artistic design in the retail environment, a display has about three to eight seconds to attract a...
TRANSCRIPT
ARTISTIC DESIGN
In the retail environment, a display has about three to eight seconds to attract a
customer’s attention, create a desire, and sell a product.
Display design and selection has five steps
1. Selecting the merchandise for display
2. Selecting the display
3. Choosing a Setting
4. Manipulating Artistic Elements
5. Evaluating Completed Displays
Selecting Merchandise
Must have sales appeal New, popular or best-selling products Visually appealing to attract customers Appropriate for the season Appropriate for store’s geographic location Often address the latest fashion, fad or trend
Selecting the Display
One-item Display Constructed for a single
product promotion or special Line-of-goods Display
Shows one kind of product but features several brands, styles or sizes
Related Merchandise Display
Items that are meant to be used together
Assortment Display Collection of unrelated
items Usually emphasizes
price Typical in variety stores
and supermarkets For a special appeal to
bargain hunters
Related Item Displays
Group 1-One-Item Display Group 2-Line-of Goods Display Group 3-Variety Display
ANSWER:
Who are the potential customers?
Desired business image?
Merchandising concept?
DO:
Use whatever you can find in the room as artistic elements to create your display.
Create a setting type.
Choosing a Setting
Realistic Setting Depicts a room or area
Semi-Realistic Setting Suggests a room or locate but leaves details to
the viewer’s imagination Abstract Setting
Focuses on form and color rather than reproducing actual objects
Manipulating Artistic Elements
Line Color Shape Direction Proportion
Texture Balance Motion Lighting
COLOR
Can make or break a display
Colors that match surroundings too closely will not catch a customer’s eye
Colors too bright or contrasting may overwhelm the merchandise
Shape
Determined by props, fixtures and merchandise used
Squares, cubes and triangles OR Mass Displays with no distinct shape
Large Quantities Low Prices
Direction
Guide the eye through or to a display Created through color, repetition, lighting
patterns By arranging in a pattern Focal point around an imaginary triangle
More at the top than bottom of display
Texture
Smooth or Rough
Contrast creates visual interest
Example:
Smooth flatware against rough background
Balance
Formal- Large with large and/or small with small
Informal Balance one large and several small
For example, an adult mannequin with small baskets at mannequin height