annotated screenshots game maker

3
I start by loading in a sound and replacing an already existing in-game sound. Since the sound is linked to an action I didn’t have to make any sprites or commands. I then created my own sound by adding an event.

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Post on 19-Jul-2015

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Page 1: Annotated screenshots game maker

I start by loading in a sound and replacing an already existing in-game sound. Since the sound is

linked to an action I didn’t have to make any sprites or commands.

I then created my own sound by adding an event.

Page 2: Annotated screenshots game maker

Once creating the event, I selected what would be played for the background music. I then changed

the loop to true so it would then repeat in the game.

Here I am changing the sound for the player’s plane movement, a similar setup to the previous

screenshot I had to create the sound, select the sound action, find the sound and then set it on a

loop on a lower volume than the background music.

Page 3: Annotated screenshots game maker

This is for when the player dies, the game will continue but a sound a bit louder than all the other

sounds, will be played at the point of death.