astrology calculator - divnull · pdf filesidereal astrology than their permanent essence. if...

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dice dice dice dice difficulty successes 1 day successes 1 day & 1 night difficulty dice intelligence + craft (fate) highest essence affected difficulty difficulty 2 (or 4 if done in a single turn) 5 - resource value of offering difficulty +2 if no petition dice no. of exalts who succeed wits + linguistics or craft (calligraphy) roll dice dice dice difficulty successes 1 die per three full hours of prayer to the pattern spiders (max 3 dice) intelligence + occult dice wits + linguistics or craft (calligraphy) 1 5 divide by 3 (round up; cannot exceed caster’s essence) divide by 3 (round up; cannot exceed destiny planning successes) wears at least three of five trappings (+1), or resplendant destiny (+3), for three full days successes dice charisma + performance difficulty if 1-3 success, the following box is 0, if 4 or 5 it is -1, if 6 or more it is -3 if succeed, following box is 3 dice difficulty college rating essence of all Sidereal petitioners dice permenant essence dice dice dice successes difficulty 1 Plan Destinies (optional) Voidstate’s Sidereal Astrology Calculator v1.2d Compute Horoscope (optional) Ritual Behaviour (optional) Create Petition/ Calligraphy (optional) Co- signatories (optional) Counter Signiature (optional) Lengthy Prayers (optional) Stunts (optional) Prayer Roll Effect Roll + + *1 Notes *1 Requires Plan Destinies Stage *2 Maximum co-signiatories are one sidereal from each other caste, (your essence) members of your caste with essence equal to or less than yours, one solar and one lunar. Any botch ruins the petition. *3 Failing the prayer roll ends the astrology attempt immediately. *4 Using multiple petitioners is optional. Each additional petitioner must pass a charisma + performace roll. All must have relevent college at 1 but equal to or lower than the petitioning sidereal. If college ratings are equal, must have essence equal to or lower than petition- ing sidereal. If essence ratings are equal, see EX:S p.209. *5 Cost 1 WP. Decide target and effect before making roll. *6 Spend successes on scope, duration and power. See EX:S p.219 for details. Choose trigger for effect. Make paradox roll. Resplendent Destinies always have a scope of 2. Remember: Sidereals cannot effect other Sidereals with Sidereal astrology (p205). No being may be influenced by more Sidereal astrology than their permanent essence. If this happens, the astrology with the lowest college + essence rating falls off (p212). It is recommended that no more than two stunts should influence any astrology attempt (p210). Once complete, ascending and descend- ing astrological effects must be delivered by a successful touch or attack. Effects awaiting delivery are called “contagious effects” and hang on the Sidereal. A Sidereal cannot have more than one contagious destiny hanging on them at any time (p208). *2 successes difficulty dice charisma + performance *4 *5 *6 dice + divide extra successes by 3 (round up) *3

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Page 1: Astrology Calculator - DivNull · PDF fileSidereal astrology than their permanent essence. If this happens, the astrology with the lowest college + essence rating ... Astrology Calculator

dice dice

dice

dice

difficulty successes1 day

successes1 day &1 night

difficultydice

intelligence+ craft (fate)

highest essenceaffected

difficulty

difficulty 2 (or 4 if done in a single turn)

5 - resource valueof offering

difficulty

+2 if nopetition

dice

no. of exalts who succeedwits + linguistics or craft (calligraphy) roll

dice

dice

dice difficulty successes

1 die per three full hours of prayer to the pattern spiders(max 3 dice)

intelligence+ occult

dice

wits + linguistics or craft (calligraphy)

1

5

divide by 3 (round up; cannot exceed caster’s essence)

divide by 3 (round up; cannot exceed destiny planningsuccesses)

wears at least three of five trappings (+1), or resplendant destiny (+3),for three full days

successes

dice

charisma + performance

difficulty

if 1-3 success, the following box is 0, if 4 or 5 it is -1, if 6 or more it is -3

if succeed, following box is 3

dice difficulty

collegerating

essence of all Sidereal petitioners

dice

permenantessence

dice

dice

dice successesdifficulty

1

Plan Destinies(optional)

Voidstate’s Sidereal Astrology Calculator v1.2d

ComputeHoroscope(optional)

RitualBehaviour(optional)

CreatePetition/Calligraphy(optional)

Co-signatories(optional)

CounterSigniature(optional)

LengthyPrayers(optional)

Stunts(optional)

Prayer Roll

Effect Roll

++

*1

Notes

*1 Requires Plan Destinies Stage

*2 Maximum co-signiatories are one sidereal from each other caste, (your essence) members of your caste with essence equal to or less than yours, one solar and one lunar. Any botch ruins the petition.

*3 Failing the prayer roll ends the astrology attempt immediately.

*4 Using multiple petitioners is optional. Each additional petitioner must pass a charisma + performace roll. All must have relevent college at 1 but equal to or lower than the petitioning sidereal. If college ratings are equal, must have essence equal to or lower than petition-ing sidereal. If essence ratings are equal, see EX:S p.209.

*5 Cost 1 WP. Decide target and effect before making roll.

*6 Spend successes on scope, duration and power. See EX:S p.219 for details. Choose trigger for effect. Make paradox roll. Resplendent Destinies always have a scope of 2.

Remember:

Sidereals cannot effect other Sidereals with Sidereal astrology (p205).

No being may be influenced by more Sidereal astrology than their permanent essence. If this happens, the astrology with the lowest college + essence rating falls off (p212).

It is recommended that no more than two stunts should influence any astrology attempt (p210).

Once complete, ascending and descend-ing astrological effects must be delivered by a successful touch or attack. Effects awaiting delivery are called “contagious effects” and hang on the Sidereal. A Sidereal cannot have more than one contagious destiny hanging on them at any time (p208).

*2

successesdifficultydice

charisma +performance

*4

*5 *6

dice

+

divide extrasuccesses by 3 (round up)

*3