary)
Administrative and Key Creative Offices:
AdministrationStory DevelopmentVisual Development
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
Extended CG Production Schedule
Lighting
Sound Effects
Music Score
Final Delivery
Layout
Animation
Visual Development
Modeling
Character Rigging
Voice Recording
Screenplay
Storyboarding
Treatment
Development Pre-Prod. Production Post-Production
Variable Year 1 Years 3 - 3.5
Pre-Visualization Team
Extended ScheduleExtended Schedule
OvertimeLoad
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
Pre-Visualization Teams
Tim
eTi
me
Pre-visualization TeamsPre-visualization Teams
Modelers and char. riggersModelers and char. riggers
Layout (cinematography)Layout (cinematography)
DigitalDigital
VisualVisual designers/char. designersdesigners/char. designers
AnalogAnalogIdeaIdea
3 page story3 page story
Final 3 page storyFinal 3 page story
Launch treatment writerLaunch treatment writer
1st draft treatment1st draft treatment
Approved treatmentApproved treatment
1st draft screenplay1st draft screenplay
Working screenplayWorking screenplay
1st screening1st screening
2nd screening2nd screening
3rd screening3rd screening
4th screening4th screening
WriterWriter
Storyboard artistsStoryboard artists
Executive / ProducerExecutive / Producer
Director(s)Director(s)
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
The 3-D Cube
StereoScopicWindow
+ 50 PIXELS (STRESSFUL)
The Screen
+ 25 PIXELS (COMFORTABLE)+ 15 PIXELS (SAFE)
- 45 PIXELS (SAFE)
- 75 PIXELS (COMFORTABLE)
- 250 PIXELS (STRESSFUL)
DEPTH
BRACKET
Introduction
“Premium” CGAnimation
Shortage ofCapacity
Economics
Reporting
Content
Schedule &Pipelines
The Front-End
Technology
The Back-End
The Budget
3-D Evolution
Recruiting &Training
The 3-D Cube
StereoScopicWindow
+ 50 PIXELS (STRESSFUL)
The Screen
+ 25 PIXELS (COMFORTABLE)+ 15 PIXELS (SAFE)
- 45 PIXELS (SAFE)
- 75 PIXELS (COMFORTABLE)
- 250 PIXELS (STRESSFUL)
DEPTH
BRACKET