art wars: design as a force for good

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Design as a Force for Good in any Organization

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Page 1: Art Wars: Design as a force for good

Design as a Force for Good in any Organization

Page 2: Art Wars: Design as a force for good

I. How to land a job

II. How to level up

III. When to to jump ship

IV. Freelance Bounty Hunting

V. Design Agency Jedi

VI. Going In-house with the Evil Empire

Page 3: Art Wars: Design as a force for good

Let’s get started

Page 4: Art Wars: Design as a force for good

Tailoring your application

Page 5: Art Wars: Design as a force for good

One page each (seriously)

Customized for the company/position

Online portfolio & work samples

Action and outcome oriented statements

Have a friend proofread!

Page 6: Art Wars: Design as a force for good

Nailing the interview(s)

Page 7: Art Wars: Design as a force for good

Show up early

Dress like you want the job

Assume they want to hire you

Show energy, passion and interest

Sell, but don’t bullshit

Page 8: Art Wars: Design as a force for good
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Jedi Mind Trick:

Page 13: Art Wars: Design as a force for good

Mirror body language

Ask thoughtful questions

Illustrate a process on the whiteboard

Page 14: Art Wars: Design as a force for good

Your first job might suck

Page 15: Art Wars: Design as a force for good

Here’s how to Level Up

Page 16: Art Wars: Design as a force for good

First Order of business:

Master your current role.

Realistically: 1-2 years

Page 17: Art Wars: Design as a force for good

Promotions aren’t automatic

Page 19: Art Wars: Design as a force for good

You’ll be promoted when you:

Have a record of success

Bring new ideas to the team

Improve the process, not just the work

Could get hired in that role elsewhere

Page 20: Art Wars: Design as a force for good

Specific

Measurable

Attainable

Relevant

Time-Bound

Page 21: Art Wars: Design as a force for good

Jedi Mind Trick:

Page 22: Art Wars: Design as a force for good

Ask for advice, don’t wait for permission

Solicit feedback early & often

Don’t undersell your accomplishments

Page 23: Art Wars: Design as a force for good

Your first review always goes well. Why?

Expect 3-5% raises annually

Title change ~ 10-15% raise

To make more, you might have to quit

Consider total cost of living if you move

Page 24: Art Wars: Design as a force for good

When to jump ship

Page 25: Art Wars: Design as a force for good

No hope for new ideas.Constantly doing the same thing, but harder.

Page 26: Art Wars: Design as a force for good

Unpredictable jobrequirements and frequent processchanges.

Page 27: Art Wars: Design as a force for good

Management seems unstable

Page 28: Art Wars: Design as a force for good

Design is an afterthought

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Everything is on fire

Page 30: Art Wars: Design as a force for good

“He wanted you to have it...”*

Page 31: Art Wars: Design as a force for good

You are an experience designer

Page 32: Art Wars: Design as a force for good

Branding

Industrial Design

Packaging & Display

Print & Advertising

Web, App & Interactive Design

Page 33: Art Wars: Design as a force for good

Win-win problem solving

Page 34: Art Wars: Design as a force for good

User Goals Business GoalsXD

Page 35: Art Wars: Design as a force for good

“This party’s over!” - Mace Windu

Page 36: Art Wars: Design as a force for good

Designers havemany tools.

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But the process is what gets results.

Page 38: Art Wars: Design as a force for good

Engage

Understand your users and their goals.

Page 39: Art Wars: Design as a force for good

Engage Connect

Show how your solution is a good fit.

Page 40: Art Wars: Design as a force for good

Engage Connect Convert

Eliminate friction and close the deal.

Page 41: Art Wars: Design as a force for good

Engage Connect Convert Inspire

Turn customers into friends with benefits.

Page 42: Art Wars: Design as a force for good

Engage Connect Convert Inspire

Experience design builds relationships.

Page 43: Art Wars: Design as a force for good

Freelance Bounty Hunting

Page 44: Art Wars: Design as a force for good

Sell the opportunity to work with YOU

Develop a broad set of skills

Keep what you earn (but pay your taxes)

Work on your schedule

*No disintegrations

Page 45: Art Wars: Design as a force for good

There are some downsides

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Half your time is spent on “admin” work

Clients don’t know what they want

Their nephew will do it cheaper

You become support for everything

Health insurance is expensive...

Page 47: Art Wars: Design as a force for good

Proposal templates for common jobs

Document deliverables and timelines

Bid at least $50/hr to cover overhead

Discount your rate, not your time

Your #1 job is getting paid

Page 48: Art Wars: Design as a force for good

Jedi Mind Trick:

Page 49: Art Wars: Design as a force for good

“I believe in what you’re doing, and want to be a part of it.”

“I understand your customers because I am one.”

“I think there’s an untapped market here.”

Page 50: Art Wars: Design as a force for good

Design Agency Jedi

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High-concept vision and creativity

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Fast-paced and competitive

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Clients want special and unique

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Tell a story - Make it personal

Create a “composite character” (or several)

Give them hopes, dreams, fears…

What keeps them up at night?

How does your solution meet their needs?

Page 56: Art Wars: Design as a force for good

Jedi Mind Tricks:

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Keep an organized archive of inspiration

Conduct hallway usability testing

Design for “less than ideal” content

Don’t get cocky – expect many revisions

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In-house doesn’t have to suck

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You have to learn some new tricks

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Employees are often more concerned with not screwing up than trying new things.

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Management understands this, but is all to often a part of the problem.

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What’s a HIPPO?

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Highest-Paid Person's Opinion

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Change? Prepare for a battle.

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Identify current User Experience problems

Conduct formal user tests

Review user flows for friction

Develop prototype solutions

Conduct A/B testing (limit risk)

Page 67: Art Wars: Design as a force for good

Are we serving the needs of mobile users?

Do we compare well with our competitors?

Can we engage users with new features?

Page 68: Art Wars: Design as a force for good

Link small projects as a part of a “program”

Share what you’ve learned

Always have a next step in mind

Don’t waste momentum

Update stakeholders & share credit

Page 69: Art Wars: Design as a force for good

They see me rollin’

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Millennials face serious challenges with student loans, housing costs, job market…

But there’s good companies out there and good people who want to hire you.

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Bring a positive attitude, a sense of ownership, and your creativity

And we’ll rule the galaxy...or at least build something cool.

Page 72: Art Wars: Design as a force for good

Thank You!Steve [email protected]/in/stevenoone