asl 101: learning advanced squad leader session … · ppt file · web view · 2011-12-11asl 101:...

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ASL 101: ASL 101: L L EARNING EARNING A A DVANCED DVANCED S S QUAD QUAD L L EADER EADER Session 10: Direct Fire Combat, Session 10: Direct Fire Combat, Part 2 Part 2 with Russ Gifford with Russ Gifford

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Page 1: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: ASL 101: LLEARNINGEARNINGAADVANCED DVANCED SSQUADQUAD LLEADEREADER

Session 10: Direct Fire Combat, Part 2Session 10: Direct Fire Combat, Part 2

with Russ Giffordwith Russ Gifford

Page 2: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire Combat

This session:This session:

•We will learn how We will learn how motionmotion and maneuver impacts and maneuver impacts the the To Hit To Hit process. process.

•We will also start shooting at AFVs to learn about We will also start shooting at AFVs to learn about how the how the target facing target facing affects the affects the locationlocation of the Hit. of the Hit.

•Finally, we will see how the Finally, we will see how the To Kill To Kill process process works.works.

Goals for this SessionGoals for this Session

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ASL 101: Fire CombatASL 101: Fire Combat

Remember: Remember:

Using MA/Guns we need to find the To Hit #, and Using MA/Guns we need to find the To Hit #, and roll <= to get a Hit.roll <= to get a Hit.

• How we How we resolveresolve a hit depends on what we are a hit depends on what we are firing (HE or AP)firing (HE or AP) and what we are and what we are firing atfiring at..

• APAP requires us to requires us to penetratepenetrate armor, or hit a Gun armor, or hit a Gun to ensure a to ensure a killkill. . HEHE is resolved using the is resolved using the IFT, or IFT, or the HE to Kill tablethe HE to Kill table..

Goals for this SessionGoals for this Session

Page 4: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire Combat

This session, we will also learn:This session, we will also learn:

•Motion statusMotion status

•Using a BazookaUsing a Bazooka

•HIPHIP

•Emplaced GunsEmplaced Guns

Goals for This SessionGoals for This Session

Page 5: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire CombatExample of MA/Gun FiringExample of MA/Gun Firing

Prep Fire:Prep Fire:

AFV fires AFV fires at 747 in at 747 in

Stone Stone Bldg. Bldg.

What is What is the To Hit the To Hit

and the and the DRMs?DRMs?

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ASL 101: Fire CombatASL 101: Fire Combat

To decide the To Hit and the DRMs, we have to To decide the To Hit and the DRMs, we have to choosechoose if we are firing if we are firing Direct FireDirect Fire (meaning (meaning targeting the Inf Unit/AFV/Gun) or targeting the Inf Unit/AFV/Gun) or Area FireArea Fire (targeting the location).(targeting the location).

• Let’s start with Direct FireLet’s start with Direct Fire

Direct or Area FireDirect or Area Fire

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ASL 101: Fire CombatASL 101: Fire Combat

First, use chart C3:First, use chart C3:

Direct FireDirect Fire

Page 8: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire Combat

On C3 there are two numbers, one black, one red – On C3 there are two numbers, one black, one red – which do you use?which do you use?

The Nationalities chart tells you. The Nationalities chart tells you.

•Germans always use the BLACK ‘To Hit’ Germans always use the BLACK ‘To Hit’ numbers.numbers.

•But note, at the 0-6 range, it is always the same!But note, at the 0-6 range, it is always the same!

Which number to use?Which number to use?

Page 9: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire Combat

Now, use chart C4:Now, use chart C4:

Direct FireDirect Fire

Page 10: ASL 101: LEARNING ADVANCED SQUAD LEADER Session … · PPT file · Web view · 2011-12-11ASL 101: LEARNING ADVANCED SQUAD LEADER Session 10: Direct Fire Combat, Part 2 with Russ

ASL 101: Fire CombatASL 101: Fire Combat

On C4, at range 0 - 12, there are On C4, at range 0 - 12, there are nono modifications modifications unless firing SMOKE.unless firing SMOKE.

So no modification to the Basic To Hit, right?So no modification to the Basic To Hit, right?

Thus, the Modified To Hit is 8, correct?Thus, the Modified To Hit is 8, correct?

C4 ModificationsC4 Modifications

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ASL 101: Fire CombatASL 101: Fire CombatExample of Direct FireExample of Direct Fire

So right So right now, we now, we have a have a

Modified Modified To Hit # To Hit #

of 8.of 8.

Now Now check C5 check C5 and C6.and C6.

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ASL 101: Fire CombatASL 101: Fire Combat

Chart C5 are Firer-Based DRMs:Chart C5 are Firer-Based DRMs:Direct FireDirect Fire

This is Prep Fire. We did This is Prep Fire. We did notnot change change CA (covered CA (covered arc)arc), and we are , and we are notnot in in motionmotion. But we . But we areare buttoned buttoned upup! (No ! (No CECE marker!) marker!)

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ASL 101: Fire CombatASL 101: Fire CombatExample of Direct FireExample of Direct Fire

Modified Modified To Hit of To Hit of

8.8.

+1 DRM +1 DRM from C5.from C5.

Now Now check C6. check C6.

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ASL 101: Fire CombatASL 101: Fire Combat

Chart C6 is about the TargetChart C6 is about the Target

Direct FireDirect Fire

This is Prep Fire, so we are not moving. We are not This is Prep Fire, so we are not moving. We are not concealed. Only TEM applies: +3 Stone Building.concealed. Only TEM applies: +3 Stone Building.

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ASL 101: Fire CombatASL 101: Fire CombatExample of Direct FireExample of Direct Fire

So: So:

C3: Basic C3: Basic To Hit: 8To Hit: 8

C4: +0C4: +0

=Modified =Modified To Hit: 8To Hit: 8

DRMs: +4DRMs: +4

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ASL 101: Fire CombatASL 101: Fire Combat

Modified To Hit = 8 (C3 modified by C4).Modified To Hit = 8 (C3 modified by C4).

DRMs to the To Hit Dice Roll = +4 DRMs to the To Hit Dice Roll = +4

(+1 BU +3 TEM).(+1 BU +3 TEM).

This is not a good shot, is it? 1 in 6 chance to get a hit.This is not a good shot, is it? 1 in 6 chance to get a hit.

(Note the circled B# of 10 – meaning you almost have an (Note the circled B# of 10 – meaning you almost have an equal chance of breaking the gun as getting a hit!) equal chance of breaking the gun as getting a hit!)

Can we do better?Can we do better?

To Hit NotesTo Hit Notes

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ASL 101: Fire CombatASL 101: Fire Combat

Normally, we’d use Area Normally, we’d use Area Fire – but the special Fire – but the special notes for this Tank say:notes for this Tank say:

““The MA may not use The MA may not use Area Fire!” And it will Area Fire!” And it will NOT Acquire targets!NOT Acquire targets!

To Hit NotesTo Hit Notes

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ASL 101: Fire CombatASL 101: Fire CombatExample of Direct FireExample of Direct Fire

So: So:

So if we So if we roll a 1,3 = roll a 1,3 =

4, we hit!4, we hit!

Go to the Go to the IFT.IFT.

DR= 1,3 DR= 1,3 Hit!Hit!

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ASL 101: Fire CombatASL 101: Fire CombatTo Kill NotesTo Kill Notes

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ASL 101: Fire CombatASL 101: Fire Combat

Find the column with Find the column with the HE equivalency the HE equivalency of the Gun size.of the Gun size.

In this case, the In this case, the Vehicle notes told us Vehicle notes told us = 36+ column, -3! = 36+ column, -3! Roll!Roll!

To Kill NotesTo Kill Notes

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ASL 101: Fire CombatASL 101: Fire Combat

So if you roll a 4,3 = 7, then -3, that’s a 2 KIA!So if you roll a 4,3 = 7, then -3, that’s a 2 KIA!

•So the squad is KIA, and removed from the board.So the squad is KIA, and removed from the board.

•Next, roll 1 dr: if you roll a 1, the building is Next, roll 1 dr: if you roll a 1, the building is rubbled! (If it were wood, it would rubble on a 1 or rubbled! (If it were wood, it would rubble on a 1 or 2)2)

•Now check for flame DR (see notes on IFT)Now check for flame DR (see notes on IFT)

To Kill NotesTo Kill Notes

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ASL 101: Fire CombatASL 101: Fire CombatExample of Direct FireExample of Direct Fire

Place Place rubble, rubble, flame if flame if

you rolled you rolled low low

enough, enough, and your and your Prep Fire Prep Fire marker!marker!

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ASL 101: Fire CombatASL 101: Fire Combat

1. The modifier was +4 DRM: +1 Buttoned 1. The modifier was +4 DRM: +1 Buttoned Up +3 Stone Bldg. Can the SturmTiger get Up +3 Stone Bldg. Can the SturmTiger get around that +1 by going Crew Exposed?around that +1 by going Crew Exposed?

Answer:Answer:No – the vehicle notes say it can’t fire CE.No – the vehicle notes say it can’t fire CE.

QuizQuiz

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ASL 101: Fire CombatASL 101: Fire Combat

2. 2. What if it were one hex closer to the What if it were one hex closer to the building – would that make a difference?building – would that make a difference?

Answer:Answer:Yes – the PBF range is -1 at two hex range, Yes – the PBF range is -1 at two hex range,

or -2 at a one hex range! or -2 at a one hex range! (See table C6, Case L)(See table C6, Case L)

QuizQuiz

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ASL 101: Fire CombatASL 101: Fire Combat

3. If we’d rolled a 1,1 on the To Hit DR, what 3. If we’d rolled a 1,1 on the To Hit DR, what would have happened?would have happened?

Answer:Answer:This would have been a Critical Hit, doubling This would have been a Critical Hit, doubling

the fire, and subtracting the TEM as a the fire, and subtracting the TEM as a DRM on the result. DRM on the result.

QuizQuiz

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ASL 101: Fire CombatASL 101: Fire Combat

4. Could we get a Critical Hit on any other DR?4. Could we get a Critical Hit on any other DR?

Answer: Answer: Yes – a DR = 3 in this case. See the vehicle Yes – a DR = 3 in this case. See the vehicle

notes. “If the original To Hit DR is < ½ the notes. “If the original To Hit DR is < ½ the Modified To Hit die roll, the shot is a possible Modified To Hit die roll, the shot is a possible CH. Roll a subsequent dr - if 1 or 2, it is a CH. CH. Roll a subsequent dr - if 1 or 2, it is a CH.

QuizQuiz

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ASL 101: Fire CombatASL 101: Fire Combat

For further information: For further information: Read Read Section C2.0 to C7.0 Section C2.0 to C7.0 (all) , (all) ,

in the rule book for in the rule book for AADVANCED DVANCED SSQUAD QUAD LLEADEREADER..

For Further InformationFor Further Information

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ASL 101: Fire CombatASL 101: Fire Combat

In the next module, we’ll get you fired up as we In the next module, we’ll get you fired up as we take target practice with Infantry and Tanks!take target practice with Infantry and Tanks!

See you at See you at Session 1 – AFVs and ASLSession 1 – AFVs and ASL

Coming Next SessionComing Next Session

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ASL 101ASL 101 was created by: was created by:

• Russell Gifford Learning the Great Battles of the American Civil War(CD Rom learning series, 2005)

Iowa Soldiers in the American Civil War (Multi-media lecture series, 2010)

Spectacular Voyage: Lewis and Clark in Iowa, Nebraska and South Dakota (2002)

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Additional InformationAdditional Information

Advanced Squad Leader, ASL, and all artwork © MMP, 2011

This Presentation is © 2011 by Russell Gifford

May be used with permissionWrite to [email protected]