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Phase 1 - Existing AR applications The initial phase will white label an existing app paying licensing & associated fees.  Below are some available options. We can either use these existing applications, or with proper funding, will create our own.

Multiple revenue streams -Product sales

-Create a marketable database from the millions of consumers-Marketing and advertising revenues

-In-app upgrades-Intellectual Property

-Hosting revenue from other AR developers as do the competitors above

Try this AR app out with an iphone

When a Faculty of Medicine discovers the benefits of Augmented Reality...

A student’s attention span is 20 minutes long, but most of the university classes last an hour minimum. Teachers fully understand that illustrations, practical cases and videos are valuable tools to help students participate and to be more attentive in the classroom. Augmented reality is a new tool that entertains as well as educates, instigating intellectual curiosity in its users.

What this app is...

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Augmented Reality can be used as a Tutorial tool, teaching students in a real environment while catering to their individual pace of learning.

Educational retail productsSpicelandia Interactive’s first launch product line will include educational books and products, which is what U.S. National retailers have requested.

Field tripsAR museums could guide students of all ages through interactive digital media based around a specific theme.

AR Development Labs aim to conjure up projects that entertain as well as educate. Affiliated with high profile companies such as Google and Microsoft, they involve the creation of interactive and 3D objects for studying purposes.

School in the parkIn the U.S., school children can engage with AR via their smart phones by exploring local zoos, aquariums, history centres, etc...

By seamlessly integrating AR technology into the existing curriculum, materials becomedigitally interactive and the classroom an active learning environment, a place forcollaboration between students and teachers, and among learning communities.

Augmented Reality gives brands the opportunity to generate quick and important interactivity with their customers by allowing them to experience the brand in all its beauty while creating engagement and advocacy.

Brand awareness would lead customers to higher product knowledge and of customer loyalty.

Augmented Reality can work for brands in various settings depending on the brand's point of interaction - At Home, Outdoor, Promotions, Loyalty Programs, Kiosks etc…

AR has been successfully applied to marketing and advertising mediums creating customer engagement and interaction to a once advertising numb audience.

Augmented Reality can be used on all screens and connected devices

Mobile PhonesTabletsProjectorsWearable DevicesGoogle GlassMicrosoft HoloLens

Phase 2Develop our own proprietary AR application& support platform

Top AR apps by downloads-Android, iPhone, & iPad

1,161,000 downloads

819,000 downloads

1,344,000 downloads

33,400 downloads

Source: http://www.xyo.net/

-Greater development control and functionality, providing consistency to retailers and confidence to the consumer.

-Long term cost savings through reduced hosting fees and development expenses.

-Assuming market share of the AR Browser market itself with each download. The existing AR browser market leader currently has 1.4M downloads. We expect to surpass that within the two years through the US market alone.

The millions of products sold, combined with our free app downloads, will place our app in a top market share position only adding to the revenue streams and profit margin. AR’s market will continue to quantify annually. Placing us in a leader AR app position is our 1-2 year goal, fueling the long term growth goals which is not reflected or taken into financial consideration in the early phases. With a five year product platform for national & global markets, we will self sustain the one of the largest AR apps, which is an amazing and profitable attribute and accomplishment.

Market FocusAfter building our foundation in educational, marketing, and advertising AR applications, Spicelandia Interactive will expand into various industries applications. Our future AR products will solve real business problems, fundamentally shaping business innovation and customer engagement.

US Market Segmentation Phase 1 Retailers

Mass MarketBooks, back to school, and seasonal/

promotional

-Walmart: 11,088 location-Target: 1,916 locations

Value MarketBooks, back to school, and seasonal/

promotional

-Dollar general: 14,000 locations-Family Dollar: 8,500 locations-Dollar Tree: 5,300 locations-.99 only: 500 locations

Drug MarketBooks and seasonal/promotional

-Walgreens: 8,500 locations-CVS: 4,500 locations-Rite Aid: 4,800 locations

SpecialtyCatalog and other non-retail

-Books R Fun/Imagination book-ABC Dist /LTD Dist

Existing Business without AR integration/Deals

Dollar Tree, Inc.

Board books: Peekaboo everyday: 150,000 units Peekaboo holiday: 150,000 units

Back to school Flashcards: 175,000 units Holiday Flashcards: 200,000 units

Lay flat puzzles: 240,000 units

Total publishing items: $335,000 USD

Average: 31% margin

Total gross revenue: $614,000

Once we can implement AR integrated products, sales will increase exponentially.

-Spicelandia Interactive has an incredible opportunity to quickly acquire majority market share of multiple undeveloped niche markets.

-Our group has been strategically planning this business model for three years as the technology and hardware developed to a point that AR could be integrated successfully into Phase 1 (white label an existing AR app). Ultimately, creating the foundation, capital, and resources required to expand into Phase 2 (developing our own proprietary AR app).

-This business can be established quickly and inexpensively for the market share we intend on capturing based upon our combined partners and preparation.

-The financial numbers shared on this presentation illustrate the realistic foundation of sales, and once combined with global resources, will grow exponentially as AR app users are projected to approach 200 million by 2018.

-We have a highly attractive opportunity to take AR-App & retail products market share by implementing our business model and combined resources. The sales model and projections are normal numbers for standard products. The market is demanding our products and we will take advantage of our sales model by providing a superior product for a competitive price exceeding normal sales.

-The market demand has been created, the retailers have expressed their demand and we are in position to become a large national and global supplier and AR hosting app amongst other revenue streams created within the business model.

Spicelandia Interactive Opportunity Summary

Spicelandia Interactive LLC

-Business development

-Product development

-Experience with AR technology, all relevant research and comprehension required

-Website design, web campaign strategy, brand development and management, graphics and logo design, SEO analytics, ecommerce, software and mobile application development

-Extended local & global development resources such as DevDigital

-Access to large volumes of products suitable to AR application

Scott Hunter

-Established global sales relationships and 18 years of experience in this specific industry

-Manufacturing (based in Asia)

-International shipping

-Distribution/Storage

-Access to large volumes of products suitable to AR application

-Scott has taken the necessary meetings to ensure the success of sales and creating retailers demand

Andre Mouton

-Consultant

-Funding

-Global resources for any requirements within this business model -Access to large volumes of products suitable to AR application

Principle Partners