ankit agrawal harshvardhan. outline introduction and target users games(digital and traditional)...

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Designing Digital Games For Rural Children Ankit Agrawal Harshvardhan

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Page 1: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Designing Digital Games For Rural Children

Ankit AgrawalHarshvardhan

Page 2: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

OutlineIntroduction and Target Users Games(Digital and Traditional)ObservationsOur Observations and ApproachOur Target Users and Our Digital Games

Page 3: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

IntroductionObjective : Designing meaningful digital

games for rural children .

Action :• Facilitate rural children to play their digital

games . • Observe their traditional games.• Observed & collected the experiences of the

children.• Comparative study and key points.

Page 4: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Target UsersThe games were tested in the following three

communities :1. Public School in a remote village of Mysore. 2. Private school in lucknow where the

children enjoy high parental income .3. Public school in Lucknow near the above

mentioned where the parents income were not that much .

Page 5: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Digital Games Some of the digital games employed were : 1. Crocodile rescue .2. Dancer3. Train Tracks4. Frogger There were total of 10 games that were used

for testing for a period of 17 weeks .

Page 6: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target
Page 7: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Traditional Games

A total of 28 traditional games were used , some of which are

Halla Guli Maane Siya SatkanaCops and RobbersTrump CardsPen-Pick

Hide and SeekGucchi GaramKabaddi Giti Phod Kite Flying

Page 8: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target
Page 9: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

ObservationsThe following observations were made : Character or team development has no

central role in traditional games , as required in video games unlike video games .

Traditional games do not have skill enhancing objects , as they are mainly meant to be acquired or moved around only .

No pre-programmed logic so games advance only when players act .

Simple social interaction and engagement in traditional games as compared to digital .

Page 10: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Improvements After interpreting playable issues with the

digital games and the results from newly designed game(Tree - Tree) , the following modifications to existing games are suggested :

Game has to be challenging , enjoyable without being too difficult .

Adavanced levels should have more subgoalsUsing same game mechanics that are there in

traditional games guarantees the success of digital games.

Page 11: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

SHORTCOMINGSThe target users that they chose are not the true

representation of rural Indian children.Even their digital games are not much meaningful

skills enhancing.Number of schools are very less

Page 12: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

STRENGTHSTheir observation is true that Indian

traditional games are not much skill enhancing.

• Most of the games require more physical stamina rather than mind exercise .

• The suggestions to make digital games more engrossing are really magnificent .

Tree-Tree game is entertaining and at the same time it is educative and easy to implement on mobiles as well

Page 13: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

TARGET USERSOur target users will be children between the age of

5-15 residing in villages closer to semi-developed city

Page 14: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

OUR GAMESBusiness(to teach the business skills )Driving In real world.Finding the cattle (To enhance logical and

mathematical reasoning) .Defenders(For enhancing team skills)

Our games have a wide range based on the age and living environment of the children

Page 15: Ankit Agrawal Harshvardhan. Outline Introduction and Target Users Games(Digital and Traditional) Observations Our Observations and Approach Our Target

Thank you

Questions??