ar-tools and emergency care education in second life
DESCRIPTION
In this presentation discussed about AR–tools in education, especially in health education, described information dynamics within augmented reality and differences between simulation and gaming. There is presented a project, where paramedic students and teachers from Turku University of applied sciences will have a course in Second Life to test AR–tools.TRANSCRIPT
AR at ICIS 2012 ORLANDO 16.12.2012
AR-TOOLS AND EMERGENCY CARE EDUCATION IN SECOND LIFE
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
IN THIS PRESENTATION…
AR at ICIS 2012 ORLANDO 16.12.2012
• Augmented reality in Education
• Information Dynamics
• Project: Immersive Ambulance
• Gaming and simulation
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AUGMENTED REALITY IN EDUCATION
• The choice of learning innovation is dependent on an individual’s access to various technologies.
• Augmented reality is well adopted among education in all levels.
• The use and spread of tablets and smartphones has strong affection to this.
• The use of AR-applications has been adopted quickly among medical and health education.
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
WENDY MACKAY’S STRATEGIES
Table source: http://doi.acm.org/10.1145/948496.948496
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
AUGMENTED REALITY AND INFORMATION DYNAMICS
• Through applications we are using semantic information and creating for users richer and wider learning experiences.
• Information dynamics in this context refers to production, sharing and connecting students not only information resources, but also wider professional online communities.
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
IMMERSIVE AMBULANCE
• Target group: paramedic students of Turku University of Applied Sciences.
• Creators: The game technology students of Turku University of Applied Sciences.
• The aim is to create user-friendly application, collect user experiences about using AR-tools in virtual world and form a image about information dynamics in mixed reality education environment.
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
GAMING VS. SIMULATION
Gaming is relevant for academic education and training.
Gaming is to achieve a new level of or collecting points.
Simulations means collaborative learning, information sharing and producing new information without moving to next level or winning aspect.
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012
THANK YOU !
PhD.st. Anna-Kaisa Sjölund, [email protected] tel.+ 358401993501
AR at ICIS 2012 ORLANDO 16.12.2012