artificial intelligence in video games damián isla, director of technology moonshot games
TRANSCRIPT
BRAIN SURGERYArtificial Intelligence in Video Games
Damián Isla, Director of Technology Moonshot Games
Two Fundamental Truths
FT#1: The hard stuff is easy, and the easy stuff is hard
Corollary: Game AI is 10% looking smart and 90% not looking stupid
AI is for making computers smart.
fun
Game
FT#2:
Corollary: Game AI is 50% programming and 55%
design
AN EXAMPLE
An Example
Position selection
- or -
“Where do I stand right now?”
Pathfinding
How do I get from A to B?
But assumes we know where B is.
Position Selection
Pick a spot that is
at the right range from my target
has a clear line of sight near to me etc.
Position Selection: Method
HIM
Range:LOS:Distance:
Total:
3.010.00.5
4.5ME
4.5
range(p) = 7 (meters)
F(range(p)) = 3.0 (happy units)
Fun!
Position Selection: Method
4.7
4.7
2.6
2.8
3.1
4.5
3.5
2.4
4.83.5
4.1
2
1.7
2.5
2.5
2.7
2.1
2.8
1.5
4.5
4.1
3.8
3.2
2.8
3.33.8
3.2
3
HIM
1.61.1
1.9
1
2.1
ME4.8
DEMO
Thanks!