armor king move list
TRANSCRIPT
![Page 1: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/1.jpg)
Armor King Move List
Grappling Arts
Command Throw Name Type Damage EscapeProperties
1+3 Coconut Crush Front 30 1
2+4 Suplex Front 30 2
2+4,d,d,D+1+2 Steiner's Srewdriver Front 35 2
qcf+1 Jaguar Driver Front 25(1_3+4)
#1
f,hcf+1 Giant Swing Front 70 1 #2
d/b,D/B+1+2 DDT Front 45 1+2
(FC_D/B)+1+2 Ultimate Tackle Front 5 System
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
= 2,1,2,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
d/b,F+2 Tombstone Piledriver Front 58 2
(D,d/b_D/B)+2+4 [~5]
Armor King's Drver [Tag] Front 32 2 #4 #5
d/f+3+4 [~5] Frankensteiner [Tag] Front 15,45 Duck #3
d/b+(1+3_2+4) MountGround
- None #6
= 1,2,1,2,1 = Mounted Punches 5,5,5,5,5 System
= 2,1,2,1,2 = Mounted Punches 5,5,5,5,5 System
(1+3_2+4_2+5) Reverse Death Valley Bomb
Left 40 1
(1+3_2+4_2+5) Lifting Reverse DDT Right 40 2
(1+3_2+4_2+5) Reverse DDT Back 55 NoneFoot Notes #1 After the initial grab, escape with 3+4.#2 Can be Tech Rolled to reduce damage by half.#3 Only throws in close range against a standing opponent. Cannot be escaped or blocked.#4 Special Tag Throw with King only. King finishes with a Dive Bomb. Total damage is 32.#5 Also use 2 to escape after the initial grab.#6 Can be done on a face down or face up opponent.
Multi Throw Arts
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Command Throw Name Type Damage Escape Properties
f,N,d,d/f+1+2 Choke SleeperFront
32 1+2
= 2+4,1+2,1+2 = Funeral Suplex 25 1
= 3+4,3+4,1+2 = Pickpocket Sleeper 15 2
= 1,1,1+2 = Triple Mounted Punches
4,4,12 1
= 3,4,1+2,3+4 = Stretch Muffler 23 2
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
3 25 h
F,1 7 h
F,3 25 h
d+1 5 s
d+3 12 l
FC+1 5 s
FC+3 12 l
WS+1 10 m
WS+3 26 h
d/f+1 15 m
d/f+3 17 m
2 12 h
4 20 h
F,2 15 h
F,4 25 h
d+2 10 s
d+4 7 l
FC+2 8 s
FC+4 10 l
WS+2 15 m
WS+4 20 m
d/f+2 10 m
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d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
b+1 Parting Chop 30 h SH
f,N,d,d/f+1 Shadow Lariat 32 h GB
WS+1 Elbow Knife 10 m CS OBc
(FC_d+1),N+2 Low Jab - Upper 5,15 sm
1,2 Double Punch 6,10 hh
1,2,1 Double Punch - Upper 6,10,10 hhm
d+1+2 Corporate Elbow 21 M GB
WS+1+2 Quick Upper 12 m
d/f+1 Elbow Sting 15 m GB SLDc
f,f+1+2 Flying Cross Chop 15 (h_l) GB #5
(f_F_WR,F_u/f)+1+2
Knuckle Bomb 35 m GB
u/f,N+1+2 Jump In Knuckle Bomb 35 m GB
b+1+4 Black Arrow 30 h FSc
f+1+4 Black Shoulder Tackle 30 m BT #1
f,f+2 [~5] Smash Upper [Tag] 20 m JGc
d/f+2 Elbow Gut Punch 10 m
f,f,N+2 Ground Smash 6 L DSc
FC,d/f+2 [~5] Dynamite Upper [Tag] 20 m JG
SS+2 Swipe 22 m SH
f,N,d,d/f+2 [~5] Black Uppercut [Tag] 21 s JG
2,1 Straight Right - Elbow 12,12 hm
(u/b_u_u/f)+2+4 Elbow Drop 35 M
b+3 Toll Kick 20 h
BK 3 Blind Kick 25 M CSc MS
f,f+3+4 Exploder 30 h GB
(WR_f,f,f)+3+4 Satellite Exploder 40 m GB
d/f+3+4 Frankensteiner 15 s #4
(d+3+4_D,d/f+4),4,4 Ali Kicks 13_17,7,7 LLL RC #6
= 4,4 = Extended Ali Kicks 4,3 LL CH RC #2
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u/f,N+3+4,4,4 Jump In Ali Kicks 17,7,7 LLL RC #6
= 4,4 = Extended Ali Kicks 4,3 LL CH RC #2
u/f+3+4 Double Knee Drop 40 M
3+4 Neck Cutter Kick 42 h GB
f,f+4 Konvict Kick 26 m
f,N,d,d/f+4 Black Knee Rising 25 m SH GB
d/b+4 Roaring Drop Kick 16 L #3Foot Notes #1 Leaves Armor King in Back Turned Position when the opponent blocks.#2 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit. Damage of the 3rd Kick will be 5 instead of 7.#3 Armor King will be FCD is the move whiffs. On a hit or block he will get up instantly.#4 Will throw when hitting a standing opponent. Damage of the throw is 45. Only tags after a throw.#5 Hits high at the start of the move or low at the end. It only hits once. Damage remains the same.#6 Damage is 13 when no second kick is buffered.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
u/f+1+2~D Burning Knuckle Bomb 45 [!]
u/f,N+1+2~D Jump In Burning Knuckle Bomb
45 [!]
uf,N+1+4 Jump In Moon Shot Drop 25 [!]
String Hit Arts
CommandHits
Damage Hit Range
1,2,1,1,2,4,4,4,1,3 10 6,10,10,6,6,5,5,5,7,24 hhmmhLLLmm
f+2,1,1,2,4,4,4,1,3 9 15,10,6,6,5,5,5,7,24 hmmhLLLmm
Hwoarang Move ListNotes The stance column indicates which stance Hwoarang is in after a move. No entry in the stance column equals LFF, Hwoarang's default stance, stances after throws are marked
![Page 5: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/5.jpg)
in the properties column.
Grappling Arts
Command Throw Name Type Damage Escape Properties
Can be done from LFF or RFF unless indicated otherwise
1+3 Pick Pocket Front 20,10 1
2+4 Falcon Dive Kick Front 20,10 2 #2
f,f+2 Roll & Choke Front 30 2
qcb+3 Door Mat Front 40 2
d,d/b+1+3 Leg Hook Front 30 1+2
f+2+3 [~5] Human Cannonball [Tag] Front 18 2 #1
(1+3_2+4_2+5) Dead End Left5,7,10,6,10,7
1 #3
(1+3_2+4_2+5) Neck SnapperRight
22,22 2 #3
(1+3_2+4_2+5) Slaughter House Back 55 None #3Foot Notes #1 Special Tag Throw with Baek only. Baek finishes with a Dead End. Total damage is 5,25. Does not work in RFF.#2 When done from RFF the throw will be the Pick Pocket.#3 In RFF 2+5 throws don't work.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 15 h
4 14 h
F,1 6 h
F,2 15 m
F,3 x m
F,4 20 h
d+1 3 s
d+2 8 s
d+3 12 s
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d+4 10 l
FC+1 5 s
FC+2 10 s
FC+3 12 l
FC+4 7 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 13 m
d/f+1 10 m
d/f+2 15 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF
1+2 Disrespect - - BT
3+4 Stance Change - - #1
d/f+1+2 Body Blow 10 m
f,N,d,d/f+2 Lifting Uppercut 15 h SH JGc
d/f+2 Uppercut 15 m SH JGc
f,N,d,d/f+3~3 Ecoli 22 m SH KNDc
u+3 Flamingo Kick LFS 20 m
WS+3 Windmill Kick 28 m GB
d/f+3<4 Public Enemy 17,21 m
d+3,4 Knee Buster - Dodge Lift RFS 12,13 sh
u/f+3,4,3 Hunting Hawk 15,14,25 mmh #2 GB
f,N,d,d/f+4 [~5] Sky Rocket [Tag] 23 m JG
d+4,4 [~5] Fire Cracker [Tag] 7,22 lh JG GB
d/b+4 Crippler 10 L OSc
d/b+4~4 Repeater 30 m GB
u/f+4 Rejection 25 h GB
WS+4,4 Tsunami Kick RFF 13,15 mM
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(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Switch between LFF and RFF.#2 When the 2nd hit is blocked, the 3rd hit will be cancelled.
Left Foot Forward Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Left Foot Forward only - LFF
1,2 Double Punch 5,10 hh
= 3 = Rejected 16 m
= 4 = Rejection 25 h
2 Right Jab 10 h
= 3 = Rejected 16 m
= 4 = Rejection 25 h
1,1,3,3 Home Surgery 5,8,10,18 hhlh
b+2 Reverse Shot 12 h
f+2 Rusty Knife - Righty RFF 15 m
F+2 Rusty Knife - Lefty 15 m
f+3 Left Flamingo Stance LFS - -
f+3~3 Ecoli 22 m KNDc
f,f+3 Spiral Trap RFF 30 m
f,f,f+3 Leaping Slash Kick 30 m
3~4 Flying Eagle 15,28 mh
3,3,d+3 Menace 15,12,7 hml
3,3,d+3,4 [F] Menace to Society [LFF] RFS 15,12,7,20 hmlh
3,3,d+3,4,4 Double Menace to Society RFF 15,12,7,20,15 hmlhm
3,3,4 [F] Disorderly Conduct [LFF] RFS 15,12,20 hmh
3,3,4,4 Bad Menace RFF 15,12,20,15 hmhm
3,3,3<4 [F] Party Hearthy [LFF] RFS 15,12,10,20 hmmh
3,3,3<4,4 Total Outrage RFF15,12,10,20,15
hmmhm
3,3,3<3 [~5] Machine Gun Kicks [Tag] 15,12,10,25 hmmh JG
BT 4 [~5] Plasma Blade [Tag] 20 m JG
f+4 Doggie Lift RFS 20 h
f,N+4 Right Flamingo Feint RFS - -
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b+4 Nose Bleeder RFF 28 h OSc
f+4,4 Short Outrage RFF 20,15 hm
f,f+4 Torpedo Kick 30 hBT OB #1
4,3 Axe Murderer - Righty RFF 14,20 hm SHc #2
4,f+3 Axe Murderer - Lefty 14,17 hm SHc #2
4,4 Rude Boy - Lefty 14,10 hh SHc #2
4,f+4 Rude Boy - Righty RFF 14,20 hh SHc #2
4,4,4 Toe Jam - Flamingo RFS 14,10,10 hhh SHc #2
4,4,f+4 Toe Jam - Righty RFF 14,10,25 hhh SHc #2
4,4,4,3 Blizzard Kicks 14,10,10,10 hhhl SHc #2
4,4,4,4 Hot Feet RFF 14,10,10,20 hhhm SHc #2Foot Notes #1 Hwoarang is Back Turned when the move is blocked. On a hit the opponent will be Back Turned. #2 SHc occurs on first hit.
Right Foot Forward Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Right Foot Forward only - RFF
(F_B) Lefty - -
1,1 Migrane 10,12 hm
2,1,1 Big Fists 6,10,12 hhm
2,3 PK Combo 6,25 hh
2,4~f Jab - Chainsaw Flamingo RFS 6,15 hh
2,4,3 Jab - Chainsaw Kick RFF 6,15,20 hhM
2,4<4 Jab - Double Hook 6,15,27 hhh
2,b+4 Jab - Spin Kick RFS 10,32 hh
3 Teaser Trip RFF 15 l
3,3 Teaser Trip - Wild Roundhouse
15,40 lh OSb
3~4 Backlash 36 h OSb
f+3 Cheap Shot LFS 25 h
= ~b = Retreat - - BT
= 4 = Teaser Trip 20 L
BT 3 [~5] Plasma Blade [Tag] 20 m JG
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f,f+3 Ripoff RFF 25 h OSb
b+3 Misdemeanor 28 h OSc
b+4 Snap Spin Kick RFF 32 h
4,3 Chainsaw Kick RFF 15,20 hM
4~f Chainsaw Flamingo RFS 15 h JGc
4<4 Double Hook 15,27 hh
f+4 Right Flamingo Stance RFS - -
d/f+4 Right Side Kick RFF 12 m
f+4~4 Grand Theft RFF 20 m JG
f,f+4 Pirouette Kick 18 m
f,f+4~3 Screw Pirouette Kick RFF 18,20 mh GB
(d/f,N_d/b,N) Right Foot Forward Cancel
LFF - - RC #1
u/b,N Right Foot Forward Cancel
LFF - -
Foot Notes #1 Recovers Crouching initially and you can go directly in WS moves after the cancel.
Left Flamingo Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Left Flamingo Stance only - LFS
N Lefty - -
(u_d) Side Step LFS - -
f Flamingo Steppin' LFS - -
b Flamingo Back Dash LFS - -
1 Left Jab 7 h
2 Right Back Hand RFF 12 m
f+3 Left Snap Kick RFF 18 m
b+3 Snap Spin Kick 32 h OSb
(d_d/b)+3 Left Cutter 12 L
3,3,3 [~5] Machine Gun Kicks [Tag] 12,10,25 mmh JG
3,3,4 Menace to Society RFS 12,10,20 mmh
3,3,4,4 Bad Menace RFF 12,10,20,15 mmhm
3<4 Public Enemy 12,21 mm
4 Famingo Hop Kick RFS 28 h
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b+4 [~5] Right Heel Lance [Tag] RFF 21 m JG
(d_d/b)+4 Teaser Trip 15 L BS RC
Right Flamingo Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Right Flamingo Stance only - RFS
N Righty RFF - -
(u_d) Side Step RFS - -
f Flamingo Steppin' RFS - -
b Flamingo Back Dash RFS - -
1 Spin Back Fist 12 m
2 Right Jab RFF 7 h
3 Flamingo Hop Kick LFS 25 h
b+3 [~5] Left Heel Lance [Tag] 21 m JG
(d_d/b)+3 Teaser Trip 15 L BS RC
4 Super Right RFF 20 m FSc
f+4 Right Snap Kick 18 m GB JG
b+4 Snap Spin Kick 32 h
(d_d/b)+4 Right Cutter 13 L
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
d/b+3+4 Dynamite Heel 40 [!]
= b,b = Cancel LFS - -
LFS 1+4 Power Blast 80 !
= b,b = Cancel - -
String Hit Arts
CommandHits
Damage Hit Range
LFS 2,2,3,4,3,4,4,4,4,3 10 12,7,10,7,7,8,7,10,16,21 mhhLmmlhmh
RFS 1,2,3,4,3,4,4,4,4,3 10 12,7,10,7,7,8,7,10,16,21 mhhLmmlhmh
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Forest Law Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Dragon's Fire Front 7,23 1
2+4 Hopping Frog Front 30 2
d/f+1+2 Chastisement Punch Front 30 2
= 1,2,1+2 = Bulldog Drop 35 None #1
f,f+3+4 [~5] Dragon Knee [Tag] Front 28 1+2
f+2+3 Run Up Drop Front 30 1
(1+3_2+4_2+5) Headlock Kick Left 40 1
(1+3_2+4_2+5) Nut CrackerRight
42 2
(1+3_2+4_2+5) Dragon Bites Back 50 NoneFoot Notes #1 The initial grab does no damage.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 6 h
3 18 h
4 16 h
F,1 6 h
F,2 6 h
F,3 17 h
F,4 17 h
d+1 5 s
d+2 10 s
d+3 8 l
d+4 7 l
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FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 7 l
WS+1 12 m
WS+2 22 m
WS+3 28 h
WS+4 12 m
d/f+1 10 m
d/f+2 12 m
d/f+3 18 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,2 Double Punch 5,12 hh
1,1,1,1,1 Machine Gun Arrow 5,5,5,5,5 hhhhh
= 2,2 = Rave War 12,10 hh #4
= F+2,2<2 = Rave War Combo 12,5,10 hmh #4
qcf+1 Power Jab 12 h KNDc
= ~4,3,4 = Shoalin Spin Kicks 16,12,12 hhh
= ~4,u+3 = Roundhouse - Somersault 16,30 hm
b+1<2<1 [~5] Dragon Storm [Tag] 12,12,15 hmm JG
BT (1_2) Dragon Back Blow 15_15 h_h OB
f+1+2 Dragon Hammer 23 m GB BNc
2,2 Rave War 6,10 hh
F+2<2<2 Rave War Combo 6,5,10 hmh
f+2~1 [~5] Poison Arrow [Tag] 40 m #1 DS
d/b+2 Dragon Whip 15 m
= ~4 [~D] = Spring Kick [PLD] 25 m
b+2,3,4 [~5] Junkyard Combo [Tag] 12,8,22 mlm JG
(FC_d)+2,3 Mid Jab - Somersault (8_10),21 sm
WS+2 [~5] Dragon Upper [Tag] 22 m JG
SS+2,1,2<1 Dragon Judgement 10,7,10,27 mmm #6
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m
3<4 [~5] Head Kick - Somersault - [Tag]
18,21 hm JG RC
3,3,4 [~5] Double Kick - Somersault [Tag]
18,10,21 hhm JG RC
3,3,f+3 Double Kick - Step In Kick 18,10,15 hhm
3,3,3,4 [~5] Triple Kick - Roundhouse [Tag]
18,10,10,21
hhhmJG RC #5
d/f+3 Step In Kick 18 m
D/F+3,3,3 Step In Combo 18,10,16 mlh
d+3,3 Rave Kicks 8,10 lh
= f+3 = Step In Kick 15 m
= 4 = Somersault 25 m JG RC
= 3,4 [~5] = Head Kick - Somersault [Tag]
10,21 hm JG RC
= 3,3,4 [~5] = Double Kick - Somersault [Tag]
10,10,21 hhmJG #5 RC
= 3,f+3 = Head Kick - Step In Kick 10,15 hm
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
FC,d/f,d,d/f+3 Dragon Slide 17 L
FC+3,4 [~5] Crouch Kick - Somersault [Tag]
12,21 Lm JG RC
WS+3,4 [~5] Twist Kick - Somersault [Tag]
28,25 hm JG #5
(u/b_u_u/f)+3,4 [~5] Jump Kick - Somersault [Tag]
25,25 mmJG #5 RC
SS+3+4 Double Dragon 16,22 mh
d+3+4 [~D] Frog Man [KND] 25,27 mm
3+4 [~5] Catapult Kick [Tag] 21 m JG RC
= 3 = Twin Catapult 21 mJG RC #5
4,3,4 Shaolin Spin Kicks 16,12,12 hhh
FC,(u/b_u_u/f)+4 [~5]
Quick Catapult [Tag] 15 m JG RC
= 3 = Twin Catapult 21 m JG #5
FC,(u/b_u_u/f),4 [~5] Fake Somersault - Sky Kick [Tag]
15_22_25 m JG
FC,(U/B_U_U/F)+4 High Catapult Kick 25_28_35 m
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FC,(U/B_U_U/F)+3+4
Rainbow Kick 30,20 ML
4,(u_uf)+3 Roundhouse - Somersault 16,30 hm
(FC_d)+4,3 Side Kick - Somersault 7,21 mm JG RC
d/f+4,3 Front Kick - Somersault 15,21 mm JG RC
WS+4,3 Face Kick - Somersault 12,21 mm JG RC
(U/B_U_U/F+4) [~5] Quick Advance Catapult [Tag]
15_22_25 m JG RC
= 3 = Twin Catapult 25 m JG #5
d/b+4 Dragon Tail 25 l MS
b+1+2 Tricky Step - - #2
= ~1 = Tricky Trap 12 h OB
= 2 = Tricky Fist 12 h SH
= 3 = Tricky Step In Kick 22 h
= 4 = Tricky Low Kick 15 l
b+1+2 Tricky Step - - #3
= 1 = Fake Step Blow 43 m
= 2 [~5] = Dragon Upper [Tag] 32 m JG
= 3 = Low Fake Step 10 l
1+2+3+4~1,3 Mugging 10,7 hl
FC,d/f,d,d/f Crouch Dash - -
b+(1+3_2+4) High Parry - -
(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Stun only on a tag with Paul,Jin Lei,Bryan,Gun Jack,King,Armor King,Lee,Heihachi,Kuma,P-Jack,Alex and Hwoarang.#2 After a succesfull High or Mid Punch Parry.#3 After a whiffed Punch Parry.#4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow.#5 Somersault will juggle on a hit if the previous kicks were blocked or whiffed.#6 First hit is 5 damage if the second hit is not executed.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
d/b+1+2 Dragon Fang 100 !
= u,u = Cancel - -
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String Hit Arts
CommandHits
Damage Hit Range
d/f+1,2,2,1,3,3,3,4,3,4 10 10,5,6,5,7,6,7,7,10,25 mhmhhLhhhm
d/f+1,2,2,1,3,d+3,3,N+4,4,4 10 10,5,6,5,7,6,6,8,15,38 mhmhhLmlLm
d/f+1,2,2,1,3,d+3,3,3,4,4 10 10,5,6,5,7,6,6,7,7,38 mhmhhLmlLm
d/f+1,3,2,2,3,3,3,4,3,4 10 10,6,6,8,6,6,7,7,10,25 mlmhhLhhhm
d/f+1,3,2,2,3,d+3,3,N+4,4,4 10 10,6,6,8,6,6,6,8,15,38 mlmhhLmhlm
d/f+1,3,2,2,3,d+3,3,N+3,4,4 10 10,6,6,8,6,6,6,7,7,38 mlmhhLmlLm
Nina Williams Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Arm Grab Flip Front 30 1
2+4 Lifting Toss Front 30 2
u/f+1+2 [~5] Neck Throw [Tag] Front 40 1+2 #1
d/f,d/f+1 Embracing Elbow Strike Front 33 1+2
(1+3_2+4_2+5) Rolling Triangle Lock Left 40 1
(1+3_2+4_2+5) [~5] Swinging Toss [Tag]Right
38 2
(1+3_2+4_2+5) Triangle Hold Back 60 NoneFoot Notes #1 Lei can punch reverse the throw. You can tech roll to reduce damage by 20.
Multi Throw Arts
Command Throw Name Type Damage EscapeProperties
qcf+1+2 [~5] Palm Strike [Tag]Front
15 2 #1
= 3,4,3,1+2 = Arm Bar 30 1+2
= 2,3,4,2,2 = Double Snap 15,15 2
= 1,3+4,1,2,1+2 = Neck Crusher 35 1
![Page 16: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/16.jpg)
= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2
= 1,3,2,1 = Standing Reverse Arm Lock 20 1
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
25 1+2
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
2+4 Lifting TossFront
30 2
= 1,2,1 = Shoulder Buster 35 None #2
= 2,1,3 = Arm Lock 10 None
(WR_f,f,f)+3 Leaping Heel Hold 20,20 2 CH
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock 45 1+2
= 3,1,4,2+4 = Knee Cross Lock 35 1
qcf+3+4 Crab ClawFront
15 1
= 3+4,3,4,1+2 = Commando Arm Lock 35 1
= 3+4,4,2,1+2 = Heel Hold 20 2
= 3,1,4,2+4 = Knee Cross Lock 35 1
= 1,3,2+4,3+4,1+2
= Achilles Tendon Lock 45 2
qcb+1+4 BetrayerFront
15
= 1,3,2,1 = Standing Reverse Arm Lock 20 1
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
25 1+2
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
= 2,1,1+2,1+2+3 = Twisted Nightmare 28 2
= 1,3+4,1,2,1+2 = Neck Crusher 35 1
= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2Foot Notes #1 Special Tag Throw with Anna only. Anna finishes with a Reverse Shoulder Lock. Total damage is 15,30. #2 Initial throw does no damage when doing the Shoulder Buster.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 4 h
2 10 h
![Page 17: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/17.jpg)
3 25 h
4 15 h
F,1 5 h
F,2 10 h
F,3 25 h
F,4 16 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 s
FC+1 5 s
FC+2 8 s
FC+3 12 l
FC+4 10 s
WS+1 12 m
WS+2 15 m
WS+3 15 m
WS+4 15 m
d/f+1 10 m
d/f+2 12 m
d/f+3 10 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 Double Punch 10,15 mh
BT 1_2,2 Double Punch 15,10 hh
WS+1,2 Double Punch 12,15 mh
1,2 Double Punch 4,10 hh
= 4 = Bermuda Triangle 15 h
= f+1+2 = Blonde Bomb 20 m
= 1,4 = Biting Snake 6,10 hl RC
= 3<4 = Head Ringer 20,15 hh
![Page 18: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/18.jpg)
= d+3,4 = Jail Crusher Kick 10,15 Lh
= d+3,2 [~5] = Jail Crusher Upper - [Tag]
10,10 Lm JG
= 1,2,f+1+2 = Punch Rush - Blonde Bomb
6,6,20 hhm
= 3,3 = Spike 20,10 hl
= 2 - [~5] = Upper - [Tag] 10 m JG
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
b+1 Killing Blade 15 h CF
d/b+1 Helping Hand 10 m
f,f+1 Assassin Dagger 14 h OS
SS+1 Snake Shot 15 m
= ~F = Crouch Dash - -
= 1+2 = Palm Grab 15Throw
#4
= 3 = Bad Habit 25 m MS DSc
= 4 = Flip Heel Kick 20 M
= d/b,d/b+2+3 = Evil Mist 0 <!>
= ~B = Sway - -
= 1+4 = Betrayer 15Throw
#4
SS+1,2 Double Shot 15,15 mm
d+1,N+4 Low Jab - Rising Kick 5,10 sm
d/f+1+2 Cross Blade 6,8 mmMS FScco
(WS_f_f,f)+1+2 Blonde Bomb 20_20_30 m
SS+1+2 Spiral Explosion 20 m
2,1,4 Twin Jab - Low Kick 10,6,8 hhl RC
2,3<4 Jab - Head Ringer 10,20,15 hhh
2,3,3 Jab - Spike Combo 10,20,10 hhL
= 2 - [~5] = Upper - [Tag] 10 m
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
2,d+3,2 [~5] Jab - Jail Crucher Upper - [Tag]
10,10,10 hLm JG
2,d+3,4 Jab - Jail Crucher 10,10,15 hLh
![Page 19: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/19.jpg)
2,4 Jab - Roundhouse 10,15 hh
(FC_d)+2,4 Low Jab - Toe Kick (8_10),15 sm
b+2,2 Double Slap 15,18 hh #1
d/b+2 Backhand Body Blow 20 m FS
f,f+2 Quick Panther Claw 15 m SH
f,F+2 Panther Claw 21 m SH
SS+2 Lift Shot 15 m GB JGc
d,d/f+2 [~5] Shut Up [Tag] 24 m JG
3,4 Head Ringer 25,15 hh
(qcf_f,f)+3 Bad Habit 25 m MS DSc
(WR_f,f,f)+3 Leaping Slash Kick 20 m
3,3 Spike Combo 25,10 hl
= 2 - [~5] = Upper - [Tag] 10 m JG
= f+2 = Delayed Upper 10 m JGc
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
(FC_d)+3,2 [~5] Low Spin Kick - Upper - [Tag]
12,10 Lm JG
(FC_d)+3,N+4 Low Spin Kick - High Kick 12,15 Lh
(FC_D)+3,4 Low Spin Kick - Shin Kick 12,7 Ll
u/f,N,(d_d/b_d/f)+3,2 [~5]
Hop - Low Spin Kick - Upper - [Tag]
25,10 Lm JG
u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick
25,15 Lm
u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick
25,15 Lh
d/f+3,2 [~U_~D] Creeping Snake [Side Step] 10,12 mh #2
= <4 = Roundhouse 15 h
= d+3 = Low Spin Kick 10 L RC
= 2 [~5] = Upper [Tag] 10 m JG
= 4 = High Kick 15 h
= 3,3 = Spike Combo 20,10 hl
= 2 [~5] = Upper [Tag] 10 m JG
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
= 3<4 = Head Ringer 20,15 hh
![Page 20: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/20.jpg)
= 1<4 = Biting Snake 6,8 hL
d/f+3,1,2,f+1+2 Assault - Blonde Bomb10,10,6,20
mhhm
d/f+3,3,3 Flash Kicks 10,6,8 mhh
= 3 = Low Kick 10 l
= 4 = Roundhouse 15 h
= 1,2,f+1+2 = Assault - Blonde Bomb 10,5,20 hhm
d/f+3,4 Mid Kick - Roundhouse 10,15 mh
(d,d/b+3_d/b+3+4) [~5] Divine Cannon [Tag] 25 m JG
(d_d/f)+3+4 Twisted Mind 16 - #3
WS+3 Spider Knee 15 m JGc
= 1+2 = Palm Grab 15,15 throw #4
SS+4 Heel Slicer 10 L BS KS
(qcf_f,f)+4 Flip Heel Kick 20 M
d,d/f+4 Wipe the Floor 15 L BS RC
(FC_d)+4,1 [~U_~D] Shin Kick - Spin Punch [Side Step]
10_7,10 sh #2
4,3 Blonde Attack 15,15 hL
= 2 - [~5] = Upper - [Tag] 10 m JG
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
u/f+4,3,4 Can Opener 20,10,14 hlh
d/b+4 Slicer - FCD 7 L
d/b+4,3 [~5] Slicer - Divine Cannon [Tag]
7,21 Lm JG
b+(1+3_2+4) High and Mid Attack Reversal
System -
d+(1+3_2+4) Low Parry - -
u,u/b Evasive Backflip - -Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2..#2 Nina can link into SS+2 from this SS cancel, but not the other SS moves. #3 Move can only be done when the opponent is knocked of his feet.#4 Continue with the corresponding Multi Throw extentions.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
![Page 21: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/21.jpg)
d/b+1+2 Hunting Swan 95 !
= u,u = Cancel - -
qcf,D/B+2+3 Evil Mist 0
String Hit Arts
CommandHits
Damage Hit Range
1,2,1,2,3,3,2,1,2,4 10 4,10,6,6,7,9,6,6,6,30 hhhhhlhhhh
1,2,1,2,3,3,2,1,4,3 10 4,10,6,6,7,9,6,6,5,25 hhhhhlhhlm
1,2,1,2,4,3,4,2,4,3 10 4,10,6,6,9,9,5,6,5,25 hhhhhllmlm
d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,6,7,9,6,6,6,30 mhhhhlhhhh
d/f+1,2,1,2,3,3,2,1,4,3 10 10,15,6,6,7,9,6,6,5,25 mhhhhlhhlm
d/f+1,2,1,2,4,3,4,2,4,3 10 10,15,6,6,9,9,5,6,5,25 mhhhhllmlm
WS+1,2,1,2,3,3,2,1,2,4 10 12,15,6,6,7,9,6,6,6,30 mhhhhlhhhh
WS+1,2,1,2,3,3,2,1,4,3 10 12,15,6,6,7,9,6,6,5,25 mhhhhlhhlm
WS+1,2,1,2,4,3,4,2,4,3 10 12,15,6,6,9,9,5,6,5,25 mhhhhllmlm
BT (1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,6,7,9,6,6,6,30 hhhhhlhhhh
BT (1_2),2,1,2,3,3,2,1,4,3 10 15,10,6,6,7,9,6,6,5,25 hhhhhlhhlm
BT (1_2),2,1,2,4,3,4,2,4,3 10 15,10,6,6,9,9,5,6,5,25 hhhhhllmlm
Paul Phoenix Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Over the Shoulder Front 30 1
2+4 Shoulder Pop Front 30 2
b+2+3 Foot Launch Front 35 2
d/f+1+2 Twist and Shout Front 35 1+2
f,f+1+2 [~5] Shoulder Ram [Tag] Front 35 1+2
(FC_d/b)+1+2 Ultimate Tackle Front 5 System
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
![Page 22: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/22.jpg)
= 2,1,2,(1,2_2,1) = Ultimate Punches 5,5,5,5,5 System
= 1,2,1,1+2 = Punches - Cross Arm Lock
5,5,5,25 System
= 2,1,2,1+2 = Punches - Cross Arm Lock
5,5,5,25 System
= 1+2 = Cross Arm Lock 25 System
= 2,D+1,1,N,4,1,1+2
= Ultimate Punishment 5,8,8,35 System
(1+3_2+4_2+5) Dragon Screw Left 45 1
(1+3_2+4_2+5) Fall AwayRight
40 2
(1+3_2+4_2+5) Reverse Neck Throw Back 50 None
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 30 h
4 20 h
F,1 6 h
F,2 12 h
F,3 30 h
F,4 20 h
d+1 15 m
d+2 10 s
d+3 12 l
d+4 13 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 h
WS+2 16 m
WS+3 28 h
WS+4 18 h
![Page 23: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/23.jpg)
d/f+1 10 m
d/f+2 13 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,2 Double Punch 5,15 hh
1,4 Reverse PDK Combo 5,8 hl RC
f+1+2 Hammer of Gods 27 mGB SLDc KSco
f+1+4 Shoulder Rush 20 m
qcf+1 [~5] Thruster [Tag] 20 hJG FSc #1
d+1 Tile Splitter 15 m
= 2 = Deathfist 26 m
= 4,2 = Falling Leaf 15,21 lm
SS+1 Turn Thruster 23 hGB KNDc
2,3 PK Combo 12,21 hh
2,d+3 PDK Combo 12,8 hL RC
f+2,3 Quick PK Combo 12,20 hh
f,f+2 Flash Elbow 15 m
d/f+2 Upper 13 m JG
qcf+2 Death Fist 33 m #6
WS+2 Thunder Palm 16 m JG
(FC,d/f_D/F)+2 Jaw Breaker 21 m
= <1 = Gut Buster 25 m #7
= <2 [~5] = Stone Breaker [Tag] 21 L JG
qcb [~5] Sway - [Tag] - -
= 1 [~5] = Tile Splitter [Tag] 15 m BNc #3
= 2 = Rubberband Fist 18 mGB MS KNDc
= 3 = Rapid Fire 12 L RC
= <2<1 = Jaw Breaker - Gut Buster 21,25 mm #7
![Page 24: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/24.jpg)
= <2<2 [~5] = Jaw Breaker - Stone Breaker [Tag]
21,21 mL JG
SS+3 Pumpin' Pedal 15 L MSc #8
u/f+3,4 Shredder 17,22 mm
f,f+3,4 Shredder 20,15 mm
= <4 = High Kick 25 h GB
= <d/f+4 = Mid Kick 15 m
= <(d_d/b)+4 = Low Kick 15 L RC
d+4,2 Falling Leaf 13,20 lm BS #9
f,f+4 Neutron Bomb 20 mGB JGco RC
FC,u+2+3+4 Incomplete Somersault25 (15 to Paul)
M #2
FC,u/f+3+4 Somersault 30 M #4
D+2 Ground Pounce 16 L #5
b+(1+3_2+4) High and Mid Attack Reversal
varies -
Foot Notes #1 If a tag is buffered the move will juggle even on a counter hit.#2 Stay in full crouch for one second.#3 Does not need to bounce juggle to buffer a tag.#4 Only when Law is teamed up with Paul.#5 Move can only be done when the opponent is knocked of his feet.#6 Damage is 49 on a clean hit.#7 If delayed the damage is 19 from full crouch and 21 damage starting with the sway.#8 Damage is 22 on a clean hit.#9 On a clean hit the damage is 19 and the opponent is knocked down.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+1+2 Burning Death Fist 100 !
String Hit Arts
CommandHits
Damage Hit Range
1,2,3,1,4,2,1,4,2,1 10 15,12,5,6,7,8,5,8,10,30 hhmmlmhmLm
1,2,3,2,1,2,1,4,2,1 10 15,12,5,5,7,4,5,7,8,30 hhmhmhhlmm
![Page 25: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/25.jpg)
1,2,3,1,2 5 15,12,5,6,30 hhmmm
Heihachi Mishima Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Neck Breaker Front 30 1
2+4 Power Bomb Front 30 2
f,f+1+2 [~5] Stone Head [Tag] Front 33 1+2 #1 #3
f,f+1+4 Head Butt Carnival Front 33 1+2 #2
(1+3_2+4_2+5) Tile Splitter Guillotine Left 40 1
(1+3_2+4_2+5) Free FallRight
46 2
(1+3_2+4_2+5) Atomic Drop Back 45 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Only against Jin, Heihachi, Lei, Kazuya, Jack-2, Gun Jack and Prototype Jack. They can reverse with 1 or 2. Heihachi can reverse again with 1+2, continuing back and forth. Damage is 42 against Kuma.#3 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 25 h
4 30 h
F,1 6 h
F,2 21 h
F,3 20 h
F,4 30 h
d+1 15 m
![Page 26: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/26.jpg)
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 24 m
WS+3 28 m
WS+4 12 m
d/f+1 8 m
d/f+2 14 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
b+1 Alter Splitter 22 mKSc KSco GB
1<2 Double Punch 5,8 hh
= 4 = Roundhouse 15 h CSc
1,1<2 Shining Fists 5,8,18 hhm
1<2,2 Demon Slayer 5,8,18 hhh
= ~1+2 [~u_~d] = Demon Executioner [SS] 22 m#3 #4 KND
f+1<b+2,1 Demon Massacre 6,21,25 hmm
f+1<b+2,4 Demon Lair 6,21,30 hmm GB
d+1 Tile Splitter 15 m
= 2 = Death Fist 26 m
d/f+1,2 [~5] Twin Pistons [Tag] 8,21 mm JG
f,N,d,d/f+1 Thunder Godfist 31 m #7
1+2 Demon Breath 22 mCF KNDc
![Page 27: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/27.jpg)
b+2 Demon Boar 25 mMS KNDc
2,2 Demon Backhand Spin 12,21 hh
f+2 Demon Backhand 21 h
= ~1+2 = Demon Breath 25 m #3 KND
f,f+2 [~5] Demon Godfist [Tag] 30 m JG
f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG
f~N~d~d/f+2 [~5] Electric Wind Godfist [Tag]
25 s JG GB
qcf+2 Deathfist 30 m
WS+2 Dark Thrust 24 m MS CSc
f,f+3 Split Axe Kick 24 m GB
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
f,N,d,d/f+3 Demon Gut Kick 35 m GB
f,N,d,D/F+3 Demon Slice Kick 21 L
u/f+3,4 Hell Axe 17,22 mh GB #2
u+4 Hop Kick 15 m JG
u/f+4,4 Rising Sun 25,15 hL
(qcf_f,N,d,d/f,f_WS)+4<4
Delay Tsunami Kick 12,18 mm
f,N,d,D/F+4 Hell Sweep 15 LJGc BS KS #6
= N+4 = Rising Kick 14 m
= N+4,4 = Tsunami Kick 14,21 mm
= N+1 = Thunder Godfist 37 m #8
= 4 = Hell Sweep 13 L BS
= N+4 = Rising Kick 14 m
= N+4,4 = Tsunami Kick 14,21 mm
= N+1 = Thunder Godfist 21 m #8
= 4 = Hell Sweep 13 L BS
= N+4 = Rising Kick 14 m
= N+4,4 = Tsunami Kick 14,21 mm
= N+1 = Thunder Godfist 21 m #8
f+4 Demon Axe Kick 27 m GB #9
(u/f+4~3_4~3) Demon Scissors 25 M #5
d+4 Geta Stomp 25 L #1
![Page 28: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/28.jpg)
b,b,N+3+4 Shadow Step - -
2+3+4 Auger Taunt - -Foot Notes #1 Move can only be done when the opponent is knocked of his feet.#2 On neutral block the 2nd hit will connect.#3 Demon Executioner cancels the previous hit.#4 The Side Step cancels the Demon Executioner.#5 When the Demon Scissors whiffs the opponent Heihachi receives5 points of damage.#6 The Hell Sweeps causes Knee Drop Stun, you can still block the next Hell Sweep. Causing Heihachi to Low Block Stagger.#7 On a clean hit damage is 52.#8 Damage will be 28 if only the Thunder Godfist hits.#9 Causes KS on a crouching opponent and SLD on CH.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
d+1+4 Demon Tile Splitter 70 ! #1Foot Notes #1 Heihachi will automaticly reverse any right kick attack during the Demon Tile Splitter animation.
String Hit Arts
CommandHits
Damage Hit Range
d/f+3,2,2,4,4,1,4,1,2,4 10 17,5,6,8,8,5,10,5,6,35 mhhLLmhhmm
d/f+3,2,2,4,4,1,4,1,2,1 10 17,5,6,8,8,5,10,5,6,30 mhhLLmhhmm
d/f+3,2,2,4,4,1,2,1,2,1 10 17,5,6,8,8,5,5,8,21,25 mhhLLmhmmm
f,F,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hhhhmmlhmm
Gun Jack Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Body Slam Front 35 1
2+4 [~5] Gorilla Press [Tag] Front 30 2 #2
![Page 29: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/29.jpg)
qcf+1 Pyramid Driver Front 40 1
qcb+2 Backbreaker Front 45 2
d/b,F+1+2 Piledriver Front 58 1+2
d/b+2+3 Face in the Dirt Front 32 2
f,f+2+3 Jawbreaker Front 35 2
d/f+2+4 Catapult Front 30 2
d/f,d/f+2+4 Modified Catapult Front 30 2 JG #1
u/f+1+2 Ground Zero Front 30 1
= d,d/f+2 = Gigaton Punishment 49 B #4
d/f+1+3 Body Press Front 25 None #3
= 1+2 = Face Bash 10 None
d+(1+3_2+4) Gun BombCrouch
40 1+2
(1+3_2+4_2+5) [~5]
Hanging Neck Throw [Tag]
Left 40 1
(1+3_2+4_2+5) Flipping Choke Slam Right 40 2
(1+3_2+5) Spinal Crush Back 30,40 None
2+4 Death Shot Back 70 NoneFoot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle.#2 Special Tag Throw with Jack-2 only. Jack-2 finishes with a Back Breaker. Total damage is 30.#3 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#4 The initial grab does no damage.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 18 h
2 12 h
3 25 h
4 20 h
F,1 17 h
F,2 14 h
F,3 35 h
F,4 25 h
![Page 30: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/30.jpg)
d+1 5 s
d+2 10 s
d+3 12 l
d+4 50 m
FC+1 5 l
FC+2 10 s
FC+3 12 l
FC+4 7 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 20 m
d/f+1 10 m
d/f+2 10 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,1,1 Jack Hammer 18,15,18 hhm
WS+1 [~5] Violent Uppercut [Tag]
20 m JG
d/b+1,1,1,[1,1],2 Machine Gun - Megaton Punch
15,15,15,15,15,40
lllllm RC
b,d/b,d,D/F+1 Debugger 25 L RC
hcf+1 Gigaton Punch 20 m GB
D/F+1,2,1,2 Uppercut Rush 10,15,10,15 mmmmJGc RC #5
(D/F,1,2,1_FC,D/F+1,2,1)
Quick Upper Rush 15,12,15 mmmJGc RC #5
hcf,D/F+1 [~5] Megaton Uppercut [Tag]
22 m JG
FC,d/f+1,2,1 Windmill 12,15,15 mmm
= 1 = Windmill Backhand
30 h CF GB
![Page 31: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/31.jpg)
(D/F,1,2_FC,D/F+1,2) Medium Uppercut Rush
15,12 mm
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
FC,d/b+1,1,1,2 Revolving Knuckles - Megaton
18,25,25,40 lllm RC
FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm RC
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
FC+1,2 Low Punch - Megaton Punch
10,25 Lm RC
1+2<1+2 Hammer Knuckle - Double Uppercut
21,22 mm JG
WS+1+2<1+2 Double Uppercut - Hammer Knuckle
21,17 mm JG
(F_f)+1+2 Arm Scissors 17 m
= 1+2 = Cross Cut Saw 15 l RC
= ~d/f+2 = Megaton Punch 25 m RC
d+1+2 [~5] Bravo Knuckle [Tag] 45 mJG GB #3
FC+1+2 Low Palm Lift 21 L GB RC
(FC,d/f+1+2_D/F,1+2) Cross Cut Saw 21 l RC
b+1+2 Piston Gun 7,5,5,5,21 hhhhh
d/f+1+3 Body Press 20 m #1
2,1,2 [~5] Punch - Elbow - Uppercut [Tag]
12,15,20 hmm JG RC
(D/F,2_FC,d/f+2) Short Hammer Rush 10 m RC
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
D/F+2,1,2,1 Hammer Uppercut Rush
10,15,12,15 mmmm JG
(D/F,2,1,2_FC,D/F+2,1,2)
Quick Upper Rush 15,10,15 mmmJGc RC #5
SS+2 Megaton Breaker 22 h
![Page 32: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/32.jpg)
b+2 Piston Gun Assault 27 m GB
b,d/b,d,D/F+2 Megaton Punch 33 m RC
d/f+2+3 Low Ankle Swipe 12 L RC
D/B+3,4,3,4,3,4 Cossack Kicks18,12,10,12,12,12
LLLLLL
f+3+4 Digital Hans Headslide
25 (m_L) GB #4
u/f+3+4 Hip Press 26 M #2
d+3+4 Sit Down - -
= ~3+4 = Hop Hip Press 35 M #2
= B = Roll Back - -
= F = Roll Forward - -
= (1,2,1,2_2,1,2,1) = Sitting Punches 10,10,10,10 llll
KND d+1+2 Spring Hammer - Sit Down
12 m
= (1,2,1,2_2,1,2,1) = Sitting Punches 10,10,10,10 llll
d+4 Ganny Stomp 50 MFoot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block.#2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions.#3 When tagging in Bryan Fury hit 2 to grab the opponent in mid air and do a Fisherman's Slam. Total damage is 21,21.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#5 Will only juggles if the first hit connected as a counter hit.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
f+4~1 Dark Greeting 101 ! JG
3+4 Gigaton Stomp 60 [!]
3+4,3+4 Double Thrust Gigaton Stomp
70 [!]
3+4,3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]
hcf Gigaton Start Up - -
= b,d/b,d,d/f,f,u/f,u,u/b
= Wind Up - - #1
![Page 33: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/33.jpg)
= 1 = Gigaton Punch 40 ! #2Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.
String Hit Arts
CommandHits
Damage Hit Range
D+2,1,1,1,2,1,2,11+2,1+2 10 10,6,5,7,7,6,6,8,21,25 sLLmmmmmmm
D+2,1,1,1,21,2,1,d+1+2,1+2 10 10,6,5,7,7,6,6,8,12,35 sLLmmmmmlm
u/f+1,1,4,3,4,1,2,1,1+2,1+2 10 15,8,5,5,5,8,6,8,21,25 hmLLLmmmmm
u/f+1,1,4,3,4,12,1,d+1+2,1+2 10 15,8,5,5,5,8,6,8,12,35 hmLLLmmmlm
Yoshimitsu Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Jumping Body Slam Front 30 1
2+4 Sword Face Smash Front 30 2
qcb+1+2 Rainbow Drop Front 50 1+2
(1+3_2+4_2+5) Wheels of Hell Left 15,25 1
(1+3_2+4_2+5) ClonimitsuRight
15,25 2
(1+3_2+4_2+5) Tornado Drop Back 70 None
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 30 h
4 20 h
![Page 34: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/34.jpg)
F,1 6 h
F,2 12 m
F,3 33 h
F,4 20 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 m
WS+4 20 m
d/f+1 15 m
d/f+2 13 m
d/f+3 17 m
d/f+4 19 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,2 Jab - Uppercut 5,8 hm
1,2,1 Jab - Double Uppercut 5,8,6 hmm
b+1,1,1,1,1,1 Stone Fists10,10,10,10,10,10
hhhhhh #1
= 3+4 = Evasive Side Spin -8 - #2 #3
SS+1 Inner Palm 21 mJGc GB ST
d/f+1,2 Hilt Strike - Backfist 15,12 mh OB
= D/B+2,2,2,2,2,2 = Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
d/f+1<1<1<1 Door Knocker 15,12,12,24 mhhm
![Page 35: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/35.jpg)
WS+1+2 Quick Upper 12 m
f,f+1+2 Dive Bomb 22 m BK
= (1+4_2+3) = Soul Siphon 35 h #4
= F+(1+4_2+3) = Possession -35 h #3
D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
2,3 Flash Attack 12,21 hh
2,d+3 Low Flash Attack 12,8 hL RC
SS+2 [~5] Shrine Lift - [Tag] 20 m JG
f+2 Backfist 12 h OB
= D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
f,f+2 Ninja Blade Smash 18 m
f,f+2 Ninja Blade Slice 18 m CH
= d+3+4 = Indian Sit - - #7
d/f+2 [~5] Step in Upper [Tag] 13 m JG
FC,d/f+3 Lunging Sweep 12 L JG BS
D/B+3,3,3,3,3 Manji Spin Kicks 12,7,7,5,5 Lllll #1 RC
= f+4 = Rising Kick m
3,4 Zig Zag 30,30 hm
3,d/f+3+4 [~5] Zig Kangaroo Kick [Tag]
30,30 mm JG
f,f+3+4 Shark Attack 30 m
= 1+2 = Dive Bomb 40 m
= 3+4 [~5] = Kangaroo Kick [Tag]
30 m JG
d+3+4 Indian Sit - -
= ~D = Yoga - -
= (f_b) = Vacuum Dance - - #5
= N = Healing - -
= 4 [~5] = Kangaroo Kick [Tag]
30 m JG
= 2,D/B+2,2,2,2 = Manji Spin Slaps 10,12,12,14,15mmmmm
#1
SS+3+4 Meditation - -
= (1+4_2+3) = Soul Siphon 35 h #4
= F+(1+4_2+3) = Possession -35 h #3
![Page 36: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/36.jpg)
u/f+3+4 Poison Wind 10 m
= 3+4 [~5] = Kangaroo Kick [Tag]
30 m JG
= b+1 = Stone Fist 2 s
= 3+4 = Poison Wind 20 m
= 4 = Manji Flip 15 s
= d/b+1 = Sword Slice 15 [!]
KND 3+4 Indian Sit - -
= ~D = Yoga - -
= (f_b) = Vacuum Dance - - #5
= N = Healing - - #4
= 4 [~5] = Kangaroo Kick [Tag]
30 m JG
= 2,D/B+2,2,2,2 = Manji Spin Slaps 10,12,12,14,15mmmmm
#1
d/f+4 Side Kick 19 m
SS+4 Whirlwind 21 h CSc
f,f+4 Fubuki 20 m
4,4,4 Triple Roundhouse Combo
20,20,21 hhh OB
4~3 [~5] Kangaroo Kick [Tag] 30 m JG
(u/f_u_u/b)+4 Avoiding the Puddle 25 m
f,f+1+4 Fake Suicide - - BK
d/b+1+2 Spirit Shield - - #6
u,u/b Evasive Backflip - -
(d_d/b)+(1+3_2+4) Low Parry - -
b+3+4,3+4,3+4,3+4,3+4,3+4
Evasive Side Spin-8,-8,-8,-8,-8,-8
- #3
Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over.#2 Can be done after any number of Spins but the last.#3 Yoshimitsu receives damage.#4 Yoshimitsu regains energy.#5 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.#6 Repels all attacks.#7 Will cause the move to do less damage. Inputting a direction after the move will also cause the move to do less damage.
Unblockable Arts
![Page 37: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/37.jpg)
Command Move NameStance
DamageHit Range
Properties
b,b+1 Sword Impale 90 !
= ~N+1 = Sword Spin 30 !
(1+2_u+1+2_SS+1+2)
Flea 20 [!]
= (u/b_u_u/f) = Jumping Flea 25 [!]
= (f,f_b,b) = Running Flea 15 [!]
= 1+2 = Skull Splitter 22 hST GB JGc
= d+3+4 = Indian Sit - - #2
= 3+4 [~5] = Kangaroo Kick [Tag] 30 m JG
B+1+2 Death Pose - -
= Any = Bad Breath 35 <!> JG
qcf+1 Moonsault Slayer 30,15,28 !![!]
f,f+3,1 Wood Cutter 20,18 m[!]
FC,b+1 Sweep Slice 20 !
d+1+4 Harakiri 60 ! #1
= B+1,1,1,1,1 = Manji Blood Dance 3,3,3,3,3 !!!!! #1
f,F+1+4 Suicide 100 ! #1
= f,f = Double Suicide 100 ! #1
SS+3+4 Meditation - -
= F = Healing 10 ! #5
d/b+1 Sword Slice 10 [!]
= ~N,D/B = Sword Delay - -
= N = Delayed Sword Slice 15 [!] #3
u/f+1+2 Deathcopter 40 [!]
= d = Deathcopter Slash 25 [!]
= B = Deathcopter Trick 35 [!]
b+1+4 Yoshimitsu Flash 25 ! JG
d+1+2 Cyclone Lift 12 ! JG #4Foot Notes #1 Yoshimitsu receives equal damage damage.#2 Continue with any of the Indian Sit moves.#3 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again.#4 Only juggles in close range on a standing opponent.#5 Yoshimitsu regains enery.
![Page 38: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/38.jpg)
String Hit Arts
CommandHits
Damage Hit Range
1,2,1,4,4,4,1,1,1,1 10 5,8,6,9,9,5,5,8,8,30 hmmhhLm[!][!]!
1,2,1,4,2,2,2,4,1,1 10 5,8,6,9,3,3,3,7,8,30 hmmhmmmm[!]!
4,4,2,2,4,4,1,1,1,1 10 20,20,5,6,9,5,5,8,8,30 hhmhhLm[!][!]!
1,2,1,4,4,4,1,3+4 8 5,8,6,9,9,5,5,25 hmmhhLmm
4,4,2,2,4,4,1,3+4 8 20,20,5,6,9,5,5,25 hhmhhLmm
4,4,2,2,1 5 20,20,5,6,30 hhmh!
4,4,2,2,1~1 5 20,20,5,6,30 hhmh!
Kazuya Mishima Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Bitch Kicks Front 30 1
2+4 Hip Toss Front 28 2
f,f+1+2 [~5] Stone Head [Tag] Front 33 1+2 #1 #2
(FC_d_d/b)+1+2 Ultimate Tackle Front 5 System
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
= 2,1,2,(1,2_2,1) = Ultimate Punches 5,5,5,5,5 System
(1+3_2+4_2+5) Steel Pedal Drop Left 40 1
(1+3_2+4_2+5) Skull SmashRight
40 2
(1+3_2+4_2+5) Reverse Neck Throw Back 50 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
![Page 39: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/39.jpg)
1 5 h
2 12 h
3 25 h
4 30 h
F,1 7 h
F,2 30 m
F,3 20 h
F,4 30 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
d/f+1 17 m
d/f+2 21 m
d/f+3 17 m
d/f+4 10 m
WS+1 12 m
WS+2 25 m
WS+3 28 h
WS+4 13 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1<2 Double Punch 5,10 hh
= 4 = Stature Kick 17 l
1,1<2 Shining Fists 5,8,18 hhm #1
1<2,2 Demon Slayer 5,10,18 hhh #1
WS+1,2 [~5] Twin Pistons [Tag] 12,15 mm JG #1
d/f+1 Entrials Smash 17 m MS
f,N,d,d/f+1 Thunder Godfist 29 m #2
![Page 40: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/40.jpg)
= 3 = Mid Kick 20 m
= 4 = Hell Sweep 12 L
f+1+2 Glorious Demon Fist 26 m JG CFS
f,N Kazuya Mist Step - - #5
= d/f+1 = Thunder Godfist 29 m #2
= 3 = Mid Kick 10 m
= 4 = Hell Sweep 12 L
= d/f+2 [~5] = Wind Godfist [Tag] 25 s JG
= D/F+4,4 = Hell Sweeps 12,12 LL
WS+2 Demon Gut Punch 25 mJG FS DSc #4
d/f+2 Gut Punch 21 mJGc CFSc #6
2,2 Demon Backhand Spin 12,21 hh
f+2 Soul Thrust 30 mMS GB KNDc
f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG #1
f,f+3 Split Axe Kick 23 m
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
f+4 Axe Kick 27 m GB #7
d/f+4<4 Delay Tsunami Kick 10,18 mm
WS+4,4 Quick Tsunami Kick 10,18 mm
f,N,d,D/F+4,4 Hell Sweeps 15,12 LL BS #3
u/f,N+4 Hop Kick 25 m JG
(u_u/f)+4,4,4,4 Spinning Demon 25,15,12,25 hLLm BS
(u/f+4~3_4~3) Demon Scissor KND 25 M
d/b+4 Stature Kick 17 lFoot Notes #1 You cannot Tag if Kazuya is teamed up with Devil.#2 Damage is 43 on a clean hit and the opponent will be knocked down. #3 Does 18 damage on a clean hit if only one hell sweep is executed. And 12 damge if it hits far out.#4 Only stuns on a clean hit and the damage will be 37.#5 Kazuya will Side Step left if f is tapped on an odd frame number. He will Side Step right on an even frame number.#6 Requires a clean hit and a counter hit before it stuns. Damage will be around 46 depending on the counter hit frame.#7 Causes KS on a crouching opponent and SLD on CH.
![Page 41: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/41.jpg)
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+1+4 Lightning Godfist 40 !
B+1+4 Lightning Screw Godfist 80 !
String Hit Arts
CommandHits
Damage Hit Range
f,f+2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hh"hh"mm"Lhmm
f,f+2,1,2,2,3,4,4,3,2,1 10 7,8,6,7,6,11,5,5,25,30 hh'hh"mm"LL"m!
f,f+2,1,4,4,2,4,3,2,1 9 7,6,7,10,5,7,5,25,30 hh"mm"sm"L"m!
Bruce Irvin Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 [~5] Knee Face Bash [Tag] Front 25 1 #1
2+4 Rib Crusher Front 30 2
(1+3_2+4_2+5) Head Breaker Left 40 1
(1+3_2+4_2+5) Face BreakerRight
14,26 2
(1+3_2+4_2+5) Reverse Neck Toss Back 50 NoneFoot Notes #1 Can be Tech Rolled, damage remains the same.
Multi Throw Arts
Command Throw Name Type Damage Escape Properties
f,N,d,d/f+1+2+4 Embracing Knee Strike Front 20 1+2
= 1+2,1+2,1+2 = Tumble Weed 35 1
= (3_4),1+2+3 = Left Knee Strike 15 2
= 1,3,1+2+4 = Turning Right Knee 25 (1_2) #1
![Page 42: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/42.jpg)
= 2,4,1,1+2+3 = Rising Knee 40 NoneFoot Notes #1 Use 1 to escape if the Left Knee Strike was done with 3, use 2 if the Left Knee Strike was done with 4.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
2 12 h
3 16 m
4 18 h
F,1 7 h
F,2 12 h
F,3 22 m
F,4 18 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 11 l
FC+1 3 s
FC+2 10 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 m
WS+4 20 m
d/f+1 13 m
d/f+2 10 m
d/f+3 12 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
![Page 43: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/43.jpg)
d/f+1,2 [~5] Double Face Buster [Tag] 13,10 mm JG
1,2,1,2 Bruce Rush 10,12,12,15 hhmm
f+1,2,1 Triple Elbow Rush 7,10,21 hhm
SS+1 Nightmare Elbow 18 m MS FCDc
b+1 Nightmare Back Knuckle 21 h CSc
FC,d/f,d,d/f+1 Tornado Upper 27 m GB
1,2 Double Punch 10,12 hh
= 3 = Mid Spin Kick 20 m
= 4 = Thai Mid Kick 18 m
= f+4 = Thai Face Kick 26 h
= d+4 = Shin Kick 10 l
= <3 = Thai High Kick 25 h
1,4,3 Southern Cross 10,20,17 hhm
1+2 Sledge Hammer 28 m
d/f+1+2 Short Step In Upper 10 m
f+1+2 Slice Elbow 25 h
d/f+2 [~5] Face Buster [Tag] 10 m JG
WS+2 Upper 15 m SH JGc
2 Right Jab 12 h
= 3 = Mid Spin Kick 20 m
= 4 = Thai Mid Kick 18 m
= f+4 = Thai Face Kick 26 h
= d+4 = Shin Kick 10 l
= <3 = Thai High Kick 25 h
f,f+2 Nightmare Mach Punch 18 h #2
f,f+3 Slicer 25 m GB
(WR_f,f,f)+3 Sniper Slash Kick 30 m GB
d/f+3 Cyclone Edge 12 L
= 1 = Tornado Uppercut 32 m
3,2,1,4 [~5] Bruce Gatling Special [Tag]
18,11,15,12 mmml JG #1
d+3 Thai Ankle Kick 12 l
3,3 Quick Spin Kicks 18,22 mh
b+3 Front Kick 18 h
= 4 = Knee 17 m DSc
![Page 44: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/44.jpg)
= 2 = Right Punch 12 h
b,b,N+3+4 Handspring Backflip - -
= 4 = Bazooka Leg 15 h
d/f+3+4 Step In Mid Kick 18 m
d+3+4 Rave Kick 8 l
= 3 = High Side Kick 10 h
b,f+4 [~5] Rising Knee [Tag] 29 m JG
d+4 Chin Kick 7 l
f+4,3,4 Running Blind 18,14,20 hmh
b+4,3,4 Triple Knee Blast 17,15,27 mmm GB
b+4,3,d+4 Double Knee Blast - Ankle Kick
17,15,12 mml
b,b+4 Nightmare Heel Kick 18 L JGc BS
SS+4,1 Bull Kick - Left Hook 18,18 mh
SS+4,4 Double Bull 18,22 mm
d/b+4 Sway High Kick 25 h
f,f+4 Bazooka Leg 30 hFoot Notes #1 The 3rd hit in the string juggles. You can tag of the launcher.#2 Reverses all punch attacks.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+2+3 Sidewinder 60 !
String Hit Arts
CommandHits
Damage Hit Range
Prototype Jack Move List
Grappling Arts
![Page 45: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/45.jpg)
Command Throw Name Type Damage Escape Properties
1+3 Hell Press Front 25 None #1
2+4 Ground Zero Front 30 2
= d/b,d,D/F+2 Gigaton Punishment 49 B #2
d/b+2+3 Body Smash Front 32 1+2
(2+4_2+5) [~5] Tornado [Tag] Left 40 1 #3
(2+4_2+5) Father's LoveRight
8,8,24 2 #3
(2+4_2+5) Reverse Lift Slam Back 45 None #3Foot Notes #1 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#2 The initial grab does no damage.#3 Pressing 1+3 from the side or back will result in a Hell Press, but it doesn't connect as a throw.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 18 h
2 12 h
3 25 h
4 20 h
F,1 12 m
F,2 14 h
F,3 24 h
F,4 25 h
d+1 15 m
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 10 l
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
![Page 46: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/46.jpg)
WS+3 28 h
WS+4 20 m
d/f+1 10 m
d/f+2 10 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,1,1 P.Jack Hammer 18,15,35 hhm
d/b+1,1,1,2 Machine Gun - Megaton Punch
18,25,25,40
lllm RC
b,d/b,d,D/F+1 [~5] Megaton Upper [Tag] 22 m JG GB
hcf+1 Gigaton Punch 20 m GB
D/F+1,2,1,2 Uppercut Rush10,15,10,15
mmmm
JGc RC
(D/F,1,2,1_FC,D/F+1,2,1)
Quick Upper Rush 15,12,15 mmm JGc RC
FC,d/f+1,2,1 Windmill 12,15,15 mmm
= 1 = Windmill Backhand 30 h CF GB
(D/F,1,2_FC,D/F+1,2) Medium Hammer Rush 15,12 mm
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
f+1 Machine Elbow 12 m
SS+1 [~5] Drill Upper [Tag] 28 M JG
SS+1+2 Tornado Cutter 10,15 hh
d/b+1+2 Low Jab 5 s
1+2<1+2 Hammer Knuckle - Double Uppercut
21,22 mm
WS+1+2<1+2 Double Uppercut - Ha 21,17 mm
![Page 47: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/47.jpg)
mmer Knuckle
f+1+2 Arm Scissors 22 m CF
d/f+1+2 Ground Drill 11,22 LL
d+1,2 Tile Splitter - Deathfist 15,25 mm
f,f+2 Cemaho Chop 35 m KS GB
(D/F,2,1,2_FC,D/F+2,1,2)
Quick Upper Rush 15,10,15 mmm
2,1,2 [~5] Punch - Elbow - Uppercut [Tag]
12,15,20 hmm JG
(D/F,2_FC,d/f+2) Short Hammer Rush 10 m
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
D/F+2,1,2,1 Hammer Uppercut Rush
10,15,12,15
mmmm
JG
b,d/b,d,D/F+2 Megaton Punch 35 m RC
SS+2 Drill Punch 30 m #3
u/f+3+4 Hip Press 26 M #1
d+3+4 Sit Down - -
= B = Roll Back - -
= F = Roll Forward - -
= (1,2,1,2_2,1,2,1) = Sitting Punches10,10,10,10
llll
KND d+1+2 Spring Hammer - Sit Down
12 m
= (1,2,1,2_2,1,2,1) = Sitting Punches10,10,10,10
llll
f+3+4 Digital Hans Headslide 25 (m_L) GB #4
b+1+2 Clock Up - - #2
= ~f = Cancel - -Foot Notes #1 If the Hip Press Misses the opponent, Prototype can chain into Sit Down extentions.#2 Repels all attacks.#3 Throw on a clean hit.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.
Unblockable Arts
![Page 48: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/48.jpg)
Command Move NameStance
DamageHit Range
Properties
f+4~1 Dark Greeting 101 ! JG
3+4 Gigaton Stomp 60 [!]
3+4>3+4 Double Thrust Gigaton Stomp
70 [!]
3+4>3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]
hcf Gigaton Start Up - -
= b,d/b,d,d/f,f,u/f,u,u/b
= Wind Up - - #1
= 1 = Gigaton Punch 40 ! #2
5~u Giga Tag Stomp 40 ! #3Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.#3 When tagging in Prototype Jack.
String Hit Arts
CommandHits
Damage Hit Range
d+2,1,1,1,2,1,2,1,1+2,1+2 10 10,6,5,7,7,6,6,8,21,25 sLLmmmmmmm
Devil & Angel Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Bitch Kicks Front 10,20 1
2+4 Hip Toss Front 28 2
f,f+1+2 Stone Head Front 33 1+2 #1
(1+3_2+4_2+5) Steel Pedal Drop Left 40 1
(1+3_2+4_2+5) Skull SmashRight
40 2
(1+3_2+4_2+5) Atomic Drop Back 60 None
![Page 49: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/49.jpg)
Foot Notes #1 Opponent can tech roll after the throw.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 25 h
4 30 h
F,1 7 h
F,2 12 h
F,3 20 h
F,4 30 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 13 m
d/f+1 8 m
d/f+2 15 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1<2 Double Punch 5,10 hh
![Page 50: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/50.jpg)
1,1<2 Shining Fists 5,8,18 hhm
1<2,2 Demon Slayer 5,10,18 hhh
d/f+1,2 [~5] Twin Pistons [Tag] 8,15 mm JG #2
f,N,d,d/f+1 Thunder Godfist 24 m
= 3 = Mid Kick 20 m
= 4 = Hell Sweep 12 L
= u/f = Heaven's Gate 15 throw #1
SS+2 [~5] Devil Twister [Tag] 30 m JG
f,f+2 Devil Fist 30 m OB #4
2,2 Demon Backhand Spin 12,21 hh
f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG #2
f,f+3 Split Axe Kick 23 m
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
f+4 Axe Kick 27 m KS GB
(WS_f,N,d,d/f,f)+4,4
Tsunami Kick 13,18 mm
f,N,d,D/F+4,4 Hell Sweeps 15,12 LL BS #3
u/f+4,4 Spinning Demon 25,15 hL BS
4~3 Demon Scissors 25 MFoot Notes #1 Does not work in juggles or on jumping opponents. Damage is in addition to the Thunder Godfist damage. #2 You cannot Tag if Devil is teamed up with Kazuya. Angel and Kazuya cannot be teamed up in the arcade version.#3 Does 18 damage on a clean hit if only one hell sweep is executed.#4 Does not hit opponents in the air.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
1+2 Laser Beam 40 JG CF #1
u+1+2 Laser Blast 20 #1
3+4 Devil Blaster 50 [!] CF
3+4,3+4 Reverse Devil Blaster 50 [!] CFFoot Notes #1 Triggers an automatic Windmill Punches with all Jacks. All Jacks will go into a headdive if you try to hit them with a laser during the Windmill or go into the P Jack's Clock Up if you try to hit them with a non laser attack.
![Page 51: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/51.jpg)
String Hit Arts
CommandHits
Damage Hit Range
f,F,2,1,2,2,3,4,4,1,2,1 10 7,8,6,7,6,11,5,5,8,30 hhhhmmLhmm
Bryan Fury Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Full Neck Swing Front 30 1
2+4 Gravity Brain Buster Front 30 2
FC,d/f,d,d/f+1+2 Chains of Misery Front 10,8,27 1+2
(1+3_2+4_2+5) Gravity Blow Left 40 1
(1+3_2+4_2+5) Knee BlastRight
40 2
(1+3_2+4_2+5) [~5]
Hummer Neck Wringer [Tag]
Back 60 None
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
2 12 h
3 18 h
4 18 h
F,1 8 h
F,2 12 h
F,3 22 h
F,4 18 h
d+1 5 s
d+2 10 m
![Page 52: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/52.jpg)
d+3 13 l
d+4 9 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 18 m
WS+2 18 m
WS+3 22 m
WS+4 20 m
d/f+1 10 m
d/f+2 18 m
d/f+3 17 l
d/f+4 23 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 Double Body Blow 10,16 mm MS
D/F+1<1<1<1,2 Vulcan Cannon - Vulcan Punch
10,15,12,11,16
mmmmm
#2
SS+1 Headhunter 33 h
SS+1~2 Cheap Trick 28 m FSc
(FC_d_N_SS)+1+2
Hammer Driver 14,21 mm KS SLDc
f+1+2 Side Step Elbow 26 h
1,2 Double Punch 6,8 hh
= 1,2 = Bruce Rush 11,14 mm
= 1,4 = Bruce Low Rush 11,12 ml
= 3 = Northern Lights 13 l
1~4 Punch Kick Cross 6,15 hh
= <2<1<2 = Lair's Dance 21,17,21 hhh CS #3
= <2<1~(u_d) = Side Step Lair's Dance 21 h CSc #1
= <2<1<4 = Cremation 21,17,23 hhm CS #3
= <2<4 = Atomic Dance 21,23 hm CSc
![Page 53: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/53.jpg)
= 3,3 = Southern Cross 17,16 mh
WS+1+2 Short Upper 12 m
b+1 [~5] Snake Slam [Tag] 22 m JG GB
(WS_qcf)+1 [~5] Snake Upper [Tag] 18 m JG #7
f,f+2 Mach Breaker 30 h
SS+2 Shell Shock 26 h OS
(d_d/b)+2 Stomach Lift 18 m
d/f+2 Vulcan Punch 18 m MS
b+2<1<2 Doom Knuckles - Mach Punch
16,17,21 hhh CS #3
b+2<1~(u_d) Doom Knuckles - Side Step
16 h CSc #1
b+2<1<4 Doom Knuckles - Wolf Bite
16,17,23 hhm CS #3
b+2<4 Doom Knuckle - Wolf Bite
16,23 hm CSc
b+2~f+1 Fake Out Doom Knuckle 17 h CSc #6
= <2 = Mach Punch 21 h
= (u_d) = Side Step Mach - -
= <4 = Wolf Bite 23 m
qcb [~5] Sway [Tag] - -
= N+2 = Chin Smash 21 h JG
(WS_qcf)+2 Gut Punch 18 m
= (~f_~b)+2 = Fisherman's Slam 21 Throw JG #5
f,f+3 Slash Kick 33 m
3,2,1,2 Gatling Rush 18,11,10,14 mmmm
3,2,1,4 Bruce Special 18,11,10,12 mmml
3,3 Quick Spin Kicks 18,16 mh
(u_u/f)+3 Rolling Driver 25 h
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
d/f+3 Snake Edge 17 LJG BS RC
(WS_qcf)+3 Hammer Knee 22 m FSc
= 4 = Twin Hammer Knee 16 m
b+3 Front Kick 20 h
= 2,1,2 = Bruce Rush 12,11,14 hmm
![Page 54: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/54.jpg)
= 2,1,4 = Run for Cover 12,11,12 hml
= 4 = Knee 12 m
d+3+4 Thin Low Kick 15 l
WS+3+4 Spin Kick 28 h
b+4 Quick Knee 17 m
(u_u/f)+4 Orbital Heel 22 m JG
d/f+4 Power Axe 23 m
f+4,3,4 Running Blind 18,14,18 hmh
b,b+4 Orbital Flip Drop 25 h GB
f,f+4 Mach Kick 32 h
b+1+2 High & Mid Punch Parry - -
= ~2 = Mach Punch 30 m #4
= ~2 = Vulcan Punch 22 m #4
(d/b_d)+(1+3_2+4)
Low Parry - -
1+3+4 Taunt - -Foot Notes #1 The Side Step cancels the 2nd hit.#2 Vulcan Punch can do done after 1st, 2nd, 3rd or 4th punch.#3 Crumple Stun when the 2nd Knuckle hits. The 1st Knuckle will Crumple stun on Counter Hit.#4 Right punch parry results in a Vulcan Punch, a left punch parry results in a Mach Punch.#5 The Fisherman's Slam can only be done after the Gut Punch hits. #6 The 1st hit is cancelled.#7 When taggin in Alex or Roger they will do an automatic Animal Taunt.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+1+4 Meteor Smash 60 !
f+1+4 Meteor Blow 21 !
String Hit Arts
CommandHits
Damage Hit Range
b+3,4,1,2,1,4,2,1,4,2 10 20,12,5,7,3,8,5,5,10,21 hmmmhhhhmh
b+3,4,1,2,1,4,2,4 8 20,12,5,7,3,8,5,23 hmmmhhhm
![Page 55: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/55.jpg)
b+3,4,1,2,1,4,3,3 8 20,12,5,7,3,8,17,16 hmmmhhmh
Ganryu Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Body Drop Front 30 1
2+4 Hip Toss Front 28 2
f,f+2+3 Jizo Hug Front 35 1+2
f+2+4 Lifting Toss Front 30 2 #1
(1+3_2+4_2+5) [~5] Upper Stream [Tag] Left 40 1
(1+3_2+4_2+5) [~5] Crotch Slam [Tag]Right
40 2
d+1+2 Pedal Press Back 22 None
(1+3_2+4_2+5) Reverse Choke Slam Back 40 NoneFoot Notes #1 Opponent can tech roll after the throw.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 18 h
2 12 h
3 25 h
4 20 h
F,1 7 h
F,2 4 h
F,3 30 h
F,4 25 h
d+1 5 s
d+2 15 s
d+3 12 l
d+4 50 m
![Page 56: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/56.jpg)
FC+1 10 l
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 20 m
d/f+1 10 m
d/f+2 15 m
d/f+3 17 l
d/f+4 17 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
SS+1 Falling Hammer 30 h
1,1,1 Sumo Hammer 18,15,18 hhm
D/F,1,2,1 Left Nodowa Rush 9,12,12 mmm RC
D/F,2,1,2 Right Nodowa Rush 15,12,12 mmm RC
FC,d/f+1,2,1 Windmill Rush 12,15,15 mmm
= 1 = Windmill Backhand 30 h CF GB
FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm RC
= f+1 = High Punch 12 h
= d/f+1 = Mid Punch 15 m RC
= d+1 = Low Punch 8 L RC
f+1,2,1,2,1,2,1,2 Devil Palm Thrusts12,10,8,5,5,5,5,5
hhhhhhhh
b,d/b,d,D/F+1 [~5]
Sumo Mega Upper [Tag]
30 m JG
1+2<1+2 Hammer Chop - Hammer Upper
21,22 mm
WS+1+2<1+2 Hammer Upper - Hammer Chop
21,17 mm KS GB
FC+1+2 Palm Lift 21 L RC
(SS_d)+1+2 Pedal Press 22 m SH GB
![Page 57: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/57.jpg)
f+1+2 Sumo Charge 28 m GB
(f,f_F)+1+2 Sumo Scissors 17 m CF
d/f+2 Palm Upper 15 m JG
= 1,2,1,2,1,2,1,2 = Devil Palm Thrusts10,10,8,5,5,5,5,5
hhhhhhhh
(f,f_F)+2,1 Jab - Elbow 14,12 hm
b,d/b,d,D/F+2 Megaton Palm 40 m RC
d+2,2,2,2,2... Kabuki Dance15,15,10,10,10...
sllll... #1
d/f+2+3 Thunder Slap 12 L JG RC
b+2 [~5] Salt Shaker [Tag] 15 m JG GB
2,1,2,1,2,1,2,1 Devil Palm Thrusts12,10,8,5,5,5,5,5
hhhhhhhh
d/f+3 Sand Sweeper 17 L MS
d+4 Thigh Quake 50 M
WR 3+4 Sumo Slide 25 (m_L) #2
(3+4_d+3+4) Sumo Sit - -
= 1 = Sit Thrust 27 m
= 2 = Sit Sweep 12 L JG RC
= F = Roll Forward - -
= B = Roll Back - -
= ~D = Splits - -
= (u_d) = Splits Side Step - -
u/f+3+4 Sumo Squash - Sumo Sit
26 M
= 1 = Sit Thrust 27 m
= 2 = Sit Sweep 12 L JG RC
= F = Roll Forward - - #3
= B = Roll Back - - #3
= ~D = Splits - -
= (u_d) = Splits Side Step - -
KND d+1+2 Spring Hammer - Sumo Sit
12 m
= 2 = Sit Sweep 12 L JG RC
= F = Roll Forward - -
= B = Roll Back - -
![Page 58: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/58.jpg)
= ~D = Splits - -
= (u_d) = Splits Side Step - -
b+(1+3_2+4) High & Mid Punch Parry
- -
= ~1+2 = Pedal Press 22 throwFoot Notes #1 Can be continued indefinately.#2 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#3 You will roll back if the Sumo Squash connected.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+1+2 Sumo Tackle 90 !
= 2 = Fake Tackle Upper 12 h CS #1
= D = Splits - - RCFoot Notes #1 Fake Tackle Upper is blockable.
String Hit Arts
CommandHits
Damage Hit Range
Anna Williams Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Arm Grab Flip Front 30 1
2+4 Lifting Toss Front 30 2
u/f+1+2 [~5] Neck Throw [Tag] Front 20,20 1+2 #1
d/f,d/f+1 Embracing Elbow Strike Front 33 1+2
u/f+3 Bone Cutter Front 13,10,10 2 #2
(1+3_2+4_2+5) Torso Splitter Left 40 1
(1+3_2+4_2+5) Serpentine Arm Snap Righ 38 2
![Page 59: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/59.jpg)
t
(1+3_2+4_2+5) Triangle Hold Back 60 -Foot Notes #1 Lei can punch reverse the throw. When tech rolling the throw damage is 20.#2 The throw attempt can also be blocked.
Multi Throw Arts
Command Throw Name TypeDamage
Escape
Properties
qcf+1+2 [~5] Palm Strike [Tag]Front
15 2 #1
= 3,4,3,1+2 = Arm Bar 30 1+2
= 1,3,2,1 = Standing Reverse Arm Lock
20 1
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
= 3,1,4,1+2,1+2 = Rear Falcon Wing Squeeze
25 1+2
= 2,3,1+2,3+4,1+2 = Gatelatch Toss 30 1
= 1+3,4,1+2 = Arm Sprain 30 2
= 4,3,4,3+4,1+2 = Inverted Crucifix 32 1+2
= 1+2,4,3,1+2,1+2,1+2
= Rear Cross Lock 35 1
Foot Notes #1 Special Tag Throw with Nina only. Nina finishes with a Reverse Shoulder Lock. Total damage is 15,30.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 4 h
2 10 h
3 25 h
4 15 h
F,1 5 h
F,2 10 h
F,3 25 h
F,4 16 h
d+1 5 s
![Page 60: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/60.jpg)
d+2 10 s
d+3 12 l
d+4 7 s
FC+1 5 s
FC+2 8 s
FC+3 12 l
FC+4 10 s
WS+1 12 m
WS+2 15 m
WS+3 25 m
WS+4 20 m
d/f+1 10 m
d/f+2 12 m
d/f+3 10 m
d/f+4 10 l
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 Double Punch 10,15 mh
1,2 Double Punch 4,10 hh
BT (1_2),2 Double Punch 15,10 hh
= 3 = Low Kick 10 l RC #7
= 4 = Bermuda Triangle 15 h
= 1,4,2 [~U_~D] = Snake [SS] 6,15,12 hhh #1
= 3 = High Kick 17 h GB
= u/f+3 = Bone Cutter 13,10,10 h
= 4 = Spin Trip 21 L BS
= 1,(b_d/b_d)+4 = Jab Rush - Low Kick 6,8 hl RC
1,4 PDK Combo 4,8 hl RC
u/f+1<3 Fatal Attack 13,18 hm CSc #4
(FC_d)+1,N+4 Low Jab - Rising Kick 5,10 sm
b+1,1,1 Cross Cut Saw 10,10,13 hhm
FC,f+1 Cat Thrust 27 m JG CF
(WS_f)+1+2 Scarlet Bomb 20 m
![Page 61: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/61.jpg)
f,f+1+2 Delayed Scarlet Bomb 25 m
d/f+1+2 Offensive Push 0 - GB
SS+1+2 [~5] Bloody Chaos [Tag] 8,16 mm JG
qcf+1 Assassin Dagger 22 h JGc GB
d/b+1 Scarlet Rain 22 m MS FCDc
2,3 Jab - High Kick 10,20 hh
2,d+3 Jab - Low Kick 10,10 hL RC
2,4 Jab - Roundhouse 10,15 hh
2,1,4 Twin Jab - Low Kick 12,6,8 hhl RC
(FC_d)+2,N+4 Low Jab - Toe Kick 8_10,15 sm
FC,f+2 Scarlet Windmill 18 mGB SLDc #6
FC,d/f+2 Scarlet Sweep 18 l
f,f+2 Executioner 21 h GB
(WS_qcf)+2 Rising Palm 15 m JGc
b+2,2 Double Slaps 15,18 hh OB
SS+2 Chaos Tail 12 lJGc RC KS
3,4 Head Ringer 25,15 hh
3,3 Spike Combo 25,10 hl
= 2 [~5] = Upper [Tag] 10 m JG
= 4 = High Kick 15 h
(FC_d)+3,2 [~5] Low Spin Kick - Upper [Tag]
12,10 Lm JG
(FC_d)+3,N+4 Low Spin Kick - High Kick 12,15 Lh
FC+3,D+4 Low Spin Kick - Shin Kick 12,7 Ll
d/f+3,4 Mid Head Ringer 10,15 mh
SS+3 Slice Shot 24 h OS #3
d/f+3,1 Assault 10,10 mh
= 4<2 [~U_~D] = Snake [SS] 15,12 hh #1
= 3 = High Kick 17 h
= u/f+3 = Bone Cutter 13,10,10 h
= 4 = Spin Trip 21 L BS
= 2 = High Jab 6 h
d/f+3,2 [~U_~D] Creeping Snake [SS] 10,12 mh
= 1,4 = Biting Snake 6,8 hl RC
![Page 62: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/62.jpg)
= 3 = High Kick 20 h GB
= d+3 = Low Kick 10 L RC
= 4 = Roundhouse 15 h
d/f+3,3,3 Spike Combo 10,6,8 mhh
= 1 = Assault 10 h
= 4<2 [~U_~D] = Snake [SS] 15,12 hh #1
= 3 = High Kick 17 h
= u/f+3 = Bone Cutter 13,20 h
= 4 = Spin Trip 21 L BS
= 2 = High Jab 6 h
= 4 = Head Ringer 15 h
(d_d/f)+3+4 Twisted Mind 16 L
u/f+4,3,4 [~U_~D] Can Opener [SS] 20,10,14 hlh #1
d+4<1 [~U_~D] Shin Kick - Spin Punch [SS] 7,10 sh #1
FC+4,1 [~U_~D] Shin Kick - Spin Punch [SS] 10,10 sh #1
b+4 Cat Stance - - #2
= 4 = Cat Kick 21 m SH GB
4,3 Scarlet Attack 15,15 hL
f,f+4 Falling Heel 20 M GB
(U/B_U_U/F)+4 [~5]
Flip Kick [Tag] 22 m JG #5
FC,(U/B_U_U/F)+4 Rainbow Kick 25_28_35 m
d/f+4 Wine Opener 10 L KS
b+(1+3_2+4) High & Mid Attack Reversal
System -
Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas.#2 Auto parries low attacks. Anna will reverse any throw attempt while in Cat Stance. Throw reversal does 25 damage.#3 Cannot be done after string SS cancels.#4 Stun only if the last hit is a counter hit.#5 Can also be done out of full crouch with u/b_u_u/f.#6 Auto Parries all high and mid attacks.#7 Does not work starting with d/f+1,2
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
![Page 63: Armor King Move List](https://reader035.vdocuments.net/reader035/viewer/2022062303/552c88394a7959eb7c8b47d6/html5/thumbnails/63.jpg)
d/b+1+2 Hunting Swan 95 !
= u,u = Cancel - -
d+1+2 Bloody Scissors 50 !
String Hit Arts
CommandHits
Damage Hit Range
1,2,1,2,3,3,2,1,2,4 10 4,10,6,6,7,9,6,6,6,30 hhhhhlhhhh
d/f+1,2,1,2,3,3,2,1,2,4 10 10,15,6,6,7,9,6,6,6,30 mhhhhlhhhh
(BT 1_2),2,1,2,3,3,2,1,2,4 10 15,10,6,6,7,9,6,6,6,30 hhhhhlhhhh