artful design for positive design: a case study in vr · artful design for positive design: a case...

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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. Artful Design for Positive Design: A Case Study in VR Jack ATHERTON a* a CCRMA, Stanford University *Corresponding author e-mail: [email protected] doi: 10.21606/drs.2020.117 Abstract: This article presents the philosophy of artful design as a viable lens for achieving the aims of subjective well-being set forth by the framework of positive design. Artful design is a design philosophy that presents both theoretical and pragmatic guidance to designers, offered via design principles intended to address human flourishing and humanistic values. First, we present several artful design principles, organizing these into a few categories. Next, we provide a case study of a virtual reality experience. We first comment on how its design was motivated by the aforementioned artful design principles. Then, we show how the virtual reality experience aligns with the goals of positive design. We finish by discussing how artful design is aligned with positive design. This includes discussion on how artful design's methods can inform positive design where the two are already aligned. We also discuss how artful design might add nuance to some of the components of positive design, followed by a brief discussion of the tentative term folk design to describe human flourishing through amateur practice of the design process itself. Keywords: positive design; artful design; design philosophy; aesthetics 1. Introduction Positive design is an emerging design philosophy on how to design for subjective well-being. Desmet and Pohlmeyer have provided a promising framework for guiding design practice at a high level, but have noted that their design philosophy needs to develop methodology in order to be more pragmatically useful to design practitioners (2013). This article presents the philosophy of artful design as a viable lens for achieving some of the goals set forth by the framework of positive design. Positive design is a design philosophy and framework for encouraging people to experience human flourishing through a lens of subjective well-being. Here, the term design philosophy indicates that the framework mutually infuses high-level concepts and values with pragmatic guidance for achieving those values. Positive design encourages the emphasis on and balance of its three components: design for pleasure, design for personal significance, and

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Page 1: Artful Design for Positive Design: A Case Study in VR · Artful Design for Positive Design: A Case Study in VR 3 underlying surface-level practical needs and focusing on broad "invisible"

ThisworkislicensedunderaCreativeCommonsAttribution-NonCommercial4.0InternationalLicense.

ArtfulDesignforPositiveDesign:ACaseStudyinVR

JackATHERTONa*

aCCRMA,StanfordUniversity*Correspondingauthore-mail:[email protected]:10.21606/drs.2020.117

Abstract: This article presents the philosophy of artful design as a viable lens forachieving the aims of subjectivewell-being set forth by the framework of positivedesign. Artful design is a design philosophy that presents both theoretical andpragmatic guidance to designers, offered via design principles intended to addresshuman flourishing and humanistic values. First, we present several artful designprinciples,organizingtheseintoafewcategories.Next,weprovideacasestudyofavirtualrealityexperience.Wefirstcommentonhowitsdesignwasmotivatedbytheaforementioned artful design principles. Then, we show how the virtual realityexperiencealignswiththegoalsofpositivedesign.Wefinishbydiscussinghowartfuldesignisalignedwithpositivedesign.Thisincludesdiscussiononhowartfuldesign'smethods can inform positive design where the two are already aligned. We alsodiscusshowartfuldesignmightaddnuancetosomeofthecomponentsofpositivedesign, followedby a brief discussionof the tentative term folk design to describehumanflourishingthroughamateurpracticeofthedesignprocessitself.

Keywords:positivedesign;artfuldesign;designphilosophy;aesthetics

1.IntroductionPositivedesignisanemergingdesignphilosophyonhowtodesignforsubjectivewell-being.DesmetandPohlmeyerhaveprovidedapromisingframeworkforguidingdesignpracticeatahighlevel,buthavenotedthattheirdesignphilosophyneedstodevelopmethodologyinordertobemorepragmaticallyusefultodesignpractitioners(2013).Thisarticlepresentsthephilosophyofartfuldesignasaviablelensforachievingsomeofthegoalssetforthbytheframeworkofpositivedesign.

Positivedesignisadesignphilosophyandframeworkforencouragingpeopletoexperiencehumanflourishingthroughalensofsubjectivewell-being.Here,thetermdesignphilosophyindicatesthattheframeworkmutuallyinfuseshigh-levelconceptsandvalueswithpragmaticguidanceforachievingthosevalues.Positivedesignencouragestheemphasisonandbalanceofitsthreecomponents:designforpleasure,designforpersonalsignificance,and

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designforvirtue(Pohlmeyer&Desmet,2017).Thesearedefinedinturnasexperiencingpositiveaffect(thoughconsideringthebalanceofpositiveandnegativeemotionsisalsoimportant),workingtowardpersonalgoals(here,whatconstitutesmeaningishighlyspecifictotheindividual),andactingwithmorality(amoreobjectiveapproachwithrootsinvirtueethics).Theframeworkencouragesattentiontothebalancebetweenthethreecomponents,sinceprioritizingonemaycomeattheexpenseofanother(Desmet&Pohlmeyer,2013).Italsoemphasizestheimportanceofpeoplebeingactivelyinvolvedinrealizingtheirownflourishing.Whilethephilosophyprovidesarobusttheoreticallaunchingpointfordesignprocesses,italsonotesthatmuchfutureworkisnecessarytowardthedevelopmentofmethodstohelpdesignersintheprocessofdesigning,aswellasthedevelopmentofmeasuresforempiricalassessmentofhumanflourishingoutcomes.

Figure1.Examplesofthepragmatics,aesthetics,andphilosophypresentedinArtfulDesign.

Artfuldesignisadesignphilosophythatfocusesonhowtoshapetechnologywithcraft,ethics,andaesthetics(Wang,2018).Itoriginatesinthefieldofaudiovisualmusicaldesign,butisintendedtobegenerallyapplicabletomostdesigncontexts.Thecorrespondingphoto-comicbookArtfulDesign:TechnologyinSearchoftheSublimepresentsthephilosophythroughaseriesofdesignprinciples,whichareaphorismsintendedtobeconsultedduringthedesignprocessinmomentsofambiguity.Thebookcoverssignificantground,rangingfromdiscussionofpragmaticstoaestheticstothecoreofthephilosophybehindhowtodesignartfully(Figure1).Thephilosophyofartfuldesignisnotaboutcreatingart.Instead,itisconcernedwiththemutualinterplayandradicalsynthesisoffunctionandform,ofpragmaticsandaesthetics;itsuggeststhattechnologyshouldtranscendthe"mere"functionalandbeartful.Thephilosophyisinsomewaysaresponsetotheneed-finding,"empathy"-basedapproachto"designthinking"thatiscurrentlypopularintheUnitedStates,centeredontheStanfordUniversityd.School(Balcaitis,2019;Dam&Siang,2019;Fogel,2017).Assuch,artfuldesignalsoforegroundsdesigningforthehumanvalues

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underlyingsurface-levelpracticalneedsandfocusingonbroad"invisible"needs,suchastheneedforself-actualizationandtheneedtoappreciatebeauty.Thephilosophymakesfrequentreferencetotheconceptofthesublime,adeepaestheticexperienceresultingfromanarticulationofclarity,truth,andadeepunderstandingofhumanity.Overall,thebroadgoalofthephilosophyistoencouragedesignthatimplicitlyunderstandsandsupportshumanisticaspectsoflife.EventhoughArtfulDesigninvokesmanyaspirational,abstractconcepts,theadviceitsdesignprinciplesgivesisoftenhighlypragmaticandapplicabletodesignprocesses,makingitapotentiallyusefullensfordesignersofotherpracticestoapplytotheirownprocesswhencontextuallyappropriate.

Therestofthisarticlewillattempttoshowhowthetwodesignphilosophiesarealignedandhowpositivedesignersmightmakeconstructiveuseofthephilosophyofartfuldesign.First,wewillpresentinmoredetailseveralthemesputforthinArtfulDesign.Next,wewillofferacasestudyofamusicalvirtualrealityexperience,firstdiscussinghowartfuldesignwasusedtoguidethedesignprocess,thencommentingonhowtheresultingexperiencealignswithalloftheaspectsofpositivedesign.Wewillfinishwithadiscussiononhowartfuldesignmightinformtheworkofpositivedesigners,andhowsomeofitsconceptsmightaddmorenuancetothephilosophyofpositivedesignitself.

2.PrinciplesfromArtfulDesignHere,wepresentseveralofthemanythemesfromArtfulDesign(Wang,2018),insofarastheyarerelevanttopositivedesignandthecasestudypresentedbelow.Throughouttherestofthisarticle,designprinciplesfromArtfulDesignarereferencedbynumber(e.g.AD2.6).ThetextofeachmentionedprincipleispresentedintheAppendixforreference.

2.1.WhatisDesign?

Artfuldesignhesitatestoprovideanexactdefinitionofwhatitmeanstodesign(AD1.1),sinceitmaintainsthatdesigniswhatyoudowhenthereisnoknown,directwayofmeetingsomegoal(AD1.8).Therefore,ratherthanspecifyingmethodsfordesign,artfuldesignoffersdesignprinciplesthatactaslensesto(re)directthinkingduringaperson'scontextualdesignprocess.Nevertheless,itmaintainsthattheprocessofdesigningisoftencreativeandexploratory,thatdesignshouldoriginatefromafoundationalunderstandingofwhatitmeanstobehuman,andthatdesignshouldbeperformedwithasenseofaestheticsthatenablesustoapproachthesublime(AD1.2).

2.2.Ends-in-Themselves

Artfuldesignmakesextensiveuseoftheconceptofmeansvs.ends,orthedualityandspectrumbetweenmeanstoanend,"thatwhichservesanexternalpurpose,use,orfunction,"andendsinthemselves,"somethinggoodinitself,whosevalueliesprimarilyinitsintrinsicworth(AD1.5,p.34).Thephilosophyarticulatesthatgreatdesignshouldapproachthesublimebyachievingaradicalsynthesisofthesetwomodes(AD1.16).

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Figure2.Left:ArtfulDesign,Principle2.6:Technologyshouldcreatecalm.Right:ArtfulDesign,Principle8.19:Wedesigntopromoteeudaimonics.

2.3.NeedsandValues

Artfuldesignresiststhenotion(popularintheU.S.DesignThinkingmovement)thatdesignisfundamentallyaprocessoffindingandaddressinghuman"needs"(Balcaitis,2019;Dam&Siang,2019;Fogel,2017).Itadvocatesthatwemustspeaktoneeds,yetgobeyondthem,addressingdeeperhumanvalues.Throughitsmanycasestudies,itpresentsexamplesofsuchhumanvaluesthatcanmotivatedesignprocesses(AD1.15).Examplesincludecalm(AD2.6,Figure2),playand(amateur)musicalexpression(AD8.9),and"invisible"needssuchasappreciationofaesthetics,self-actualization,andtranscendence(AD8.10).

2.4.Aesthetic-drivenDesign

Artfullydesigningoftenmeansfollowingaprocessofaesthetic-drivendesign:payingcarefulattentiontoauthenticity,intentionality,howsomeoneshouldfeel,andhowtheyshouldlivewithtechnologythroughoutallaspectsofthedesignprocess(AD4.7,5.2),atalllevels:material,structural,interactive,emotional/psychological,social,andmoral-ethical(AD1.3).Itsuggeststhatanuanced,fundamentalfocusonaestheticsnotonlyfacilitatesdesigndecision-makinginuncertainty,butalsohelpsuseensurethatourworkisbroadlyhumanisticinthewaythatitshapestechnology(AD6.5,8.6).

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2.5.Play

Artfuldesignassertstheimportanceofplayasan"integralpartofhumanlife,havingeverythingtodowithpurposeandadeepcommitmenttoactivitiesthathavenoextrinsicpurpose"(Wang,2018,p.307),i.e.ends-in-themselves.Itsuggestsweshoulddesignnotonlysothatpeoplecanwork,butalsosothattheycanplay,andindoingso,befree(AD6.1).Designforplaymusthelppeoplecreatea"separatespace,isolatedandprotectedfromlife"(AD6.9,p.330).Onepowerfulwaytoaccessthemodeofplayisthroughencouraginguserstobecreativeandartfullyexpressive(AD6.12).

2.6.InteractionandParticipation

Withitsattentiontodesignformusicalperformanceandcreativity,artfuldesignpaysspecialattentiontotheinvisibledimensionofinteraction(AD7.6,6.7).Itremindsthedesignerthatthereisa"humanintheloop"(Wang,2018,p.218),thatparticipationandsocialprocessesarevaluable,andthatloweringpeople'sinhibitionsandenablingevenamateurstoparticipateinaprocessinstantlycanbeavirtue(AD2.7,5.7).

2.7.Embodiment "Bodiesmatter!"(Wang,2018,p.210).Withinitsfocusoninteraction,artfuldesignstressestheimportanceofembodiment:consideringhowthedesignrelatestoitsuserthroughtheirbody(AD5.4)andhowdesignsthatpaycarefulattentiontothebodycanfeelmorelikeapartoftheuser(AD5.17).Oursenseofembodimentshapeshowweprocessandmovethroughlife.

2.8.WhyWeDesign

Finally,artfuldesignoffersperspectivesnotonlyonhowweshoulddesign,butwhywe,thedesigners,engageinthisact,howitshapesus,andhowweuseittopromotehumanflourishing.Wedesigntocelebrateallthebeautifulandimperfectaspectsoflife(AD8.22).Wedesigntopromotehumanflourishing(AD8.19,Figure2).Wedesigntoplayandtoexpressourhumanity(AD8.17,8.21).And,perhapsmostimportantly,wedesigntoreachforthesublimeandtotranscend(AD8.25).

3.CaseStudy:12SentimentsforVR12SentimentsforVRisanextendedvirtualreality(VR)experienceinwhichusersexploretheemotionallifecycleofaplantbymakingmusic.12Sentimentswasdesignedusingaprocessofartfuldesign,buttheendresultalignswellwithmanyofthegoalsofpositivedesign.First,wewillexplainthemotivatingdesignprinciples,whichshapedhowtheexperiencewasbuilt.Then,wewilldrawconnectionsbetweentheresultandthepositivedesignframework.

3.1.DesignProcess12SentimentsforVRwasdesignedbytheauthoroveraperiodofmonths,duringwhichtimetheproject'sprogressreceivedbi-weeklycritiquefrommembersoftheCCRMAVR/AR

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DesignLab.Theproject'smethodswereseededinaesthetic-drivendesign(explainedfurtherbelow),withactiveattentiontothefollowinghigh-levelgoalsandguidingconcepts.

Activeamateurparticipation.Theoverarchinggoalfor12Sentimentswastocreatealongnarrativethatmovesthroughaseriesofenvironments(eachoriginatingfromanemotionalaesthetic)andenablesitsuserstocreatemusicactivelyineachenvironment(calleda"movement,"asinamovementofanorchestralpiece).Thisgoalderivedfromaconsiderationofthevalueofencouragingamateurstoengagewithmusic(AD1.15,8.9),andspecificallyofhowactiveuserparticipationinmusicalexperiencespromoteshumanflourishing(AD7.6,8.19,8.21).

Becausetheexperienceisdesignedwithamateursinmind,eachofthemovementsgivestheuserhigh-levelexpressivecontroloverthemusic,butthecontrolsthattheuserhastomasterarerelativelysimple,onlyinvolvingmovetheirhandsandpushingonebutton(AD5.7,2.7).Importantly,neitherthemusicnorthenarrativecanunfoldwithouttheusertakingactionswithinthevirtualenvironment(AD6.7).Forexample,inthesecondmovement,theplayeractsasayoungvineplant,andplacestheirhands(renderedasvirtualleaves)intobeamsofsunlight.Theactionofcapturingsunlightcausesslowchordswellstoplayinthemovement'smusic,whichalsogrowsincomplexityastheusercapturesmoresunlight.Themovementcannotenduntiltheusercapturesacertainamountofsunlight.

Figure3.Descriptionsofthedrivingemotionalaestheticsandnarrativeof12SentimentsforVR.

Aesthetic-drivendesignprocess.Eachofthetwelvemovementswasdesignedfromaparticularemotionalaesthetic,followingaprocessofaesthetic-drivendesign(AD1.3:emotional/psychologicallevel,8.10:aestheticneeds).Thatistosay,attheverystartofthe

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designprocess,twelveaestheticswerechosenasguidingmetaphorsfortherestofthedesigndecisionsmadeinthecraftingofeachofthemovements(AD4.7).TheaestheticschosenarepresentedinFigure3.Theywerechosentorepresentabroadspectrumofhumanemotionalexperiences,sothatuserscouldmakemusicencompassingavarietyofemotionalfeelingsandspendmoretimeinthemovementsthattheyfeelalignedwith(AD8.22).Oncethelistofaestheticswasfinalized,wecraftedanarrativethatwouldfitthisemotionalpath,decidingondepictingthelifecycleofaplant.Then,foreachindividualmovement,thecolorscheme,themusic,theinteractiondesign(AD5.2),virtualmovement,andevenvibrationalhapticfeedbackwerealldesignedwiththemovement'sintendedemotionalaestheticasastartingpointandasaguidingmetaphorforanyambiguousdesigndecisions.Thisprocessresultedinaseriesofvirtualenvironmentsthateachstronglyenforceasingleemotionalaesthetic(orsowehope),allowingtheusertoengagewithitastheymakemusicbyexistingandtakingactionsinthespace.

Doingvs.being.Anotherdrivingdesigngoalforthemovementswasthattheyshouldenableuserstoengageinbeing,orawayofexistingintheworldwhereonetakesthetimeandspaceforintentionalandengagedstillness,reflection,andcalm(AD2.6,6.5).Invirtualrealityexperiencedesign,bothdoing(takingintentionalandpurposefulactions)andbeingcanbeconsideredessentialforthecreationofwell-roundedexperiences(Atherton&Wang,2020).Thisemphasiswasappliedparticularlyintheinteractiondesignof12Sentiments.Tonameafewexamples:thebeamsofsuninmovement2fadeinandoutveryslowly,meaningthatauserwhowantstoabsorbasmuchsunlightaspossiblewillspendalotoftimestandingstill1.Inmovement5,whensomeseedlingsandtheuserarecaughtinagustofwind,thevirtualmovementinteractionallowsuserstocontroltheirdirectiononlyslightly,leavingspacefortheusertoreflectontheirenvironmentastheyaremovedthroughit.And,inmovement8,whentheseedlingshavebecometooheavytobeblownbytheuser'sgustsofwind,weslowvirtualtimetoastandstillwhiletheseedlingsareintheair,allowingtheusertocontemplatethesituationbeforetimeresumesitsnormalpaceandtheseedlingstumblebacktotheearth2.

Embodiment.ApowerfulpropertyofthemediumofVRitselfisembodiment,whichinthecontextofVRmeanstheabilityforausertofeelandactasthoughavirtualavataristheirownbody.12Sentimentsseesusersembodyawidevarietyofvirtualbeingsastheyexplorethecourseofaplantcommunity'slifecyclefromonegenerationtothenext:sprouts,vines,flowers,seedlings,thewind,andtheearth.Eachembodimentfundamentallyaffectsnotonlyhowtheuserexistsinthespace,butalsohowtheusermakesmusicinthespace(AD5.4,5.17,6.7).Forexample,asasprout,theuserlooksuptofeelthe(musical)sunontheirface;asthewind,theuserwhirlstheirarmsaroundtocreate(sonic)guststhatmovevirtualseedlings(andcausethemtoplayamusicalarpeggio);andastheearth,theuseropenstheirarmswidetocatch(musical)rain.

1https://ccrma.stanford.edu/~lja/doing-vs-being/leaf-hands/2https://ccrma.stanford.edu/~lja/doing-vs-being/slowing/

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Play.Onefinallensthat12Sentimentsengagesheavilywithisthatofplay.SinceindividualVRexperiencesinvolveisolatingtheuserfromthephysicalworld,theycanbeconducivetoplaywhenusersfeelprotectedandsafe(AD6.9).Anumberofaspectsareintendedtoencourageplay(AD2.1):brightcolors,virtualphysicsthatletsseedlingsfloatandspinaroundinplace,andhigh-pitched,tinklingmusic,tonameafew.However,themostfundamentalplayexperiencesin12Sentimentsarisebecausetheuserisabletoexpressthemselfmusically(AD6.12),promotingtheirflourishing(AD6.1).

3.2.AlignmenttoPositiveDesignAlthoughpositivedesignwasnotusedasamotivatingframeworkduringthedesignof12Sentiments,theresultingexperiencealignswellwithmanyofitscoretenets.

Pleasurableandmeaningfulexperiences.Inpositivedesign,thecentraldesignchallengeis"tocreateopportunitiesforpeopletohavepleasurableaswellasmeaningfulexperiencessupportedbydesign"(Pohlmeyer&Desmet,2017).12Sentimentsisdesignedforamateurstoparticipateinmusicalexperiencesthatenablemeditativebeinginavarietyofemotional-aesthetically-motivatedenvironments.Thisprocess(should)allowforuserstohavepleasurable,meaningfulexperiences,especiallyinmovementswithapositiveaffectsuchasmovement4.

Activeparticipation.DesmetandPohlmeyerhaveproposedthatapersonmustplayanactiveroleinfosteringtheirownflourishing(2013);theylaterwrotethat"designforwell-beingisdesignthatprimarilyfocusesonactivitiesandexperiences"sothatpeoplecanbeactive"creatorsoftheirown'good'life"(Pohlmeyer&Desmet,2017).Themovementsof12Sentimentsallowuserstocontinuallyaffectthecreationofthemusicandthestatusoftheworldwithdecisiveactions.Inaddition,thenarrativeoftheworkdoesnotprogresswithoutactiveinvolvementfromtheuser.Finally,designforbeingpromotesactive,intentionalreflection—thisiswhatpromotestheusertoastateofbeinginsteadofpassivelylettingthevirtualworldwashoverthem.

Designforpleasure.Thefirstofthethreecomponentsofthepositivedesignframeworkisdesignforpleasure,orenablinguserstoexperiencepositiveaffect(Pohlmeyer&Desmet,2017).Duetotheimportanceofaffectbalance(Fredrickson&Losada,2005),however,itmayalsobeimportanttotakea"holisticapproachbyacceptingthatnegativeexperiencesarepartoflifeandshouldnotbeabandonedperse"(Pohlmeyer&Desmet,2017).Themorepositivemovementsof12Sentiments(suchasmovement4,"lightness,flowing")cancertainlyactasaresourceforuserslookingtoexperiencepositiveaffect.But,12Sentimentsdoesnotfocussolelyonemotionalaestheticswithpositiveaffects.Thewanderingpathbetweenmovementsfrom"bleak"through"resolved,""melancholy,""calm,""frenetic,"and"sublime"toendat"joyful,fulfilled"makestheexperiencemoreheightenedandhumanisticallymeaningfulthaniftheuserweretoonlyexperiencemovementsinvolvingvariousshadesofpositiveaffect.

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Therecanbeapositivefeedbackloopwhenpleasureisderivedfromcreativeactivities.Whileexperiencingpositiveemotionscanhaveadirectimpactonaperson'ssubjectivewell-being,itcanalsohaveindirecteffectsonenhancing"creativity,open-mindedness,flexibility,andresilience"(Pohlmeyer&Desmet,2017,citingFredrickson,2001;Isen,Daubman&Nowicki,1987).12Sentimentsallowsuserstoexperiencepleasurederivedfromparticipatinginacreativeactivity:makingmusic.Thepleasurefrombeingcreativemayinturnincreaseusers'willingnesstoopenlyparticipateintheactivity,resultinginacycleofincreasedpleasureandengagement.

Designforpersonalsignificance.Thesecondofthethreecomponentsofthepositivedesignframeworkisdesignforpersonalsignificance.Thiscomponentismostcommonlydiscussedintermsofsettingandachievingpersonalgoals(Pohlmeyer&Desmet,2017).Whilepersonalgoalsareusefultodiscussandsomewhateasytoobserve,theyarebynomeanstheonlymethodbywhichpeoplecanstrive"towardsactualisingourpersonalpotentials"via"seek[ing]outnoveltyandchallenge,explor[ing]andlearn[ing],[and]exercis[ing]anddevelop[ing]ourcapacities."Wecanfindotherapproachesthatreinforcesomeorallofthesebehaviorswhilestillbeingactivity-drivenandintrinsicallymotivatedthroughpersonallymeaningfulvalues.Specifically,activeparticipationinmusic-makingin12Sentimentsallowsuserstoexperiencenovelty,toexplore,andtodeveloptheircapacityforthinkingaboutandmakingmusic.Additionally,individual,ephemeralmusic-makingisoneofthemostwidespreadandimpactfulformsofmusic-making(seetheconceptsofholicipation(Killick,2006)andfolkart(Gold,2007)).Thus,music-makingmayalsoresonatewithpossibly-heldpersonalvaluessuchascreativity,self-expression,theprocessingofemotions,andenjoyinglife,amongmanyothers.Meanwhile,theembodimentthatusersof12Sentimentsexperienceinavarietyofvirtualbeingsandcircumstancesallowsthemtoexplorenewenvironments.Italsoallowsthemtogrowthroughthinkingabouttheworldfromnewperspectivesandondifferenttimescales.Allthistosay:whileusersareunlikelytosetandmeetpersonalgoalswhileexperiencing12Sentiments,manywillstilllikelyhavemeaningfulexperiences.Somemayevengrowinpersonallysignificantways.

Designforvirtue.Thefinalcomponentofthepositivedesignframeworkisdesignforvirtue,orhowdesignsenableuserstobemoralpeopleandcontributingmembersofsociety(Pohlmeyer&Desmet,2017).PohlmeyerandDesmetnotethatwhileaperson'scharactercannotbedesigned,theyare"alwayssituatedinaphysicalandsocialcontext,whichinturncanbedesigned"(2017).Designingvirtualrealityexperiencesallowsthedesignertotemporarilycontrolmuchoftheuser'scontext,whichmightmakesuchexperiencesidealfordesigningforvirtue;seeforexampleRosenbergetal.(2013).PohlmeyerandDesmetcitePetersonandSeligman'slistofsixcorevirtuesandtheirlower-levelcharacterstrengths(2004)asapotentialsourceforthiscomponent.Wewillconsidercharacterstrengthsfromthatsourceinourdiscussionbelow:

Curiosity(wisdom).In12Sentiments,usersareabletoexplorenewworlds(virtualenvironments)andexplorewhatitmeanstoembodynewvirtualbeings.

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Creativity(wisdom).In12Sentiments,usersactivelyparticipateinconstructingandshapingtheeventsoftheworldandthemusicitself,creatingapersonalsongandnarrative.

Perspective(wisdom).12Sentimentsoffersuserstheabilitytoseeaworldfromtheperspectiveofmanykindsofbeings(e.g.plants,wind,earth).Intermsoftimeandcommunity,itofferstheperspectiveofseeingaworldthroughtheeyesofaplant'slifespan;italsoofferstheperspectiveoflifeasacommunitythatcontinuesonbeyondthelifeofasingleplant.Thebeingsthatusersareencouragedtoempathizewithand"become"arevirtualanddon'tbehavequiteliketheywouldintherealworld,butthenewperspectivesmaytransfersomewhatintousers'dailylives.

Vitality:zest,enthusiasm,vigor,energy(courage).Ininformalobservations,usersof12Sentimentsareoftenfilledwithasenseofenergyandexcitementaftertheirexperience.Weproposethatthisisrelatedtoengagingwithsomeoftheothervirtues:curiosity,creativity,perspective,andplayfulness.(Andindeed,PetersonandSeligmanremarkthatvitalityisnotnecessarilyadistinctivetrait(2004,p.211).)

Humor,playfulness(transcendence).Asdiscussedabove,12Sentimentsoffersmanysituationsthatencourageuserstobeplayful,especiallyinthemorepositiveandactivemovements3,4,7,and10.

Appreciationofbeautyandexcellence(transcendence).Severalofthemovementsof12Sentimentspresentmassivelylargelandscapeswhosescalecanonlybeunderstoodthroughavirtualrealityheadset;thesensationofpresenceinsuchaworldcancombinewiththefusionofvisualsandmusictocreateasenseofaweandwonder,andattimesofthesublime.Movement11wasdesignedspecificallytoattempttoconveyasenseofthesublimethroughasuddenchangeincolorsandmusicandthemeaningfulnessofthenarrativeofsprouting.Beyondthis,allofthemovementsprovideadifferentemotionallensthatcanallowuserstoappreciatethebeautyofthejourneyoflifeinanembodied,subtle,personalway.

Spirituality(transcendence).Theapproach12Sentimentstakestodesigningforbeingmakesspaceforuserstoengageinintentionalcontemplativereflectionandstillness,astatethatissimilarinmanywaystothemeditativepracticesofspirituality.

4.ArtfulDesignforPositiveDesignAbove,wehavediscussedasubsetoftheprinciplesofartfuldesign,shownhowtheyimpactedthedesignofaVRexperience,andshownhowthatexperiencealignedwiththegoalsofthepositivedesignframework.Now,wewillprovidesomeabbreviatedcommentsonhowartfuldesignmightdirectlyinformdesignerslookingtopracticepositivedesign.First,wewillpointouthowthetwodesignphilosophiesalreadyalign.Then,wewillofferafewwaysinwhichartfuldesignmightaddnuancetothepositivedesignframework.

Thoughtheconnectionmayseemobvious,bothphilosophiesargueforthedesignprocesstobefundamentallybasedonhumanflourishing.ArtfulDesign8.19arguesthathuman

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flourishingshouldbecentraltoallprocessesofartfuldesign:"wedesignartfullywhenwedesignwitheudaimonicsasacorevalue,onethataskssimply,authentically,'doesthedesignedproduct,experience,orpolicymakelifemoreflourishing?'"(Wang,2018,p.435).

Bothphilosophiesagreeonatop-downapproachtodesignthatkeepsguidinghumanisticvaluesinmindthroughoutthedesignprocess.Onstructuringthedesignprocess,PohlmeyerandDesmetwritethatthe"highergoalofpleasurableand/ormeaningfulexperiences[guides]thedesignprocessfromthestart"ratherthanitstartingfromlow-leveltechnicalrequirements(2017).Whileartfuldesigndoesattimesencouragethecontextualvalueofbottom-updesign(e.g.whenexploringanewmediumasinPrinciple2.2:"Designinside-out"(Wang,2018)),itsfocusesonaestheticsandinvisiblehumanneedscanprovidethetop-downguidingforcesthatpositivedesignersrelyonduringthedesignprocess.

Bothphilosophiesagreeonthevalueofdirect,activeuserparticipation.Artfuldesign'sprinciplesoninteractiondesign,inhibition,andthesocialdimensioncanhelppositivedesignersnavigateambiguitywhenplanningforuserstobeactivecreatorsoftheirownhumanflourishing.

Artfuldesign'sfocusonaesthetic-drivendesignandarticulationofmeans-to-endsandends-in-themselvescaninformthepositivedesigndimensionsofdesignforpleasureanddesignforvirtue.Especiallywhenthedrivingaestheticsareinteractive,(positively)emotional,andsocialinnature,aesthetic-drivendesigncanbeusedasaguidingforcewhendesigningforpleasure.Moral-ethicalaesthetics,inturn,caninformdesignforvirtue.Meanwhile,artfuldesign'sextendedtreatmentofthebalanceandinterplaybetweenmeans-to-endsandends-in-themselvescanguidedesignersgrapplingwithhowtobalancehigh-leveldesigngoalswiththepragmaticrealityofdesigninganartifactthatmust,attheendofthedesignprocess,function.

Artfuldesigncanalsoconnectwiththebroaderpositivedesigncommunity.LetusconsidertwotheoreticalperspectivesarticulatedintheDesignforSubjectiveWellbeingtrackofthepreviousDesignResearchSocietyConference(Cainetal.,2018).Theperspectiveofsoma-wearabledesignsuggeststhatSomaestheticpracticecaninformfashionandwearabledesigntoaddresssomaticwellbeing(Jung&Ståhl,2018).Whilethisperspectivealreadyhasastrongtheoreticalunderpinning,artfuldesign'sprinciplesregardingembodimentmaybeusefulduringthepracticeofthedesignprocessitself.Similarly,thePlayBlueprintisaframeworkthatidentifiesmanyofthecorecomponentsofplayinordertohelpdesignmeaningfulplayexperiences(Legaard,2018).Heretoo,artfuldesign'sprinciplesonsupportingandencouragingplay,especiallythroughcreativeself-expression,canbeinformativetodesignersinthemidstofthedesignprocess.

Now,weturntoafewareasinwhichthecarefulconsiderationofartfuldesign'sphilosophymightbeusedtoextendapproachestothepracticeandtheoryofpositivedesign.

Onmethodology:DesmetandPohlmeyeridentifiedthatthe"developmentofappropriatehands-onmethodsthatequipdesigners…[in]strategicplanning,taskclarification,problem

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framing,andconceptualdesign"wouldbenecessary,movingforward(2013).Artfuldesigntakesasomewhatoppositeapproachinitsfirmassertionthat"thereisnospecificplaybookfordesign,"that"designisintentionalityexceedingmethodology"(Wang,2018,p.39).Whilewewouldnotsuggestthatthedevelopmentofmethodologyisfruitless,wemightsuggestanunderstandingthatappropriatemethodologyisalwayshighlycontextual,andthatinsomesituationsitisreasonabletoproceedinanexploratoryfashion,guidedbyhigher-leveldesigngoalsandprinciplesbutnotbyspecifichands-onprocedures.Nevertheless,thetwophilosophiesagreethat"intentionalityandprocess"arewherethemostcrucialdesignpracticeinterventionslie(Desmet&Pohlmeyer,2013).

Ondesignforpersonalsignificance:thepositivedesignframeworkheavilyemphasizesdesignforpersonalgoals,whichallowuserstostriveforgrowthandself-actualization(Pohlmeyer&Desmet,2017).Asmentionedabove,itispossibleforpeopletogrowwithoutthescaffoldingofsettingandmeetingpersonalgoals.Artfuldesignpresentsabroadernotionofhowtohelppeoplegrow:byaddressing"invisible"needssuchasesteem,cognitive,aesthetic,self-actualization,andtranscendenceneeds(Wang,2018,p.415).Thisbroaderframeworkmightguidepositivedesignersinsituationswherepersonalgoalsarenotrelevantorpossible,suchasinthecontextofamateurcreativityandself-expression.

Amateurcreativityandself-expressionitselfistreatedthoroughlyasahumanisticvaluebyartfuldesign(Wang,2018,pp.89-101).Especiallywhendesignersareconcernedwithbuildingexperiencesandactivitiesratherthanpossessions(Pohlmeyer&Desmet,2017),thispracticemightbecomethefocusofdesignprocessesbothwhenitisheldasapersonallymeaningfulvaluebytheintendedusers,andalsoasavirtueinitsownright.

Wehaveidentifiedpossiblelimitationstotheapplicationofartfuldesigntopositivedesignpractice.Specificallyregardingevaluation:DesmetandPohlmeyeridentifythisasaparticularlychallengingproblemduetotheficklenatureofuserself-reportingonsubjectivewell-being(2013).Quantitativeevaluationisanissuethatartfuldesigndoesnotaddressbyanymeans.Instead,itarguesthatdesignedworkoughttobeevaluatedqualitativelyandcritically.Also,someofthemorepragmaticadviceinArtfulDesignisspecializedtothemediumofinteractiveaudiovisualsoftwareorforthecreationofmusicalinstruments.Nevertheless,itsprinciplesonphilosophyandaestheticsareclearlyapplicabletobroadercontexts,asevidencedabove.

4.1.FutureDirection:"FolkDesign"(FlourishingviaAmateurDesignPractice) Lookingtowardthefuture,the2018DesignResearchSocietyEditorialonDesignforSubjectiveWellbeingwritesthatacademicfocusisshiftingtoincludeexperiences"whereitistheactofdesigningwhichcanalsocontributetoameaningfulexperienceandimprovedsubjectivewellbeing"(Cainetal.,2018).Artfuldesignalsohassomethingtosayonthesubject:Principle8.17,"Wedesignasanactofplay",andPrinciple8.21:"Aestheticsasself-emancipation!"cometomind.Nevertheless,inourownongoingstudiesofthis

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phenomenon(whichareunfortunatelyoutsidethescopeofthisarticle),wearestillsearchingforamorerigorousformalization.

Sofar,wehavetentativelyformalizedtheterm"folkdesign"tomean"designpracticedbyamateursinthecontextofandforthebenefitoftheirownlocalsocialcontext."ThetermisaparallelofRichGold'stermfolkart,describingthepracticeofpeoplewho"makeartforthemselvesandfortheirfriends;[who]engageinartmakingnotbecauseitwilllastforever,orbecauseitwillpleaseamillionpeople,butbecauseitisfun,enjoyable,andsatisfying;becauseitisawayofinteractingwithandstrengtheningthebondsbetweenfriendsandfamily"(Gold,2007).Then,folkdesignwoulddescribethepracticeofpeoplewhododesignforallthesamereasons.Theformalizationisnotideal,however,duetotheseverelyoverloadednatureofthemeaningoftheterm"folk"incontemporarydiscourse.Weareactivelyseekingperspectivesonbetterwaystodiscussthisphenomenonandanyexistingacademicscholarshipalreadydevotedtoit.

5.ConclusionThisarticleproposesthatthedesignphilosophyofartfuldesigniswell-alignedtotheintentionsofdesignpractitionersofpositivedesign.Throughthepresentationofacasestudy,avirtualrealitymusic-makingexperience,wehaveconsideredhowfollowingadesignprocessinformedbythedesignprinciplesofartfuldesignresultedinanactiveexperiencethatalignedwithallcomponentsofthepositivedesignframework.Specifically,weadvocatethatartfuldesign'stop-downfocusonhumanisticvaluesandaesthetic-drivendesigncanhelpreinforcepositivedesigners'focusesondesignforpleasureanddesignforvirtue,andthatartfuldesigncanalsoinformrelatedapproachestodesignforsubjectivewell-beinginvolvingthebodyandplay.Wepositthatartfuldesign'sassertionthattherecannotbeonepre-ordainedprocessfordesignsuggeststhatpositivedesignersmightbenefitfromworkingwithoutarigidmethodologyinsomeexploratorycontexts.And,wesuggestthatartfuldesign'sfocusoninvisiblehumanneedsmightallowforabroadeningoftheapproachtodesignforpersonalsignificancebeyondnotionsofpersonalgoals.

Movingforward,welookforwardtoincreasedconsiderationof(amateur)creativityandself-expressionforsubjectivewell-being,boththroughprocesseslikemusic-makingaswellasthroughencouragingamateurcreatorstoflourishthroughpracticingdesignitself.Moreworkshouldbedonetowardformalizingthelatterprocess(heretermed"folkdesign"),includinganunderstandingandapproachtosupportingandevaluatingbothamateurcreativityandsocialsupport.

Acknowledgements:Thankstotheanonymousreviewersfortheirthoughtfulfeedback.ThankstothemembersoftheCCRMAVR/ARDesignLab–KunwooKim,CharlesFoster,andMarinaCottrell–fortheirvaluablecritiqueson12SentimentsforVR.ThankstoGeWangforhiscomments.ThismaterialisbaseduponworksupportedbytheNationalScienceFoundationGraduateResearchFellowshipunderGrantNo.DGE-1656518.

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5.ReferencesAtherton,J.,&Wang,G.(2020).Doingvs.Being:AphilosophyofdesignforartfulVR.JournalofNew

MusicResearch,49(1),35-59.

Balcaitis,R.(2019,June15).DesignThinkingmodels.Stanfordd.school.RetrievedNovember19,2019,fromEmpathizeITwebsite:https://empathizeit.com/design-thinking-models-stanford-d-school/

Cain,R.,Petermans,A.,Pohlmeyer,A.,Desmet,P.,&Ozkaramanli,D.(2018).Editorial:DesignforSubjectiveWellbeing.ProceedingsofDRS2018:Catalyst,Vol.6,pp.2540-2543.

Dam,R.,&Siang,T.(2019).5StagesintheDesignThinkingProcess.RetrievedNovember19,2019,fromTheInteractionDesignFoundationwebsite:https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process

Desmet,P.M.,&Pohlmeyer,A.E.(2013).Positivedesign:Anintroductiontodesignforsubjectivewell-being.InternationalJournalofDesign,7(3),5-19.

Fogel,D.(2017,August10).SixStepsofDesignThinking.RetrievedNovember19,2019,fromSP3website:http://www.spthree.com/2017/08/10/six-steps-of-design-thinking/

Fredrickson,B.L.(2001).Theroleofpositiveemotionsinpositivepsychology:Thebroaden-and-buildtheoryofpositiveemotions.AmericanPsychologist,56(3),pp.218-226.

Fredrickson,B.L.,&Losada,M.F.(2005).Positiveaffectandthecomplexdynamicsofhumanflourishing.AmericanPsychologist,60(7),pp.678-686.

Gold,R.(2007).ThePlenitude:Creativity,Innovation,andMakingStuff.MITPress.

Isen,A.M.,Daubman,K.A.,&Nowicki,G.P.(1987).Positiveaffectfacilitatescreativeproblemsolving.JournalofPersonalityandSocialPsychology,52(6),pp.1122-1131.

Jung,H.,&Ståhl,A.(2018,June25).Soma-WearableDesign:IntegratingSomaestheticPracticeandFashionDesignforSomaticWellbeing.ProceedingsofDRS2018:Catalyst,Vol.6,pp.2558-2571.

Killick,A.(2006).Holicipation:ProlegomenontoanEthnographyofSolitaryMusic-Making.EthnomusicologyForum,15(2),273–299.https://doi.org/10.1080/17411910600915414

Legaard,J.F.(2018,June25).Theroadtohappinessispavedwithplayfulintentions.ProceedingsofDRS2018:Catalyst,Vol.6,pp.2572-2586.

Peterson,C.,&Seligman,M.E.P.(2004).CharacterStrengthsandVirtues:AHandbookandClassification.OxfordUniversityPress.

Pohlmeyer,A.,&Desmet,P.(2017).Fromgoodtothegreatergood.InJ.Chapman(Ed.),RoutledgeHandbookofSustainableProductDesign(1sted.,pp.469-486).London,UK:Routledge–Taylor&FrancisGroup.

Rosenberg,R.S.,Baughman,S.L.,&Bailenson,J.N.(2013).Virtualsuperheroes:Usingsuperpowersinvirtualrealitytoencourageprosocialbehavior.PloSOne,8(1),1-9.

Wang,G.(2018).ArtfulDesign:TechnologyinSearchoftheSublime.StanfordUniversityPress.

AbouttheAuthor:

Jack Atherton works on design for human flourishing throughamateur creativity and folk design. His current work empowersamateurstocreatevirtualworldsandpopulatethemwithcreaturesusinginteractivemachinelearninginvirtualreality.SeealsoDoingvs.Being:APhilosophyofDesignforArtfulVR(2020).

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AppendixHerefollowsthetextofeachdesignprinciplefromArtfulDesignreferencedinthetextabove.Whereprudent,anadditionalquotationisprovidedtoaddclarity.Thepagenumberisprovidedforthequotationonlywhereitdiffersfromthepagenumberoftheprinciple.

Table1. PrinciplesfromArtfulDesignreferencedinthisarticle.

# Theme Text P.

1.1 WhatisDesign? Aworkingdefinitionofdesign.Designisashapingofourworld,aimedataddressinganintendedpurpose,carriedoutwithaestheticsandhumanity,withinamedium.

Corollary:Anythingworthdesigningisworthdesigningbeautifully.

"Designisanactofalignment.Wedesigntobringtheworldintopragmaticalignmentwithwhatweconsidertobeusefulandintoaestheticalignmentwithournotionofwhat'sgoodandbeautiful,or'thewaythingsoughttobe.'Withinthiscreativeendeavorarereal,rich,expressiveopportunitiestospeaktoourhumandimension."

30

1.2 WhatisDesign? Problem-solvingisaprobleminsearchofasolution.Creativedesignistechnologyinsearchofaproblem.Artfuldesignistechnologyinsearchofthesublime!

31

1.3 Aesthetic-drivenDesign

AestheticsofArtfulDesign:material,structural,interactive,emotional/psychological,social,moral-ethical.

32

1.5 Ends-in-Themselves

Designismeansvs.ends! 34

1.8 WhatisDesign? Designisintentionalityexceedingmethodology."Designbeginswhenwehaveanintendedoutcomewithout

knowinghowtoachieveit,orifit'sevenpossibleasenvisioned.Thisiswhythereisnospecificplaybookfordesign."

39

1.15 NeedsandValues

Designnotonlyfromneeds–butfromthevaluesbehindthem."Whileneedsindeedgiverisetodesign,themostpowerful

designsarealsogroundedinvalues,deeply-heldbeliefs,andanunderstandingofhumanbeings."

48

1.16 Ends-in-Themselves

Designistheradicalsynthesisofmeans-to-endsandends-in-themselvesintoathirdtypeofthing–bothusefulandbeautiful.

49

2.1 Play Designforplayanddelight. 73

2.6 NeedsandValues

Technologyshouldcreatecalm. 86

2.7 InteractionandParticipation

Designtolowerinhibition."Designisbeingcognizantofhowweashumanstendtothink

andusingthatawarenesstoencouragecertainbehaviorsthat,hopefully,arebeneficialforus!"

99

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# Theme Text P.

4.7 Aesthetic-drivenDesign

Aestheticsisnotapassivething–butanactiveagentofdesign!"Aestheticsisnotsomethingyouaddtoanearlyfinished

product,butanactiveforceandintentionalitythatshapedesignfromthestart.Ittakestheformofcreativeconstraintsandarticulationsofpreferencethatpushadesignforwardinaseaofpetrifyingpossibilities."

196

5.2 Aesthetic-drivenDesign

Thereisanaesthetictointeraction. 208

5.4 Embodiment Bodiesmatter! 210

5.7 InteractionandParticipation

Instantmusic,subtletylater. 228

5.17 Embodiment Embody!"Wehumansareembodiedcreatures;weoperatemore

efficiently,satisfyinglywhenwe'feelasone'withtheinterfaceweareusing!"

238

6.1 Play Playiswhatwedowhenwearefree;playiswhatwedotobefree.

309

6.5 Aesthetic-drivenDesign

[Theaestheticsofgames:]Reflection.Gamesasmirrorofourhumanness.

313

6.7 InteractionandParticipation

Allgamesrequireinteractionandactiveparticipation."Likeamusicalinstrument,agamedoesnotmoveforward

withoutyouractionsanddecisions!"

317

6.9 Play Playisfree,voluntary,uncertain,unproductivebychoice;itoccursinaseparatespace,isolatedandprotectedfromtherestoflife.

330

6.12 Play Anewcategory:Tekhné(artandexpressionasplay). 331

7.6 InteractionandParticipation

Valueparticipation(anddesignforit). 361

8.6 Aesthetic-drivenDesign

Therehastobeanaestheticdimensionthatunderliesourshapingoftechnology.

"Aesthetics[…]providesahuman-orientedcontextandimpetusthatunderlieouradvancedlogicandreason."

406

8.9 NeedsandValues

Technologyisaboutwhatwecando;moralityisaboutwhatweoughttodo. • "Humansarefundamentallyplayfulcreatures.Theostensibly

mundanecanbedelightful!"(p.413)• "Musicalexpressiondoesapersongood.Connecteveryday

peoplewithmusicalexpression."(p.413)"Therewasatimewhenthewordamateurconnotedsomethingwhollygood!…Amongotherthings,amateurmusicianshipisaboutpersonalenrichment."(p.91)

• "Expressiondoesn'thavetocomeattheexpenseofgamefulness!Thereisauniquejoytomusic-making;bringitbacktothemasseswithtechnology!"(p.414)

411

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# Theme Text P.

8.10 NeedsandValues

Designforinvisibleneeds.• "Esteem(confidence,achievement,respectforandby

others)"• "Cognitive(intellectualstimulationandexploration)"• "Aesthetic(needforharmony,order,andbeauty)"• "Self-actualization(needtogrowandfulfillone'sfull

potential)"

• "Transcendence(tobecomemorethanwhoweare)"

415

8.17 WhyWeDesign Wedesignasanactofplay."Designmayariseoutofamixtureofneedsandvalues,butasa

creativeendeavoritisabottom-up,inside-outprocess,closelyresemblingaprolongedactofplay–anisolated,protectedspaceandtimewhereaestheticimpulses,creativecuriosities,andalotofbadideascanbegivenfreedomtoroam,triedinearnest,andfollowedtotheirlogicalorillogicalconclusions."

432

8.19 WhyWeDesign Wedesigntopromoteeudaimonics."Wedesignartfully[…]toservepeopleasends-in-themselves,

toproactivelysupportthingsthatmakelifeflourishingandmeaningful."

435

8.21 WhyWeDesign Aestheticsasself-emancipation!"Ultimately,westrivetodesignusefulthingsthatare

intrinsicallybeautiful–thatbringtheworldintoalignmentwithourideaofgood,theauthentic,andthejust–asanendinitself.Designshouldexpressourhumanity,acknowledgingthatwevalueplay,findbeautyinauthenticity,seektoconnectwithoneanother,anddesiretobefree.''

439

8.22 WhyWeDesign Designisbornoflife,incorporatesit,andisinseparablefromit."Designisallaroundus,withallthejoyandsorrow,dirt,grime,

beauty,andimperfectionsoflife."

440

8.25 WhyWeDesign Transcend…"Designcannotforsakethepracticalneedsofhumanity,butit–

nolessthanart–cantranscendthem,seekingbeautyintheauthenticityofthings,reachingforsomethingmorethanweare,whilespeakingtopreciselywhatweare.Sublimedesignisdesignthatunderstandsus."(p.453)

451