army builder - unnamed

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Created with Army Builder® - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 2500 Pts - Beastmen Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Beastlord (1 , 218 pts) Beastlord 1 In 5 6 3 5 5 3 5 4 9 4+ 5+*, 6+* 218 Composition: Lord Man-bane: Character and units in the same combat re-roll Primal Fury tests vs Empire and Bretonnians; General; Primal Fury; Hand Weapon; Shield Armour of Fortune 1 Heavy armour; 5+ Ward Save [35] Crown of Command 1 Wearer is Stubborn. [35] Great Bray-Shaman (1 , 290 pts) Great Bray-Shaman 1 In 5 5 3 4 5 3 4 2 8 - 5+ 4 290 Composition: Lord Primal Fury; Level 4 Upgrade; Hand Weapon Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25] Talisman of Endurance 1 5+ Ward Save. [30] The Lore of Shadow 1 Must choose spells from the Lore of Shadow [0] Wargor (1 , 206 pts) Wargor (Battle Standard Bearer) 1 In 5 5 3 4 5 2 4 3 8 2+ 6+* 206 Composition: Hero Man-bane: Character and units in the same combat re-roll Primal Fury tests vs Empire and Bretonnians; Primal Fury; Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer Gnarled Hide 1 5+ Scaly Skin armour save. [15] The Beast Banner 1 +1 Strength to bearer and his unit. [75] Bray-Shaman (1 , 125 pts) Bray-Shaman 1 In 5 4 3 3 4 2 3 1 7 - 1 125 Composition: Hero Primal Fury; Hand Weapon Shard of the Herdstone 1 Place the Herdstone in your zone just before deploying armies. Each wizard within 6 " gains a power dice each magic phase. [50] Bray-Shaman (1 , 115 pts) Bray-Shaman 1 In 5 4 3 3 4 2 3 1 7 - 1 115 Composition: Hero Primal Fury; Hand Weapon Chalice of Dark Rain 1 One use: Use at the beginning of the enemy shooting phase. All enemy missile units are at -1 to hit, and attacks that do not use BS may only fire on a 4+. [40] Gor Herd (40 , 345 pts) Gor Herd 39 In 5 4 3 3 4 1 3 1/2 7 - 345 Composition: Core Ambush; Primal Fury; Musician ; Standard Bearer ; Hand Weapon; Extra Hand Weapon Foe-Render 1 In 5 4 3 3 4 1 3 2/3 7 - [18] Hand Weapon; Extra Hand Weapon Tuskgor Chariot (1 , 80 pts) Tuskgor Chariot 1 Ch 5 4 4 4+ 80 Composition: Core Primal Fury; Chariot; Swiftstride Gor Driver 1 - - 4 3 3 - - 3 1 7 - [0] Spear Bestigor Warrior 1 - - 4 3 4/6 - - 3 1 7 - [0] Always Strikes Last; Great Weapon Tuskgor 2 - 7 3 - 4 - - 2 1 - - [0] Ungor Herd (40 , 215 pts) Ungor Herd 39 In 5 3 3 3 3 1 3 1 6 6+ 6+* 215 Composition: Core Ambush; Primal Fury; Musician ; Standard Bearer ; Hand Weapon; Shield Halfhorn 1 In 5 3 3 3 3 1 3 2 6 6+ 6+* [11] Hand Weapon; Shield

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  • Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    2500 Pts - BeastmenName # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Beastlord (1 , 218 pts)Beastlord 1 In 5 6 3 5 5 3 5 4 9 4+ 5+*,

    6+*218

    Composition: LordMan-bane: Character and units in the same combat re-roll Primal Fury tests vs Empire andBretonnians; General; Primal Fury; Hand Weapon; Shield

    Armour of Fortune 1 Heavy armour; 5+ Ward Save [35]Crown of Command 1 Wearer is Stubborn. [35]

    Great Bray-Shaman (1 , 290 pts)Great Bray-Shaman 1 In 5 5 3 4 5 3 4 2 8 - 5+ 4 290

    Composition: LordPrimal Fury; Level 4 Upgrade; Hand Weapon

    Dispel Scroll 1 One use: Automatically dispels an enemy spell. [25]Talisman of Endurance 1 5+ Ward Save. [30]

    The Lore of Shadow 1 Must choose spells from the Lore of Shadow [0]Wargor (1 , 206 pts)

    Wargor (Battle Standard Bearer) 1 In 5 5 3 4 5 2 4 3 8 2+ 6+* 206Composition: HeroMan-bane: Character and units in the same combat re-roll Primal Fury tests vs Empire andBretonnians; Primal Fury; Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer

    Gnarled Hide 1 5+ Scaly Skin armour save. [15]The Beast Banner 1 +1 Strength to bearer and his unit. [75]

    Bray-Shaman (1 , 125 pts)Bray-Shaman 1 In 5 4 3 3 4 2 3 1 7 - 1 125

    Composition: HeroPrimal Fury; Hand Weapon

    Shard of the Herdstone 1 Place the Herdstone in your zone just before deploying armies. Each wizard within 6" gains a power dice each magic phase.

    [50]

    Bray-Shaman (1 , 115 pts)Bray-Shaman 1 In 5 4 3 3 4 2 3 1 7 - 1 115

    Composition: HeroPrimal Fury; Hand Weapon

    Chalice of Dark Rain 1 One use: Use at the beginning of the enemy shooting phase. All enemy missile unitsare at -1 to hit, and attacks that do not use BS may only fire on a 4+.

    [40]

    Gor Herd (40 , 345 pts)Gor Herd 39 In 5 4 3 3 4 1 3 1/2 7 - 345

    Composition: CoreAmbush; Primal Fury; Musician ; Standard Bearer ; Hand Weapon; Extra Hand Weapon

    Foe-Render 1 In 5 4 3 3 4 1 3 2/3 7 - [18]Hand Weapon; Extra Hand Weapon

    Tuskgor Chariot (1 , 80 pts)Tuskgor Chariot 1 Ch 5 4 4 4+ 80

    Composition: CorePrimal Fury; Chariot; Swiftstride

    Gor Driver 1 - - 4 3 3 - - 3 1 7 - [0]Spear

    Bestigor Warrior 1 - - 4 3 4/6 - - 3 1 7 - [0]Always Strikes Last; Great Weapon

    Tuskgor 2 - 7 3 - 4 - - 2 1 - - [0]Ungor Herd (40 , 215 pts)

    Ungor Herd 39 In 5 3 3 3 3 1 3 1 6 6+ 6+* 215Composition: CoreAmbush; Primal Fury; Musician ; Standard Bearer ; Hand Weapon; Shield

    Halfhorn 1 In 5 3 3 3 3 1 3 2 6 6+ 6+* [11]Hand Weapon; Shield

  • Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostMinotaurs (6 , 340 pts)

    Minotaurs 6 MI 6 4 3 5 4 3 3 3 7 6+ 340Composition: SpecialBloodgreed: When you win a round of combat, gain Frenzy, then gain an additional attack (untilFrenzy is lost) every time you win another round, but pursue and overrun only D6"; 1 Impact Hitper model when charging; Musician ; Hand Weapon; Light Armour; Causes Fear; Stomp

    Ungor Raiders (10 , 60 pts)Ungor Raiders 10 In 5 3 3 3 3 1 3 1 6 - 60

    Composition: CoreAmbush; Primal Fury; Hand Weapon; Short Bow; Skirmishers; Volley Fire

    Ghorgon (1 , 275 pts)Ghorgon 1 Mo 7 4 - 6 6 6 3 6/7 10 - 275

    Composition: RareBloodgreed: Gains an additional attack (until Frenzy is lost) every time you win a round ofcombat, but pursue and overrun only D6"; Swallow Whole: Make one attack at In 1 instead ofnormal attacks - on a 4+ to wound it causes a Killing Blow and the Ghorgon gains D3 wounds;Berserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; ThunderStomp

    Giant (1 , 225 pts)Giant 1 Mo 6 3 3 6 5 6 3 * 10 - 225

    Composition: RareLongshanks: Ignore normal obstacles (e.g. walls), but test to fall over when you cross them;Special Giant attacks; Causes Terror; Immune to Psychology; Large Target; Stubborn; ThunderStomp

    Total Cost: 2494

    Option FootnotesOptions

    Extra Hand Weapon +1 Attack, Requires two hands.Great Weapon +2 Strength; Always Strikes Last. Two-handed.Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.Heavy Armour 5+ armour save.Light Armour 6+ armour save.Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift

    Reform.Shield +1 armour save bonus.Short Bow 18" Range, Strength 3, Volley Fire.Spear Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging.Standard Bearer +1 to Combat Resolution, Standard can be captured if unit Flees.

    Special RulesAlways Strikes Last Always Strikes Last in Close CombatAmbush This unit may be kept off the table, as long as you deploy another similar unit instead. Roll in the Remaining

    Moves phase of the turn for each Ambushing unit: 1) Unit enters from table edge of opponents choice; 2-3) Rollagain next turn; 4) Unit arrives on edge to your left; 5) Unit arrives on edge to your right; 6) Unit arrives on theedge of your choice.

    Berserk Rage Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.Immune to Psychology Automatically passes Fear, Terror or Panic tests. May not Flee! if charged.Primal Fury Make a Ld test at the beginning of each round of close combat. If you pass, the unit is subject to Hatred of all

    units they are fighting every round. Rolls of a double-1 confer Frenzy.Stomp 1 automatic hit at creature's Strength, Always Strikes LastSwiftstride When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead

    of 2D6 for distance.Thunder Stomp D6 automatic hits at creature's Strength, Always Strikes Last.Volley Fire Half the models in third and subsequent ranks (rounding up) may shoot. A unit cannot Volley Fire if it moved

    this turn or as a Stand & Shoot reaction.

    Validation ReportEdition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown, Forbid Special Characters; File Version:2.68Roster satisfies all enforced validation rules

  • Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Roster StatisticsGeneral's Ld: 9# Models: 104Total Characters: 954Total Core: 700Total Magic Items: 305Total Rare: 500Total Special: 340% Characters: 38.3% Core: 28.1% Magic Items: 12.2% Rare: 20% Special: 13.6Fortitude: 5

    Group Min Max UsedPoints of Lords 0 625 508Points of Heroes 0 625 446Points of Core 625 Unlimited 700Points of Special 0 1250 340Points of Rare 0 625 500