arcane temple
TRANSCRIPT
The Arcane Temple is where your Alliance can gain all kinds of powerful
Arcana bonuses.
Arcana are new kinds of bonuses that can push you past the normal
maximum bonus limits from Throne Room and equipment boosts. From
making your Troops fight harder and boosting your defensive Towers, to
making your Troops revive faster and helping you find items more often.
Revision 4.0
The Arcane Temple
Giving 5 building levels + bonusses.
This building is the latest addition to the Alliance HQ and gives you access to a
multitude of buffs called 'Arcana'. This new building will grant buffs both to individual
players in the alliance AND the alliance as a whole. However, these buffs will only last
a limited time.
So far, the HQ has been its own thing, completely contained to its own space on
the map. This new building will allow you to gain a variety of powerful buffs that
will carry over into your personal cities. These buffs are separate from Throne
Room stats, so they can actually push you past the normal limits of the Throne
Room! (Exceed caps)
We have heard that some players are a little disappointed that all the major
decisions are made solely by the Chancellor. So this new building will let each
individual of the Alliance make decisions about what buffs they personally want,
while the Chancellor will still be able to give additional buffs to the entire Alliance.
We believe that this two-tiered system of buffs (personal buffs and Alliance-wide
buffs) will give freedom to individual members while still making teamwork and
coordination between members important.
Every buff (both Alliance and Personal) also has a 24 Hour and 7 day option.
Activating one will mean that the other option will not be available until the
other's timer runs out. However, both Alliance and Personal buffs can be activated
at the same time.
When both the Alliance and Personal buff options are activated at the same time
(regardless of which timer was activated), the Personal buff will be halved in
value.
Ex: The Alliance version of an Attack buff gives a 10% buff and the Personal version
of the same buff gives a 5% buff.
If both of them are activated at the same time, the Alliance buff will give a 10%
buff and the Personal version will give a 2.5% buff value.
When activating an Alliance or Personal Buffs, the buttons turns green and shows
that it is activated.
Players in the Alliance are informed via a HQ message and an Icon in game which
will reveal the active Alliance Bonuses when hovering over the Icon.
The Higher level your Arcane Temple, the more buffs you can activate
simultaneously. Level 3 allows 3 Alliance Arcana’s to be active.
And when you want to activate a buff and you do not meet the requirements then
an error message pops up.
When for example the Blessing Mystic Revival is Active,
Then you will also see a reminder that it is active
When you revive troops.
The use of a Players or a Players Alliance Arcane Temple boosts will show up in the
original reports.
In PowerBot+ Reports
Arcane Tablets To activate an Alliance or Personal Arcana Bonus you will
Need besides Gold, Amber & Aetherstone also a
New Resource, namely Arcane tablets.
“Hover over the blessing in the Temple to see the requirements”
Arcane Tablets can be crafted in the Spire in bundles of 100 Tablets and with a
daily limit of 2. (Thus 200 Arcane Tablets a day)
(Level 11 Spire)
They will also be available in the shop in bundles.
As you see your crafted Tablets in bundles, using the bundles, releasing those
Tablets to individual tablets.
Now as you have individual Tablets you can either send them off to the HQ or send
some off and keep some for personal use.
So, when you want to start a personal Arcana Bonus you will need the tablets that
are in YOUR inventory.
A chancellor that starts an Alliance Arcana Bonus, will need the Tablets in his HQ,
that have been donated by Alliance members to HQ.
Arcane Aura Lastly, the plans to make the location of your HQ meaningful. Your HQ will give
even more personal benefits when your cities are close by. Every Alliance HQ's
Arcane Temple has an aura surrounding it. While your city is within the
Aura,(yellow=Aura) the Alliance buff will give a greater buff value than when your
city is outside of it.
Player Cities
Aura Size
Level 1: distance 100
Level 2: distance 120
Level 3: distance 150
Level 4: distance 180
Level 5: distance 225
Arcane Temple Level 1
- Stacks with level 4 Fortification Radiance in Alliance & Personal boosts.
- Works in conjunction and on top of these Bonuses.
- Revival Speed Bonus is at 15% when inside the Aura and 10% when outside
the Aura.
- Time is automatically reduced from the round-trip time when activating
Mystic Incursion.
- Your city & the target barb camp need both to be in the Aura for the 15%
bonus.
- Stacks with level 5 Sovereign Anger in Alliance and Personal Boosts
Note: If Attack stats gets raised, any increase in Attack stats means
SpellCaster effect increases as well.
Arcane Temple Level 2
- Stacks with level 2 Sovereign Armor in Alliance and Personal Boosts.
Since these bonuses can exceed the Cap on Defense, especially combined in
Alliance levels and Personal levels or both, you can make some troops like
Siegewalls very strong. Or any troop with high Defense stats.
- Throne Room Cap is 20%, thus you have the option to go over the cap and
raise the “Chance to find Items” by 10% / 20% or combined 25%.
- Max bonus possible 25.
- Works in conjunction with above shop item boosts.
- Thus, if you Defend a Megalith who is also in the Aura then, you get the full
Defense bonus of 10% for alliance or 5% Personal (if active). If the Megalith is
outside the Aura, even though you are inside the Aura, it is 5% (if activated)
These Bonuses work only when Megalith Events are Active!
- You can raise the Cap for holding Aetherstone’s in your city. This is great for
collecting Aetherstone’s and then store them in bigger batches.
- Note: If Tr changes, to not have Aetherstone Bonus in it, the total amount of
storage in your cities can go down.
Arcane Temple Level 3
- Besides applying a horn for a 50% reduction in food upkeep and having
Upkeep reduction in your TR, you can have an additional Upkeep reduction
via Empowered Preservation on top of the other ones described above.
- You have the ability to go over the SpellPower Cap raising this stat even
higher for Defense or Attack purposes.
- Works in conjunction with above shop item boosts.
- Thus, if you Attack a Megalith who is also in the Aura then, you get the full
Attack bonus of 10% for alliance or 5% Personal (if active). If the Megalith is
outside the Aura, even though you are inside the Aura, it is 5% (if activated).
These Bonuses work only when Megalith Events are Active!
- Life is an important stat in the game. Also, referred to as HP (Hit Points) it is a
stat when raised that can make your troops withstand more amounts of
damage.
- The ability to go over cap will benefit all troops but certainly the troops with
high Life stats.
Arcane Temple Level 4
- Stacks with level 1 Mystic Fortification bonus to a total of 25%.
- Combat speed is not to be confused with March Speed.
- This Arcana can make you exceed the Combat Speed Cap and can make you
close the Range gap even quicker, especially with Sidhe Corruptors.
The Accuracy cap is 1, and by having Alliance and Personal activated you can
raise the Accuracy to go over Cap to 1.3 (Both activated).
Accuracy makes you kill your opponent’s troop more efficiently and
therefore a very important stat.
This bonus can exceed your Range cap with either Alliance or Personal
bonus, or both combined.
Exceeding this cap can especially benefit the Long Bow Men against Hussars
& Sidhe Corruptors.
Arcane Temple Level 5
- Stacks with level 1 Mystic Anger in Alliance and Personal Boosts.
Note: If Attack stats gets raised, any increase in Attack stats means
SpellCaster effect increases as well.
- Stacks with level 2 Epigraphical Armor in Alliance and Personal Boosts.
Since these bonuses can exceed the Cap on Defense, especially combined in
Alliance levels and Personal levels or both, you can make some troops like
Siegewalls very strong.
In following example, you can see Personal Buff stats (5%) of Sovereign Hero
applied on right side and Personal Debuff stats (5%) applied of Sovereign Depletion on left side Champ.
In following example, you can see Personal Buff stats (5%) of Sovereign Hero
applied on right side.
Notes & Recap; The Arcana buffs also affect your stats on top of all
other Throne Room buffs.
They can actually push you past the normal limits of
the Throne Room Caps!
- Please Note that the Aura is exactly like the figure below. (12 paces
example)
The edges are curved because of the Diagonal distances.
If you go Left & Right or Up & Down it is 12 paces from HQ, the distance is 1.
But 1 square diagonal distance is 1.41, as calculated by the game “distance”
function.
- Every Alliance HQ's Arcane Temple has an aura surrounding it. While your
city is within the aura, the Alliance buff will give a greater buff value than
when your city is outside of it.
In PB+, you can preview the reach of your Aura on the Map.
- This building is where Alliances can activate powerful buffs. Every buff has an Alliance Wide and Personal option. Alliance Wide bonuses apply to every member of the Alliance while Personal bonuses only apply to that individual player who activated it.
- Every buff (both Alliance and Personal) also has a 24 Hour and 7 day option.
Activating one will mean that the other option will not be available until the other's timer runs out. However, both Alliance and Personal buffs can be activated at the same time.
Aura Size
Level 1: distance 100
Level 2: distance 120
Level 3: distance 150
Level 4: distance 180
Level 5: distance 225
- When both the Alliance and Personal buff options are activated at the same time (regardless of which timer was activated), the Personal buff will be halved in value. Ex: The Alliance version of an Attack buff gives a 10% buff and the Personal version of the same buff gives a 5% buff. If both are activated at the same time, the Alliance buff will give a 10% buff and the Personal version will give a 2.5% buff value.
- With the temple, we are introducing a new item called Arcane Tablets. These
tablets are required to activate buffs. Players can either hold these tablets in their inventory to activate personal buffs or donate them to the Alliance Vault so that their Chancellor can activate more powerful Alliance buffs. These tablets can either be purchased in the shop or won in events and boxes. A limited number of them can also be crafted in the Spire every day.
- The Arcane Temple can be upgraded. With every upgrade, the Alliance gains
access to a larger number of buffs and can also activate more buffs at the same time. The aura surrounding the temple also increases with every
upgrade.
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents