anti-illiteracy war games - sample
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ANT I -I LLI T ERACY WAR GAMES
Basic Training
Speech Exercises 101
Decrypting Exercises
Writing Exercises 101
Verbal Preparedness
Declamatory Exercises 421
Writing Readiness
Expository Writing 442
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Published by To Order: www.2BTotallyLiterate.comCelestial BoundGreenville, South Carolina
Anti-Illiteracy War Cards. Copyright 2008 and 2010. All rights reserved. No part of this book may be reproduced in any form or by anyelectronic or mechanical means including information storage and retrieval systems, except the score sheet without permission
in writing from the publisher. This edition is a modification of same title in card form 1993 by same publisher d.b.a. as Word Play Ink.
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I NTRODUCTIONStudents should begin playing the easiest two games Basic Training and Decrypting Exercises . After a few months,when they have gained a little skill and confidence, they will be ready for Verbal Preparedness and Writing Readiness .Within a half year, give or take a few months, they should be ready for Speech Exercises 001 and Writing Exercises 011 .And in another half year, they should be ready for the most demanding gamesDeclamatory Exercises 421 andExpository Writing 442 .
Basic Training develops phonics skill. Decrypting Exercises further develops phonics skill further while developingincipient spelling skill. Verbal Preparedness develops the habit of speaking in thoughtful complete sentences. WritingReadiness makes what is normally considered hard easy, thereby painlessly developing the discipline to write. SpeechExercises 001 develops creativity in playing with the spoken word, while Writing Exercises 011 does the same playingwith the written word. Both Declamatory Exercises 421 and Expository Writing 442 turn rudimentary communicative
skills into a more polished degree of literary proficiency. The last four of these games may be played may be playedregularly for years on end until one becomes an eloquent orator or an accomplished writer or bothin other words, untilone becomes truly T OTALLYLITERATE .
Lets assay the benefits: vocabulary burgeons; self expression becomes easy and more fluid; self confidence radiates;intellectual success is ensured; college attendance is no longer a requisite deemed essential for success, giving away toindependent or specialized study; andof great importancethe tools of critical thinking have been forged, your childrenwill become the movers and shakers of tomorrow, capable and ready to make great societal change for the betterment ofmankindin the US and the world over.
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Anti-Illiteracy War Games
Basic Training Skill Developed: Phonics Objective : To identify word roots .Grade Level: 1 Grade and Abovest Prerequisite : Phonics ChartsPractice : Focusing only on the front of the cards students pronounce just the colored word roots, notthe gray letters. Using Text-To-Speech as a check, this basic exercise should be performed repeatedlyover the course of several weeks, covering all 360 cards. After some measure of confidence in usingphonics has been gained, play can begin.How to Play: Students look at front side of card and take turns attempting to pronounce therootonly the root. Each correct answer earns a point while each wrong answer loses a point.Alternate Play : Four cards are played per turn.Technique : With the miniboard of Natural Readers installed and placed atop your screen, selector highlight the chosen root/wordsay cab and then the student attempts to say theroot/word. And then his pronunciation is checked by clicking the arrow on the miniboard. Thearrow can be repeated clicked to hear the word as many times as you would like.Note : This game, as well as the others, may be played alone, pitting a student against himself.
Decrypting Exercises Skill Developed: Phonics & Spelling Objective : To identify and say whole words.Grade Level: First Grade & Above Prerequisites : Familiarity with Phonics ChartsPreparation : Without focusing on vocabulary, students randomly select words on the backside ofthe cards and try to pronounce them. Attempts should be checked against Natural ReadersText-To-Speech. After students gain understanding as to how words are formed and feelgreater confidence in their newfound phonics ability, they should be ready to play this gamecompetitively.
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How to Play: First player picks any word on at random from the backside of a card and attemptsto pronounce it. After doing so, the next player takes her turn, and then the play advances tothe next card . Each correct attempt gets a point.Alternative Play : Instead of picking just one word at a time, students pick either a partial or fullrow or a column of words. Students win a point for each correct attempt.
Technique : A row is selected or highlighted by depressing the mouse on the first word andmoving horizontally to the last word. A column is picked by first depressing the alt button andthen as a faint box appears run it vertically from the top to the bottom of the column. After theattempt has been made, check it for correctness by clicking on the arrow of the Natural Readersminiboard.Note : This game, as well as all the others, may be played for a point per word rather than for apoint per attempt; however, adding and organizational skill is necessary to easily keep score.
Verbal Preparedness Skill Developed: Speaking In Complete SentencesObjective : To frame sentences with randomly picked vocabulary words. (Slight, if any, emphasisis placed on intelligibility or literary merit.)Grade Level: 2 Grade and Abovend Prerequisites : Phonics Charts, Families.Preparation : Students should be sufficiently prepared for this game after they have first beendrilled on the Phonics Charts and the Families, and have become proficient playing the above twogames . To enhance word recognition, prior to playing any card all of the words of any given card
should be heard several times.How to Play: Students choose any wordthe more familiar, the betterfrom the backside of a card and put that word in a sentence. Each complete sentence, even if it is comprised of just one wordsuchas No!is worth one point. (In this game there is no emphasis placed on the intelligibility or literarymerit of the attempt. The sole purpose is to get children speaking freely and easily.)Alternative Play : Play is conducted the same way except that students are not allowed to repeat theexact same syntax twice in succession. (To illustrate: The dog is mine should not be followed by The boy
is eight , but rather by Johnnie is eight .)
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Writing Readiness Skill Developed: Printing Simple Sentences Objective : To print whole sentences.Grade Level: 2 Grade and Abovend Prerequisites : Phonics Charts, Families, & Printing Ability.Preparation : In addition to practicing the above three games, students should have gained some skill inprinting upper and lower case letters. As with Verbal Preparedness, students should hear the words ofthe chosen family repeatedly before starting to play.
How to Play: From backside of any card players choose any word and use it in a sentence they will printon a piece of double lined writing paper. One point is awarded for every correct attempt.Alternative Play 1 : As with Verbal Preparedness, this game can be played in same alternative way withthe same caveati.e. that the exact same syntactical construct can not be used twice in succession.Alternative Play 2 : In addition to regular play and alternative Play 1, this game can be played with anadditional point awarded for neatness.
Speech Exercises 001 Skill Developed: Speaking IntelligentlyObjective : To compose an intelligent spoken sentence containing one or two chosen words.Grade level : 3 Grade and Aboverd Prerequisites : Verbal Preparedness & Play
Onwards and Work On Words three Workbooks.Preparation : Students should complete the corresponding exercise in each workbook. Also,before playing any card students should be drilled on the meanings of the several words on thechosen cards backside.How to Play: Players pick any word from the backside of a card to use to compose an
intelligent spoken sentence that shows understanding of the particular word. Each intelligentsentence earns a point. Play rotates to the next player. (In this more advanced game onlyintelligent sentences earn a point. Such an attempt as My cat likes to play would be unworthyof a point, whereas a more revealing sentence such as My cat meowed would be worthy of apoint.Alternative Play 1 : Students pick two rhyming words from a card with which they declaim in ahumorous utterance. (Example: He called her Sweet Dove and said he was in love .)
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Writing Exercises 011 Skill Developed: Writing intelligently Objective : To frame an intelligent written sentencecontaining one or chosen words.
Grade level : 3 Grade and Aboverd Prerequisites : Writing Readiness, Play Onwards andWork On Words Workbooks, and Fluency of Printing orCursive Ability
Preparation : Students should be able to print well enough so as to focus on the sentences they are askedto compose, and they must have gained confidence in their rapidly increasing vocabulary ability.How to Play: From the backside of a card players pick a word to compose an intelligent writtensentence. As with Speech Exercises 001," only intelligent sentences earn a point. Players take theirturn concurrently. Each intelligent written sentence earns a point.Alternative play : Students pick two words from a card and put them into a humorous sentences. ( I saw acat and a rat would be unworthy of a point, whereas The cat chased the rat into the sewer wouldcertainly be worthy of a point.
Declamatory Exercises Skill Developed: Effective Speaking421 Objective : To put two or more vocabulary words in an intelligent, well-delivered spoken sentence.
Grade level : 4 Grade and Aboveth Prerequisites : Speech Exercises 001" and SoundKnowledge of Grammar (also helpful is Knowing How toDiagram Sentences).
Preparation : Students must be prepared to make plenty of mistakes and be willing to put forth
much effort to acquiring basic rhetorical skills.How to Play: Students pick any two rhyming words on backside of a card and put them into a properlydelivered spoken sentence. One point is given for each of the following: audibleness, clarity, apt tone,and apt inflection. And two points are awarded for literary merit, i.e. thoughtfulness of expression.Alternative play : Students pick as many words as they would like to use to frame one or moresentences or a whole paragraph. Points are awarded for the same qualities.
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Expository Writing 442 Skill Developed: Writing Proficiency Objective : To put vocabulary words into intelligent,error-free written sentences.
Grade level : 4 Grade and Aboveth Prerequisites : Writing Exercises 011, Grammar Skilland Typing Ability, and Basic Understanding of WordProcessing on the Computer.
Preparation : Students show be aware that what is said is no more important than how something issaid. In other words ones sentences, paragraphs, etc. having just one mistake reflect poorly on theauthor and discredit the entire work. Thus, no matter how good the content, it is better to say a littleright, than a lot wrong.How to Play: Students pick any two words on backside of a card , copy them onto a blank document of
your word processing program. Next, compose a well-written intelligent sentence containing these twowords. Students are awarded a point for each of the following: grammar, spelling, and punctuation; andtwo points are awarded for content. (The grammar/spelling check may be used as an aid to check foraccuracy, and then the Read Out loud feature of Natural Readers will tell you how well it sounds whenspoken.)Alternative play : Students use two or more rhyming words to compose two or more sentences or aparagraphsa la The Red Well-Read Reader . Points are awarded in same manner
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Score Sheet
Date: Game Played: Game Played: Game Played: Game Played: Game Played: Game Played: Total Points------
Card Played ------
Player 1:
Player 2:
Player 3:
Player 4:
Remarks:
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See: www.creationcalendar.com for New Moon Days, Sabbaths, and Feast Days.
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1
cab
2
jack, pak
3
act
4
mad
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2a
back jack rack snack whack
black knack sack stack wrack
clack lack shack tack flak
crack pack slack thwack pak
flack quack smack track yak
plaque
1 2 3 4 5
1a
blab Fab nab
cab gab scab
crab grab slab
dab jab stab
drab lab tab
Arab
1 2 3
4a
ad dad lad plaid
bad fad mad
brad gad sad
cad glad shad add
clad had tad
1 2 3 4
3a
act react inexact
fact exact extract
pact impact
tract retract
1 2 3
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5
badge
6
chaff, calf, laugh
7
r aft
8
bag
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6a
gaff calf graph laugh gaffe
chaff half giraffe
staff
1 2 3 4 5
5a
badge
cadge
Madge
1
8a
bag flag nag snag
brag gag rag stag
crag hag sag swag
drag jag shag tag
fag lag slag wag
zag
1 2 3 4
7a
aft haft draft or draught waft
craft raft
daft shaft
1 2 3 4
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9
r am
10
tr amp
11
van
12
dance
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10a
amp damp stamp revamp
camp lamp tamp
champ ramp tramp
cramp scamp vamp
1 2 3 4
9a
am dram ram spam jamb Graham
bam gram scam swam lamb damn
clam ham scram tram
cram jam sham wham
dam lam slam
1 2 3 4 5 6
12a
chance prance enhance ants
dance trance advance pants
France romance
glance
1 2 3 4
11a
an fan scan Ann
ban man span Anne
bran pan tan woman
can plan than
clan ran van
1 2 3 4
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13
r anch
14
br and
15
f ang
16
spank
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14a
and gland sand HOLLAND
band grand stand MARYLAND
bland hand strand
brand land wand
1 2 3 4
13a
blanch ranch Blanche
branch avalanche
1 2 3
16a
bank drank rank stank franc
blank flank sank swank
clank lank shank tank
crank plank shrank thank
dank prank spank yank
1 2 3 4 5
15a
bang pang sprang meringue
clang rang tang
fang sang whang harangue
gang slang yang
hang spang
1 2 3 4
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17
ant
18
cap
19
lapse
20
apt
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18a
cap gap pap snap wrap
chap knap rap strap yap
clap lap sap sap zap
dap map scrap tap
flap nap slap trap
1 2 3 4 5
17a
ant pant elephant
cant plant Protestant
chant rant elegant
grant scant
1 2 3
20a
apt adapt capped
rapt gapped
wrapt
1 2 3
19a
apse relapse caps
lapse elapse
1 2 3
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21
ass
22
tr ash
23
ask
24
chasm
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22a
ash crash hash sash cache
bash dash lash slash
brash flash mash smash
cash gash plash stash
clash gnash rash
1 2 3 4 5
21a
ass crass mass gas
brass glass Mass amass
class grass pass
lass sass
1 2 3 4
24a
chasm sarcasm
spasm enthusiasm
1 2
23a
ask flask
bask mask
cask task
1 2
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25
asp
26
bl ast
27
at
28
catch
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26a
blast last caste asked
cast mast masked
fast
1 2 3 4
25a
asp grasp wasp
clasp hasp
gasp rasp
1 2 3
28a
latch match scratch snatch watch
catch patch slatch thatch swatch
hatch ratch smatch
1 2 3 4 5
27a
bat flat plat spat swat
brat gnat rat tat
cat hat sat that WHAT
chat mat scat vat
fat pat slat
1 2 3 4 5
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29
bath
30
have
31
sax
32
jazz, has
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30a
calve have valve
halve
1 2 3
29a
bath path
lath wrath
math
1 2
32a
jazz as
razz has
1 2
31a
ax max relax
flax tax
lax wax
1 2 3