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Asgardians
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Balder PL12
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 4, Presence 4
Powers
Asgardian Stamina: Immunity 6 (aging, cold, disease, heat, poison, radiation) • 6 points
Beast Speech: Communication 2 (Speak to and understand Animals) • 4 points
Enchanted Swords: Feature (Summoned), Strength-based Damage 3, Improved Critical, Split, Easily
Removable (-2) • 4 points
Invulnerability: Immunity 80 (Toughness Effects), Limited to while in Asgard • 40 points
Magic: Array ( 28 points)
Light Blast: Ranged Damage 14 • 28 points
• Blinding Blast: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by
Fortitude; Vision Impaired, Vision Disabled, Vision Unaware), Limited to one sense • 1 point
• Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 12,
Extended Only • 1 point
Advantages
Animal Empathy, Fearless, Languages 2 (English, German; Norse), Leadership, Power Attack,
Tracking
Skills
Expertise: Magic 8 (+10), Expertise: Riding 8 (+10), Insight 8 (+12), Perception 8 (+12), Persuasion 8
(+12), Ranged Combat: Magic 8 (+10)
Offense
Initiative +2
Blinding Blast +10, Ranged, Affliction, Resisted by Dodge (DC 24)
Enchanted Swords +10, Close, Damage 14, Split, Threat 19-20
Light Blast +10, Ranged, Damage 14
Unarmed +10, Close, Damage 11
Defense
Dodge 11, Parry 11
Toughness 11, Fortitude 12, Will 12
Power Points
Abilities 92 + Powers 84 + Advantages 7 + Skills 24 + Defenses 19 = Total 226
Complications
Destiny: Balder’s death is prophesised as the onset of Ragnarok.
Responsibility: Asgard.
Power Loss: Invulnerability against mistletoe weapons.
Real Name: Balder Odinson
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The Destroyer PL16
Abilities
Strength 20, Stamina --, Agility 4, Dexterity 4, Fighting 8, Intellect --, Awareness 0, Presence --
Powers
Asgardian Construct: Immunity 30 (Fortitude effects) • 30 points
Energy Projection: Array (61 points)
Energy Blast: Ranged Damage 20, Concentration, Variable Descriptor (force or heat) • 61
points
• Disintegration Beam: Ranged Affects Objects Weaken Toughness 20 (Resisted by
Fortitude), Incurable, Activation (standard action, -2 points) • 1 point
• Transformation Beam: Ranged Cumulative Affliction 20 (Resisted by Fortitude; Impaired,
Disabled, Transformed) • 1 point
• Transmutation Beam: Ranged Transform 10 (anything into anything, 400 lbs.) • 1 point
Nearly Indestructible: Immunity 80 (Toughness effects), Limited to Half Effect; Protection 20,
Impervious • 80 points
Super-Strength: Enhanced Strength 5, Limited to Lifting (lifting Str 25; 800,000 tons) • 5 points
Advantages
Power Attack
Skills
Close Combat: Unarmed 4 (+12), Ranged Combat: Energy Projection 8 (+12)
Offense
Initiative +4
Disintegration Beam +12, Ranged, Weaken 20 (Fort DC 30)
Energy Blast +12, Ranged, Damage 20 (Concentration)
Transformation Beam +12, Ranged, Affliction 20 (Fort DC 20)
Unarmed +12, Close, Damage 20
Defense
Dodge 12, Parry 12
Toughness 20 (Impervious), Fortitude Immune, Will Immune
Power Points
Abilities 42 + Powers 179 + Advantages 1 + Skills 6 + Defenses 12 = Total 240
Complications
Exist to Destroy: Whoever inhabits the Destroyer finds it difficult to resist the Destroyer’s purpose
for existence--to destroy.
Physical Body: The physical body of the animating life force is incapacitated.
Real Name: The Destroyer
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Enchantress PL12
Abilities
Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 5, Presence 8
Powers
Asgardian Sorcery: Array (33 points)
Enchanted Kiss: Progressive Affliction 16 (Resisted by Will; Dazed, Compelled, Controlled),
Incurable, Grab-based • 33 points
• Element Control: Perception Ranged Move Object 10, Affects Insubstantial 2 • 1 point
• Healing: Healing 11, Restorative • 1 point
• Mystic Blast: Ranged Damage 15, Affects Insubstantial 2 • 1 point
• Mystic Passage: Movement 2 (Dimension Travel [the Nine Worlds]); Teleport 12, Extended
Only (4,000 miles), Increased Mass 5 (1,600 lbs.) • 1 point
• Paralysis: Ranged Cumulative Affliction 11 (Resisted by Will; Hindered, Immobile,
Paralyzed), Accurate 2 • 1 point
Immortality: Immunity 2 (Aging, Disease) • 2 points
Magical Senses: Senses 5 (Detect Magic [Visual]--Ranged, Acute; Magical Awareness, Psychic
Awareness) • 5 points
Advantages
Artificer, Attractive 2, Fascinate (Persuasion), Languages 2 (English, German; base: Norse),
Ritualist
Skills
Close Combat: Enchanted Kiss 2 (+8), Deception 10 (+18), Expertise: Magic 12 (+14), Insight 6 (+11),
Persuasion 10 (+18), Perception 4 (+9), Ranged Combat: Asgardian Sorcery 6 (+9)
Offense
Initiative +3
Enchanted Kiss +8, Close, Affliction 16 (Will DC 26)
Mystic Blast +9, Ranged, Damage 15
Paralysis +13, Ranged, Affliction 11 (Will DC 21)
Unarmed +6, Close, Damage 10
Defense
Dodge 14, Parry 10
Toughness 10, Fortitude 10, Will 13
Power Points
Abilities 94 + Powers 45 + Advantages 7 + Skills 25 + Defenses 23 = Total 194
Complications
Relationship: Skurge the Executioner.
Reputation: Untrustworthy seductress.
Real Name: Amora
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Executioner PL13
Abilities
Strength 13, Stamina 14, Agility 2, Dexterity 3, Fighting 10, Intellect 0, Awareness 2, Presence 1
Powers
Bloodaxe: 32 points, Easily Removable (-12 points) • 20 points total
Cleave Dimensions: Array (28 points)
Open Rift: Line Area Damage 13, Variable Descriptor 2 (elemental and
extradimensional) • 28 points
• Banish: Movement Attack 14 (Dimension Travel 3; Resisted by Dodge) • 1 point
• Bloodstrike: Strength-based Damage 3, Affects Insubstantial 2, Dimensional 3,
Improved Critical, Penetrating 16 • 1 point
• Dimensional Gate: Movement 3 (Dimension Travel 3), Portal • 1 point
• Disrupt Illusion: Nullify 14 (illusion and alteration effects), Effortless,
Simultaneous, Close Range • 1 point
Half-Giant Physiology: Enhanced Strength 3, Limited to Lifting (lifting Str 16, 1,600 tons);
Immunity 8 (Aging, Disease, all Environmental conditions, Poison); Impervious Toughness 8; Senses
1 (Extended Normal Sight) • 20 points
Advantages
Accurate Attack, All-Out Attack, Fearless, Interpose, Power Attack, Ranged Attack 5, Startle,
Takedown, Tracking
Skills
Athletics 4 (+17), Expertise: Riding 6 (+8), Intimidation 10 (+11), Perception 6 (+8)
Offense
Initiative +2
Banish +10, Close, Dimension Travel (Dodge DC 24)
Bloodstrike +10, Close, Damage 16 (Penetrating, Crit 19-20)
Open Rift, Line Area, Close, Damage 13
Unarmed +10, Close, Damage 13
Defense
Dodge 10, Parry 12
Toughness 14 (Impervious 8), Fortitude 16, Will 8
Power Points
Abilities 90 + Powers 40 + Advantages 13 + Skills 13 + Defenses 18 = Total 184
Complications
Honor: Despite his villainous association, the Executioner is honorable and courageous.
Relationship: Skurge has been seduced by the Enchantress Amora into aiding her in her many
schemes.
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Real Name: Skurge
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Heimdall PL12
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 8, Presence 2
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, need for sleep, poison, radiation) • 7
points
Bifrost Bridge: Array (37 points)
Asgardian Summons: Perception ranged Movement attack 12, Dimensional (Asgard),
Resisted by Will, 11 Ranks Limited to Resistance Check only • 37 points
• Open the Bifrost: Movement 3 (Dimensional 3 [Any Dimension]), Portal • 1 point
Enchanted Sword: Strength-based Damage 3, Improved Critical, Penetrating 14, Easily Removable
(-6) • 12 points
Godlike Senses: Mental Communication 5, Dimensional 3, Perception (Visual, auditory), Subtle 2,
Temporal 3; Senses 29 (Danger Sense [Mental]; Acute, Accurate, Extended 20, Ranged Detect
Asgardians [Mental]; Extended Vision and Hearing; Acute Olfactory) • 62 points
Advantages
Assessment, Languages 2 (English, German; base: Norse),Power Attack, Skill Mastery (Perception),
Tracking
Skills
Close Combat: Swords 2 (+10), Insight 8 (+16), Intimidation 6 (+8), Perception 14 (+22), Stealth 6
(+8)
Offense
Initiative +2
Enchanted Sword +10, Close, Damage 14, Penetrating, Threat 19-20
Unarmed +8, Close, Damage 11
Defense
Dodge 11, Parry 13
Toughness 11, Fortitude 12, Will 12
Power Points
Abilities 92 + Powers 119 + Advantages 6 + Skills 18 + Defenses 19 = Total 254
Complications
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Responsibility: Gaurdian of the Bifrost.
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Hela PL15
Abilities
Strength 16, Stamina --, Agility 2, Dexterity 2, Fighting 11, Intellect 3, Awareness 4, Presence 4
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and
thirst); Protection 4 • 11 points
Deathless: Immortality; Immunity 30 (Fortitude Effects) • 32 points
Magic: Array (51 points)
Death Blast: Ranged Damage 17, Resisted by Will • 51 points
• Astral Projection: Remote Sensing 16 (Visual, auditory, mental), Dimensional (Astral
Plane), Limited: Physical body is defenceless, Subtle • 1 point
• Drain Life: Ranged Cumulative Affliction 17 (Resisted by Fortitude: Impaired, Disabled,
Dying) • 1 point
• Mystic Passage: Movement 2 (Dimensional 2 [Adjacent Dimensions]); Teleport 23,
Extended Only • 1 point
• Summon Undead Warriors: Summon Undead 3 (45 points for undead minions),
Controlled, Horde, Multiple Minions (32 total) • 1 point
Mantle of Hela: Removable (-6); Enhanced Strength 4, Limited to Lifting (Lifting Str: 25,000 tons);
Protection 15, Impervious Toughness 15 • 28 points
Mystic Flight: Flight 6 (120 mph) • 12 points
Night Sword: Easily Removable (-2): Feature (Summoned); Strength-based Damage 3, Improved
Critical • 4 points
Equipment
Headquarters: Hel • 15 point
Size: Awesome, Toughness: 20; Features: Defense System, Holding Cells, Isolated • 15
points
Advantages
Diehard, Equipment 3, Favored Environment (Hel), Improved Critical 2 (Unarmed), Languages 2
(English, German; base: Norse), Ranged Attack 7, Ritualist, Weapon Break
Skills
Deception 6 (+10), Expertise: Magic 10 (+13), Insight 10 (+14), Perception 4 (+8), Ranged Combat:
Magic 4 (+13)
Offense
Initiative +2
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Death Blast +13, Ranged, Damage 17, Resisted by Will
Drain Life +13, Ranged, Affliction, Resisted by Fortitude (DC 27)
Night Sword +11, Close, Damage 19, Penetrating, Threat 19-20
Unarmed +11, Close, Damage 16, Threat 18-20
Defense
Dodge 11, Parry 11
Toughness 19 (Impervious 15) / 4*, Fortitude --, Will 17
*Without Mantle of Hela bonus.
Power Points
Abilities 74 + Powers 143 + Advantages 18 + Skills 17 + Defenses 22 = Total 274
Complications
Obsessed: Collecting Asgardian souls.
Power Loss: Death Blast and Mystic Flight, and becomes Defenseless when Mantle of Hera is
removed.
Relationship: Both Loki and Odin have both been rumored to be her father.
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Kurse PL13
Abilities
Strength 18, Stamina 13, Agility 2, Dexterity 2, Fighting 8, Intellect 0, Awareness 4, Presence 0
Powers
Invulnerability: Immunity 12 (aging, life support, need for sleep) • 12 points
Living Armor: Protection 5, Impervious Toughness 18 • 23 points
Psionic Senses: Senses 3 (Danger Sense [Mental]; Darkvision); Senses 2 (Direction Sense, Distance
Sense), Limited to one target within Perception range • 4 points
Super Strength: Enhanced Strength 4, Limited to lifting (Lifting str 22: 100,000 tons) • 4 points
Advantages
All-out Attack, Fearless, Power Attack, Takedown, Tracking, Ultimate Effort (Toughness)
Skills
Intimidation 10 (+10), Perception 8 (+12), Ranged Combat: Thrown 6 (+8)
Offense
Initiative +2
Unarmed +8, Close, Damage 18
Defense
Dodge 8, Parry 8
Toughness 18 (Impervious) / 13*, Fortitude 13, Will 13
*Without Living Armor bonus.
Power Points
Abilities 94 + Powers 43 + Advantages 6 + Skills 12 + Defenses 15 = Total 170
Complications
Hatred: Malekith, Thor.
Vulnerable: Half Toughness ranks and loses Impervious Touhgness ranks against iron weapons.
Real Name: Algrim the Strong
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Laufey PL12
Abilities
Strength 13, Stamina 12, Agility 0, Dexterity 0, Fighting 8, Intellect 1, Awareness 3, Presence 2
Powers
Asgardian Stamina: Immunity 4 (aging, disease, poison, radiation); Impervious Protection 4 • 12
points
Gigantic: Growth 8 (bonuses included), Permanent, Innate; Impervious Toughness 12 • 29 points
Jotun Physiology: Immunity 10 (Cold Effects); Enhanced Strength 3, Limited to lifting (Lifting str
16: 1,600 tons) • 13 points
Equipment
Giant Club: Streength-based Damage 3 • 3 points
Advantages
Benefit 2 (King of Jotunheim), Equipment, Fast Grab, Favored Environment (Cold), Leadership,
Power Attack
Skills
Insight 6 (+9), Intimidation 6 (+16), Perception 6 (+9), Persuasion 6 (+8)
Offense
Initiative +0
Giant Club +8, Close, Damage 16
Unarmed +8, Close, Damage 13
Defense
Dodge 6, Parry 8
Toughness 16 (Impervious), Fortitude 12, Will 12
Power Points
Abilities 46 + Powers 54 + Advantages 7 + Skills 12 + Defenses 23 = Total 142
Complications
Power Loss: Loses 4 Ranks of Growth and Impervious Toughness when exposed to intense heat.
Loses 4 additional Ranks of Growth and Impervious Toughness when exposed to extreme heat.
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Loki PL14
Abilities
Strength 11, Stamina 11, Agility 2, Dexterity 2, Fighting 8, Intellect 4, Awareness 6, Presence 10
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)
• 7 points
Magic: Array (32 points)
Mystic Blast: Ranged Damage 16, Dynamic • 33 points
○ Animate Object: Summon 10, Active, Type (animated object), Limited: to traits of object
• 2 points
○ Illusion: Illusion 8 (visual, auditory), Independent • 2 points
○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 14,
Extended Only • 2 points
○ Mystic Shield: Deflect 16 • 2 points
○ Scrying: Remote Sensing 10 (visual and auditory), Dimensional 2 • 2 points
○ Shapeshifting: Morph 4 (any form) • 2 points
Telepathy: Mental Communication 4, Dimensional 2 (adjacent dimensions) • 18 points
Advantages
Artificer, Connected, Contacts, Daze (Deception), Diehard, Fascinate (Deception), Languages 2
(English, German; base: Norse), Ritualist, Skill Mastery (Deception), Taunt, Well-Informed
Skills
Deception 14 (+24), Expertise: Magic 14 (+18), Insight 8 (+14), Investigation 8 (+12), Perception 8
(+14), Ranged Combat: Magic 10 (+12)
Offense
Initiative +2
Mystic Blast +12, Ranged, Damage 16
Unarmed +8, Close, Damage 11
Defense
Dodge 15, Parry 11
Toughness 11, Fortitude 11, Will 15
Power Points
Abilities 108 + Powers 70 + Advantages 12 + Skills 31 + Defenses 25 = Total 246
Complications
Hatred: Thor.
Reputation: World’s greatest liar.
Real Name: Loki Laufeyson
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Malekith the Accursed PL13
Abilities
Strength 9 (11), Stamina 9 (11), Agility 8 (10), Dexterity 7, Fighting 8, Intellect 4, Awareness 5,
Presence 5
Powers
Asgardian Stamina: Immunity 7 (aging, cold, disease, heat, poison, radiation, starvation and thirst)
• 7 points
Dark Elf Senses: Senses 2 (Darkvision) • 2 points
Hunting Horn of Faerie: 80 points, Easily Removable (-16) • 64 points total
Call the Wild Hunt: Summon 6 (Faerie Hunting Hound), Communication Link, Controlled,
Horde, Multiple Minion 4 (16 Minions) • 73 points
Master of the Hunt: Senses 7 (Communication Link [Faerie Hunting Hound; auditory,
visual]. dimensional 2 [Adjacent dimensions]; Tracking [Olfactory]) • 7 points
Magic: Array (30 points)
Mystic Blast: Ranged Damage 15, Dynamic • 31 points
○ Illusion: Illusion 7 (visual, auditory), Independent • 2 points
○ Mist Form: Flight 10 (2,000 mph); Insubstantial 2 (gaseous) • 2 points
○ Mystic Empowerment: Enhanced Abilities 6 (Str 2, Sta 2, Agl 2); Regeneration 5; Speed 10
(2,000 mph) • 2 points
○ Mystic Passage: Movement 2 (Dimensional Travel 2 [adjacent dimensions]); Teleport 13,
Extended Only • 2 points
○ Shapeshifting: Morph 4 (any form) • 2 points
Equipment
Spear: Strength-based Damage 3, Improved Critical, Reach • 5 points
Advantages
Benefit 2 (King of Svartalfheim), Equipment, Languages 2 (English, German; base: Norse),
Leadership, Ritualist, Trance
Skills
Deception 10 (+15), Expertise: Magic 10 (+14), Insight 8 (+13), Perception 8 (+13), Persuasion 8
(+13), Ranged Combat: Magic 4 (+11), Sleight of Hand 4 (+11), Stealth 4 (+14)
Offense
Initiative +8 (10)
Mystic Blast +11, Ranged, Damage 15
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Spear +8, Close, Damage 12 (14), Reach, Threat 19-20
Unarmed +8, Close, Damage 9 (11)
Defense
Dodge 13 (15), Parry 13
Toughness 9 (11), Fortitude 9 (11), Will 15
Power Points
Abilities 110 + Powers 114 + Advantages 8 + Skills 28 + Defenses 18 = Total 278
Complications
Vulnerable: Half Toughness ranks against iron weapons.
Real Name: Malekith
Faerie Hunting Hound
PL6
Abilities Str 5, Sta 2, Agi 3, Dex 1, Fgt 4, Int -4, Awe 2, Pre 0
Powers
Huge: Growth 2, Permanent, Innate [bonuses included] • 5 points
Hunting Hound: Senses 3 (Low-light vision, Acute Smell, Tracking [Olfactory]) • 3 point
Tough: Protection 4 • 4 points
Advantages Improved Trip
Skills Close Combat: Claws 3 (+7), Perception 5 (+7), Stealth 8 (+9)
Offense Initiative +3, Unarmed +7 (Damage 5)
Defense Dodge 6, Parry 6, Toughness 6, Fortitude 6, Will 6
Power Points Abilities 18 + Powers 12 + Advantages 1 + Skills 8 + Defenses 15 = Total 54
Complications Disability (No hands and mute), Vulnerable (Half Toughness ranks against iron
weapons.)
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Sif PL12
Abilities
Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 11, Intellect 1, Awareness 4, Presence 4
Powers
Asgardian Physiology: Immunity 6 (aging, cold, disease, heat, poison, radiation); Speed 5 (60 MPH)
• 11 points
Enchanted Sword: 25 points, Easily Removable (-10 points) • 15 points total
Penetrating Slash: Strength-based Damage 3, Improved Critical, Penetrating 13 • 17 points
Dimensional Slash: Movement 2 (Dimension Travel 2 [adjacent dimensions]), Portal • 8
points
Advantages
Accurate Attack, Agile Feint, All-Out Attack, Assessment, Attractive, Defensive Attack, Evasion,
Improved Initiative, Languages 2 (English, German; Norse), Quick Draw, Takedown 2, Tracking
Skills
Acrobatics 10 (+16), Expertise: Magic 4 (+5), Expertise: Riding 10 (+16), Expertise: Tactics 14 (+15),
Insight 8 (+12), Perception 8 (+12), Persuasion 8 (+12)
Offense
Initiative +10
Penetrating Slash +11, Close, Damage 13 (Penetrating 13)
Defense
Dodge 14, Parry 14
Toughness 10, Fortitude 12, Will 12
Power Points
Abilities 100 + Powers 26 + Advantages 14 + Skills 31 + Defenses 21 = Total 192
Complications
Honor: Warrior’s code.
Relationship: Sif is often romantically linked with Thor.
Real Name: Sif
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The Warriors Three
Fandral the Dashing
PL10
Abilities Str 6, Sta 6, Agi 7, Dex 6, Fgt 11, Int 1, Awe 2, Pre 3
Powers Asgardian Physiology (Enhanced Strength 4, Limited to Lifting; Immunity 3 -- aging, disease,
poison; Speed 3)
Equipment Sword
Advantages Accurate Attack, Agile Feint, All-Out Attack, Attractive, Defensive Attack, Defensive
Roll 2, Equipment, Improved Aim, Improved Initiative, Languages 2 (English, German; base: Norse),
Move-By Action, Quick Draw, Takedown, Taunt
Skills Acrobatics 6 (+13), Athletics 4 (+10), Deception 8 (+13), Expertise: Riding 4 (+11), Perception
6 (+8), Persuasion 8 (+13), Ranged Combat: Bow 8 (+14), Stealth 4 (+11)
Offense Initiative +11, Sword +11 (Damage 9)
Defense Dodge 12, Parry 12, Toughness 8/6*, Fortitude 9, Will 9
*Without Defensive Roll bonus.
Power Points Abilities 84 + Powers 10 + Advantages 16 + Skills 24 + Defenses 16 = Total 150
Complications Motivation--Thrills (and being dashing)
Hogun the Grim
PL10
Abilities Str 8, Sta 10, Agi 4, Dex 4, Fgt 10, Int 2, Awe 3, Pre 1
Powers Asgardian Physiology (Enhanced Strength 3, Limited to Lifting; Immunity 3 -- aging, disease,
poison; Speed 3)
Equipment Mace (Strength-based Damage 2)
Advantages All-Out Attack, Animal Empathy, Assessment, Equipment, Fearless, Great Endurance,
Improved Defense, Languages 2 (English, Norse; base: native tongue), Power Attack, Startle,
Takedown, Tracking
Skills Expertise: Military 8 (+9), Insight 10 (+13), Intimidation 10 (+11), Treatment 6 (+7)
Offense Initiative +4, Mace +10 (Damage 10)
Defense Dodge 10, Parry 10, Toughness 10, Fortitude 10, Will 10
Power Points Abilities 86 + Powers 9 + Advantages 13 + Skills 29 + Defenses 13 = Total 150
Complications Reputation (Grim), Temper (and angry)
Volstagg the Enormous
PL10
Abilities Str 8 [12], Sta 10 [14], Agi 2, Dex 2, Fgt 8, Int 0, Awe 3, Pre 3
Powers Asgardian Physiology (Immunity 3 -- aging, disease, poison), Lion of Asgard (Array--8 points,
Alternate Effects of Strength Damage: Groundstrike (Burst Area Affliction 8--Resisted by Fortitude,
Vulnerable, Prone, Incapacitated, Limited--both Volstagg and targets must be in contact with
ground); Shockwave (Burst Area Damage 10, Limited--both Volstagg and targets must be in contact
with ground)), The Enormous (Features 1--Voluminous; Growth 4, Innate, Permanent; Impervious
Toughness 10), The Valiant (Deflect 6, Reflect, Redirect)
Advantages Accurate Attack, All-Out Attack, Fast Grab, Improved Grab, Interpose, Languages 2
(English, German; base: Norse), Luck, Power Attack, Takedown
Skills Expertise: Cooking 4 (+6), Expertise: Riding 4 (+6), Insight 10 (+13), Perception 4 (+7),
Persuasion 10 (+13)
Offense Initiative +2, Unarmed +8 (Damage 12)
Defense Dodge 8 [6], Parry 8 [6], Toughness 14 (Impervious), Fortitude 14, Will 6
Power Points Abilities 72 + Powers 43 + Advantages 10 + Skills 16 + Defenses 9 = Total 150
Complications Accident (inadvertently causes collateral damage), Obsession (food and drink),
Relationship (seven children)